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spawn the background thread for gameservers as well
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@ -310,6 +310,9 @@ HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType
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//} else { //k_EAccountTypeGameServer
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//} else { //k_EAccountTypeGameServer
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serverInit();
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serverInit();
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// gameservers don't call ConnectToGlobalUser(), instead they call this function
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background_thread->start(this);
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HSteamPipe pipe = CreateSteamPipe();
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HSteamPipe pipe = CreateSteamPipe();
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if (phSteamPipe) *phSteamPipe = pipe;
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if (phSteamPipe) *phSteamPipe = pipe;
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steam_pipes[pipe] = Steam_Pipe::SERVER;
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steam_pipes[pipe] = Steam_Pipe::SERVER;
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