mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-24 17:34:16 +08:00
more accurate implementation for callbacks and call results in UserStats
and GameServerStats
interfaces
This commit is contained in:
parent
1b18338579
commit
4d895b63b0
@ -1,5 +1,11 @@
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## 2024/4/11
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* more accurate implementation for callbacks and call results in `UserStats` and `GameServerStats` interfaces
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---
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## 2024/4/11
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* **[breaking]** load overlay audio from `sounds` subfolder, either from the local game settings folder `steam_settings/sounds`,
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or from the global settings folder `Goldberg SteamEmu Settings/settings/sounds`
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* allow loading the overlay fonts from the global settings folder `Goldberg SteamEmu Settings/settings/fonts`
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@ -87,15 +87,15 @@ struct Steam_Call_Result {
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return callbacks.size() > 0;
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}
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SteamAPICall_t api_call;
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std::vector<class CCallbackBase *> callbacks;
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std::vector<char> result;
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SteamAPICall_t api_call{};
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std::vector<class CCallbackBase *> callbacks{};
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std::vector<char> result{};
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bool to_delete = false;
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bool reserved = false;
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std::chrono::high_resolution_clock::time_point created;
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double run_in;
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bool run_call_completed_cb;
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int iCallback;
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std::chrono::high_resolution_clock::time_point created{};
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double run_in{};
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bool run_call_completed_cb{};
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int iCallback{};
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};
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unsigned generate_account_id();
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@ -113,8 +113,8 @@ bool file_exists_(const std::string &full_path);
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unsigned int file_size_(const std::string &full_path);
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class SteamCallResults {
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std::vector<struct Steam_Call_Result> callresults;
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std::vector<class CCallbackBase *> completed_callbacks;
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std::vector<struct Steam_Call_Result> callresults{};
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std::vector<class CCallbackBase *> completed_callbacks{};
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void (*cb_all)(std::vector<char> result, int callback) = nullptr;
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public:
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@ -309,13 +309,14 @@ public:
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};
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struct Steam_Call_Back {
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std::vector<class CCallbackBase *> callbacks;
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std::vector<std::vector<char>> results;
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std::vector<class CCallbackBase *> callbacks{};
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std::vector<std::vector<char>> results{};
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};
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class SteamCallBacks {
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std::map<int, struct Steam_Call_Back> callbacks;
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SteamCallResults *results;
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std::map<int, struct Steam_Call_Back> callbacks{};
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SteamCallResults *results{};
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public:
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SteamCallBacks(SteamCallResults *results) {
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this->results = results;
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@ -352,7 +353,7 @@ public:
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}
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}
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std::vector<char> temp;
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std::vector<char> temp{};
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temp.resize(size);
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memcpy(&(temp[0]), result, size);
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callbacks[iCallback].results.push_back(temp);
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@ -401,12 +402,12 @@ public:
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};
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struct RunCBs {
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void (*function)(void *object);
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void *object;
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void (*function)(void *object) = nullptr;
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void *object{};
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};
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class RunEveryRunCB {
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std::vector<struct RunCBs> cbs;
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std::vector<struct RunCBs> cbs{};
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public:
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void add(void (*cb)(void *object), void *object) {
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remove(cb, object);
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@ -10,11 +10,12 @@ public ISteamApps006,
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public ISteamApps007,
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public ISteamApps
