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more accurate implementation for BGetSessionClientResolution
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@ -103,6 +103,9 @@ ESteamDeviceFormFactor GetSessionClientFormFactor( uint32 unSessionID )
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bool BGetSessionClientResolution( uint32 unSessionID, int *pnResolutionX, int *pnResolutionY )
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{
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PRINT_DEBUG("Steam_RemotePlay::BGetSessionClientResolution\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (pnResolutionX) *pnResolutionX = 0;
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if (pnResolutionY) *pnResolutionY = 0;
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return false;
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}
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