mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-26 10:24:14 +08:00
Refactor dx device creation
Find the game's window instead of using the foreground window.
This commit is contained in:
parent
dc7480c633
commit
5a0653d080
@ -17,6 +17,10 @@ bool DX10_Hook::start_hook()
|
|||||||
if (!Windows_Hook::Inst().start_hook())
|
if (!Windows_Hook::Inst().start_hook())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
HWND hWnd = GetGameWindow();
|
||||||
|
if (!hWnd)
|
||||||
|
return false;
|
||||||
|
|
||||||
IDXGISwapChain* pSwapChain;
|
IDXGISwapChain* pSwapChain;
|
||||||
ID3D10Device* pDevice;
|
ID3D10Device* pDevice;
|
||||||
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
|
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
|
||||||
@ -29,7 +33,7 @@ bool DX10_Hook::start_hook()
|
|||||||
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
||||||
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
||||||
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||||
SwapChainDesc.OutputWindow = GetForegroundWindow();
|
SwapChainDesc.OutputWindow = hWnd;
|
||||||
SwapChainDesc.SampleDesc.Count = 1;
|
SwapChainDesc.SampleDesc.Count = 1;
|
||||||
SwapChainDesc.SampleDesc.Quality = 0;
|
SwapChainDesc.SampleDesc.Quality = 0;
|
||||||
SwapChainDesc.Windowed = TRUE;
|
SwapChainDesc.Windowed = TRUE;
|
||||||
|
@ -27,6 +27,10 @@ bool DX11_Hook::start_hook()
|
|||||||
if (!Windows_Hook::Inst().start_hook())
|
if (!Windows_Hook::Inst().start_hook())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
HWND hWnd = GetGameWindow();
|
||||||
|
if (!hWnd)
|
||||||
|
return false;
|
||||||
|
|
||||||
IDXGISwapChain* pSwapChain;
|
IDXGISwapChain* pSwapChain;
|
||||||
ID3D11Device* pDevice;
|
ID3D11Device* pDevice;
|
||||||
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
|
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
|
||||||
@ -39,7 +43,7 @@ bool DX11_Hook::start_hook()
|
|||||||
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
||||||
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
||||||
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||||
SwapChainDesc.OutputWindow = GetForegroundWindow();
|
SwapChainDesc.OutputWindow = hWnd;
|
||||||
SwapChainDesc.SampleDesc.Count = 1;
|
SwapChainDesc.SampleDesc.Count = 1;
|
||||||
SwapChainDesc.SampleDesc.Quality = 0;
|
SwapChainDesc.SampleDesc.Quality = 0;
|
||||||
SwapChainDesc.Windowed = TRUE;
|
SwapChainDesc.Windowed = TRUE;
|
||||||
|
@ -19,6 +19,10 @@ bool DX12_Hook::start_hook()
|
|||||||
if (!Windows_Hook::Inst().start_hook())
|
if (!Windows_Hook::Inst().start_hook())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
HWND hWnd = GetGameWindow();
|
||||||
|
if (!hWnd)
|
||||||
|
return false;
|
||||||
|
|
||||||
IDXGIFactory4* pDXGIFactory = nullptr;
|
IDXGIFactory4* pDXGIFactory = nullptr;
|
||||||
IDXGISwapChain1* pSwapChain = nullptr;
|
IDXGISwapChain1* pSwapChain = nullptr;
|
||||||
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
|
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
|
||||||
@ -50,7 +54,7 @@ bool DX12_Hook::start_hook()
|
|||||||
if (pCommandQueue)
|
if (pCommandQueue)
|
||||||
{
|
{
|
||||||
