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https://github.com/Detanup01/gbe_fork.git
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* set these env vars for a more accurate emulation:
- `SteamAppUser` - `SteamUser` - `SteamClientLaunch` - `SteamEnv` - `SteamPath`
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@ -1,6 +1,12 @@
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* **[Clompress]** corrected Turkish translation
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* increase run callbacks background thread polling time to `~200ms`
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* changed the overlay title to give proper credits to its author
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* set these env vars for a more accurate emulation:
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- `SteamAppUser`
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- `SteamUser`
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- `SteamClientLaunch`
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- `SteamEnv`
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- `SteamPath`
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---
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@ -83,7 +83,25 @@ Steam_Client::Steam_Client()
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auto appid_str = std::to_string(appid);
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set_env_variable("SteamAppId", appid_str);
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set_env_variable("SteamGameId", appid_str);
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set_env_variable("SteamOverlayGameId", appid_str);
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set_env_variable("SteamOverlayGameId", appid_str);
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}
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{
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const char *user_name = settings_client->get_local_name();
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if (user_name) {
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set_env_variable("SteamAppUser", user_name);
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set_env_variable("SteamUser", user_name);
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}
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}
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set_env_variable("SteamClientLaunch", "1");
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set_env_variable("SteamEnv", "1");
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{
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std::string steam_path(get_env_variable("SteamPath"));
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if (steam_path.empty()) {
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set_env_variable("SteamPath", get_full_program_path());
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}
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}
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// client
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@ -56,7 +56,7 @@ HTTPRequestHandle Steam_HTTP::CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod,
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request.url = url;
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if (url_index) {
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if (url.back() == '/') url += "index.html";
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std::string file_path = Local_Storage::get_game_settings_path() + "http/" + Local_Storage::sanitize_string(url.substr(url_index));
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std::string file_path = Local_Storage::get_game_settings_path() + "http" + PATH_SEPARATOR + Local_Storage::sanitize_string(url.substr(url_index));
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request.target_filepath = file_path;
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unsigned long long file_size = file_size_(file_path);
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if (file_size) {
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@ -312,7 +312,7 @@ void Steam_HTTP::online_http_request(Steam_Http_Request *request, SteamAPICall_t
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fclose(hfile);
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headers.clear();
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PRINT_DEBUG("CURL for '%s' error code (0 == OK 0): [%i]", request->url.c_str(), (int)res_curl);
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PRINT_DEBUG("CURL error code for '%s' [%i] (OK == 0)", request->url.c_str(), (int)res_curl);
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unsigned int file_size = file_size_(request->target_filepath);
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if (file_size) {
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@ -401,7 +401,7 @@ bool Steam_HTTP::DeferHTTPRequest( HTTPRequestHandle hRequest )
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// the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent.
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bool Steam_HTTP::PrioritizeHTTPRequest( HTTPRequestHandle hRequest )
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{
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PRINT_DEBUG("Steam_HTTP::PrioritizeHTTPRequest");
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PRINT_DEBUG("%u", hRequest);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_Http_Request *request = get_request(hRequest);
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@ -440,7 +440,7 @@ bool Steam_HTTP::GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest, const ch
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// BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed.
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bool Steam_HTTP::GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, uint8 *pHeaderValueBuffer, uint32 unBufferSize )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("'%s'", pchHeaderName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchHeaderName) return false;
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@ -464,7 +464,7 @@ bool Steam_HTTP::GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, const c
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// handle is invalid.
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bool Steam_HTTP::GetHTTPResponseBodySize( HTTPRequestHandle hRequest, uint32 *unBodySize )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("%u", hRequest);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_Http_Request *request = get_request(hRequest);
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@ -525,7 +525,7 @@ bool Steam_HTTP::GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, u
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// callback and finishing using the response.
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bool Steam_HTTP::ReleaseHTTPRequest( HTTPRequestHandle hRequest )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("%u", hRequest);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto c = std::begin(requests);
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@ -547,7 +547,7 @@ bool Steam_HTTP::ReleaseHTTPRequest( HTTPRequestHandle hRequest )
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// zero for the duration of the request as the size is unknown until the connection closes.
