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update post build readmes
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This build of the emulator:
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* Blocks all outgoing connections from the game to non **LAN** IPs
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* Lets you use CPY cracks that use the `steam_api` dll to patch the exe in memory when the `SteamAPI_Init()` method is called
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* Can load extra dlls in memory via `LoadLibraryA()`
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* Can load extra dlls in memory via `LoadLibraryW()`
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* Mr.Goldberg's note:
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> In this folder is an experimental build of the emulator with code that hooks a few windows socket functions. It should block all connections from the game to non LAN ips. This means the game should work without any problems for LAN play (even with VPN LAN as long as you use standard LAN ips 10.x.x.x, 192.168.x.x, etc...)
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post_build/README.experimental_linux.md
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post_build/README.experimental_linux.md
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## What is this ?
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This build of the emu has the overlay enabled, it works on very few games
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@ -37,8 +37,7 @@ When you use the emu at least once, some default configurations are saved inside
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---
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## Saves location:
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## Saves/Settings location:
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* On Windows:
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`%appdata%\GSE Saves\`
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For example, if your user Windows user name is `Lion`, the save location would be:
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@ -54,6 +53,14 @@ When you use the emu at least once, some default configurations are saved inside
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You can override the name of the base folder `GSE Saves` to whatever you want per game, to do this modify `configs.user.ini` inside your `steam_settings` folder and change the value of `saves_folder_name`.
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Check the example file in `steam_settings.EXAMPLE\configs.EXAMPLE.ini`.
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Any configurations inside your `steam_settings` folder will always override the global configurations.
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---
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## Portable saves:
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If you decided to use local saves by specifying the parameter `local_save_path` inside your local `steam_settings/configs.user.ini`, the emu will completely ignore the global settings folder, allowing a full portable behavior
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---
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## Languages:
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