mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 11:15:34 +08:00
Initial implementation of ISteamUser004
to ISteamUser008
This commit is contained in:
parent
2b0eefd929
commit
415fd1ca3e
@ -361,6 +361,7 @@ public:
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CSteamID get_lobby();
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bool is_offline();
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bool set_offline(bool offline)
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uint16 get_port();
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void set_port(uint16 port);
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@ -22,6 +22,11 @@
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#include "auth.h"
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class Steam_User :
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public ISteamUser004,
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public ISteamUser005,
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public ISteamUser006,
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public ISteamUser007,
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public ISteamUser008,
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public ISteamUser009,
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public ISteamUser010,
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public ISteamUser011,
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@ -48,6 +53,8 @@ public ISteamUser
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std::chrono::high_resolution_clock::time_point last_get_voice{};
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std::string encrypted_app_ticket{};
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Auth_Manager *auth_manager{};
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std::map<std::string, std::string> registry{};
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std::string registry_nullptr{};
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public:
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Steam_User(Settings *settings, Local_Storage *local_storage, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks);
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@ -57,15 +64,41 @@ public:
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// this is only used internally by the API, and by a few select interfaces that support multi-user
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HSteamUser GetHSteamUser();
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void LogOn( CSteamID steamID );
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void LogOff();
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// returns true if the Steam client current has a live connection to the Steam servers.
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// If false, it means there is no active connection due to either a networking issue on the local machine, or the Steam server is down/busy.
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// The Steam client will automatically be trying to recreate the connection as often as possible.
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bool BLoggedOn();
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ELogonState GetLogonState();
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bool BConnected();
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// returns the CSteamID of the account currently logged into the Steam client
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// a CSteamID is a unique identifier for an account, and used to differentiate users in all parts of the Steamworks API
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CSteamID GetSteamID();
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bool IsVACBanned( int nGameID );
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bool RequireShowVACBannedMessage( int nGameID );
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void AcknowledgeVACBanning( int nGameID );
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// These are dead.
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int NClientGameIDAdd( int nGameID );
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void RemoveClientGame( int nClientGameID );
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void SetClientGameServer( int nClientGameID, uint32 unIPServer, uint16 usPortServer );
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void SetSteam2Ticket( uint8 *pubTicket, int cubTicket );
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void AddServerNetAddress( uint32 unIP, uint16 unPort );
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bool SetEmail( const char *pchEmail );
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// logon cookie - this is obsolete and never used
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int GetSteamGameConnectToken( void *pBlob, int cbMaxBlob );
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bool SetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, const char *pchValue );
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bool GetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, char *pchValue, int cbValue );
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bool SetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int iValue );
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bool GetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int *piValue );
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// Multiplayer Authentication functions
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// InitiateGameConnection() starts the state machine for authenticating the game client with the game server
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@ -86,15 +119,40 @@ public:
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int InitiateGameConnection( void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, CGameID gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure );
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int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, CGameID gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure, void *pvSteam2GetEncryptionKey, int cbSteam2GetEncryptionKey );
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int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure );
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// notify of disconnect
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// needs to occur when the game client leaves the specified game server, needs to match with the InitiateGameConnection() call
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void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer );
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// Legacy functions
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void SetSelfAsPrimaryChatDestination();
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bool IsPrimaryChatDestination();
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void RequestLegacyCDKey( uint32 nAppID );
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bool SendGuestPassByEmail( const char *pchEmailAccount, GID_t gidGuestPassID, bool bResending );
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bool SendGuestPassByAccountID( uint32 uAccountID, GID_t gidGuestPassID, bool bResending );
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bool AckGuestPass(const char *pchGuestPassCode);
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bool RedeemGuestPass(const char *pchGuestPassCode);
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uint32 GetGuestPassToGiveCount();
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uint32 GetGuestPassToRedeemCount();
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RTime32 GetGuestPassLastUpdateTime();
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bool GetGuestPassToGiveInfo( uint32 nPassIndex, GID_t *pgidGuestPassID, PackageId_t *pnPackageID, RTime32 *pRTime32Created, RTime32 *pRTime32Expiration, RTime32 *pRTime32Sent, RTime32 *pRTime32Redeemed, char *pchRecipientAddress, int cRecipientAddressSize );
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bool GetGuestPassToRedeemInfo( uint32 nPassIndex, GID_t *pgidGuestPassID, PackageId_t *pnPackageID, RTime32 *pRTime32Created, RTime32 *pRTime32Expiration, RTime32 *pRTime32Sent, RTime32 *pRTime32Redeemed);
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bool GetGuestPassToRedeemSenderAddress( uint32 nPassIndex, char* pchSenderAddress, int cSenderAddressSize );
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bool GetGuestPassToRedeemSenderName( uint32 nPassIndex, char* pchSenderName, int cSenderNameSize );
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void AcknowledgeMessageByGID( const char *pchMessageGID );
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bool SetLanguage( const char *pchLanguage );
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// used by only a few games to track usage events
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void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo);
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void SetAccountName( const char *pchAccountName );
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void SetPassword( const char *pchPassword );
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void SetAccountCreationTime( RTime32 rt );
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void RefreshSteam2Login();
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// get the local storage folder for current Steam account to write application data, e.g. save games, configs etc.
