mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2025-01-12 02:19:31 +08:00
refactor lobby_connect code + return! + set appid via env var (not needed but just in case)
This commit is contained in:
parent
3dc17a8bc4
commit
425baa4e2a
@ -34,132 +34,140 @@
|
|||||||
|
|
||||||
#endif
|
#endif
|
||||||
int main() {
|
int main() {
|
||||||
if (SteamAPI_Init()) {
|
std::string appid_str(std::to_string(LOBBY_CONNECT_APPID));
|
||||||
//Set appid to: LOBBY_CONNECT_APPID
|
set_env_variable("SteamAppId", appid_str);
|
||||||
SteamAPI_RestartAppIfNecessary(LOBBY_CONNECT_APPID);
|
set_env_variable("SteamGameId", appid_str);
|
||||||
std::cout << "This is a program to find lobbies and run the game with lobby connect parameters" << std::endl;
|
|
||||||
std::cout << "Api initialized, ";
|
if (!SteamAPI_Init()) {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Set appid to: LOBBY_CONNECT_APPID
|
||||||
|
SteamAPI_RestartAppIfNecessary(LOBBY_CONNECT_APPID);
|
||||||
|
std::cout << "This is a program to find lobbies and run the game with lobby connect parameters" << std::endl;
|
||||||
|
std::cout << "Api initialized, ";
|
||||||
top:
|
top:
|
||||||
std::cout << "waiting a few seconds for connections:" << std::endl;
|
std::cout << "waiting a few seconds for connections:" << std::endl;
|
||||||
for (int i = 0; i < 10; ++i) {
|
for (int i = 0; i < 10; ++i) {
|
||||||
SteamAPI_RunCallbacks();
|
SteamAPI_RunCallbacks();
|
||||||
std::this_thread::sleep_for(std::chrono::milliseconds(200));
|
std::this_thread::sleep_for(std::chrono::milliseconds(200));
|
||||||
}
|
}
|
||||||
|
|
||||||
int friend_count = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
|
int friend_count = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
|
||||||
std::cout << "People on the network: " << friend_count << std::endl;
|
std::cout << "People on the network: " << friend_count << std::endl;
|
||||||
for (int i = 0; i < friend_count; ++i) {
|
for (int i = 0; i < friend_count; ++i) {
|
||||||
CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
||||||
const char *name = SteamFriends()->GetFriendPersonaName(id);
|
const char *name = SteamFriends()->GetFriendPersonaName(id);
|
||||||
|
|
||||||
FriendGameInfo_t friend_info = {};
|
FriendGameInfo_t friend_info = {};
|
||||||
SteamFriends()->GetFriendGamePlayed(id, &friend_info);
|
SteamFriends()->GetFriendGamePlayed(id, &friend_info);
|
||||||
std::cout << name << " is playing: " << friend_info.m_gameID.AppID() << std::endl;
|
std::cout << name << " is playing: " << friend_info.m_gameID.AppID() << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cout << std::endl << "--------------Menu-------------" << std::endl << "\tappid\tname\tcommand line" << std::endl;
|
std::cout << std::endl << "--------------Menu-------------" << std::endl << "\tappid\tname\tcommand line" << std::endl;
|
||||||
|
|
||||||
std::vector<std::pair<std::string, uint32>> arguments;
|
std::vector<std::pair<std::string, uint32>> arguments;
|
||||||
for (int i = 0; i < friend_count; ++i) {
|
for (int i = 0; i < friend_count; ++i) {
|
||||||
CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
|
||||||
const char *name = SteamFriends()->GetFriendPersonaName(id);
|
const char *name = SteamFriends()->GetFriendPersonaName(id);
|
||||||
const char *connect = SteamFriends()->GetFriendRichPresence( id, "connect");
|
const char *connect = SteamFriends()->GetFriendRichPresence( id, "connect");
|
||||||
FriendGameInfo_t friend_info = {};
|
FriendGameInfo_t friend_info = {};
|
||||||
SteamFriends()->GetFriendGamePlayed(id, &friend_info);
|
SteamFriends()->GetFriendGamePlayed(id, &friend_info);
|
||||||
auto appid = friend_info.m_gameID.AppID();
|
auto appid = friend_info.m_gameID.AppID();
|
||||||
|
|
||||||
if (strlen(connect) > 0) {
