mirror of
https://github.com/Detanup01/gbe_fork.git
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(RIN forum) added cvsR4U1 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2936697#p2936697
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@ -101,6 +101,26 @@ struct Group_Clans {
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struct Overlay_Appearance {
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float font_size = 16.0;
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float icon_size = 64.0;
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float notification_r = 0.16;
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float notification_g = 0.29;
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float notification_b = 0.48;
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float notification_a = 1.0;
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float background_r = -1.0;
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float background_g = -1.0;
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float background_b = -1.0;
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float background_a = -1.0;
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float element_r = -1.0;
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float element_g = -1.0;
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float element_b = -1.0;
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float element_a = -1.0;
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float element_hovered_r = -1.0;
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float element_hovered_g = -1.0;
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float element_hovered_b = -1.0;
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float element_hovered_a = -1.0;
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float element_active_r = -1.0;
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float element_active_g = -1.0;
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float element_active_b = -1.0;
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float element_active_a = -1.0;
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};
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class Settings {
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@ -174,6 +194,8 @@ public:
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//stats
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std::map<std::string, Stat_config> getStats() { return stats; }
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void setStatDefiniton(std::string name, struct Stat_config stat_config) {stats[ascii_to_lowercase(name)] = stat_config; }
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// bypass to make SetAchievement() always return true, prevent some games from breaking
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bool achievement_bypass = false;
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//subscribed lobby/group ids
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std::set<uint64> subscribed_groups;
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@ -198,6 +220,7 @@ public:
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bool disable_overlay = false;
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bool disable_overlay_achievement_notification = false;
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bool disable_overlay_friend_notification = false;
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bool disable_overlay_warning = false;
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Overlay_Appearance overlay_appearance;
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//app build id
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@ -102,13 +102,93 @@ static void load_overlay_appearance(std::string appearance_filepath, Settings *s
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try {
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if (name.compare("Font_Size") == 0) {
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float nfont_size = std::stoull(value, NULL, 0);
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float nfont_size = std::stof(value, NULL);
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settings_client->overlay_appearance.font_size = nfont_size;
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settings_server->overlay_appearance.font_size = nfont_size;
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} else if (name.compare("Icon_Size") == 0) {
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float nicon_size = std::stoull(value, NULL, 0);
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float nicon_size = std::stof(value, NULL);
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settings_client->overlay_appearance.icon_size = nicon_size;
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settings_server->overlay_appearance.icon_size = nicon_size;
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} else if (name.compare("Notification_R") == 0) {
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float nnotification_r = std::stof(value, NULL);
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settings_client->overlay_appearance.notification_r = nnotification_r;
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settings_server->overlay_appearance.notification_r = nnotification_r;
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} else if (name.compare("Notification_G") == 0) {
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float nnotification_g = std::stof(value, NULL);
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settings_client->overlay_appearance.notification_g = nnotification_g;
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settings_server->overlay_appearance.notification_g = nnotification_g;
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} else if (name.compare("Notification_B") == 0) {
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float nnotification_b = std::stof(value, NULL);
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settings_client->overlay_appearance.notification_b = nnotification_b;
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settings_server->overlay_appearance.notification_b = nnotification_b;
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} else if (name.compare("Notification_A") == 0) {
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float nnotification_a = std::stof(value, NULL);
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settings_client->overlay_appearance.notification_a = nnotification_a;
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settings_server->overlay_appearance.notification_a = nnotification_a;
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} else if (name.compare("Background_R") == 0) {
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float nbackground_r = std::stof(value, NULL);
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settings_client->overlay_appearance.background_r = nbackground_r;
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settings_server->overlay_appearance.background_r = nbackground_r;
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} else if (name.compare("Background_G") == 0) {
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float nbackground_g = std::stof(value, NULL);
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settings_client->overlay_appearance.background_g = nbackground_g;
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settings_server->overlay_appearance.background_g = nbackground_g;
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} else if (name.compare("Background_B") == 0) {
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float nbackground_b = std::stof(value, NULL);
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settings_client->overlay_appearance.background_b = nbackground_b;
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settings_server->overlay_appearance.background_b = nbackground_b;
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} else if (name.compare("Background_A") == 0) {
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float nbackground_a = std::stof(value, NULL);
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settings_client->overlay_appearance.background_a = nbackground_a;
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settings_server->overlay_appearance.background_a = nbackground_a;
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} else if (name.compare("Element_R") == 0) {
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float nelement_r = std::stof(value, NULL);
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settings_client->overlay_appearance.element_r = nelement_r;
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settings_server->overlay_appearance.element_r = nelement_r;
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} else if (name.compare("Element_G") == 0) {
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float nelement_g = std::stof(value, NULL);
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settings_client->overlay_appearance.element_g = nelement_g;
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settings_server->overlay_appearance.element_g = nelement_g;
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} else if (name.compare("Element_B") == 0) {
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float nelement_b = std::stof(value, NULL);
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settings_client->overlay_appearance.element_b = nelement_b;
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settings_server->overlay_appearance.element_b = nelement_b;
