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Fix bug.
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@ -138,7 +138,7 @@ void remove_connection(CSteamID id)
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auto msg = std::begin(unprocessed_messages);
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while (msg != std::end(unprocessed_messages)) {
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if (msg->source_id() == id.ConvertToUint64()) {
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msg = messages.erase(msg);
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msg = unprocessed_messages.erase(msg);
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} else {
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++msg;
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}
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