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update changelog + readmes
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CHANGELOG.md
21
CHANGELOG.md
@ -2,15 +2,26 @@
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---
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* **[breaking]** move some settings inside a new file `config.ini` which could be created inside the `steam_settings` folder, or inside the global settings folder, which is located at `%appdata%\Goldberg SteamEmu Saves\settings\` on Windows for example.
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you can create a global `.ini` file `Goldberg SteamEmu Saves/settings/config.ini` for the common options, and another local one `steam_settings/config.ini` for the game-specific options, and the emu will merge them.
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* **[breaking]** move most settings inside `.ini` files:
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- `configs.main.ini`: configurations for the emu itself
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- `configs.user.ini`: configurations specific to the user
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- `configs.app.ini`: configurations specific to the game/app
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- `configs.overlay.ini`: configurations of the overlay
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they could be placed inside the local `steam_settings` folder,
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or inside the new global settings folder `GSE Saves/settings`, located at `%appdata%\GSE Saves\settings\` on Windows for example.
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you can create a global `.ini` file `GSE Saves/settings/config.xxx.ini` for the common options, and another local one `steam_settings/config.xxx.ini` for the game-specific options, and the emu will merge them.
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---
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* allow changing the name of the base folder used to store save data, suggested by **[Clompress]**
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by default it would be the new folder `GSE Saves` (instead of `Goldberg SteamEmu Saves`)
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this could be changed only by setting the option `saves_folder_name` inside the local file `steam_settings/configs.user.ini`, the global one will not work
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* **[breaking]** changed the environment variable `SteamAppPath` to `GseAppPath`, which is used to override the program path detected by the emu
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* allow changing the name of the base folder used to store save data, by default it would be `Goldberg SteamEmu Saves`, suggested by **[Clompress]**
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this could be changed by setting the option `saves_folder_name` inside the local file `steam_settings/config.ini`, the global one will not work
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* allow creating the file `local_save.txt` inside the `steam_settings` folder
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* removed the limit on the amount of characters for local saves
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* allow specifying absolute paths for local saves
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* removed the warning for using `force_xxx.txt` files from the overlay, since it's no longer relevant, also removed the code which disables the user input when this warning was displayed
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* added a workaroung for Steam Input, set `disable_steamoverlaygameid_env_var=1` inside `configs.main.ini`, might not work though
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* increase run callbacks background thread polling time to `~200ms`
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* changed the overlay title to give proper credits to its author
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* set these env vars for a more accurate emulation:
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@ -5,7 +5,7 @@ This build of the emulator:
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* Can load extra dlls in memory via `LoadLibraryA()`
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* Mr.Goldberg's note:
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> In this folder is an experimental build of my emulator with code that hooks a few windows socket functions. It should block all connections from the game to non LAN ips. This means the game should work without any problems for LAN play (even with VPN LAN as long as you use standard LAN ips 10.x.x.x, 192.168.x.x, etc...)
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> In this folder is an experimental build of the emulator with code that hooks a few windows socket functions. It should block all connections from the game to non LAN ips. This means the game should work without any problems for LAN play (even with VPN LAN as long as you use standard LAN ips 10.x.x.x, 192.168.x.x, etc...)
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> It likely doesn't work for some games but it should work for most of them.
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@ -13,8 +13,8 @@ This build of the emulator:
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## Why ?
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Mr.Goldberg's note:
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> I noticed a lot of games seem to connect to analytics services and other crap that I hate.
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> Blocking the game from communicating with online ips without affecting the LAN functionality of my emu is a pain if you try to use a firewall so I made this special build.
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> Lots of games seem to connect to analytics services and other crap.
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> Blocking the game from communicating with online ips without affecting the LAN functionality of this emu is a pain if you try to use a firewall.
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## Which IPs are blocked ?
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**All** IPs *except* these ranges:
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@ -26,7 +26,7 @@ Mr.Goldberg's note:
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* 224.0.0.0 - 255.255.255.255
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## To disable the LAN only connections feature
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Modify your `steam_settings\configs.ini` and set `disable_lan_only=1`.
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Modify your `steam_settings\configs.main.ini` and set `disable_lan_only=1`.
