fix compilation error + some print messages

This commit is contained in:
otavepto 2024-01-05 20:23:49 +02:00
parent 54af73788b
commit 43ce82bf9c
2 changed files with 4 additions and 2 deletions

View File

@ -652,6 +652,7 @@ STEAMAPI_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser()
//STEAMAPI_API steam_bool S_CALLTYPE SteamGameServer_InitSafe(uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ) //STEAMAPI_API steam_bool S_CALLTYPE SteamGameServer_InitSafe(uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
STEAMAPI_API steam_bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 ) STEAMAPI_API steam_bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 )
{ {
PRINT_DEBUG("SteamGameServer_InitSafe called\n");
const char *pchVersionString; const char *pchVersionString;
EServerMode serverMode; EServerMode serverMode;
uint16 usQueryPort; uint16 usQueryPort;
@ -719,6 +720,7 @@ STEAMAPI_API ESteamAPIInitResult S_CALLTYPE SteamInternal_GameServer_Init_V2( ui
//STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); //STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 ) STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 )
{ {
PRINT_DEBUG("SteamGameServer_Init called\n");
const char *pchVersionString; const char *pchVersionString;
EServerMode serverMode; EServerMode serverMode;
uint16 usQueryPort; uint16 usQueryPort;

View File

@ -7,7 +7,7 @@
// these are defined in dll.cpp at the top like this: // these are defined in dll.cpp at the top like this:
// static char old_xxx[128] = ... // static char old_xxx[128] = ...
const static std::vector<const std::string> interface_patterns = { const static std::vector<std::string> interface_patterns = {
R"(SteamClient\d+)", R"(SteamClient\d+)",
R"(SteamGameServerStats\d+)", R"(SteamGameServerStats\d+)",
@ -90,7 +90,7 @@ int main (int argc, char *argv[])
return 1; return 1;
} }
for (auto &patt : interface_patterns) { for (const auto &patt : interface_patterns) {
total_matches += findinterface(out_file, steam_api_contents, patt); total_matches += findinterface(out_file, steam_api_contents, patt);
} }
out_file.close(); out_file.close();