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Untested version of GetInstalledDepots.
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@ -181,7 +181,32 @@ bool Steam_Apps::MarkContentCorrupt( bool bMissingFilesOnly )
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// return installed depots in mount order
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// return installed depots in mount order
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uint32 Steam_Apps::GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots )
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uint32 Steam_Apps::GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots )
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{
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{
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PRINT_DEBUG("GetInstalledDepots\n");
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PRINT_DEBUG("GetInstalledDepots %u\n", appID);
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//TODO not sure about the behavior of this function, I didn't actually test this.
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if (!pvecDepots) return 0;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (appID == settings->get_local_game_id().AppID()) {
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unsigned int count = settings->DLCCount();
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if (cMaxDepots < count) count = cMaxDepots;
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for (int i = 0; i < count; ++i) {
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AppId_t appid;
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bool available;
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std::string name;
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if (settings->getDLC(i, appid, available, name)) {
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pvecDepots[i] = appid;
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}
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}
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return count;
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} else {
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if (cMaxDepots) {
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*pvecDepots = appID;
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return 1;
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}
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}
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return 0;
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return 0;
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}
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}
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