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} else if (name.compare("Element_A") == 0) {
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float nelement_a = std::stof(value, NULL);
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settings_client->overlay_appearance.element_a = nelement_a;
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settings_server->overlay_appearance.element_a = nelement_a;
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} else if (name.compare("ElementHovered_R") == 0) {
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float nelement_hovered_r = std::stof(value, NULL);
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settings_client->overlay_appearance.element_hovered_r = nelement_hovered_r;
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settings_server->overlay_appearance.element_hovered_r = nelement_hovered_r;
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} else if (name.compare("ElementHovered_G") == 0) {
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float nelement_hovered_g = std::stof(value, NULL);
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settings_client->overlay_appearance.element_hovered_g = nelement_hovered_g;
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settings_server->overlay_appearance.element_hovered_g = nelement_hovered_g;
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} else if (name.compare("ElementHovered_B") == 0) {
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float nelement_hovered_b = std::stof(value, NULL);
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settings_client->overlay_appearance.element_hovered_b = nelement_hovered_b;
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settings_server->overlay_appearance.element_hovered_b = nelement_hovered_b;
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} else if (name.compare("ElementHovered_A") == 0) {
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float nelement_hovered_a = std::stof(value, NULL);
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settings_client->overlay_appearance.element_hovered_a = nelement_hovered_a;
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settings_server->overlay_appearance.element_hovered_a = nelement_hovered_a;
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} else if (name.compare("ElementActive_R") == 0) {
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float nelement_active_r = std::stof(value, NULL);
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settings_client->overlay_appearance.element_active_r = nelement_active_r;
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settings_server->overlay_appearance.element_active_r = nelement_active_r;
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} else if (name.compare("ElementActive_G") == 0) {
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float nelement_active_g = std::stof(value, NULL);
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settings_client->overlay_appearance.element_active_g = nelement_active_g;
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settings_server->overlay_appearance.element_active_g = nelement_active_g;
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} else if (name.compare("ElementActive_B") == 0) {
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float nelement_active_b = std::stof(value, NULL);
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settings_client->overlay_appearance.element_active_b = nelement_active_b;
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settings_server->overlay_appearance.element_active_b = nelement_active_b;
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} else if (name.compare("ElementActive_A") == 0) {
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float nelement_active_a = std::stof(value, NULL);
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settings_client->overlay_appearance.element_active_a = nelement_active_a;
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settings_server->overlay_appearance.element_active_a = nelement_active_a;
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}
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PRINT_DEBUG("Overlay appearance %s %s\n", name.c_str(), value.c_str());
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} catch (...) {}
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@ -376,9 +456,11 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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bool disable_overlay = false;
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bool disable_overlay_achievement_notification = false;
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bool disable_overlay_friend_notification = false;
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bool disable_overlay_warning = false;
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bool disable_lobby_creation = false;
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bool disable_source_query = false;
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bool disable_account_avatar = false;
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bool achievement_bypass = false;
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int build_id = 10;
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bool warn_forced = false;
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@ -403,12 +485,16 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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disable_overlay_achievement_notification = true;
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} else if (p == "disable_overlay_friend_notification.txt") {
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disable_overlay_friend_notification = true;
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} else if (p == "disable_overlay_warning.txt") {
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disable_overlay_warning = true;
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} else if (p == "disable_lobby_creation.txt") {
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disable_lobby_creation = true;
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} else if (p == "disable_source_query.txt") {
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disable_source_query = true;
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} else if (p == "disable_account_avatar.txt") {
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disable_account_avatar = true;
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} else if (p == "achievements_bypass.txt") {
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achievement_bypass = true;
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} else if (p == "force_language.txt") {
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int len = Local_Storage::get_file_data(steam_settings_path + "force_language.txt", language, sizeof(language) - 1);
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if (len > 0) {
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@ -459,6 +545,8 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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settings_server->disable_overlay_achievement_notification = disable_overlay_achievement_notification;
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settings_client->disable_overlay_friend_notification = disable_overlay_friend_notification;
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settings_server->disable_overlay_friend_notification = disable_overlay_friend_notification;
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settings_client->disable_overlay_warning = disable_overlay_warning;
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settings_server->disable_overlay_warning = disable_overlay_warning;
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settings_client->disable_lobby_creation = disable_lobby_creation;
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settings_server->disable_lobby_creation = disable_lobby_creation;
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settings_client->disable_source_query = disable_source_query;
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@ -477,6 +565,8 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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settings_server->steam_deck = steam_deck_mode;
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settings_client->http_online = steamhttp_online_mode;
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settings_server->http_online = steamhttp_online_mode;
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settings_client->achievement_bypass = achievement_bypass;
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settings_server->achievement_bypass = achievement_bypass;
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if (local_save) {
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settings_client->local_save = save_path;
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@ -1121,7 +1121,7 @@ const char *GetGlyphPNGForActionOrigin( EInputActionOrigin eOrigin, ESteamInputG
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{
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PRINT_DEBUG("TODO %s\n", __FUNCTION__);
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//TODO SteamInput005
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return "";
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return GetGlyphForActionOrigin(eOrigin);
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}
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// Get a local path to a SVG file for the provided origin's glyph.
