mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-26 02:14:15 +08:00
* cleanup/remove all networking callbacks on object destruction
* reset pointers on client destruction
This commit is contained in:
parent
b6c7df40b6
commit
3c9b327fb5
12
dll/auth.cpp
12
dll/auth.cpp
@ -41,11 +41,17 @@ Auth_Manager::Auth_Manager(class Settings *settings, class Networking *network,
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this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &steam_auth_manager_ticket_callback, this);
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}
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Auth_Manager::~Auth_Manager()
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{
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this->network->rmCallback(CALLBACK_ID_AUTH_TICKET, settings->get_local_steam_id(), &steam_auth_manager_ticket_callback, this);
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this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &steam_auth_manager_ticket_callback, this);
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}
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#define STEAM_TICKET_PROCESS_TIME 0.03
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void Auth_Manager::launch_callback(CSteamID id, EAuthSessionResponse resp, double delay)
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{
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ValidateAuthTicketResponse_t data;
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ValidateAuthTicketResponse_t data{};
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data.m_SteamID = id;
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data.m_eAuthSessionResponse = resp;
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data.m_OwnerSteamID = id;
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@ -55,11 +61,11 @@ void Auth_Manager::launch_callback(CSteamID id, EAuthSessionResponse resp, doubl
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void Auth_Manager::launch_callback_gs(CSteamID id, bool approved)
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{
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if (approved) {
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GSClientApprove_t data;
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GSClientApprove_t data{};
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data.m_SteamID = data.m_OwnerSteamID = id;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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} else {
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GSClientDeny_t data;
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GSClientDeny_t data{};
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data.m_SteamID = id;
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data.m_eDenyReason = k_EDenyNotLoggedOn; //TODO: other reasons?
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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@ -643,6 +643,7 @@ class Auth_Manager {
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std::vector<struct Auth_Data> outbound;
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public:
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Auth_Manager(class Settings *settings, class Networking *network, class SteamCallBacks *callbacks);
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~Auth_Manager();
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void Callback(Common_Message *msg);
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uint32 getTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket );
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@ -238,7 +238,9 @@ Steam_Friends(Settings* settings, Networking* network, SteamCallResults* callbac
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~Steam_Friends()
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{
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//TODO rm network callbacks
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this->network->rmCallback(CALLBACK_ID_FRIEND, settings->get_local_steam_id(), &Steam_Friends::steam_friends_callback, this);
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this->network->rmCallback(CALLBACK_ID_FRIEND_MESSAGES, settings->get_local_steam_id(), &Steam_Friends::steam_friends_callback, this);
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this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Friends::steam_friends_callback, this);
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this->run_every_runcb->remove(&Steam_Friends::steam_friends_run_every_runcb, this);
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}
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@ -69,7 +69,7 @@ Steam_Game_Coordinator(class Settings *settings, class Networking *network, clas
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~Steam_Game_Coordinator()
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{
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//TODO rm network callbacks
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//this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Game_Coordinator::steam_callback, this);
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this->run_every_runcb->remove(&Steam_Game_Coordinator::steam_run_every_runcb, this);
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}
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@ -59,7 +59,7 @@ Steam_Game_Search(class Settings *settings, class Networking *network, class Ste
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~Steam_Game_Search()
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{
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//TODO rm network callbacks
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//this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Game_Search::steam_callback, this);
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this->run_every_runcb->remove(&Steam_Game_Search::steam_run_every_runcb, this);
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}
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@ -57,7 +57,7 @@ Steam_Masterserver_Updater(class Settings *settings, class Networking *network,
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~Steam_Masterserver_Updater()
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{
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//TODO rm network callbacks
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this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Masterserver_Updater::steam_callback, this);
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this->run_every_runcb->remove(&Steam_Masterserver_Updater::steam_run_every_runcb, this);
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}
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@ -325,7 +325,8 @@ Steam_Matchmaking(class Settings *settings, class Networking *network, class Ste
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~Steam_Matchmaking()
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{
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//TODO rm network callbacks
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this->network->rmCallback(CALLBACK_ID_LOBBY, settings->get_local_steam_id(), &Steam_Matchmaking::steam_matchmaking_callback, this);
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this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Matchmaking::steam_matchmaking_callback, this);
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this->run_every_runcb->remove(&Steam_Matchmaking::steam_matchmaking_run_every_runcb, this);
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}
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@ -69,6 +69,8 @@ public ISteamMatchmakingServers001
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void RequestOldServerList(AppId_t iApp, ISteamMatchmakingServerListResponse001 *pRequestServersResponse, EMatchMakingType type);
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public:
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Steam_Matchmaking_Servers(class Settings *settings, class Networking *network);
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~Steam_Matchmaking_Servers();
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// Request a new list of servers of a particular type. These calls each correspond to one of the EMatchMakingType values.
