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https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 05:04:01 +08:00
new format for all settings
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893f566375
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@ -22,8 +22,37 @@
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//returns game appid
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uint32 create_localstorage_settings(Settings **settings_client_out, Settings **settings_server_out, Local_Storage **local_storage_out);
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void save_global_settings(Local_Storage *local_storage, const char *name, const char *language);
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void save_global_settings(const char *name, const char *language);
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bool settings_disable_lan_only();
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enum class SettingsItf {
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CLIENT,
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GAMESERVER_STATS,
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GAMESERVER,
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MATCHMAKING_SERVERS,
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MATCHMAKING,
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USER,
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FRIENDS,
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UTILS,
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USER_STATS,
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APPS,
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NETWORKING,
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REMOTE_STORAGE,
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SCREENSHOTS,
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HTTP,
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UNIFIED_MESSAGES,
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CONTROLLER,
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UGC,
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APPLIST,
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MUSIC,
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MUSIC_REMOTE,
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HTML_SURFACE,
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INVENTORY,
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VIDEO,
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MASTERSERVER_UPDATER,
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};
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const std::map<SettingsItf, std::string>& settings_old_interfaces();
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#endif
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File diff suppressed because it is too large
Load Diff
2
post_build/steam_settings.EXAMPLE/DLC.EXAMPLE.txt
Normal file
2
post_build/steam_settings.EXAMPLE/DLC.EXAMPLE.txt
Normal file
@ -0,0 +1,2 @@
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1234=DLCNAME
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23454=This is another example DLC name
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@ -2,14 +2,18 @@
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# [app::steam_interfaces] is very important, make sure to always generate this one
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[app::general]
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# allow the app/game to show the correct build id
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# 0 means you're not running a build downloaded from steam
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build_id=1234
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# by default the emu will report a `non-beta` branch with the name `public` when the game calls `Steam_Apps::GetCurrentBetaName()`
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# make the game/app think we're playing on a beta branch
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is_beta_branch=0
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# the name of the beta branch
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branch_name=public
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[app::steam_interfaces]
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client=SteamClient015
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gameserver_stats001=SteamGameServerStats001
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gameserver_stats=SteamGameServerStats001
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gameserver=SteamGameServer012
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matchmaking_servers=SteamMatchMakingServers002
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matchmaking=SteamMatchMaking009
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@ -33,63 +37,8 @@ inventory=STEAMINVENTORY_INTERFACE_V001
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video=STEAMVIDEO_INTERFACE_V001
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masterserver_updater=SteamMasterServerUpdater001
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[app::dlc]
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unlock_all=0
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1234=DLCNAME
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23454=This is another example DLC name
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[app::stats]
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lifetime_experience=int=0
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experience=int=0
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stat_example_name1=float=3.5
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stat_example_name2=int=1337
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stat_example_name3=int=0
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stat_example_name4=float=0
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stat_example_name5=avgrate=0
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[app::supported_languages]
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english=1
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german=1
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french=1
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spanish=1
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schinese=1
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russian=1
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japanese=1
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latam=1
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[app::depots]
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228986=1
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228990=1
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814381=1
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814382=1
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814383=1
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1039230=1
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[app::paths]
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556760=../DLCRoot0
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1234=./folder_where_steam_api_is
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3456=../folder_one_level_above_where_steam_api_is
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5678=../../folder_two_levels_above_where_steam_api_is
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[app::leaderboards]
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LEADERBOARD1=0=0
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LEADERBOARDX=1=1
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LEADERBOARDTEST=0=0
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# app ids that should be reported as installed, they don't have to be owned
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# app ID 4294967295 is disallowed
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[app::installed_app_ids]
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assume_any_app_is_installed=0
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480=1
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730=1
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570=1
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420=1
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[app::subscribed_groups]
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103582791433980119=1
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103582791438562929=1
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103582791441335905=1
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103582791460014708=1
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[app::subscribed_groups_clans]
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000000000000000000=Group Name=Clan Tag
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@ -8,11 +8,11 @@ gc_token=1
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# pretend the app is running on a steam deck
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steam_deck=0
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# disable avatar functionality
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disable_account_avatar=0
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disable_account_avatar=1
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# prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard
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# not recommended to disable this
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disable_leaderboards_create_unknown=0
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# synchronize user stats/achievements with game servers as soon as possible instead of caching them
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# synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to `Steam_RunCallbacks()`
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# not recommended
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immediate_gameserver_stats=0
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# use the proper type of the server list (internet, friends, etc...) when requested by the game
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@ -22,6 +22,8 @@ matchmaking_server_list_actual_type=0
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# grab the server details for match making using an actual server query
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# not recommended
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matchmaking_server_details_via_source_query=0
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# very basic crash logger/printer
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# this is intended to debug some annoying scenarios, and best used with the debug build of the emu
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crash_printer_location=./path/relative/to/dll/crashes.txt
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[main::connectivity]
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@ -30,9 +32,12 @@ crash_printer_location=./path/relative/to/dll/crashes.txt
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disable_lan_only=0
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# disable all steam networking interface functionality
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# this won't prevent games/apps from making external requests
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# networking related functionality like lobbies or those that launch a server in the background will not work
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disable_networking=0
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# change the UDP/TCP port the emulator listens on, you should probably not change this because everyone needs to use the same port or you won't find yourselves on the network
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listen_port=47584
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# pretend steam is running in offline mode
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# Some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode
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offline=0
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# prevent sharing stats and achievements with any game server,
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# this also disables the interface ISteamGameServerStats
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@ -43,19 +48,13 @@ disable_source_query=0
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share_leaderboards_over_network=0
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# prevent lobby creation in steam matchmaking interface
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disable_lobby_creation=0
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# attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest()
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# attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest() inside "steam_settings/http/"
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# make sure to:
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# * set disable_lan_only=1
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# * set disable_networking=0
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# this will **not** work if the app is using native/OS web APIs
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download_steamhttp_requests=0
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[main::connectivity::custom_broadcasts]
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192.168.3.255=1
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127.8.9.10=1
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192.168.66.99=1
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192.168.7.99=1
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removethis.test.domain.com=1
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# mostly workarounds for specific problems
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[main::misc]
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# force SetAchievement() to always return true
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@ -9,7 +9,7 @@
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[overlay::general]
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# enable the experimental overlay, might cause crashes
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enable_experimental_overlay=0
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# amount of time to wait before attempting to detect the renderer (DirectX, OpenGL, etc...) and start its hook
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# amount of time to wait before attempting to detect and hook the renderer (DirectX, OpenGL, etc...)