reinterpret_cast<decltype(CreateDXGIFactory1)*>(GetProcAddress(GetModuleHandle("dxgi.dll"), "CreateDXGIFactory1"))(IID_PPV_ARGS(&pDXGIFactory));
|
reinterpret_cast<decltype(CreateDXGIFactory1)*>(GetProcAddress(GetModuleHandle("dxgi.dll"), "CreateDXGIFactory1"))(IID_PPV_ARGS(&pDXGIFactory));
|
||||||
pDXGIFactory->CreateSwapChainForHwnd(pCommandQueue, GetForegroundWindow(), &SwapChainDesc, NULL, NULL, &pSwapChain);
|
pDXGIFactory->CreateSwapChainForHwnd(pCommandQueue, hWnd, &SwapChainDesc, NULL, NULL, &pSwapChain);
|
||||||
|
|
||||||
if (pSwapChain != nullptr)
|
if (pSwapChain != nullptr)
|
||||||
{
|
{
|
||||||
|
@ -19,6 +19,10 @@ bool DX9_Hook::start_hook()
|
|||||||
if (!Windows_Hook::Inst().start_hook())
|
if (!Windows_Hook::Inst().start_hook())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
HWND hWnd = GetGameWindow();
|
||||||
|
if (!hWnd)
|
||||||
|
return false;
|
||||||
|
|
||||||
IDirect3D9Ex* pD3D;
|
IDirect3D9Ex* pD3D;
|
||||||
IDirect3DDevice9Ex* pDeviceEx;
|
IDirect3DDevice9Ex* pDeviceEx;
|
||||||
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(reinterpret_cast<HMODULE>(_library), "Direct3DCreate9Ex");
|
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(reinterpret_cast<HMODULE>(_library), "Direct3DCreate9Ex");
|
||||||
@ -28,7 +32,7 @@ bool DX9_Hook::start_hook()
|
|||||||
D3DPRESENT_PARAMETERS params = {};
|
D3DPRESENT_PARAMETERS params = {};
|
||||||
params.BackBufferWidth = 1;
|
params.BackBufferWidth = 1;
|
||||||
params.BackBufferHeight = 1;
|
params.BackBufferHeight = 1;
|
||||||
params.hDeviceWindow = GetForegroundWindow();
|
params.hDeviceWindow = hWnd;
|
||||||
|
|
||||||
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, &pDeviceEx);
|
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, &pDeviceEx);
|
||||||
|
|
||||||
|
@ -10,12 +10,15 @@
|
|||||||
#include "DX11_Hook.h"
|
#include "DX11_Hook.h"
|
||||||
#include "DX10_Hook.h"
|
#include "DX10_Hook.h"
|
||||||
#include "DX9_Hook.h"
|
#include "DX9_Hook.h"
|
||||||
|
#include "Windows_Hook.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "OpenGL_Hook.h"
|
#include "OpenGL_Hook.h"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
|
constexpr int max_hook_retries = 500;
|
||||||
|
|
||||||
#ifdef STEAM_WIN32
|
#ifdef STEAM_WIN32
|
||||||
static decltype(&IDXGISwapChain::Present) _IDXGISwapChain_Present;
|
static decltype(&IDXGISwapChain::Present) _IDXGISwapChain_Present;
|
||||||
static decltype(&IDirect3DDevice9::Present) _IDirect3DDevice9_Present;
|
static decltype(&IDirect3DDevice9::Present) _IDirect3DDevice9_Present;
|
||||||
@ -147,6 +150,10 @@ void Hook_Manager::hook_dx9()
|
|||||||
{
|
{
|
||||||
if (!_dx9_hooked && !_renderer_found)
|
if (!_dx9_hooked && !_renderer_found)
|
||||||
{
|
{
|
||||||
|
HWND hWnd = GetGameWindow();
|
||||||
|
if (!hWnd)
|
||||||
|
return;
|
||||||
|
|
||||||
IDirect3D9Ex* pD3D;
|
IDirect3D9Ex* pD3D;
|
||||||
IDirect3DDevice9Ex* pDeviceEx;
|
IDirect3DDevice9Ex* pDeviceEx;
|
||||||
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9Ex");
|
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9Ex");
|
||||||
@ -156,7 +163,7 @@ void Hook_Manager::hook_dx9()
|
|||||||
D3DPRESENT_PARAMETERS params = {};
|
D3DPRESENT_PARAMETERS params = {};
|
||||||
params.BackBufferWidth = 1;
|
params.BackBufferWidth = 1;