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@ -161,6 +161,11 @@ bool Settings::is_offline()
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return offline;
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}
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bool Settings::set_offline(bool offline)
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{
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this->offline = offline;
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}
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uint16 Settings::get_port()
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{
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return port;
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@ -71,7 +71,17 @@ ISteamUser *Steam_Client::GetISteamUser( HSteamUser hSteamUser, HSteamPipe hStea
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PRINT_DEBUG("%s", pchVersion);
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if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
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if (strcmp(pchVersion, "SteamUser009") == 0) {
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if (strcmp(pchVersion, "SteamUser004") == 0) {
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return reinterpret_cast<ISteamUser *>(static_cast<ISteamUser004 *>(steam_user)); // sdk 0.99u
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} else if (strcmp(pchVersion, "SteamUser005") == 0) {
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return reinterpret_cast<ISteamUser *>(static_cast<ISteamUser005 *>(steam_user)); // sdk 0.99v
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} else if (strcmp(pchVersion, "SteamUser006") == 0) {
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return reinterpret_cast<ISteamUser *>(static_cast<ISteamUser006 *>(steam_user)); // sdk 0.99w
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} else if (strcmp(pchVersion, "SteamUser007") == 0) {
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return reinterpret_cast<ISteamUser *>(static_cast<ISteamUser007 *>(steam_user)); // sdk 0.99x
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} else if (strcmp(pchVersion, "SteamUser008") == 0) {
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return reinterpret_cast<ISteamUser *>(static_cast<ISteamUser008 *>(steam_user)); // sdk 0.99y
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} else if (strcmp(pchVersion, "SteamUser009") == 0) {
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return reinterpret_cast<ISteamUser *>(static_cast<ISteamUser009 *>(steam_user));
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} else if (strcmp(pchVersion, "SteamUser010") == 0) {
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return reinterpret_cast<ISteamUser *>(static_cast<ISteamUser010 *>(steam_user));
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@ -44,6 +44,18 @@ HSteamUser Steam_User::GetHSteamUser()
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return CLIENT_HSTEAMUSER;
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}
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void Steam_User::LogOn( CSteamID steamID )
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{
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PRINT_DEBUG_ENTRY();
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settings->set_offline(false);
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}
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void Steam_User::LogOff()
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{
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PRINT_DEBUG_ENTRY();
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settings->set_offline(true);
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}
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// returns true if the Steam client current has a live connection to the Steam servers.
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// If false, it means there is no active connection due to either a networking issue on the local machine, or the Steam server is down/busy.
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// The Steam client will automatically be trying to recreate the connection as often as possible.
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@ -53,6 +65,21 @@ bool Steam_User::BLoggedOn()
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return !settings->is_offline();
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}
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ELogonState Steam_User::GetLogonState()
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{
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PRINT_DEBUG_ENTRY();
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if(settings->is_offline())
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return (ELogonState)0;
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else
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return (ELogonState)4; // tested on real steam, undocumented return value
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}
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bool Steam_User::BConnected()
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{
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PRINT_DEBUG_ENTRY();
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return !settings->is_offline();
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}
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// returns the CSteamID of the account currently logged into the Steam client
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// a CSteamID is a unique identifier for an account, and used to differentiate users in all parts of the Steamworks API
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CSteamID Steam_User::GetSteamID()
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@ -63,6 +90,160 @@ CSteamID Steam_User::GetSteamID()
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return id;
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}
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bool Steam_User::IsVACBanned( int nGameID )
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{
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PRINT_DEBUG_ENTRY();
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return false;
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}
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bool Steam_User::RequireShowVACBannedMessage( int nGameID )
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{
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PRINT_DEBUG_ENTRY();
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return false;
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}
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void Steam_User::AcknowledgeVACBanning( int nGameID )
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{
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PRINT_DEBUG_ENTRY();
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}
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// according to comments in sdk, "these are dead."