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{
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Settings *settings;
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class SteamCallResults *callback_results;
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Settings *settings{};
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class SteamCallResults *callback_results{};
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class SteamCallBacks *callbacks{};
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public:
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Steam_Apps(Settings *settings, class SteamCallResults *callback_results);
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Steam_Apps(Settings *settings, class SteamCallResults *callback_results, class SteamCallBacks *callbacks);
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// returns 0 if the key does not exist
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// this may be true on first call, since the app data may not be cached locally yet
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@ -45,10 +45,10 @@ struct Steam_Leaderboard {
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};
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struct achievement_trigger {
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std::string name;
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std::string value_operation;
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std::string min_value;
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std::string max_value;
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std::string name{};
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std::string value_operation{};
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std::string min_value{};
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std::string max_value{};
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bool check_triggered(float stat) {
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try {
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@ -109,6 +109,10 @@ private:
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std::map<std::string, std::vector<achievement_trigger>> achievement_stat_trigger{};
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// triggered when an achievement is unlocked
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// https://partner.steamgames.com/doc/api/ISteamUserStats#StoreStats
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std::map<std::string, UserAchievementStored_t> store_stats_trigger{};
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GameServerStats_Messages::AllStats pending_server_updates{};
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@ -18,10 +18,11 @@
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#include "dll/steam_apps.h"
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#include "sha/sha1.hpp"
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Steam_Apps::Steam_Apps(Settings *settings, class SteamCallResults *callback_results)
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Steam_Apps::Steam_Apps(Settings *settings, class SteamCallResults *callback_results, class SteamCallBacks *callbacks)
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{
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this->settings = settings;
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this->callback_results = callback_results;
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this->callbacks = callbacks;
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}
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// returns 0 if the key does not exist
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@ -168,9 +169,15 @@ bool Steam_Apps::BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailabl
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// Install/Uninstall control for optional DLC
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void Steam_Apps::InstallDLC( AppId_t nAppID )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG_TODO();
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// we lock here because the API is supposed to modify the DLC list
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (settings->hasDLC(nAppID)) {
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DlcInstalled_t data{};
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data.m_nAppID = nAppID;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.01);
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}
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}
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void Steam_Apps::UninstallDLC( AppId_t nAppID )
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@ -226,7 +233,7 @@ void Steam_Apps::RequestAppProofOfPurchaseKey( AppId_t nAppID )
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FillProofOfPurchaseKey(data, nAppID, false);
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}
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callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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}
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// returns current beta branch name, 'public' is the default branch
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@ -422,7 +429,9 @@ SteamAPICall_t Steam_Apps::GetFileDetails( const char* pszFileName )
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data.m_eResult = k_EResultFileNotFound;
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}
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return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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return ret;
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}
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// Get command line if game was launched via Steam URL, e.g. steam://run/<appid>//<command line>/.
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@ -463,3 +472,22 @@ bool Steam_Apps::SetDlcContext( AppId_t nAppID )
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return true;
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}
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#ifdef _PS3
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// Result returned in a RegisterActivationCodeResponse_t callresult
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SteamAPICall_t Steam_Apps::RegisterActivationCode( const char *pchActivationCode )
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{
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PRINT_DEBUG("%s", pchActivationCode);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchActivationCode) return
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RegisterActivationCodeResponse_t data{};