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## How to use a CPY style crack
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1. Rename `steam_api.dll` crack to `cracksteam_api.dll`, or `steam_api64.dll` to `cracksteam_api64.dll`
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@ -34,5 +34,5 @@ Modify your `steam_settings\configs.ini` and set `disable_lan_only=1`.
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3. Then use the emu like you normally would with all the configurations
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## How to load extra dlls in memory
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Put the dll file inside the folder `steam_settings\load_dlls\` and it will be loaded automatically using the `LoadLibraryA()` function
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Put the dll file inside the folder `steam_settings\load_dlls\` and it will be loaded automatically using the `LoadLibraryW()` function
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@ -13,64 +13,55 @@ https://gitlab.com/Mr_Goldberg/goldberg_emulator
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3. Use the command line tool `generate_interfaces` to generate the file `steam_interfaces.txt`,
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then move it inside the folder `steam_settings`
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4. Move the entire folder `steam_settings` beside the emu .dll/.so.
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5. Copy the the example file `steam_settings.EXAMPLE\configs.EXAMPLE.ini` and paste it inside your own `steam_settings` folder, then rename it to `configs.ini`
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5. Copy the the example files `steam_settings.EXAMPLE\configs.xxx.EXAMPLE.ini` and paste them inside your own `steam_settings` folder, then the postfix `.EXAMPLE`.
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Make sure to only keep the options you need, don't sepecify everything
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Mr.Goldberg's note:
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> If the game has DRM (other than steamworks) you need to remove/crack it first.
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> If the game has DRM (other than steamworks) you need to remove it first.
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---
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## Various configurations:
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Due to the various changes and additions, it became tedious to document everything,
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so it is recommended to check each example file in the `steam_settings` folder, and the various options inside `configs.ini`.
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so it is recommended to check each example file in the `steam_settings` folder, and the various options inside `configs.xxx.ini`.
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---
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When you use the emu at least once, some default configurations are saved inside the global settings folder
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* `configs.main.ini`: configurations for the emu itself
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* `configs.user.ini`: configurations specific to the user
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* `configs.app.ini`: configurations specific to the game/app
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* `configs.overlay.ini`: configurations of the overlay
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---
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## Saves location:
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* On Windows:
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`%appdata%\Goldberg SteamEmu Saves\`
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`%appdata%\GSE Saves\`
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For example, if your user Windows user name is `Lion`, the save location would be:
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`C:\Users\Lion\AppData\Roaming\Goldberg SteamEmu Saves\`
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`C:\Users\Lion\AppData\Roaming\GSE Saves\`
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* On Linux:
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* if `XDG_DATA_HOME` is defined:
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`$XDG_DATA_HOME/Goldberg SteamEmu Saves/`
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`$XDG_DATA_HOME/GSE Saves/`
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* Otherwise, if `HOME` is defined:
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`$HOME/.local/share/Goldberg SteamEmu Saves/`
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`$HOME/.local/share/GSE Saves/`
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* Otherwise:
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`SAVE/Goldberg SteamEmu Saves/` (relative to the current directory, which might not be the same as app/game directory)
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`SAVE/GSE Saves/` (relative to the current directory, which might not be the same as app/game directory)
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You can override the name of the base folder `Goldberg SteamEmu Saves` to whatever you want per game, to do this modify `configs.ini` inside your `steam_settings` folder and change the value of `saves_folder_name`.
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You can override the name of the base folder `GSE Saves` to whatever you want per game, to do this modify `configs.user.ini` inside your `steam_settings` folder and change the value of `saves_folder_name`.
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Check the example file in `steam_settings.EXAMPLE\configs.EXAMPLE.ini`.
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---
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In the global settings folder, in that save location, you will find these files (if you have used the emulator at least once):
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* `account_name.txt`: edit this file to change your name
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* `listen_port.txt`: edit this file if you want to change the UDP/TCP port the emulator listens on, you should probably not change this because everyone needs to use the same port or you won't find yourselves on the network
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* `user_steam_id.txt` this is where your steam id is saved, you can change it, if your saves for a game are locked to a specific steam id see below for a way to change it on a per game basis, but it has to be valid
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* `language.txt`: edit this to change the language the emulator will report to the game, default is `english`, it must be a valid steam language name or the game might have weird behaviour (list provided at the end of this readme)
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* You can also create the file `configs.ini` and specify the most common options you usually set, you can use the provided example file `steam_settings.EXAMPLE\configs.EXAMPLE.ini` as a base. Note that you do not have to specify everything
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Note that these are global so you won't have to change them for each game. For game unique stuff (stats and remote storage) a folder is created with the appid of the game.