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int Steam_User::NClientGameIDAdd( int nGameID )
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{
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PRINT_DEBUG_ENTRY();
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return 0;
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}
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// according to comments in sdk, "these are dead."
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void Steam_User::RemoveClientGame( int nClientGameID )
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{
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PRINT_DEBUG_ENTRY();
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}
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// according to comments in sdk, "these are dead."
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void Steam_User::SetClientGameServer( int nClientGameID, uint32 unIPServer, uint16 usPortServer )
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{
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PRINT_DEBUG_ENTRY();
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}
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void Steam_User::SetSteam2Ticket( uint8 *pubTicket, int cubTicket )
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{
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PRINT_DEBUG_ENTRY();
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}
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void Steam_User::AddServerNetAddress( uint32 unIP, uint16 unPort )
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{
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PRINT_DEBUG_ENTRY();
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}
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bool Steam_User::SetEmail( const char *pchEmail )
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{
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PRINT_DEBUG_ENTRY();
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return false;
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}
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// according to comments in sdk, "logon cookie - this is obsolete and never used"
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int Steam_User::GetSteamGameConnectToken( void *pBlob, int cbMaxBlob )
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{
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PRINT_DEBUG_ENTRY();
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return 0;
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}
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bool Steam_User::SetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, const char *pchValue )
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{
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PRINT_DEBUG_TODO();
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if (!pchValue)
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return false; // real steam crashes, so return value is assumed
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if (!pchKey) // tested on real steam
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{
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registry.clear();
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registry_nullptr = std::string(pchValue);
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}
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else
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{
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registry[std::string(pchKey)] = std::string(pchValue);
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// TODO: save it to disk, because real steam can get the string when app restarts
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}
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return true;
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}
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bool Steam_User::GetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, char *pchValue, int cbValue )
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{
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PRINT_DEBUG_TODO();
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// TODO: read data on disk, because real steam can get the string when app restarts
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if (pchValue && cbValue > 0)
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memset(pchValue, 0, cbValue);
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std::string value{};
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if(!pchKey)
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{
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value = registry_nullptr;
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}
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else
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{
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auto it = registry.find(std::string(pchKey));
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if (it == registry.end())
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return false;
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value = it->second;
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}
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if (pchValue && cbValue > 0)
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value.copy(pchValue, cbValue - 1);
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return true;
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}
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bool Steam_User::SetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int iValue )
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{
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PRINT_DEBUG_TODO();
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if (!pchKey) // tested on real steam
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{
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registry.clear();
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registry_nullptr = std::to_string(iValue);
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}
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else
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{
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registry[std::string(pchKey)] = std::to_string(iValue);
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// TODO: save it to disk, because real steam can get the string when app restarts
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}
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return true;
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}
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bool Steam_User::GetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int *piValue )
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{
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PRINT_DEBUG_TODO();
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// TODO: read data on disk, because real steam can get the string when app restarts
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if (piValue)
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*piValue = 0;
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std::string value{};
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if(!pchKey)
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{
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value = registry_nullptr;
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}
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else
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{
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auto it = registry.find(std::string(pchKey));
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if (it == registry.end())
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return false;
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value = it->second;
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}
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try
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{
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if (piValue)
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*piValue = std::stoi(value);
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}
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catch(...)
