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Changed window detection code.
GetModuleHandle(NULL) get the exe handle. Sometimes the window couldn't be found because the window wasn't created in the .exe but in a dll. Thats why I list all dll HANDLES and try to find the main window handle.
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@ -7,19 +7,30 @@ extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam
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#include "../dll/dll.h"
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#include <psapi.h>
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HWND GetGameWindow()
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{
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HWND hWnd = FindWindow(NULL, NULL);
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HWND hWnd = FindWindow(nullptr, nullptr);
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HMODULE hModules[512];
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DWORD needed;
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if (EnumProcessModules(GetCurrentProcess(), hModules, 512, &needed) != 0)
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{
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int numMods = needed/sizeof(HMODULE);
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while (hWnd)
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{
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if (!GetParent(hWnd))
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HMODULE wndInst = (HMODULE)GetWindowLongPtr(hWnd, GWLP_HINSTANCE);
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if (wndInst != nullptr)
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{
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if (GetModuleHandle(NULL) == (HMODULE)GetWindowLongPtr(hWnd, GWLP_HINSTANCE))
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break;
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for (int i = 0; i < numMods; ++i)
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{
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if (!GetParent(hWnd) && hModules[i] == wndInst)
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return hWnd;
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}
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}
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hWnd = GetWindow(hWnd, GW_HWNDNEXT);
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}
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if (!hWnd)
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}
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PRINT_DEBUG("Failed to get game window HWND\n");
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return hWnd;
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}
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