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# default=0
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hook_delay_sec=0
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# timeout for the renderer detector
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@ -23,15 +23,13 @@ disable_friend_notification=0
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disable_warning_any=0
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# disable the bad app ID warning in the overlay
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disable_warning_bad_appid=0
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# disable the "WARNING Some steam_settings/force_*.txt files have been detected" warning in the overlay
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disable_warning_forced_setting=0
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# disable the local_save warning in the overlay
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disable_warning_local_save=0
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[overlay::appearance]
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# load custom TrueType font from a path, it could be absolute, or relative
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# relative paths will be looked up inside the local folder "steam_settings/fonts" first,
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# if that wasn't found, it will be looked up inside the global folder "Goldberg SteamEmu Settings/settings/fonts"
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# if that wasn't found, it will be looked up inside the global folder "GSE Settings/settings/fonts"
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Font_Override=BungeeSpice-Regular.ttf
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# global font size
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# for built-in font, multiple of 16 is recommended. e.g. 16 32...
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@ -1,15 +1,23 @@
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# you do not have to specify everything, pick and choose the options you need only
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[user::general]
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account_name=orca
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# user account name
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account_name=gse orca
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# Steam64 format
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account_steamid=76561197960287930
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# the language reported to the app/game
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# look for the column 'API language code' here: https://partner.steamgames.com/doc/store/localization/languages
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# default=english
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language=english
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# report a country IP if the game queries it
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# ISO 3166-1-alpha-2 format, use this link to get the 'Alpha-2' country code: https://www.iban.com/country-codes
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# default=US
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ip_country=US
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[user::saves]
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# name of the base folder used to store save data, leading and trailing whitespaces are trimmed
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# default=GSE Saves
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saves_folder_name=GSE Saves
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# when this is set, it will force the emu to use the specified location instead of the default global location
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# path could be absolute, or relative to the location of the .dll/.so
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local_save_path=./path/relative/to/dll
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@ -0,0 +1,5 @@
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192.168.3.255
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127.8.9.10
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192.168.66.99
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192.168.7.99
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removethis.test.domain.com
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6
post_build/steam_settings.EXAMPLE/depots.EXAMPLE.txt
Normal file
6
post_build/steam_settings.EXAMPLE/depots.EXAMPLE.txt
Normal file
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228986
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228990
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814381
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814382
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814383
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1039230
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@ -0,0 +1,8 @@
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1. Rename this to: installed_app_ids.txt
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2. Add all apps IDs (each on a separate line) that should be reported as insatlled, they could be NOT owned, that is allowed
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3. Or, remove the file installed_app_ids.txt if it exists to:
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* Allow app ID 0, this seems to be a special denotation to "non-steam apps"
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* Allow app ID of the current game (you must create the file steam_appid.txt)
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* Allow anything else
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In all cases app ID 4294967295 is disallowed
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LEADERBOARD1=0=0
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LEADERBOARDX=1=1
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LEADERBOARDTEST=0=0
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post_build/steam_settings.EXAMPLE/stats.EXAMPLE.txt
Normal file
7
post_build/steam_settings.EXAMPLE/stats.EXAMPLE.txt
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lifetime_experience=int=0
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experience=int=0
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stat_example_name1=float=3.5
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stat_example_name2=int=1337
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stat_example_name3=int=0
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stat_example_name4=float=0
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stat_example_name5=avgrate=0
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@ -0,0 +1,4 @@
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103582791433980119
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103582791438562929
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103582791441335905
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103582791460014708
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@ -0,0 +1 @@
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000000000000000000 Group Name Clan Tag
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@ -0,0 +1,8 @@
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english
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german
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french
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spanish
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schinese
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russian
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japanese
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latam
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