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{
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PRINT_DEBUG("not a number") // TODO: real steam returns a value other than 0 under this condition
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}
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return true;
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}
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// Multiplayer Authentication functions
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// InitiateGameConnection() starts the state machine for authenticating the game client with the game server
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@ -101,6 +282,18 @@ int Steam_User::InitiateGameConnection( void *pAuthBlob, int cbMaxAuthBlob, CSte
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return InitiateGameConnection(pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure);
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}
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int Steam_User::InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, CGameID gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure, void *pvSteam2GetEncryptionKey, int cbSteam2GetEncryptionKey )
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{
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PRINT_DEBUG("sdk 0.99y");
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return InitiateGameConnection(pBlob, cbMaxBlob, steamID, unIPServer, usPortServer, bSecure);
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}
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int Steam_User::InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure )
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{
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PRINT_DEBUG("sdk 0.99u, 0.99v");
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return InitiateGameConnection(pBlob, cbMaxBlob, steamID, unIPServer, usPortServer, bSecure);
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}
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// notify of disconnect
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// needs to occur when the game client leaves the specified game server, needs to match with the InitiateGameConnection() call
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void Steam_User::TerminateGameConnection( uint32 unIPServer, uint16 usPortServer )
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@ -110,12 +303,147 @@ void Steam_User::TerminateGameConnection( uint32 unIPServer, uint16 usPortServer
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// Legacy functions
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void Steam_User::SetSelfAsPrimaryChatDestination()
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{
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PRINT_DEBUG_TODO();
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}
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bool Steam_User::IsPrimaryChatDestination()
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{
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PRINT_DEBUG_ENTRY();
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return false;
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}
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void Steam_User::RequestLegacyCDKey( uint32 iAppID )
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{
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PRINT_DEBUG_TODO();
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}
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bool Steam_User::SendGuestPassByEmail( const char *pchEmailAccount, GID_t gidGuestPassID, bool bResending )
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{
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PRINT_DEBUG_TODO();
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return false;
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}
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bool Steam_User::SendGuestPassByAccountID( uint32 uAccountID, GID_t gidGuestPassID, bool bResending )
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{
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PRINT_DEBUG_TODO();
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return false;
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}
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bool Steam_User::AckGuestPass(const char *pchGuestPassCode)
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{
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PRINT_DEBUG_TODO();
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return false;
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}
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bool Steam_User::RedeemGuestPass(const char *pchGuestPassCode)
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{
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PRINT_DEBUG_TODO();
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return false;
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}
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uint32 Steam_User::GetGuestPassToGiveCount()
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{
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PRINT_DEBUG_TODO();
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return 0;
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}
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uint32 Steam_User::GetGuestPassToRedeemCount()
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{
