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Fix some UDP packet size issues
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@ -27,6 +27,8 @@ static uint32_t upper_range_ips[MAX_BROADCASTS];
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#define HEARTBEAT_TIMEOUT 20.0
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#define USER_TIMEOUT 20.0
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#define MAX_UDP_SIZE 16384
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#if defined(STEAM_WIN32)
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//windows xp support
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@ -925,7 +927,7 @@ void Networking::Run()
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}
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IP_PORT ip_port;
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char data[2048];
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char data[MAX_UDP_SIZE];
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int len;
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PRINT_DEBUG("RECV UDP\n");
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@ -1178,7 +1180,7 @@ bool Networking::sendTo(Common_Message *msg, bool reliable, Connection *conn)
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if (!enabled) return false;
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size_t size = msg->ByteSizeLong();
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if (size >= 65000) reliable = true; //too big for UDP
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if (size >= MAX_UDP_SIZE) reliable = true; //too big for UDP
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bool ret = false;
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CSteamID dest_id((uint64)msg->dest_id());
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