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More accurate Steam_Friends::Deprecated_GetFriendGamePlayed()
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@ -358,11 +358,8 @@ EPersonaState Steam_Friends::GetFriendPersonaState( CSteamID steamIDFriend )
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bool Steam_Friends::Deprecated_GetFriendGamePlayed(CSteamID steamIDFriend, int32 *pnGameID, uint32 *punGameIP, uint16 *pusGamePort)
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{
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PRINT_DEBUG_ENTRY();
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if (punGameIP)
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*punGameIP = 0;
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if (pusGamePort)
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*pusGamePort = 0;
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return true;
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// TODO: real steam seems not to fill memory pointed by pnGameID
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return GetFriendGamePlayed(steamIDFriend, NULL, punGameIP, pusGamePort, NULL);
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}
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