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PRINT_DEBUG_TODO();
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return 0;
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}
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RTime32 Steam_User::GetGuestPassLastUpdateTime()
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{
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PRINT_DEBUG_TODO();
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return 0;
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}
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bool Steam_User::GetGuestPassToGiveInfo( uint32 nPassIndex, GID_t *pgidGuestPassID, PackageId_t *pnPackageID, RTime32 *pRTime32Created, RTime32 *pRTime32Expiration, RTime32 *pRTime32Sent, RTime32 *pRTime32Redeemed, char *pchRecipientAddress, int cRecipientAddressSize )
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{
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PRINT_DEBUG_TODO();
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// TODO: pgidGuestPassID
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if (pnPackageID)
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*pnPackageID = 0;
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if (pRTime32Created)
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*pRTime32Created = 0;
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if (pRTime32Expiration)
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*pRTime32Expiration = 0;
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if (pRTime32Sent)
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*pRTime32Sent = 0;
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if (pRTime32Redeemed)
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*pRTime32Redeemed = 0;
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if (pchRecipientAddress && cRecipientAddressSize > 0)
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memset(pchRecipientAddress, 0, cRecipientAddressSize);
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return false;
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}
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|
||||
bool Steam_User::GetGuestPassToRedeemInfo( uint32 nPassIndex, GID_t *pgidGuestPassID, PackageId_t *pnPackageID, RTime32 *pRTime32Created, RTime32 *pRTime32Expiration, RTime32 *pRTime32Sent, RTime32 *pRTime32Redeemed)
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
// TODO: pgidGuestPassID
|
||||
if (pnPackageID)
|
||||
*pnPackageID = 0;
|
||||
if (pRTime32Created)
|
||||
*pRTime32Created = 0;
|
||||
if (pRTime32Expiration)
|
||||
*pRTime32Expiration = 0;
|
||||
if (pRTime32Sent)
|
||||
*pRTime32Sent = 0;
|
||||
if (pRTime32Redeemed)
|
||||
*pRTime32Redeemed = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Steam_User::GetGuestPassToRedeemSenderAddress( uint32 nPassIndex, char* pchSenderAddress, int cSenderAddressSize )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Steam_User::GetGuestPassToRedeemSenderName( uint32 nPassIndex, char* pchSenderName, int cSenderNameSize )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
if (pchSenderName && cSenderNameSize > 0)
|
||||
memset(pchSenderName, 0, cSenderNameSize);
|
||||
return false;
|
||||
}
|
||||
|
||||
void Steam_User::AcknowledgeMessageByGID( const char *pchMessageGID )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
}
|
||||
|
||||
bool Steam_User::SetLanguage( const char *pchLanguage )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
// TODO: don't know what this api actually does other than returning true
|
||||
return true;
|
||||
}
|
||||
|
||||
// used by only a few games to track usage events
|
||||
void Steam_User::TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo)
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
}
|
||||
|
||||
void Steam_User::SetAccountName( const char *pchAccountName )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
}
|
||||
|
||||
void Steam_User::SetPassword( const char *pchPassword )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
}
|
||||
|
||||
void Steam_User::SetAccountCreationTime( RTime32 rt )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
}
|
||||
|
||||
void Steam_User::RefreshSteam2Login()
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
|
53
sdk/steam/isteamuser004.h
Normal file
53
sdk/steam/isteamuser004.h
Normal file
@ -0,0 +1,53 @@
|
||||
|
||||
#ifndef ISTEAMUSER004_H
|
||||
#define ISTEAMUSER004_H
|
||||
#ifdef STEAM_WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
enum EConfigSubTree {
|
||||
EConfigSubTree_stub
|
||||
};
|
||||
|
||||
enum ELogonState {
|
||||
ELogonState_stub
|
||||
};
|
||||
|
||||
class ISteamUser004
|
||||
{
|
||||
public:
|
||||
virtual HSteamUser GetHSteamUser() = 0;
|
||||
virtual void LogOn( CSteamID steamID ) = 0;
|
||||
virtual void LogOff() = 0;
|
||||
virtual bool BLoggedOn() = 0;
|
||||
virtual ELogonState GetLogonState() = 0;
|
||||
virtual bool BConnected() = 0;
|
||||
virtual CSteamID GetSteamID() = 0;
|
||||
virtual bool IsVACBanned( int nGameID ) = 0;
|
||||
virtual bool RequireShowVACBannedMessage( int nGameID ) = 0;
|
||||
virtual void AcknowledgeVACBanning( int nGameID ) = 0;
|
||||
|
||||
// These are dead.
|
||||
virtual int NClientGameIDAdd( int nGameID ) = 0;
|
||||
virtual void RemoveClientGame( int nClientGameID ) = 0;
|
||||
virtual void SetClientGameServer( int nClientGameID, uint32 unIPServer, uint16 usPortServer ) = 0;
|
||||
|
||||
virtual void SetSteam2Ticket( uint8 *pubTicket, int cubTicket ) = 0;
|
||||
virtual void AddServerNetAddress( uint32 unIP, uint16 unPort ) = 0;
|
||||
virtual bool SetEmail( const char *pchEmail ) = 0;
|
||||