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data.m_eResult = ERegisterActivationCodeResult::k_ERegisterActivationCodeResultOK;
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// data.m_unPackageRegistered = 0; // TODO set this
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auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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return ret;
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}
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#endif
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@ -106,7 +106,7 @@ Steam_Client::Steam_Client()
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steam_matchmaking = new Steam_Matchmaking(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_matchmaking_servers = new Steam_Matchmaking_Servers(settings_client, network);
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steam_user_stats = new Steam_User_Stats(settings_client, network, local_storage, callback_results_client, callbacks_client, run_every_runcb, steam_overlay);
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steam_apps = new Steam_Apps(settings_client, callback_results_client);
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steam_apps = new Steam_Apps(settings_client, callback_results_client, callbacks_client);
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steam_networking = new Steam_Networking(settings_client, network, callbacks_client, run_every_runcb);
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steam_remote_storage = new Steam_Remote_Storage(settings_client, ugc_bridge, local_storage, callback_results_client);
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steam_screenshots = new Steam_Screenshots(local_storage, callbacks_client);
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@ -139,7 +139,7 @@ Steam_Client::Steam_Client()
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steam_gameserver_http = new Steam_HTTP(settings_server, network, callback_results_server, callbacks_server);
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steam_gameserver_inventory = new Steam_Inventory(settings_server, callback_results_server, callbacks_server, run_every_runcb, local_storage);
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steam_gameserver_ugc = new Steam_UGC(settings_server, ugc_bridge, local_storage, callback_results_server, callbacks_server);
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steam_gameserver_apps = new Steam_Apps(settings_server, callback_results_server);
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steam_gameserver_apps = new Steam_Apps(settings_server, callback_results_server, callbacks_server);
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steam_gameserver_networking_sockets = new Steam_Networking_Sockets(settings_server, network, callback_results_server, callbacks_server, run_every_runcb, steam_networking_sockets->get_shared_between_client_server());
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steam_gameserver_networking_sockets_serialized = new Steam_Networking_Sockets_Serialized(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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steam_gameserver_networking_messages = new Steam_Networking_Messages(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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@ -639,14 +639,14 @@ bool Steam_GameServer::RequestUserGroupStatus( CSteamID steamIDUser, CSteamID st
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// they will be removed in a future version of the SDK
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void Steam_GameServer::GetGameplayStats( )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG_TODO();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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}
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STEAM_CALL_RESULT( GSReputation_t )
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SteamAPICall_t Steam_GameServer::GetServerReputation()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG_TODO();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return 0;
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}
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@ -121,7 +121,10 @@ SteamAPICall_t Steam_GameServerStats::RequestUserStats( CSteamID steamIDUser )
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GSStatsReceived_t data_bad{};
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data_bad.m_eResult = EResult::k_EResultFail;
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data_bad.m_steamIDUser = steamIDUser;
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return callback_results->addCallResult(data_bad.k_iCallback, &data_bad, sizeof(data_bad));
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auto ret = callback_results->addCallResult(data_bad.k_iCallback, &data_bad, sizeof(data_bad));
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callbacks->addCBResult(data_bad.k_iCallback, &data_bad, sizeof(data_bad));
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return ret;
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}
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struct RequestAllStats new_request{};
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@ -335,7 +338,9 @@ SteamAPICall_t Steam_GameServerStats::StoreUserStats( CSteamID steamIDUser )
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GSStatsStored_t data_bad{};
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data_bad.m_eResult = EResult::k_EResultFail;
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data_bad.m_steamIDUser = steamIDUser;
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return callback_results->addCallResult(data_bad.k_iCallback, &data_bad, sizeof(data_bad));
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auto ret = callback_results->addCallResult(data_bad.k_iCallback, &data_bad, sizeof(data_bad));
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callbacks->addCBResult(data_bad.k_iCallback, &data_bad, sizeof(data_bad));
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return ret;
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}
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GSStatsStored_t data{};
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@ -346,7 +351,10 @@ SteamAPICall_t Steam_GameServerStats::StoreUserStats( CSteamID steamIDUser )
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data.m_eResult = EResult::k_EResultFail;
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}
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data.m_steamIDUser = steamIDUser;
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return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.01);
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auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.01);
