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Fix lobby search bug when games sets an unsigned value but then searches for a signed value.
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@ -1170,7 +1170,8 @@ void RunCallbacks()
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}
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} else {
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try {
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int compare_to = std::stoi(value->second, 0, 0);
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PRINT_DEBUG("%s\n", value->second.c_str());
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int compare_to = std::stoll(value->second, 0, 0);
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PRINT_DEBUG("Compare Values %i %i\n", compare_to, f.value_int);
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if (f.eComparisonType == k_ELobbyComparisonEqual) {
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if (compare_to == f.value_int) {
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