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* implement Steam_User_Stats::GetAchievementIcon()
* load all achievements icons in memory when loading the achievements schema
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@ -109,6 +109,8 @@ private:
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void load_achievements();
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void save_achievements();
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int load_ach_icon(const nlohmann::json &defined_ach, bool achieved);
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nlohmann::detail::iter_impl<nlohmann::json> defined_achievements_find(const std::string &key);
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std::string get_value_for_language(const nlohmann::json &json, std::string_view key, std::string_view language);
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@ -207,7 +209,9 @@ public:
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// specified achievement.
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int GetAchievementIcon( const char *pchName );
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std::string get_achievement_icon_name( const char *pchName, bool pbAchieved );
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int get_achievement_icon_handle( const std::string &ach_name, bool pbAchieved );
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std::string get_achievement_icon_name( const char *pchName, bool achieved );
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// Get general attributes for an achievement. Accepts the following keys:
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@ -126,6 +126,32 @@ void Steam_User_Stats::save_achievements()
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local_storage->write_json_file("", achievements_user_file, user_achievements);
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}
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int Steam_User_Stats::load_ach_icon(const nlohmann::json &defined_ach, bool achieved)
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{
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const char *icon_key = achieved ? "icon" : "icon_gray";
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if (!achieved && !defined_ach.contains(icon_key)) {
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icon_key = "icongray"; // old format
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}
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std::string icon_filepath = defined_ach.value(icon_key, std::string{});
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if (icon_filepath.empty()) {
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return 0; // bad handle
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}
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std::string file_path(Local_Storage::get_game_settings_path() + icon_filepath);
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unsigned int file_size = file_size_(file_path);
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if (!file_size) {
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return 0; // bad handle
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}
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int icon_size = static_cast<int>(settings->overlay_appearance.icon_size);
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std::string img(Local_Storage::load_image_resized(file_path, "", icon_size));
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if (img.empty()) {
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return 0; // bad handle
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}
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return settings->add_image(img, icon_size, icon_size);
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}
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nlohmann::detail::iter_impl<nlohmann::json> Steam_User_Stats::defined_achievements_find(const std::string &key)
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{
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@ -784,9 +810,10 @@ Steam_User_Stats::Steam_User_Stats(Settings *settings, class Networking *network
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run_every_runcb(run_every_runcb),
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overlay(overlay)
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{
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load_achievements_db(); // achievements db
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load_achievements(); // achievements per user
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load_achievements_db(); // steam_settings/achievements.json
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load_achievements(); // %appdata%/<emu saves folder>/<app id>/achievements.json
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// discard achievements without a "name"
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auto x = defined_achievements.begin();
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while (x != defined_achievements.end()) {
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if (!x->contains("name")) {
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@ -831,6 +858,9 @@ Steam_User_Stats::Steam_User_Stats(Settings *settings, class Networking *network
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it["displayName"] = get_value_for_language(it, "displayName", settings->get_language());
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it["description"] = get_value_for_language(it, "description", settings->get_language());
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it["icon_handle"] = load_ach_icon(it, true);
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it["icon_gray_handle"] = load_ach_icon(it, false);
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}
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//TODO: not sure if the sort is actually case insensitive, ach names seem to be treated by steam as case insensitive so I assume they are.
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@ -1141,12 +1171,49 @@ bool Steam_User_Stats::StoreStats()
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// specified achievement.
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int Steam_User_Stats::GetAchievementIcon( const char *pchName )
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{
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PRINT_DEBUG_TODO();
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PRINT_DEBUG("'%s'", pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchName) return 0;
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// callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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return 0;
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bool achieved = false;
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GetAchievement(pchName, &achieved);
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std::string ach_name(pchName);
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int handle = get_achievement_icon_handle(ach_name, achieved);
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UserAchievementIconFetched_t data{};
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data.m_bAchieved = achieved ;
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data.m_nGameID = settings->get_local_game_id();
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data.m_nIconHandle = handle;
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ach_name.copy(data.m_rgchAchievementName, sizeof(data.m_rgchAchievementName));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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return handle;
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}
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int Steam_User_Stats::get_achievement_icon_handle( const std::string &ach_name, bool achieved )
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{
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PRINT_DEBUG("'%s', %i", ach_name.c_str(), (int)achieved);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (ach_name.empty()) return 0;
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nlohmann::detail::iter_impl<nlohmann::json> it = defined_achievements.end();
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try {
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it = defined_achievements_find(ach_name);
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} catch(...) { }
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if (defined_achievements.end() == it) return 0;
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int handle = 0; // bad handle
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try {
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if (achieved) {
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handle = it->value("icon_handle", static_cast<int>(0));
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} else {
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handle = it->value("icon_gray_handle", static_cast<int>(0));
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}
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} catch (...) {}
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PRINT_DEBUG("returned handle = %i", handle);
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return handle;
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}
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std::string Steam_User_Stats::get_achievement_icon_name( const char *pchName, bool pbAchieved )
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