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If you want to change your steam_id on a per game basis, simply create a settings folder in the game unique directory (Full path: `C:\Users\<Your windows user name>\AppData\Roaming\Goldberg SteamEmu Saves\<appid>\settings`)
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In that settings folder create a `user_steam_id.txt` file that contains the valid steam id that you want to use for that game only.
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You can also make the emu ignore certain global settings by using a `force_account_name.txt`, `force_language.txt`, `force_listen_port.txt` or `force_steamid.txt` that you put in your `steam_settings\` folder.
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See the `steam_settings.EXAMPLE` folder for an example.
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If for some reason you want it to save in the game directory, you can create a file named `local_save.txt` right beside steam_api(64).dll (libsteam_api.so on linux) or inside your `steam_settings` folder.
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The only thing that file should contain is the name of the save directory. This can be useful if you want to use different global settings like a different account name or steam id for a particular game.
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Note that this save directory will be beside where the emu dll (or .so) is, which may not be the same as the game path.
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---
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## DLC:
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By default the emulator will try to unlock all DLCs (by returning `true` when the game calls the `BIsDlcInstalled()` function).
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If the game uses the other function you will need to provide a list of DLCs to my emulator.
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If the game uses the other function you will need to provide a list of DLCs to the emulator.
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To do this first create a `steam_settings` folder right beside where you put my emulator.
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In this folder, put a `DLC.txt` file. (path will be `<path where my emu lib is>\steam_settings\DLC.txt`)
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To do this first create a `steam_settings` folder right beside the emulator.
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In this folder, put a `DLC.txt` file. (path will be `<path where the emu lib is>\steam_settings\DLC.txt`)
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If the DLC file is present, the emulator will only unlock the DLCs in that file. If the file is empty all DLCs will be locked.
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@ -121,9 +112,7 @@ Some rare games might need to be provided one or more paths to app ids.
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For example the path to where a dlc is installed.
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This sets the paths returned by the `Steam_Apps::GetAppInstallDir` function.
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See `steam_settings.EXAMPLE\app_paths.EXAMPLE.txt` for an example.
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This file should be put here: `steam_settings\app_paths.txt`
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See `[app::paths]` inside `steam_settings.EXAMPLE\configs.app.EXAMPLE.ini` for an example.
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Note that paths are treated as relative paths **from where the steam_api dll is located**.
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---
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@ -154,20 +143,8 @@ But it is highly recommended to always create this file inside `steam_settings`
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---
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## Offline mode:
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Some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode.
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If you need this, modify `configs.ini` and set `offline=1`
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---
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## Disable networking:
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If you want to disable all the networking functionality of the emu, modify `configs.ini` and set `disable_networking=1`.
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**This will of course break all the networking functionality** so games that use networking related functionality like lobbies or those that launch a server in the background will not work.
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---
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## Custom Broadcast IPs:
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If you want to set custom ips (or domains) which the emulator will send broadcast packets to, make a list of them, one on each line in: `Goldberg SteamEmu Saves\settings\custom_broadcasts.txt`
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If you want to set custom ips (or domains) which the emulator will send broadcast packets to, make a list of them, one on each line in: `GSE Saves\settings\custom_broadcasts.txt`
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If the custom IPs/domains are specific for one game only you can put the `custom_broadcasts.txt` in the `steam_settings` folder.
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@ -215,8 +192,6 @@ For the display type
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* 2 = time seconds
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* 3 = milliseconds
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If you don't want the emu to create unknown leaderboards, modify `configs.ini` and set `disable_leaderboards_create_unknown=1`.
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An example can be found in `steam_settings.EXAMPLE`
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---
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@ -241,13 +216,6 @@ You can use the command line tool `generate_emu_config` to generate a stats conf
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---
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## Build id:
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Add a `steam_settings\build_id.txt` with the build id if the game doesn't show the correct build id and you want the emu to display the correct one.