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.01);
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return ret;
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}
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@ -365,7 +373,9 @@ void Steam_GameServerStats::remove_timedout_userstats_requests()
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GSStatsReceived_t data{};
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data.m_eResult = k_EResultTimeout;
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data.m_steamIDUser = pendReq.steamIDUser;
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callback_results->addCallResult(pendReq.steamAPICall, data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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PRINT_DEBUG("RequestUserStats timeout, %llu", pendReq.steamIDUser.ConvertToUint64());
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}
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@ -502,7 +512,9 @@ void Steam_GameServerStats::network_callback_initial_stats(Common_Message *msg)
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GSStatsReceived_t data{};
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data.m_eResult = EResult::k_EResultOK;
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data.m_steamIDUser = user_steamid;
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callback_results->addCallResult(it->steamAPICall, data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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PRINT_DEBUG("server got all player stats %llu: %zu stats, %zu achievements",
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user_steamid, all_users_data[user_steamid].stats.size(), all_users_data[user_steamid].achievements.size()
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@ -592,7 +604,9 @@ void Steam_GameServerStats::network_callback_low_level(Common_Message *msg)
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GSStatsReceived_t data{};
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data.m_eResult = k_EResultTimeout;
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data.m_steamIDUser = it_rm->steamIDUser;
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callback_results->addCallResult(it_rm->steamAPICall, data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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PRINT_DEBUG("RequestUserStats timeout, %llu", it_rm->steamIDUser.ConvertToUint64());
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it_rm = pending_RequestUserStats.erase(it_rm);
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@ -543,41 +543,59 @@ Steam_User_Stats::InternalSetResult<bool> Steam_User_Stats::set_achievement_inte
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if (!pchName) return result;
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std::string org_name(pchName);
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if (settings->achievement_bypass) {
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auto &trig = store_stats_trigger[common_helpers::to_lower(org_name)];
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trig.m_bGroupAchievement = false;
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trig.m_nCurProgress = 100;
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trig.m_nGameID = settings->get_local_game_id().ToUint64();
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trig.m_nMaxProgress = 100;
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memset(trig.m_rgchAchievementName, 0, sizeof(trig.m_rgchAchievementName));
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org_name.copy(trig.m_rgchAchievementName, sizeof(trig.m_rgchAchievementName) - 1);
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result.success = true;
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return result;
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}
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nlohmann::detail::iter_impl<nlohmann::json> it = defined_achievements.end();
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try {
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it = defined_achievements_find(pchName);
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it = defined_achievements_find(org_name);
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} catch(...) { }
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if (defined_achievements.end() == it) return result;
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result.current_val = true;
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result.internal_name = pchName;
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result.internal_name = org_name;
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result.success = true;
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try {
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std::string pch_name = it->value("name", std::string());
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std::string internal_name = it->value("name", std::string());
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result.internal_name = pch_name;
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result.internal_name = internal_name;
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auto ach = user_achievements.find(pch_name);
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auto ach = user_achievements.find(internal_name);
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if (user_achievements.end() == ach || ach->value("earned", false) == false) {
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user_achievements[pch_name]["earned"] = true;
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user_achievements[pch_name]["earned_time"] =
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user_achievements[internal_name]["earned"] = true;
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user_achievements[internal_name]["earned_time"] =
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std::chrono::duration_cast<std::chrono::duration<uint32>>(std::chrono::system_clock::now().time_since_epoch()).count();
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save_achievements();
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result.notify_server = !settings->disable_sharing_stats_with_gameserver;
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if(!settings->disable_overlay) overlay->AddAchievementNotification(it.value());
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if (!settings->disable_overlay) overlay->AddAchievementNotification(it.value());
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}
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} catch (...) {}
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auto &trig = store_stats_trigger[common_helpers::to_lower(org_name)];