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@ -487,6 +487,9 @@ bool SetAchievement( const char *pchName )
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{
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PRINT_DEBUG("SetAchievement %s\n", pchName);
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if (pchName == nullptr) return false;
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if (settings->achievement_bypass) return true;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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@ -0,0 +1 @@
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Rename this to: achievements_bypass.txt to make SetAchievement() always return true.
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@ -0,0 +1 @@
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Rename this to: disable_overlay_warning.txt to disable the local_save warning.
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@ -1,2 +1,22 @@
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Font_Size 16.0
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Icon_Size 64.0
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Icon_Size 64.0
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Notification_R 0.16
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Notification_G 0.29
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Notification_B 0.48
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Notification_A 1.0
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Background_R 0.0
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Background_G 0.0
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Background_B 0.1
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Background_A 0.5
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Element_R 0.0
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Element_G 0.1
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Element_B 0.0
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Element_A 1.0
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ElementHovered_R 0.0
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ElementHovered_G 0.5
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ElementHovered_B 0.0
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ElementHovered_A 1.0
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ElementActive_R 0.0
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ElementActive_G 0.75
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ElementActive_B 0.0
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ElementActive_A 1.0
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@ -452,6 +452,10 @@ void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
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// Load achievement image
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std::string file_path = Local_Storage::get_game_settings_path() + ach["icon"].get<std::string>();
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unsigned long long file_size = file_size_(file_path);
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if (!file_size) {
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file_path = Local_Storage::get_game_settings_path() + "achievement_images/" + ach["icon"].get<std::string>();
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file_size = file_size_(file_path);
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}
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if (file_size) {
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std::string img = Local_Storage::load_image_resized(file_path, "", settings->overlay_appearance.icon_size);
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if (img.length() > 0) {
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@ -695,23 +699,23 @@ void Steam_Overlay::BuildNotifications(int width, int height)
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if ( elapsed_notif < Notification::fade_in)
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{
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float alpha = Notification::max_alpha * (elapsed_notif.count() / static_cast<float>(Notification::fade_in.count()));
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float alpha = settings->overlay_appearance.notification_a * (elapsed_notif.count() / static_cast<float>(Notification::fade_in.count()));
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, alpha));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, alpha));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(settings->overlay_appearance.notification_r, settings->overlay_appearance.notification_g, settings->overlay_appearance.notification_b, alpha));
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, alpha*2));
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}
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else if ( elapsed_notif > Notification::fade_out_start)
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{
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float alpha = Notification::max_alpha * ((Notification::show_time - elapsed_notif).count() / static_cast<float>(Notification::fade_out.count()));
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float alpha = settings->overlay_appearance.notification_a * ((Notification::show_time - elapsed_notif).count() / static_cast<float>(Notification::fade_out.count()));