|
||||
// logon cookie - this is obsolete and never used
|
||||
virtual int GetSteamGameConnectToken( void *pBlob, int cbMaxBlob ) = 0;
|
||||
virtual bool SetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, const char *pchValue ) = 0;
|
||||
virtual bool GetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, char *pchValue, int cbValue ) = 0;
|
||||
virtual bool SetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int iValue ) = 0;
|
||||
virtual bool GetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int *piValue ) = 0;
|
||||
virtual int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure ) = 0;
|
||||
virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0;
|
||||
virtual void SetSelfAsPrimaryChatDestination() = 0;
|
||||
virtual bool IsPrimaryChatDestination() = 0;
|
||||
virtual void RequestLegacyCDKey( uint32 iAppID ) = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif // ISTEAMUSER004_H
|
57
sdk/steam/isteamuser005.h
Normal file
57
sdk/steam/isteamuser005.h
Normal file
@ -0,0 +1,57 @@
|
||||
|
||||
#ifndef ISTEAMUSER005_H
|
||||
#define ISTEAMUSER005_H
|
||||
#ifdef STEAM_WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for accessing and manipulating a steam account
|
||||
// associated with one client instance
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamUser005
|
||||
{
|
||||
public:
|
||||
virtual HSteamUser GetHSteamUser() = 0;
|
||||
virtual void LogOn( CSteamID steamID ) = 0;
|
||||
virtual void LogOff() = 0;
|
||||
virtual bool BLoggedOn() = 0;
|
||||
virtual ELogonState GetLogonState() = 0;
|
||||
virtual bool BConnected() = 0;
|
||||
virtual CSteamID GetSteamID() = 0;
|
||||
virtual bool IsVACBanned( int nGameID ) = 0;
|
||||
virtual bool RequireShowVACBannedMessage( int nAppID ) = 0;
|
||||
virtual void AcknowledgeVACBanning( int nAppID ) = 0;
|
||||
virtual void SetSteam2Ticket( uint8 *pubTicket, int cubTicket ) = 0;
|
||||
virtual void AddServerNetAddress( uint32 unIP, uint16 unPort ) = 0;
|
||||
virtual bool SetEmail( const char *pchEmail ) = 0;
|
||||
virtual bool SetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, const char *pchValue ) = 0;
|
||||
virtual bool GetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, char *pchValue, int cbValue ) = 0;
|
||||
virtual bool SetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int iValue ) = 0;
|
||||
virtual bool GetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int *piValue ) = 0;
|
||||
virtual int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, CGameID gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure ) = 0;
|
||||
virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0;
|
||||
virtual void SetSelfAsPrimaryChatDestination() = 0;
|
||||
virtual bool IsPrimaryChatDestination() = 0;
|
||||
virtual void RequestLegacyCDKey( uint32 nAppID ) = 0;
|
||||
virtual bool SendGuestPassByEmail( const char *pchEmailAccount, GID_t gidGuestPassID, bool bResending ) = 0;
|
||||
virtual bool SendGuestPassByAccountID( uint32 uAccountID, GID_t gidGuestPassID, bool bResending ) = 0;
|
||||
virtual bool AckGuestPass(const char *pchGuestPassCode) = 0;
|
||||
virtual bool RedeemGuestPass(const char *pchGuestPassCode) = 0;
|
||||
virtual uint32 GetGuestPassToGiveCount() = 0;
|
||||
virtual uint32 GetGuestPassToRedeemCount() = 0;
|
||||
virtual RTime32 GetGuestPassLastUpdateTime() = 0;
|
||||
virtual bool GetGuestPassToGiveInfo( uint32 nPassIndex, GID_t *pgidGuestPassID, PackageId_t *pnPackageID, RTime32 *pRTime32Created, RTime32 *pRTime32Expiration, RTime32 *pRTime32Sent, RTime32 *pRTime32Redeemed, char *pchRecipientAddress, int cRecipientAddressSize ) = 0;
|
||||
virtual bool GetGuestPassToRedeemInfo( uint32 nPassIndex, GID_t *pgidGuestPassID, PackageId_t *pnPackageID, RTime32 *pRTime32Created, RTime32 *pRTime32Expiration, RTime32 *pRTime32Sent, RTime32 *pRTime32Redeemed) = 0;
|
||||
virtual bool GetGuestPassToRedeemSenderAddress( uint32 nPassIndex, char* pchSenderAddress, int cSenderAddressSize ) = 0;
|
||||
virtual bool GetGuestPassToRedeemSenderName( uint32 nPassIndex, char* pchSenderName, int cSenderNameSize ) = 0;
|
||||
virtual void AcknowledgeMessageByGID( const char *pchMessageGID ) = 0;
|
||||
virtual bool SetLanguage( const char *pchLanguage ) = 0;
|
||||
virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0;
|
||||
virtual void SetAccountName( const char *pchAccountName ) = 0;
|
||||
virtual void SetPassword( const char *pchPassword ) = 0;
|
||||
virtual void SetAccountCreationTime( RTime32 rt ) = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif // ISTEAMUSER005_H
|
64
sdk/steam/isteamuser006.h
Normal file
64
sdk/steam/isteamuser006.h
Normal file
@ -0,0 +1,64 @@
|
||||
|
||||
#ifndef ISTEAMUSER006_H
|
||||
#define ISTEAMUSER006_H
|
||||
#ifdef STEAM_WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for accessing and manipulating a steam account
|
||||
// associated with one client instance
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamUser006
|
||||
{
|
||||
public:
|
||||
// returns the HSteamUser this interface represents
|
||||
// this is only used internally by the API, and by a few select interfaces that support multi-user
|
||||
virtual HSteamUser GetHSteamUser() = 0;
|
||||
|
||||
virtual void LogOn( CSteamID steamID ) = 0;
|
||||
virtual void LogOff() = 0;
|
||||
|
||||
// returns true if the Steam client current has a live connection to the Steam servers.
|
||||
// If false, it means there is no active connection due to either a networking issue on the local machine, or the Steam server is down/busy.
|
||||
// The Steam client will automatically be trying to recreate the connection as often as possible.
