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https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 11:15:34 +08:00
* don't load achievements icons in the constructor of steam_user_stats, instead wait for the next call to the run callback
* fix a bug where loaded image handle wasn't being saved
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@ -71,6 +71,7 @@ public ISteamUserStats
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{
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public:
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static constexpr auto achievements_user_file = "achievements.json";
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static constexpr int UNLOADED_ACH_ICON = -1;
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private:
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template<typename T>
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@ -94,6 +95,8 @@ private:
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nlohmann::json defined_achievements{};
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nlohmann::json user_achievements{};
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std::vector<std::string> sorted_achievement_names{};
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bool achievements_icons_loaded = false;
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std::map<std::string, int32> stats_cache_int{};
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std::map<std::string, float> stats_cache_float{};
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@ -109,7 +112,7 @@ private:
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void load_achievements();
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void save_achievements();
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int load_ach_icon(const nlohmann::json &defined_ach, bool achieved);
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int load_ach_icon(nlohmann::json &defined_ach, bool achieved);
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nlohmann::detail::iter_impl<nlohmann::json> defined_achievements_find(const std::string &key);
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std::string get_value_for_language(const nlohmann::json &json, std::string_view key, std::string_view language);
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@ -134,6 +137,7 @@ private:
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InternalSetResult<bool> clear_achievement_internal( const char *pchName );
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void send_updated_stats();
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void load_achievements_icons();
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void steam_run_callback();
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// requests from server
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@ -126,8 +126,14 @@ void Steam_User_Stats::save_achievements()
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local_storage->write_json_file("", achievements_user_file, user_achievements);
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}
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int Steam_User_Stats::load_ach_icon(const nlohmann::json &defined_ach, bool achieved)
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int Steam_User_Stats::load_ach_icon(nlohmann::json &defined_ach, bool achieved)
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{
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const char *icon_handle_key = achieved ? "icon_handle" : "icon_gray_handle";
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int current_handle = defined_ach.value(icon_handle_key, UNLOADED_ACH_ICON);
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if (UNLOADED_ACH_ICON != current_handle) { // already loaded
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return current_handle;
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}
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const char *icon_key = achieved ? "icon" : "icon_gray";
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if (!achieved && !defined_ach.contains(icon_key)) {
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icon_key = "icongray"; // old format
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@ -135,22 +141,27 @@ int Steam_User_Stats::load_ach_icon(const nlohmann::json &defined_ach, bool achi
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std::string icon_filepath = defined_ach.value(icon_key, std::string{});
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if (icon_filepath.empty()) {
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defined_ach[icon_handle_key] = Settings::INVALID_IMAGE_HANDLE;
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return Settings::INVALID_IMAGE_HANDLE;
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}
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std::string file_path(Local_Storage::get_game_settings_path() + icon_filepath);
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unsigned int file_size = file_size_(file_path);
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if (!file_size) {
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defined_ach[icon_handle_key] = Settings::INVALID_IMAGE_HANDLE;
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return Settings::INVALID_IMAGE_HANDLE;
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}
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int icon_size = static_cast<int>(settings->overlay_appearance.icon_size);
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std::string img(Local_Storage::load_image_resized(file_path, "", icon_size));
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if (img.empty()) {
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defined_ach[icon_handle_key] = Settings::INVALID_IMAGE_HANDLE;
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return Settings::INVALID_IMAGE_HANDLE;
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}
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return settings->add_image(img, icon_size, icon_size);
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int handle = settings->add_image(img, icon_size, icon_size);
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defined_ach[icon_handle_key] = handle;
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return handle;
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}
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nlohmann::detail::iter_impl<nlohmann::json> Steam_User_Stats::defined_achievements_find(const std::string &key)
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@ -859,8 +870,8 @@ Steam_User_Stats::Steam_User_Stats(Settings *settings, class Networking *network
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it["displayName"] = get_value_for_language(it, "displayName", settings->get_language());
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it["description"] = get_value_for_language(it, "description", settings->get_language());
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it["icon_handle"] = load_ach_icon(it, true);
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it["icon_gray_handle"] = load_ach_icon(it, false);
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it["icon_handle"] = UNLOADED_ACH_ICON;
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it["icon_gray_handle"] = UNLOADED_ACH_ICON;
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}
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//TODO: not sure if the sort is actually case insensitive, ach names seem to be treated by steam as case insensitive so I assume they are.
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@ -1203,15 +1214,7 @@ int Steam_User_Stats::get_achievement_icon_handle( const std::string &ach_name,
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} catch(...) { }
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if (defined_achievements.end() == it) return Settings::INVALID_IMAGE_HANDLE;
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int handle = 0; // bad handle
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try {
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if (achieved) {
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handle = it->value("icon_handle", static_cast<int>(0));
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} else {
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handle = it->value("icon_gray_handle", static_cast<int>(0));
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}
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} catch (...) {}
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int handle = load_ach_icon(*it, achieved);
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PRINT_DEBUG("returned handle = %i", handle);
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return handle;
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}
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@ -2148,9 +2151,26 @@ void Steam_User_Stats::send_updated_stats()
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);
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}
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void Steam_User_Stats::load_achievements_icons()
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{
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if (achievements_icons_loaded) return;
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if (settings->lazy_load_achievements_icons) {
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achievements_icons_loaded = true;
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return;
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}
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for (auto & defined_ach : defined_achievements) {
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load_ach_icon(defined_ach, true);
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load_ach_icon(defined_ach, false);
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}
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achievements_icons_loaded = true;
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}
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void Steam_User_Stats::steam_run_callback()
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{
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send_updated_stats();
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load_achievements_icons();
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}
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