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, alpha));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, alpha));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(settings->overlay_appearance.notification_r, settings->overlay_appearance.notification_g, settings->overlay_appearance.notification_b, alpha));
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, alpha*2));
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}
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else
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{
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, Notification::max_alpha));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, Notification::max_alpha));
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, Notification::max_alpha*2));
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, settings->overlay_appearance.notification_a));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(settings->overlay_appearance.notification_r, settings->overlay_appearance.notification_g, settings->overlay_appearance.notification_b, settings->overlay_appearance.notification_a));
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, settings->overlay_appearance.notification_a*2));
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}
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ImGui::SetNextWindowPos(ImVec2((float)width - width * Notification::width, Notification::height * font_size * i ));
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@ -956,6 +960,33 @@ void Steam_Overlay::OverlayProc()
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windowTitle.append(tmp);
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windowTitle.append(")");
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if ((settings->overlay_appearance.background_r != -1.0) && (settings->overlay_appearance.background_g != -1.0) && (settings->overlay_appearance.background_b != -1.0) && (settings->overlay_appearance.background_a != -1.0)) {
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ImVec4 colorSet = ImVec4(settings->overlay_appearance.background_r, settings->overlay_appearance.background_g, settings->overlay_appearance.background_b, settings->overlay_appearance.background_a);
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ImGui::PushStyleColor(ImGuiCol_WindowBg, colorSet);
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}
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if ((settings->overlay_appearance.element_r != -1.0) && (settings->overlay_appearance.element_g != -1.0) && (settings->overlay_appearance.element_b != -1.0) && (settings->overlay_appearance.element_a != -1.0)) {
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ImVec4 colorSet = ImVec4(settings->overlay_appearance.element_r, settings->overlay_appearance.element_g, settings->overlay_appearance.element_b, settings->overlay_appearance.element_a);
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ImGui::PushStyleColor(ImGuiCol_TitleBgActive, colorSet);
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ImGui::PushStyleColor(ImGuiCol_Button, colorSet);
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ImGui::PushStyleColor(ImGuiCol_FrameBg, colorSet);
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ImGui::PushStyleColor(ImGuiCol_ResizeGrip, colorSet);
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}
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if ((settings->overlay_appearance.element_hovered_r != -1.0) && (settings->overlay_appearance.element_hovered_g != -1.0) && (settings->overlay_appearance.element_hovered_b != -1.0) && (settings->overlay_appearance.element_hovered_a != -1.0)) {
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ImVec4 colorSet = ImVec4(settings->overlay_appearance.element_hovered_r, settings->overlay_appearance.element_hovered_g, settings->overlay_appearance.element_hovered_b, settings->overlay_appearance.element_hovered_a);
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, colorSet);
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, colorSet);
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ImGui::PushStyleColor(ImGuiCol_ResizeGripHovered, colorSet);
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ImGui::PushStyleColor(ImGuiCol_HeaderHovered, colorSet);
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}
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if ((settings->overlay_appearance.element_active_r != -1.0) && (settings->overlay_appearance.element_active_g != -1.0) && (settings->overlay_appearance.element_active_b != -1.0) && (settings->overlay_appearance.element_active_a != -1.0)) {
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ImVec4 colorSet = ImVec4(settings->overlay_appearance.element_active_r, settings->overlay_appearance.element_active_g, settings->overlay_appearance.element_active_b, settings->overlay_appearance.element_active_a);
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, colorSet);
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ImGui::PushStyleColor(ImGuiCol_FrameBgActive, colorSet);
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ImGui::PushStyleColor(ImGuiCol_ResizeGripActive, colorSet);
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ImGui::PushStyleColor(ImGuiCol_Header, colorSet);
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ImGui::PushStyleColor(ImGuiCol_HeaderActive, colorSet);
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}