|
||||
virtual bool BLoggedOn() = 0;
|
||||
|
||||
// returns the CSteamID of the account currently logged into the Steam client
|
||||
// a CSteamID is a unique identifier for an account, and used to differentiate users in all parts of the Steamworks API
|
||||
virtual CSteamID GetSteamID() = 0;
|
||||
|
||||
virtual bool SetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, const char *pchValue ) = 0;
|
||||
virtual bool GetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, char *pchValue, int cbValue ) = 0;
|
||||
virtual bool SetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int iValue ) = 0;
|
||||
virtual bool GetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int *piValue ) = 0;
|
||||
|
||||
// Multiplayer Authentication functions
|
||||
|
||||
// InitiateGameConnection() starts the state machine for authenticating the game client with the game server
|
||||
// It is the client portion of a three-way handshake between the client, the game server, and the steam servers
|
||||
//
|
||||
// Parameters:
|
||||
// void *pAuthBlob - a pointer to empty memory that will be filled in with the authentication token.
|
||||
// int cbMaxAuthBlob - the number of bytes of allocated memory in pBlob. Should be at least 2048 bytes.
|
||||
// CSteamID steamIDGameServer - the steamID of the game server, received from the game server by the client
|
||||
// CGameID gameID - the ID of the current game. For games without mods, this is just CGameID( <appID> )
|
||||
// uint32 unIPServer, uint16 usPortServer - the IP address of the game server
|
||||
// bool bSecure - whether or not the client thinks that the game server is reporting itself as secure (i.e. VAC is running)
|
||||
//
|
||||
// return value - returns the number of bytes written to pBlob. If the return is 0, then the buffer passed in was too small, and the call has failed
|
||||
// The contents of pBlob should then be sent to the game server, for it to use to complete the authentication process.
|
||||
virtual int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, CGameID gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure ) = 0;
|
||||
|
||||
// notify of disconnect
|
||||
// needs to occur when the game client leaves the specified game server, needs to match with the InitiateGameConnection() call
|
||||
virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0;
|
||||
|
||||
// Legacy functions
|
||||
|
||||
// used by only a few games to track usage events
|
||||
virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif // ISTEAMUSER006_H
|
68
sdk/steam/isteamuser007.h
Normal file
68
sdk/steam/isteamuser007.h
Normal file
@ -0,0 +1,68 @@
|
||||
|
||||
#ifndef ISTEAMUSER007_H
|
||||
#define ISTEAMUSER007_H
|
||||
#ifdef STEAM_WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for accessing and manipulating a steam account
|
||||
// associated with one client instance
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamUser007
|
||||
{
|
||||
public:
|
||||
// returns the HSteamUser this interface represents
|
||||
// this is only used internally by the API, and by a few select interfaces that support multi-user
|
||||
virtual HSteamUser GetHSteamUser() = 0;
|
||||
|
||||
virtual void LogOn( CSteamID steamID ) = 0;
|
||||
virtual void LogOff() = 0;
|
||||
|
||||
// returns true if the Steam client current has a live connection to the Steam servers.
|
||||
// If false, it means there is no active connection due to either a networking issue on the local machine, or the Steam server is down/busy.
|
||||
// The Steam client will automatically be trying to recreate the connection as often as possible.
|
||||
virtual bool BLoggedOn() = 0;
|
||||
|
||||
// returns the CSteamID of the account currently logged into the Steam client
|
||||
// a CSteamID is a unique identifier for an account, and used to differentiate users in all parts of the Steamworks API
|
||||
virtual CSteamID GetSteamID() = 0;
|
||||
|
||||
virtual bool SetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, const char *pchValue ) = 0;
|
||||
virtual bool GetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, char *pchValue, int cbValue ) = 0;
|
||||
virtual bool SetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int iValue ) = 0;
|
||||
virtual bool GetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int *piValue ) = 0;
|
||||
|
||||
// Multiplayer Authentication functions
|
||||
|
||||
// InitiateGameConnection() starts the state machine for authenticating the game client with the game server
|
||||
// It is the client portion of a three-way handshake between the client, the game server, and the steam servers
|
||||
//
|
||||
// Parameters:
|
||||
// void *pAuthBlob - a pointer to empty memory that will be filled in with the authentication token.
|
||||
// int cbMaxAuthBlob - the number of bytes of allocated memory in pBlob. Should be at least 2048 bytes.
|
||||
// CSteamID steamIDGameServer - the steamID of the game server, received from the game server by the client
|
||||
// CGameID gameID - the ID of the current game. For games without mods, this is just CGameID( <appID> )
|
||||
// uint32 unIPServer, uint16 usPortServer - the IP address of the game server
|
||||
// bool bSecure - whether or not the client thinks that the game server is reporting itself as secure (i.e. VAC is running)
|
||||
//
|
||||
// return value - returns the number of bytes written to pBlob. If the return is 0, then the buffer passed in was too small, and the call has failed
|
||||
// The contents of pBlob should then be sent to the game server, for it to use to complete the authentication process.