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// Each call allocates a new asynchronous request object.
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// Request object must be released by calling ReleaseRequest( hServerListRequest )
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@ -251,7 +251,8 @@ Steam_Networking(class Settings *settings, class Networking *network, class Stea
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~Steam_Networking()
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{
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//TODO rm network callbacks
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this->network->rmCallback(CALLBACK_ID_NETWORKING, settings->get_local_steam_id(), &Steam_Networking::steam_networking_callback, this);
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this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Networking::steam_networking_callback, this);
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this->run_every_runcb->remove(&Steam_Networking::steam_networking_run_every_runcp, this);
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}
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@ -82,7 +82,8 @@ Steam_Networking_Messages(class Settings *settings, class Networking *network, c
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~Steam_Networking_Messages()
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{
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//TODO rm network callbacks
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this->network->rmCallback(CALLBACK_ID_NETWORKING_MESSAGES, settings->get_local_steam_id(), &Steam_Networking_Messages::steam_callback, this);
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this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Networking_Messages::steam_callback, this);
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this->run_every_runcb->remove(&Steam_Networking_Messages::steam_run_every_runcb, this);
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}
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@ -133,7 +133,8 @@ Steam_Networking_Sockets(class Settings *settings, class Networking *network, cl
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~Steam_Networking_Sockets()
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{
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//TODO rm network callbacks
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this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Networking_Sockets::steam_callback, this);
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this->network->rmCallback(CALLBACK_ID_NETWORKING_SOCKETS, settings->get_local_steam_id(), &Steam_Networking_Sockets::steam_callback, this);
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this->run_every_runcb->remove(&Steam_Networking_Sockets::steam_run_every_runcb, this);
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if (this->s->used) {
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this->s->used -= 1;
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@ -60,7 +60,7 @@ Steam_Networking_Sockets_Serialized(class Settings *settings, class Networking *
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~Steam_Networking_Sockets_Serialized()
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{
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//TODO rm network callbacks
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this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Networking_Sockets_Serialized::steam_callback, this);
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this->run_every_runcb->remove(&Steam_Networking_Sockets_Serialized::steam_run_every_runcb, this);
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}
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@ -64,7 +64,7 @@ Steam_Networking_Utils(class Settings *settings, class Networking *network, clas
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~Steam_Networking_Utils()
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{
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//TODO rm network callbacks
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//this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Networking_Utils::steam_callback, this);
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this->run_every_runcb->remove(&Steam_Networking_Utils::steam_run_every_runcb, this);
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}
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@ -59,7 +59,7 @@ Steam_Parties(class Settings *settings, class Networking *network, class SteamCa
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~Steam_Parties()
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{
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//TODO rm network callbacks
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//this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Parties::steam_callback, this);
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this->run_every_runcb->remove(&Steam_Parties::steam_run_every_runcb, this);
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}
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@ -58,7 +58,7 @@ Steam_RemotePlay(class Settings *settings, class Networking *network, class Stea
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~Steam_RemotePlay()
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{
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//TODO rm network callbacks
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//this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_RemotePlay::steam_callback, this);
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this->run_every_runcb->remove(&Steam_RemotePlay::steam_run_every_runcb, this);
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}
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@ -59,7 +59,7 @@ Steam_TV(class Settings *settings, class Networking *network, class SteamCallRes
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~Steam_TV()
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{
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//TODO rm network callbacks
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//this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_TV::steam_callback, this);
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//this->run_every_runcb->remove(&Steam_TV::steam_run_every_runcb, this);
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}
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@ -48,8 +48,8 @@ Steam_Unified_Messages(class Settings *settings, class Networking *network, clas
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this->settings = settings;
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this->network = network;
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this->run_every_runcb = run_every_runcb;
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// this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Unified_Messages::steam_callback, this);