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if (ImGui::Begin(windowTitle.c_str(), &show, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBringToFrontOnFocus))
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{
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ImGui::LabelText("##label", translationUserPlaying[current_language],
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@ -1016,6 +1047,10 @@ void Steam_Overlay::OverlayProc()
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if (x.icon.expired()) {
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std::string file_path = Local_Storage::get_game_settings_path() + x.icon_name;
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unsigned long long file_size = file_size_(file_path);
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if (!file_size) {
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file_path = Local_Storage::get_game_settings_path() + "achievement_images/" + x.icon_name;
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file_size = file_size_(file_path);
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}
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if (file_size) {
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std::string img = Local_Storage::load_image_resized(file_path, "", settings->overlay_appearance.icon_size);
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if (img.length() > 0) {
|
||||
@ -1023,17 +1058,35 @@ void Steam_Overlay::OverlayProc()
|
||||
}
|
||||
}
|
||||
}
|
||||
if (x.icon_gray.expired()) {
|
||||
std::string file_path = Local_Storage::get_game_settings_path() + x.icon_gray_name;
|
||||
unsigned long long file_size = file_size_(file_path);
|
||||
if (!file_size) {
|
||||
file_path = Local_Storage::get_game_settings_path() + "achievement_images/" + x.icon_gray_name;
|
||||
file_size = file_size_(file_path);
|
||||
}
|
||||
if (file_size) {
|
||||
std::string img = Local_Storage::load_image_resized(file_path, "", settings->overlay_appearance.icon_size);
|
||||
if (img.length() > 0) {
|
||||
if (_renderer) x.icon_gray = _renderer->CreateImageResource((void*)img.c_str(), settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
if (!x.icon.expired()) {
|
||||
if (!x.icon.expired() && !x.icon_gray.expired()) {
|
||||
ImGui::BeginTable(x.title.c_str(), 2);
|
||||
ImGui::TableSetupColumn("imgui_table_image", ImGuiTableColumnFlags_WidthFixed, settings->overlay_appearance.icon_size);
|
||||
ImGui::TableSetupColumn("imgui_table_text");
|
||||
ImGui::TableNextRow(ImGuiTableRowFlags_None, settings->overlay_appearance.icon_size);
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
ImGui::Image((ImU64)*x.icon.lock().get(), ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size));
|
||||
if (achieved) {
|
||||
ImGui::Image((ImU64)*x.icon.lock().get(), ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size));
|
||||
} else {
|
||||
ImGui::Image((ImU64)*x.icon_gray.lock().get(), ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size));
|
||||
}
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
ImGui::Text("%s", x.title.c_str());
|
||||
@ -1057,7 +1110,7 @@ void Steam_Overlay::OverlayProc()
|
||||
ImGui::TextColored(ImVec4(255, 0, 0, 255), translationNotAchieved[current_language]);
|
||||
}
|
||||
|
||||
if (!x.icon.expired()) ImGui::EndTable();
|
||||
if (!x.icon.expired() && !x.icon_gray.expired()) ImGui::EndTable();
|
||||
|
||||
ImGui::Separator();
|
||||
}
|
||||
@ -1122,7 +1175,7 @@ void Steam_Overlay::OverlayProc()
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
bool show_warning = local_save || warning_forced || appid == 0;
|
||||
bool show_warning = (local_save & !settings->disable_overlay_warning) || warning_forced || appid == 0;
|
||||
if (show_warning) {
|
||||
ImGui::SetNextWindowSizeConstraints(ImVec2(ImGui::GetFontSize() * 32, ImGui::GetFontSize() * 32), ImVec2(8192, 8192));
|
||||
ImGui::SetNextWindowFocus();
|
||||
@ -1213,8 +1266,8 @@ void Steam_Overlay::RunCallbacks()
|
||||
ach.unlock_time = 0;
|
||||
}
|
||||
|
||||
if (achieved) ach.icon_name = steamUserStats->get_achievement_icon_name(ach.name.c_str(), true);
|
||||
else ach.icon_name = steamUserStats->get_achievement_icon_name(ach.name.c_str(), false);
|
||||
ach.icon_name = steamUserStats->get_achievement_icon_name(ach.name.c_str(), true);
|
||||
ach.icon_gray_name = steamUserStats->get_achievement_icon_name(ach.name.c_str(), false);
|
||||
|
||||
achievements.push_back(ach);
|
||||
}
|
||||
|
@ -58,10 +58,6 @@ struct Notification
|
||||
static constexpr std::chrono::milliseconds fade_out = std::chrono::milliseconds(2000);
|
||||
static constexpr std::chrono::milliseconds show_time = std::chrono::milliseconds(6000) + fade_in + fade_out;
|
||||
static constexpr std::chrono::milliseconds fade_out_start = show_time - fade_out;
|
||||
static constexpr float r = 0.16;
|
||||
static constexpr float g = 0.29;
|
||||
static constexpr float b = 0.48;
|
||||
static constexpr float max_alpha = 1.0f;
|
||||
|
||||
int id;
|
||||
uint8 type;
|
||||
@ -77,10 +73,12 @@ struct Overlay_Achievement
|
||||
std::string title;
|
||||
std::string description;
|
||||
std::string icon_name;
|
||||
std::string icon_gray_name;
|
||||
bool hidden;
|
||||
bool achieved;
|
||||
uint32 unlock_time;
|
||||
std::weak_ptr<uint64_t> icon;
|
||||
std::weak_ptr<uint64_t> icon_gray;
|
||||
};
|
||||
|
||||
#ifdef EMU_OVERLAY
|
||||
|
Loading…
Reference in New Issue
Block a user