|
||||||
params.BackBufferHeight = 1;
|
params.BackBufferHeight = 1;
|
||||||
params.hDeviceWindow = GetForegroundWindow();
|
params.hDeviceWindow = hWnd;
|
||||||
|
|
||||||
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, &pDeviceEx);
|
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, &pDeviceEx);
|
||||||
|
|
||||||
@ -181,6 +188,10 @@ void Hook_Manager::hook_dx10()
|
|||||||
{
|
{
|
||||||
if (!_dxgi_hooked && !_renderer_found)
|
if (!_dxgi_hooked && !_renderer_found)
|
||||||
{
|
{
|
||||||
|
HWND hWnd = GetGameWindow();
|
||||||
|
if (!hWnd)
|
||||||
|
return;
|
||||||
|
|
||||||
IDXGISwapChain* pSwapChain;
|
IDXGISwapChain* pSwapChain;
|
||||||
ID3D10Device* pDevice;
|
ID3D10Device* pDevice;
|
||||||
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
|
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
|
||||||
@ -193,7 +204,7 @@ void Hook_Manager::hook_dx10()
|
|||||||
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
||||||
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
||||||
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||||
SwapChainDesc.OutputWindow = GetForegroundWindow();
|
SwapChainDesc.OutputWindow = hWnd;
|
||||||
SwapChainDesc.SampleDesc.Count = 1;
|
SwapChainDesc.SampleDesc.Count = 1;
|
||||||
SwapChainDesc.SampleDesc.Quality = 0;
|
SwapChainDesc.SampleDesc.Quality = 0;
|
||||||
SwapChainDesc.Windowed = TRUE;
|
SwapChainDesc.Windowed = TRUE;
|
||||||
@ -219,6 +230,10 @@ void Hook_Manager::hook_dx11()
|
|||||||
{
|
{
|
||||||
if (!_dxgi_hooked && !_renderer_found)
|
if (!_dxgi_hooked && !_renderer_found)
|
||||||
{
|
{
|
||||||
|
HWND hWnd = GetGameWindow();
|
||||||
|
if (!hWnd)
|
||||||
|
return;
|
||||||
|
|
||||||
IDXGISwapChain* pSwapChain;
|
IDXGISwapChain* pSwapChain;
|
||||||
ID3D11Device* pDevice;
|
ID3D11Device* pDevice;
|
||||||
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
|
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
|
||||||
@ -231,7 +246,7 @@ void Hook_Manager::hook_dx11()
|
|||||||
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
||||||
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
||||||
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||||
SwapChainDesc.OutputWindow = GetForegroundWindow();
|
SwapChainDesc.OutputWindow = hWnd;
|
||||||
SwapChainDesc.SampleDesc.Count = 1;
|
SwapChainDesc.SampleDesc.Count = 1;
|
||||||
SwapChainDesc.SampleDesc.Quality = 0;
|
SwapChainDesc.SampleDesc.Quality = 0;
|
||||||
SwapChainDesc.Windowed = TRUE;
|
SwapChainDesc.Windowed = TRUE;
|
||||||
@ -258,6 +273,10 @@ void Hook_Manager::hook_dx12()
|
|||||||
{
|
{
|
||||||
if (!_dxgi_hooked && !_renderer_found)
|
if (!_dxgi_hooked && !_renderer_found)
|
||||||
{
|
{
|
||||||
|
HWND hWnd = GetGameWindow();
|
||||||
|
if (!hWnd)
|
||||||
|
return;
|
||||||
|
|
||||||
IDXGIFactory4* pDXGIFactory = nullptr;
|
IDXGIFactory4* pDXGIFactory = nullptr;
|
||||||
IDXGISwapChain1* pSwapChain = nullptr;
|
IDXGISwapChain1* pSwapChain = nullptr;
|
||||||
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
|
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
|
||||||
@ -289,7 +308,7 @@ void Hook_Manager::hook_dx12()
|
|||||||
if (pCommandQueue)
|
if (pCommandQueue)
|
||||||
{
|
{
|
||||||