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trig.m_bGroupAchievement = false;
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trig.m_nCurProgress = 100;
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trig.m_nGameID = settings->get_local_game_id().ToUint64();
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trig.m_nMaxProgress = 100;
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memset(trig.m_rgchAchievementName, 0, sizeof(trig.m_rgchAchievementName));
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org_name.copy(trig.m_rgchAchievementName, sizeof(trig.m_rgchAchievementName) - 1);
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return result;
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}
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@ -589,30 +607,32 @@ Steam_User_Stats::InternalSetResult<bool> Steam_User_Stats::clear_achievement_in
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if (!pchName) return result;
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std::string org_name(pchName);
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nlohmann::detail::iter_impl<nlohmann::json> it = defined_achievements.end();
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try {
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it = defined_achievements_find(pchName);
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it = defined_achievements_find(org_name);
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} catch(...) { }
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if (defined_achievements.end() == it) return result;
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result.current_val = false;
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result.internal_name = pchName;
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result.internal_name = org_name;
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result.success = true;
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try {
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std::string pch_name = it->value("name", std::string());
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std::string internal_name = it->value("name", std::string());
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result.internal_name = pch_name;
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result.internal_name = internal_name;
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||||
|
||||
auto ach = user_achievements.find(pch_name);
|
||||
auto ach = user_achievements.find(internal_name);
|
||||
// assume "earned" is true in case the json obj exists, but the key is absent
|
||||
// assume "earned_time" is UINT32_MAX in case the json obj exists, but the key is absent
|
||||
if (user_achievements.end() == ach ||
|
||||
ach->value("earned", true) == true ||
|
||||
ach->value("earned_time", static_cast<uint32>(UINT32_MAX)) == UINT32_MAX) {
|
||||
|
||||
user_achievements[pch_name]["earned"] = false;
|
||||
user_achievements[pch_name]["earned_time"] = static_cast<uint32>(0);
|
||||
user_achievements[internal_name]["earned"] = false;
|
||||
user_achievements[internal_name]["earned_time"] = static_cast<uint32>(0);
|
||||
save_achievements();
|
||||
|
||||
result.notify_server = !settings->disable_sharing_stats_with_gameserver;
|
||||
@ -620,6 +640,8 @@ Steam_User_Stats::InternalSetResult<bool> Steam_User_Stats::clear_achievement_in
|
||||
}
|
||||
} catch (...) {}
|
||||
|
||||
store_stats_trigger.erase(common_helpers::to_lower(org_name));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -983,6 +1005,11 @@ bool Steam_User_Stats::StoreStats()
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.01);
|
||||
|
||||
for (auto &kv : store_stats_trigger) {
|
||||
callbacks->addCBResult(kv.second.k_iCallback, &kv.second, sizeof(kv.second));
|
||||
}
|
||||
store_stats_trigger.clear();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -999,6 +1026,7 @@ int Steam_User_Stats::GetAchievementIcon( const char *pchName )
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (!pchName) return 0;
|
||||
|
||||
// callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1068,7 +1096,7 @@ bool Steam_User_Stats::IndicateAchievementProgress( const char *pchName, uint32
|
||||
|
||||
if (!pchName) return false;
|
||||
if (nCurProgress >= nMaxProgress) return false;
|
||||
auto ach_name = std::string(pchName);
|
||||
std::string ach_name(pchName);
|
||||
|
||||
// find in achievements.json
|
||||
nlohmann::detail::iter_impl<nlohmann::json> it = defined_achievements.end();
|
||||
@ -1103,6 +1131,13 @@ bool Steam_User_Stats::IndicateAchievementProgress( const char *pchName, uint32
|
||||
save_achievements();
|
||||
} catch (...) {}
|
||||
|
||||
{
|
||||
UserStatsStored_t data{};
|
||||
data.m_eResult = EResult::k_EResultOK;
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
UserAchievementStored_t data{};
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
data.m_bGroupAchievement = false;
|
||||
@ -1110,7 +1145,8 @@ bool Steam_User_Stats::IndicateAchievementProgress( const char *pchName, uint32
|
||||
data.m_nMaxProgress = nMaxProgress;
|
||||
ach_name.copy(data.m_rgchAchievementName, sizeof(data.m_rgchAchievementName) - 1);
|
||||
|
||||
callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
// callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); // TODO was this correct?
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1153,13 +1189,17 @@ SteamAPICall_t Steam_User_Stats::RequestUserStats( CSteamID steamIDUser )
|
||||
//if (steamIDUser == settings->get_local_steam_id()) {
|
||||
// load_achievements();
|
||||
//}
|
||||
|
||||
|
||||
UserStatsReceived_t data;
|
||||
UserStatsReceived_t data{};
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
data.m_eResult = k_EResultOK;
|
||||
data.m_steamIDUser = steamIDUser;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
// appid 756800 expects both: a callback (global event occurring in the Steam environment),
|
||||
// and a callresult (the specific result of this function call)
|
||||
// otherwise it will lock-up and hang at startup
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
@ -1293,7 +1333,9 @@ SteamAPICall_t Steam_User_Stats::FindOrCreateLeaderboard( const char *pchLeaderb
|
||||
LeaderboardFindResult_t data{};
|
||||
data.m_hSteamLeaderboard = 0;
|
||||
data.m_bLeaderboardFound = 0;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
return ret;
|
||||
}
|
||||
|
||||
unsigned int board_handle = cache_leaderboard_ifneeded(pchLeaderboardName, eLeaderboardSortMethod, eLeaderboardDisplayType);
|
||||
@ -1302,7 +1344,9 @@ SteamAPICall_t Steam_User_Stats::FindOrCreateLeaderboard( const char *pchLeaderb
|
||||
LeaderboardFindResult_t data{};
|
||||
data.m_hSteamLeaderboard = board_handle;
|
||||
data.m_bLeaderboardFound = 1;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1); // TODO is the timing ok?