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bool Steam_HTTP::GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *pflPercentOut )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("%u", hRequest);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_Http_Request *request = get_request(hRequest);
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@ -564,7 +564,7 @@ bool Steam_HTTP::GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *
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// parameter will set the content-type header for the request so the server may know how to interpret the body.
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bool Steam_HTTP::SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen )
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{
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PRINT_DEBUG("%s", pchContentType);
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PRINT_DEBUG("%u '%s'", hRequest, pchContentType);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_Http_Request *request = get_request(hRequest);
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@ -635,7 +635,7 @@ bool Steam_HTTP::SetHTTPRequestCookieContainer( HTTPRequestHandle hRequest, HTTP
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// Set the extra user agent info for a request, this doesn't clobber the normal user agent, it just adds the extra info on the end
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bool Steam_HTTP::SetHTTPRequestUserAgentInfo( HTTPRequestHandle hRequest, const char *pchUserAgentInfo )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("%u '%s'", hRequest, pchUserAgentInfo);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_Http_Request *request = get_request(hRequest);
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@ -378,7 +378,7 @@ size_t pe_helpers::get_pe_size(HMODULE hModule)
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static std::wstring path_w{};
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static std::string path_a{};
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const std::string pe_helpers::get_current_exe_path()
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const std::string& pe_helpers::get_current_exe_path()
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{
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if (path_a.empty()) {
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get_current_exe_path_w();
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@ -387,7 +387,7 @@ const std::string pe_helpers::get_current_exe_path()
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return path_a;
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}
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const std::wstring pe_helpers::get_current_exe_path_w()
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const std::wstring& pe_helpers::get_current_exe_path_w()
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{
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static std::recursive_mutex path_mtx{};
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if (path_w.empty()) {
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@ -40,9 +40,9 @@ DWORD loadlib_remote(HANDLE hProcess, const std::wstring &lib_fullpath, const ch
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size_t get_pe_size(HMODULE hModule);
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const std::string get_current_exe_path();
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const std::string& get_current_exe_path();
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const std::wstring get_current_exe_path_w();
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const std::wstring& get_current_exe_path_w();
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bool ends_with_i(PUNICODE_STRING target, const std::wstring &query);
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@ -214,7 +214,7 @@ if [ ! -z "${STEAM_RUNTIME}" ]; then
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)
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fi
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SteamAppPath="${EXE_RUN_DIR}" SteamAppId=$APP_ID SteamGameId=$APP_ID SteamOverlayGameId=$APP_ID "$TARGET_EXE" "${EXE_COMMAND_LINE[@]}"
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SteamAppPath="${EXE_RUN_DIR}" SteamAppId=$APP_ID SteamGameId=$APP_ID SteamOverlayGameId=$APP_ID SteamAppUser='client_player' SteamUser='client_player' SteamClientLaunch='1' SteamEnv='1' SteamPath="$script_dir" "$TARGET_EXE" "${EXE_COMMAND_LINE[@]}"
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popd
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@ -326,6 +326,14 @@ void set_steam_env_vars(const std::wstring &AppId)
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SetEnvironmentVariableW(L"SteamAppId", AppId.c_str());
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SetEnvironmentVariableW(L"SteamGameId", AppId.c_str());
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SetEnvironmentVariableW(L"SteamOverlayGameId", AppId.c_str());
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// these 2 wil be overridden by the emu
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SetEnvironmentVariableW(L"SteamAppUser", L"cold_player");
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SetEnvironmentVariableW(L"SteamUser", L"cold_player");
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SetEnvironmentVariableW(L"SteamClientLaunch", L"1");
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SetEnvironmentVariableW(L"SteamEnv", L"1");
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SetEnvironmentVariableW(L"SteamPath", pe_helpers::get_current_exe_path_w().c_str());
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}
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