|
if (strlen(connect) > 0) {
|
||||||
|
std::cout << arguments.size() << "\t" << appid << "\t" << name << "\t" << connect << std::endl;
|
||||||
|
arguments.emplace_back(connect, appid);
|
||||||
|
} else {
|
||||||
|
if (friend_info.m_steamIDLobby != k_steamIDNil) {
|
||||||
|
std::string connect = "+connect_lobby " + std::to_string(friend_info.m_steamIDLobby.ConvertToUint64());
|
||||||
std::cout << arguments.size() << "\t" << appid << "\t" << name << "\t" << connect << std::endl;
|
std::cout << arguments.size() << "\t" << appid << "\t" << name << "\t" << connect << std::endl;
|
||||||
arguments.emplace_back(connect, appid);
|
arguments.emplace_back(connect, appid);
|
||||||
} else {
|
|
||||||
if (friend_info.m_steamIDLobby != k_steamIDNil) {
|
|
||||||
std::string connect = "+connect_lobby " + std::to_string(friend_info.m_steamIDLobby.ConvertToUint64());
|
|
||||||
std::cout << arguments.size() << "\t" << appid << "\t" << name << "\t" << connect << std::endl;
|
|
||||||
arguments.emplace_back(connect, appid);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cout << arguments.size() << ": Retry." << std::endl;
|
|
||||||
std::cout << std::endl << "Enter the number corresponding to your choice then press Enter." << std::endl;
|
|
||||||
unsigned int choice;
|
|
||||||
std::cin >> choice;
|
|
||||||
|
|
||||||
if (choice >= arguments.size()) goto top;
|
|
||||||
|
|
||||||
auto connect = arguments[choice].first;
|
|
||||||
#ifdef _WIN32
|
|
||||||
auto appid = arguments[choice].second;
|
|
||||||
std::cout << "starting the game with: " << connect << std::endl;
|
|
||||||
|
|
||||||
char szBaseDirectory[MAX_PATH] = "";
|
|
||||||
GetModuleFileNameA(0, szBaseDirectory, MAX_PATH);
|
|
||||||
if (auto bs = strrchr(szBaseDirectory, '\\')) {
|
|
||||||
*bs = '\0';
|
|
||||||
}
|
|
||||||
auto lobbyFile = std::string(szBaseDirectory) + "\\lobby_connect_" + std::to_string(appid) + ".txt";
|
|
||||||
|
|
||||||
auto readLobbyFile = [&lobbyFile]() {
|
|
||||||
std::string data;
|
|
||||||
std::ifstream ifs(lobbyFile);
|
|
||||||
if (ifs.is_open())
|
|
||||||
std::getline(ifs, data);
|
|
||||||
return data;
|
|
||||||
};
|
|
||||||
|
|
||||||
auto writeLobbyFile = [&lobbyFile](const std::string& data) {
|
|
||||||
std::ofstream ofs(lobbyFile);
|
|
||||||
ofs << data << std::endl;
|
|
||||||
};
|
|
||||||
|
|
||||||
auto fileExists = [](const std::string& filename) {
|
|
||||||
std::ifstream ifs(filename);
|
|
||||||
return ifs.is_open();
|
|
||||||
};
|
|
||||||
|
|
||||||
auto joinLobby = [&connect](std::string filename) {
|
|
||||||
filename = "\"" + filename + "\" " + connect;
|
|
||||||
std::cout << filename << std::endl;
|
|
||||||
|
|
||||||
STARTUPINFOA lpStartupInfo;
|
|
||||||
PROCESS_INFORMATION lpProcessInfo;
|
|
||||||
|
|
||||||
ZeroMemory( &lpStartupInfo, sizeof( lpStartupInfo ) );
|
|
||||||
lpStartupInfo.cb = sizeof( lpStartupInfo );
|
|
||||||
ZeroMemory( &lpProcessInfo, sizeof( lpProcessInfo ) );
|
|
||||||
|
|
||||||
auto success = !!CreateProcessA( NULL,
|
|
||||||
const_cast<char *>(filename.c_str()), NULL, NULL,
|
|
||||||
NULL, NULL, NULL, NULL,
|
|
||||||
&lpStartupInfo,
|
|
||||||
&lpProcessInfo
|
|
||||||
);
|
|
||||||
|
|
||||||
CloseHandle(lpProcessInfo.hThread);
|
|
||||||
CloseHandle(lpProcessInfo.hProcess);
|
|
||||||
return success;
|
|
||||||
};
|
|
||||||
|
|
||||||
std::string filename = readLobbyFile();
|
|
||||||
if (filename.empty() || !fileExists(filename) || !joinLobby(filename)) {
|
|
||||||
std::cout << "Please select the game exe" << std::endl;
|
|
||||||
|
|
||||||
OPENFILENAMEA ofn;
|
|
||||||
char szFileName[MAX_PATH] = "";
|
|
||||||
ZeroMemory(&ofn, sizeof(ofn));
|
|
||||||
ofn.lStructSize = sizeof(ofn);
|
|
||||||
ofn.hwndOwner = 0;
|
|
||||||