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1); // TODO is the timing ok?
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
@ -1317,7 +1361,9 @@ SteamAPICall_t Steam_User_Stats::FindLeaderboard( const char *pchLeaderboardName
|
||||
LeaderboardFindResult_t data{};
|
||||
data.m_hSteamLeaderboard = 0;
|
||||
data.m_bLeaderboardFound = 0;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::string name_lower(common_helpers::ascii_to_lowercase(pchLeaderboardName));
|
||||
@ -1335,7 +1381,9 @@ SteamAPICall_t Steam_User_Stats::FindLeaderboard( const char *pchLeaderboardName
|
||||
LeaderboardFindResult_t data{};
|
||||
data.m_hSteamLeaderboard = find_cached_leaderboard(name_lower);
|
||||
data.m_bLeaderboardFound = !!data.m_hSteamLeaderboard;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1411,7 +1459,9 @@ SteamAPICall_t Steam_User_Stats::DownloadLeaderboardEntries( SteamLeaderboard_t
|
||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||
data.m_hSteamLeaderboardEntries = hSteamLeaderboard;
|
||||
data.m_cEntryCount = entries_count;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1); // TODO is this timing ok?
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1); // TODO is this timing ok?
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
return ret;
|
||||
}
|
||||
|
||||
// as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers
|
||||
@ -1451,7 +1501,9 @@ SteamAPICall_t Steam_User_Stats::DownloadLeaderboardEntriesForUsers( SteamLeader
|
||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||
data.m_hSteamLeaderboardEntries = hSteamLeaderboard;
|
||||
data.m_cEntryCount = total_count;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1); // TODO is this timing ok?
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1); // TODO is this timing ok?
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
@ -1568,7 +1620,9 @@ SteamAPICall_t Steam_User_Stats::UploadLeaderboardScore( SteamLeaderboard_t hSte
|
||||
data.m_bScoreChanged = score_updated;
|
||||
data.m_nGlobalRankNew = new_rank;
|
||||
data.m_nGlobalRankPrevious = current_rank;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1); // TODO is this timing ok?
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1); // TODO is this timing ok?
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
return ret;
|
||||
}
|
||||
|
||||
SteamAPICall_t Steam_User_Stats::UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, int32 nScore, int32 *pScoreDetails, int cScoreDetailsCount )
|
||||
@ -1594,7 +1648,9 @@ SteamAPICall_t Steam_User_Stats::AttachLeaderboardUGC( SteamLeaderboard_t hSteam
|
||||
}
|
||||
|
||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
@ -1613,7 +1669,9 @@ SteamAPICall_t Steam_User_Stats::GetNumberOfCurrentPlayers()
|
||||
NumberOfCurrentPlayers_t data{};
|
||||
data.m_bSuccess = 1;
|
||||
data.m_cPlayers = distrib(gen);
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
@ -1629,7 +1687,9 @@ SteamAPICall_t Steam_User_Stats::RequestGlobalAchievementPercentages()
|
||||
GlobalAchievementPercentagesReady_t data{};
|
||||
data.m_eResult = EResult::k_EResultOK;
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
@ -1724,7 +1784,9 @@ SteamAPICall_t Steam_User_Stats::RequestGlobalStats( int nHistoryDays )
|
||||
GlobalStatsReceived_t data{};
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
data.m_eResult = k_EResultOK;
|
||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user