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Fix lobby_connect.
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cbdd033b34
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@ -45,10 +45,10 @@ top:
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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}
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int friend_count = SteamFriends()->GetFriendCount(0);
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int friend_count = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
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std::cout << "People on the network: " << friend_count << std::endl;
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for (int i = 0; i < friend_count; ++i) {
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CSteamID id = SteamFriends()->GetFriendByIndex(i, 0);
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CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
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const char *name = SteamFriends()->GetFriendPersonaName(id);
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FriendGameInfo_t friend_info = {};
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@ -60,7 +60,7 @@ top:
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std::vector<std::string> arguments;
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for (int i = 0; i < friend_count; ++i) {
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CSteamID id = SteamFriends()->GetFriendByIndex(i, 0);
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CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
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const char *name = SteamFriends()->GetFriendPersonaName(id);
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const char *connect = SteamFriends()->GetFriendRichPresence( id, "connect");
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FriendGameInfo_t friend_info = {};
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