ofn.lpstrFilter = "Exe Files (*.exe)\0*.exe\0All Files (*.*)\0*.*\0";
|
|
||||||
ofn.lpstrFile = szFileName;
|
|
||||||
ofn.nMaxFile = MAX_PATH;
|
|
||||||
ofn.Flags = OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
|
|
||||||
ofn.lpstrDefExt = "exe";
|
|
||||||
if(GetOpenFileNameA(&ofn) && joinLobby(szFileName)) {
|
|
||||||
writeLobbyFile(szFileName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
std::cout << "Please launch the game with these arguments: " << connect << std::endl;
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::cout << arguments.size() << ": Retry." << std::endl;
|
||||||
|
std::cout << std::endl << "Enter the number corresponding to your choice then press Enter." << std::endl;
|
||||||
|
unsigned int choice;
|
||||||
|
std::cin >> choice;
|
||||||
|
|
||||||
|
if (choice >= arguments.size()) goto top;
|
||||||
|
|
||||||
|
auto connect = arguments[choice].first;
|
||||||
|
#ifdef _WIN32
|
||||||
|
auto appid = arguments[choice].second;
|
||||||
|
std::cout << "starting the game with: " << connect << std::endl;
|
||||||
|
|
||||||
|
char szBaseDirectory[MAX_PATH] = "";
|
||||||
|
GetModuleFileNameA(0, szBaseDirectory, MAX_PATH);
|
||||||
|
if (auto bs = strrchr(szBaseDirectory, '\\')) {
|
||||||
|
*bs = '\0';
|
||||||
|
}
|
||||||
|
auto lobbyFile = std::string(szBaseDirectory) + "\\lobby_connect_" + std::to_string(appid) + ".txt";
|
||||||
|
|
||||||
|
auto readLobbyFile = [&lobbyFile]() {
|
||||||
|
std::string data;
|
||||||
|
std::ifstream ifs(lobbyFile);
|
||||||
|
if (ifs.is_open())
|
||||||
|
std::getline(ifs, data);
|
||||||
|
return data;
|
||||||
|
};
|
||||||
|
|
||||||
|
auto writeLobbyFile = [&lobbyFile](const std::string& data) {
|
||||||
|
std::ofstream ofs(lobbyFile);
|
||||||
|
ofs << data << std::endl;
|
||||||
|
};
|
||||||
|
|
||||||
|
auto fileExists = [](const std::string& filename) {
|
||||||
|
std::ifstream ifs(filename);
|
||||||
|
return ifs.is_open();
|
||||||
|
};
|
||||||
|
|
||||||
|
auto joinLobby = [&connect](std::string filename) {
|
||||||
|
filename = "\"" + filename + "\" " + connect;
|
||||||
|
std::cout << filename << std::endl;
|
||||||
|
|
||||||
|
STARTUPINFOA lpStartupInfo;
|
||||||
|
PROCESS_INFORMATION lpProcessInfo;
|
||||||
|
|
||||||
|
ZeroMemory( &lpStartupInfo, sizeof( lpStartupInfo ) );
|
||||||
|
lpStartupInfo.cb = sizeof( lpStartupInfo );
|
||||||
|
ZeroMemory( &lpProcessInfo, sizeof( lpProcessInfo ) );
|
||||||
|
|
||||||
|
auto success = !!CreateProcessA( NULL,
|
||||||
|
const_cast<char *>(filename.c_str()), NULL, NULL,
|
||||||
|
NULL, NULL, NULL, NULL,
|
||||||
|
&lpStartupInfo,
|
||||||
|
&lpProcessInfo
|
||||||
|
);
|
||||||
|
|
||||||
|
CloseHandle(lpProcessInfo.hThread);
|
||||||
|
CloseHandle(lpProcessInfo.hProcess);
|
||||||
|
return success;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::string filename = readLobbyFile();
|
||||||
|
if (filename.empty() || !fileExists(filename) || !joinLobby(filename)) {
|
||||||
|
std::cout << "Please select the game exe" << std::endl;
|
||||||
|
|
||||||
|
OPENFILENAMEA ofn;
|
||||||
|
char szFileName[MAX_PATH] = "";
|
||||||
|
ZeroMemory(&ofn, sizeof(ofn));
|
||||||
|
ofn.lStructSize = sizeof(ofn);
|
||||||
|
ofn.hwndOwner = 0;
|
||||||
|
ofn.lpstrFilter = "Exe Files (*.exe)\0*.exe\0All Files (*.*)\0*.*\0";
|
||||||
|
ofn.lpstrFile = szFileName;
|
||||||
|
ofn.nMaxFile = MAX_PATH;
|
||||||
|
ofn.Flags = OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
|
||||||
|
ofn.lpstrDefExt = "exe";
|
||||||
|
if(GetOpenFileNameA(&ofn) && joinLobby(szFileName)) {
|
||||||
|
writeLobbyFile(szFileName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
std::cout << "Please launch the game with these arguments: " << connect << std::endl;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user