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* don't run callbacks in steam_utils::runframe()
* initialize a param in steam_utils::isapicompleted()
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@ -149,6 +149,8 @@ bool Steam_Utils::IsAPICallCompleted( SteamAPICall_t hSteamAPICall, bool *pbFail
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{
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PRINT_DEBUG("Steam_Utils::IsAPICallCompleted: %llu\n", hSteamAPICall);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (pbFailed) *pbFailed = true;
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if (hSteamAPICall == 1) { //bug ? soul calibur 6 calls this function with the return value 1 of Steam_User_Stats::RequestCurrentStats and expects this function to return true
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if (pbFailed) *pbFailed = true;
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return true;
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@ -184,7 +186,9 @@ STEAM_PRIVATE_API(
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void Steam_Utils::RunFrame()
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{
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PRINT_DEBUG("Steam_Utils::RunFrame\n");
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get_steam_client()->RunCallbacks(true, false);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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// Steam_Client *client = get_steam_client();
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// client ->RunCallbacks(true, false, false);
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}
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)
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