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synced 2024-11-23 11:15:34 +08:00
fixed a bug in the flag which enables the overlay + added missing settings file + some refactoring
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@ -24,10 +24,10 @@
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in both cases, the tool will create a new folder `steam_settings` in the current directory with all the results of the conversion
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* **[breaking]** changed the environment variable `SteamAppPath` to `GseAppPath`, which is used to override the program path detected by the emu
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* new option `add_steam_preowned_ids` in `configs.main.ini` which allows adding a lot of Steam builtin and preowned IDs to the DLC list, and the emu's list of installed apps
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* added a workaround for Steam Input, set `disable_steamoverlaygameid_env_var=1` inside `configs.main.ini`, might not work though
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* removed the limit on the amount of characters for local saves
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* allow specifying absolute paths for local saves
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* removed the warning for using `force_xxx.txt` files from the overlay, since it's no longer relevant, also removed the code which disables the user input when this warning was displayed
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* added a workaroung for Steam Input, set `disable_steamoverlaygameid_env_var=1` inside `configs.main.ini`, might not work though
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* increase run callbacks background thread polling time to `~200ms`
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* changed the overlay title to give proper credits to its author
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* set these env vars for a more accurate emulation:
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@ -1155,8 +1155,8 @@ static void parse_ip_country(class Settings *settings_client, class Settings *se
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// overlay::general
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static void parse_overlay_general_config(class Settings *settings_client, class Settings *settings_server)
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{
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settings_client->disable_overlay = !ini.GetBoolValue("overlay::general", "enable_experimental_overlay", settings_client->disable_overlay);
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settings_server->disable_overlay = !ini.GetBoolValue("overlay::general", "enable_experimental_overlay", settings_server->disable_overlay);
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settings_client->disable_overlay = !ini.GetBoolValue("overlay::general", "enable_experimental_overlay", !settings_client->disable_overlay);
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settings_server->disable_overlay = !ini.GetBoolValue("overlay::general", "enable_experimental_overlay", !settings_server->disable_overlay);
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{
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auto val = ini.GetLongValue("overlay::general", "hook_delay_sec", -1);
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@ -388,7 +388,7 @@ Look for the column `API language code`
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---
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## Auto accept game/lobby invites:
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## Bypass overlay and auto accept game/lobby invites:
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**Note: at the moment this feature is only enabled in the experimental builds**
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---
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@ -81,9 +81,3 @@ PosAchievement=top_right
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PosInvitation=top_right
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# position of chat messages
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PosChatMsg=top_right
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[overlay::auto_accept_invite]
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accept_from_anyone=0
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76561197960287930=1
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76561197960271227=1
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76561197960276863=1
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