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// this->run_every_runcb->add(&Steam_Unified_Messages::steam_run_every_runcb, this);
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// this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Unified_Messages::steam_callback, this);
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// this->run_every_runcb->add(&Steam_Unified_Messages::steam_run_every_runcb, this);
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this->callback_results = callback_results;
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this->callbacks = callbacks;
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@ -57,8 +57,8 @@ Steam_Unified_Messages(class Settings *settings, class Networking *network, clas
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~Steam_Unified_Messages()
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{
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//TODO rm network callbacks
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// this->run_every_runcb->remove(&Steam_Unified_Messages::steam_run_every_runcb, this);
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// this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Unified_Messages::steam_callback, this);
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// this->run_every_runcb->remove(&Steam_Unified_Messages::steam_run_every_runcb, this);
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}
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// Sends a service method (in binary serialized form) using the Steam Client.
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@ -133,61 +133,61 @@ Steam_Client::Steam_Client()
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Steam_Client::~Steam_Client()
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{
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delete steam_gameserver;
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delete steam_gameserver_utils;
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delete steam_gameserverstats;
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delete steam_gameserver_networking;
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delete steam_gameserver_http;
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delete steam_gameserver_inventory;
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delete steam_gameserver_ugc;
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delete steam_gameserver_apps;
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delete steam_gameserver_networking_sockets;
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delete steam_gameserver_networking_sockets_serialized;
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delete steam_gameserver_networking_messages;
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delete steam_gameserver_game_coordinator;
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delete steam_masterserver_updater;
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delete steam_gameserver; steam_gameserver = nullptr;
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delete steam_gameserver_utils; steam_gameserver_utils = nullptr;
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delete steam_gameserverstats; steam_gameserverstats = nullptr;
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delete steam_gameserver_networking; steam_gameserver_networking = nullptr;
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delete steam_gameserver_http; steam_gameserver_http = nullptr;
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delete steam_gameserver_inventory; steam_gameserver_inventory = nullptr;
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delete steam_gameserver_ugc; steam_gameserver_ugc = nullptr;
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delete steam_gameserver_apps; steam_gameserver_apps = nullptr;
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delete steam_gameserver_networking_sockets; steam_gameserver_networking_sockets = nullptr;
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delete steam_gameserver_networking_sockets_serialized; steam_gameserver_networking_sockets_serialized = nullptr;
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delete steam_gameserver_networking_messages; steam_gameserver_networking_messages = nullptr;
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delete steam_gameserver_game_coordinator; steam_gameserver_game_coordinator = nullptr;
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delete steam_masterserver_updater; steam_masterserver_updater = nullptr;
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delete steam_matchmaking;
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delete steam_matchmaking_servers;
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delete steam_user_stats;
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delete steam_apps;
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delete steam_networking;
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delete steam_remote_storage;
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delete steam_screenshots;
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delete steam_http;
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delete steam_controller;
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delete steam_ugc;
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delete steam_applist;
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delete steam_music;
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delete steam_musicremote;
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delete steam_HTMLsurface;
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delete steam_inventory;
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delete steam_video;
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delete steam_parental;
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delete steam_networking_sockets;
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delete steam_networking_sockets_serialized;
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delete steam_networking_messages;
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delete steam_game_coordinator;
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delete steam_networking_utils;
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delete steam_unified_messages;
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delete steam_game_search;
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delete steam_parties;
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delete steam_remoteplay;
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delete steam_tv;
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delete steam_matchmaking; steam_matchmaking = nullptr;
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delete steam_matchmaking_servers; steam_matchmaking_servers = nullptr;
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delete steam_user_stats; steam_user_stats = nullptr;