reinterpret_cast<decltype(CreateDXGIFactory1)*>(GetProcAddress(GetModuleHandle("dxgi.dll"), "CreateDXGIFactory1"))(IID_PPV_ARGS(&pDXGIFactory));
|
reinterpret_cast<decltype(CreateDXGIFactory1)*>(GetProcAddress(GetModuleHandle("dxgi.dll"), "CreateDXGIFactory1"))(IID_PPV_ARGS(&pDXGIFactory));
|
||||||
pDXGIFactory->CreateSwapChainForHwnd(pCommandQueue, GetForegroundWindow(), &SwapChainDesc, NULL, NULL, &pSwapChain);
|
pDXGIFactory->CreateSwapChainForHwnd(pCommandQueue, hWnd, &SwapChainDesc, NULL, NULL, &pSwapChain);
|
||||||
if (pSwapChain != nullptr)
|
if (pSwapChain != nullptr)
|
||||||
{
|
{
|
||||||
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
|
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
|
||||||
@ -378,13 +397,10 @@ void Hook_Manager::create_hook(const char* libname)
|
|||||||
bool Hook_Manager::stop_retry()
|
bool Hook_Manager::stop_retry()
|
||||||
{
|
{
|
||||||
// Retry 200 times, we look for rendering functions so its actually: "retry for 200 frames"
|
// Retry 200 times, we look for rendering functions so its actually: "retry for 200 frames"
|
||||||
bool stop = ++_hook_retries >= 200;
|
bool stop = ++_hook_retries >= max_hook_retries;
|
||||||
|
|
||||||
if (stop)
|
if (stop)
|
||||||
{
|
|
||||||
PRINT_DEBUG("We found a renderer but couldn't hook it, aborting overlay hook.\n");
|
|
||||||
FoundRenderer(nullptr);
|
FoundRenderer(nullptr);
|
||||||
}
|
|
||||||
|
|
||||||
return stop;
|
return stop;
|
||||||
}
|
}
|
||||||
@ -457,6 +473,11 @@ void Hook_Manager::FoundRenderer(Base_Hook* hook)
|
|||||||
{
|
{
|
||||||
_renderer_found = true;
|
_renderer_found = true;
|
||||||
|
|
||||||
|
if (hook == nullptr)
|
||||||
|
PRINT_DEBUG("We found a renderer but couldn't hook it, aborting overlay hook.\n");
|
||||||
|
else
|
||||||
|
PRINT_DEBUG("Hooked renderer in %d tries\n", _hook_retries);
|
||||||
|
|
||||||
_hook_thread->join();
|
_hook_thread->join();
|
||||||
delete _hook_thread;
|
delete _hook_thread;
|
||||||
|
|
||||||
|
@ -7,6 +7,26 @@ extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam
|
|||||||
|
|
||||||
#include "../dll/dll.h"
|
#include "../dll/dll.h"
|
||||||
|
|
||||||
|
HWND GetGameWindow()
|
||||||
|
{
|
||||||
|
HWND hWnd = FindWindow(NULL, NULL);
|
||||||
|
while (hWnd)
|
||||||
|
{
|
||||||
|
if (!GetParent(hWnd))
|
||||||
|
{
|
||||||
|
#if defined(_WIN64)
|
||||||
|
if (GetModuleHandle(NULL) == (HINSTANCE)GetWindowLong(hWnd, GWLP_HINSTANCE))
|
||||||
|
break;
|
||||||
|
#elif defined(_WIN32)
|
||||||
|
if (GetModuleHandle(NULL) == (HINSTANCE)GetWindowLong(hWnd, GWL_HINSTANCE))
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
hWnd = GetWindow(hWnd, GW_HWNDNEXT);
|
||||||
|
}
|
||||||
|
return hWnd;
|
||||||
|
}
|
||||||
|
|
||||||
bool Windows_Hook::start_hook()
|
bool Windows_Hook::start_hook()
|
||||||
{
|
{
|
||||||
if (!_hooked)
|
if (!_hooked)
|
||||||
|
@ -42,5 +42,7 @@ public:
|
|||||||
static Windows_Hook& Inst();
|
static Windows_Hook& Inst();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
HWND GetGameWindow();
|
||||||
|
|
||||||
#endif//NO_OVERLAY
|
#endif//NO_OVERLAY
|
||||||
#endif//__INCLUDED_WINDOWS_HOOK_H__
|
#endif//__INCLUDED_WINDOWS_HOOK_H__
|
Loading…
x
Reference in New Issue
Block a user