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synced 2024-11-27 05:04:01 +08:00
Multiple achievements can now use the same stat as a trigger.
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afb32921fc
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@ -78,7 +78,7 @@ build_windows:
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- DLL_FILES="$(ls overlay_experimental/System/*.cpp | tr "\n" " ")"; sed "s|overlay_experimental/System/\*.cpp|$DLL_FILES|g" -i *.bat
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- DLL_FILES="$(ls dll/*.proto | tr "\n" " " | sed "s/.proto/.pb.cc/g")"; sed "s|dll/\*.cc|$DLL_FILES|g" -i *.bat
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- DLL_FILES="$(ls steamclient_loader/*.cpp | tr "\n" " ")"; sed "s|steamclient_loader/\*.cpp|$DLL_FILES|g" -i *.bat
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- sed "s| /MP12 | /MP5 |g" -i *.bat
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- sed "s| /MP12 | /MP4 |g" -i *.bat
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- export WINEDEBUG=-all
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- wine cmd /c build_win_debug_experimental.bat
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- mkdir debug_experimental
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@ -81,7 +81,7 @@ private:
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std::map<std::string, int32> stats_cache_int;
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std::map<std::string, float> stats_cache_float;
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std::map<std::string, achievement_trigger> achievement_stat_trigger;
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std::map<std::string, std::vector<achievement_trigger>> achievement_stat_trigger;
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unsigned int find_leaderboard(std::string name)
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{
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@ -159,7 +159,7 @@ Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCa
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std::string stat_name = ascii_to_lowercase(static_cast<std::string const&>(it["progress"]["value"]["operand1"]));
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trig.min_value = static_cast<std::string const&>(it["progress"]["min_val"]);
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trig.max_value = static_cast<std::string const&>(it["progress"]["max_val"]);
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achievement_stat_trigger[stat_name] = trig;
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achievement_stat_trigger[stat_name].push_back(trig);
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} catch (...) {}
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try {
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@ -283,8 +283,10 @@ bool SetStat( const char *pchName, int32 nData )
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auto stat_trigger = achievement_stat_trigger.find(stat_name);
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if (stat_trigger != achievement_stat_trigger.end()) {
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if (stat_trigger->second.check_triggered(nData)) {
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SetAchievement(stat_trigger->second.name.c_str());
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for (auto &t : stat_trigger->second) {
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if (t.check_triggered(nData)) {
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SetAchievement(t.name.c_str());
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}
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}
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}
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@ -310,8 +312,10 @@ bool SetStat( const char *pchName, float fData )
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auto stat_trigger = achievement_stat_trigger.find(stat_name);
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if (stat_trigger != achievement_stat_trigger.end()) {
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if (stat_trigger->second.check_triggered(fData)) {
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SetAchievement(stat_trigger->second.name.c_str());
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for (auto &t : stat_trigger->second) {
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if (t.check_triggered(fData)) {
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SetAchievement(t.name.c_str());
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}
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}
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}
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