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delete steam_apps; steam_apps = nullptr;
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delete steam_networking; steam_networking = nullptr;
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delete steam_remote_storage; steam_remote_storage = nullptr;
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delete steam_screenshots; steam_screenshots = nullptr;
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delete steam_http; steam_http = nullptr;
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delete steam_controller; steam_controller = nullptr;
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delete steam_ugc; steam_ugc = nullptr;
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delete steam_applist; steam_applist = nullptr;
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delete steam_music; steam_music = nullptr;
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delete steam_musicremote; steam_musicremote = nullptr;
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delete steam_HTMLsurface; steam_HTMLsurface = nullptr;
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delete steam_inventory; steam_inventory = nullptr;
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delete steam_video; steam_video = nullptr;
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delete steam_parental; steam_parental = nullptr;
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delete steam_networking_sockets; steam_networking_sockets = nullptr;
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delete steam_networking_sockets_serialized; steam_networking_sockets_serialized = nullptr;
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delete steam_networking_messages; steam_networking_messages = nullptr;
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delete steam_game_coordinator; steam_game_coordinator = nullptr;
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delete steam_networking_utils; steam_networking_utils = nullptr;
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delete steam_unified_messages; steam_unified_messages = nullptr;
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delete steam_game_search; steam_game_search = nullptr;
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delete steam_parties; steam_parties = nullptr;
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delete steam_remoteplay; steam_remoteplay = nullptr;
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delete steam_tv; steam_tv = nullptr;
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delete steam_utils;
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delete steam_friends;
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delete steam_user;
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delete steam_overlay;
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delete steam_utils; steam_utils = nullptr;
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delete steam_friends; steam_friends = nullptr;
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delete steam_user; steam_user = nullptr;
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delete steam_overlay; steam_overlay = nullptr;
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delete ugc_bridge;
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delete ugc_bridge; ugc_bridge = nullptr;
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delete run_every_runcb;
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delete callbacks_server;
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delete callbacks_client;
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delete callback_results_server;
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delete callback_results_client;
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delete network;
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delete run_every_runcb; run_every_runcb = nullptr;
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delete callbacks_server; callbacks_server = nullptr;
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delete callbacks_client; callbacks_client = nullptr;
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delete callback_results_server; callback_results_server = nullptr;
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delete callback_results_client; callback_results_client = nullptr;
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delete network; network = nullptr;
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}
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void Steam_Client::userLogIn()
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@ -33,6 +33,11 @@ Steam_Matchmaking_Servers::Steam_Matchmaking_Servers(class Settings *settings, c
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this->network->setCallback(CALLBACK_ID_GAMESERVER, (uint64) 0, &network_callback, this);
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}
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Steam_Matchmaking_Servers::~Steam_Matchmaking_Servers()
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{
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this->network->rmCallback(CALLBACK_ID_GAMESERVER, (uint64) 0, &network_callback, this);
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}
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static int server_list_request = 0;
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HServerListRequest Steam_Matchmaking_Servers::RequestServerList(AppId_t iApp, ISteamMatchmakingServerListResponse *pRequestServersResponse, EMatchMakingType type)
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@ -141,14 +141,15 @@ Steam_Overlay::Steam_Overlay(Settings* settings, SteamCallResults* callback_resu
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++i;
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}
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run_every_runcb->add(&Steam_Overlay::overlay_run_callback, this);
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this->network->setCallback(CALLBACK_ID_STEAM_MESSAGES, settings->get_local_steam_id(), &Steam_Overlay::overlay_networking_callback, this);
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run_every_runcb->add(&Steam_Overlay::overlay_run_callback, this);
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}
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Steam_Overlay::~Steam_Overlay()
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{
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if (settings->disable_overlay) return;
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this->network->rmCallback(CALLBACK_ID_STEAM_MESSAGES, settings->get_local_steam_id(), &Steam_Overlay::overlay_networking_callback, this);
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run_every_runcb->remove(&Steam_Overlay::overlay_run_callback, this);
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}
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