|
||||
virtual int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, CGameID gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure, void *pvSteam2GetEncryptionKey, int cbSteam2GetEncryptionKey ) = 0;
|
||||
|
||||
// notify of disconnect
|
||||
// needs to occur when the game client leaves the specified game server, needs to match with the InitiateGameConnection() call
|
||||
virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0;
|
||||
|
||||
// Legacy functions
|
||||
|
||||
// used by only a few games to track usage events
|
||||
virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0;
|
||||
|
||||
// legacy authentication support - need to be called if the game server rejects the user with a 'bad ticket' error
|
||||
// this is only needed under very specific circumstances
|
||||
virtual void RefreshSteam2Login() = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif // ISTEAMUSER007_H
|
60
sdk/steam/isteamuser008.h
Normal file
60
sdk/steam/isteamuser008.h
Normal file
@ -0,0 +1,60 @@
|
||||
|
||||
#ifndef ISTEAMUSER008_H
|
||||
#define ISTEAMUSER008_H
|
||||
#ifdef STEAM_WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for accessing and manipulating a steam account
|
||||
// associated with one client instance
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamUser008
|
||||
{
|
||||
public:
|
||||
// returns the HSteamUser this interface represents
|
||||
// this is only used internally by the API, and by a few select interfaces that support multi-user
|
||||
virtual HSteamUser GetHSteamUser() = 0;
|
||||
|
||||
// returns true if the Steam client current has a live connection to the Steam servers.
|
||||
// If false, it means there is no active connection due to either a networking issue on the local machine, or the Steam server is down/busy.
|
||||
// The Steam client will automatically be trying to recreate the connection as often as possible.
|
||||
virtual bool BLoggedOn() = 0;
|
||||
|
||||
// returns the CSteamID of the account currently logged into the Steam client
|
||||
// a CSteamID is a unique identifier for an account, and used to differentiate users in all parts of the Steamworks API
|
||||
virtual CSteamID GetSteamID() = 0;
|
||||
|
||||
// Multiplayer Authentication functions
|
||||
|
||||
// InitiateGameConnection() starts the state machine for authenticating the game client with the game server
|
||||
// It is the client portion of a three-way handshake between the client, the game server, and the steam servers
|
||||
//
|
||||
// Parameters:
|
||||
// void *pAuthBlob - a pointer to empty memory that will be filled in with the authentication token.
|
||||
// int cbMaxAuthBlob - the number of bytes of allocated memory in pBlob. Should be at least 2048 bytes.
|
||||
// CSteamID steamIDGameServer - the steamID of the game server, received from the game server by the client
|
||||
// CGameID gameID - the ID of the current game. For games without mods, this is just CGameID( <appID> )
|
||||
// uint32 unIPServer, uint16 usPortServer - the IP address of the game server
|
||||
// bool bSecure - whether or not the client thinks that the game server is reporting itself as secure (i.e. VAC is running)
|
||||
//
|
||||
// return value - returns the number of bytes written to pBlob. If the return is 0, then the buffer passed in was too small, and the call has failed
|
||||
// The contents of pBlob should then be sent to the game server, for it to use to complete the authentication process.
|
||||
virtual int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, CGameID gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure, void *pvSteam2GetEncryptionKey, int cbSteam2GetEncryptionKey ) = 0;
|
||||
|
||||
// notify of disconnect
|
||||
// needs to occur when the game client leaves the specified game server, needs to match with the InitiateGameConnection() call
|
||||
virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0;
|
||||
|
||||
// Legacy functions
|
||||
|
||||
// used by only a few games to track usage events
|
||||
virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0;
|
||||
|
||||
// legacy authentication support - need to be called if the game server rejects the user with a 'bad ticket' error
|
||||
// this is only needed under very specific circumstances
|
||||
virtual void RefreshSteam2Login() = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif // ISTEAMUSER008_H
|
@ -38,6 +38,11 @@
|
||||
#include "isteamclient019.h"
|
||||
#include "isteamclient020.h"
|
||||
#include "isteamuser.h"
|
||||
#include "isteamuser004.h"
|
||||
#include "isteamuser005.h"
|
||||
#include "isteamuser006.h"
|
||||
#include "isteamuser007.h"
|
||||
#include "isteamuser008.h"
|
||||
#include "isteamuser009.h"
|
||||
#include "isteamuser010.h"
|
||||
#include "isteamuser011.h"
|
||||
|
Loading…
Reference in New Issue
Block a user