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An example can be found in `steam_settings.EXAMPLE`
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---
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## SteamHTTP:
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Create a `steam_settings\http\` folder which should contain the domain name and path to the files that will be returned by steamHTTP like so \(For example this url: `https://en.wikipedia.org/wiki/Main_Page`\):
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@ -256,44 +224,14 @@ Create a `steam_settings\http\` folder which should contain the domain name and
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An example that was made for payday 2 can be found in `steam_settings.EXAMPLE`
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To allow external downloads which will be stored in this `steam_settings\http` folder modify `configs.ini` and set `disable_lan_only=1`.
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---
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## Donwload Steam HTTP(S) requests:
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You can make the emu attempt to download external http(s) requests madia via `Steam_HTTP::SendHTTPRequest()`, by modifying `configs.ini` and setting `download_steamhttp_requests=1`.
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All the responses will be downloaded and saved locally inside: `steam_settings\http\`.
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Make sure to change these options:
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* set `disable_lan_only=1`
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* set `disable_networking=0`
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Note that this will **not** work if the app is using native/OS web APIs, also support for this feature is very basic and will fail in many cases.
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You can use this feature, for eaxmple, to know which requests are made by the app.
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It's up to you afterwards to specify the correct responses for these requests by changing the content of the files inside `steam_settings\http\`.
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Check the example file in the `steam_settings` folder
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---
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## Force the API `Steam_HTTP::SendHTTPRequest()` to always succeed:
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You can force the API `Steam_HTTP::SendHTTPRequest()` to always report success, by modifying `configs.ini` and setting `force_steamhttp_success=1`.
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Check the example file in the `steam_settings` folder
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---
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## Avatar:
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Copy a `png`, or a `jpg`, or a `jpeg` image file to your `Goldberg SteamEmu Settings\settings` folder and name it `account_avatar`.
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Copy a `png`, or a `jpg`, or a `jpeg` image file to your `GSE Settings/settings` folder and name it `account_avatar`.
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You can also place this file inside the local `steam_settings` folder of the game.
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Players avatars are shared over the local network
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You can disable this feature by modifying `configs.ini` and setting `disable_account_avatar=1`
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You can find an example in `steam_settings.EXAMPLE`
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---
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@ -305,7 +243,7 @@ See the build in the experimental folder.
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You must all be on the same LAN for it to work.
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**IMPORTANT:**
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Do not run more than one steam game with the **same appid** at the same time on the same computer with my emu or there might be network issues (dedicated servers should be fine though).
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Do not run more than one steam game with the **same appid** at the same time on the same computer with this emu or there might be network issues (dedicated servers should be fine though).
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---
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@ -316,12 +254,11 @@ Do not run more than one steam game with the **same appid** at the same time on
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This is made possible using the amazing third-party library `Ingame Overlay project`: https://github.com/Nemirtingas/ingame_overlay
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The overlay can be enabled by modifying `configs.ini` and setting `enable_experimental_overlay=1`.
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The overlay can be enabled by modifying `configs.overlay.ini` and setting `enable_experimental_overlay=1`.
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Use `SHIFT-TAB` to open the overlay.
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This is for games that depend on the steam overlay to let people join multiplayer games.
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This feature is **highly experimental** and might cause crashes or other problems.
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Alternatively, you can use the dedicated tool `lobby_connect` to join a game lobby.
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---
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@ -330,9 +267,9 @@ Alternatively, you can use the dedicated tool `lobby_connect` to join a game lob
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**Note: at the moment this feature is only enabled in the experimental builds for Windows only**
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---
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You can place a `.wav` file called `overlay_achievement_notification.wav` inside either the local `steam_settings/sounds` folder of the game, or inside `Goldberg SteamEmu Settings/settings/sounds` folder, which will be played whenever an achievement is unlocked.
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You can place a `.wav` file called `overlay_achievement_notification.wav` inside either the local `steam_settings/sounds` folder of the game, or inside `GSE Settings/settings/sounds` folder, which will be played whenever an achievement is unlocked.
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You can place a `.wav` file called `overlay_friend_notification.wav` inside either the local `steam_settings/sounds` folder of the game, or inside `Goldberg SteamEmu Settings/settings/sounds` folder, which will be played whenever a friend sends an invitation.
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You can place a `.wav` file called `overlay_friend_notification.wav` inside either the local `steam_settings/sounds` folder of the game, or inside `GSE Settings/settings/sounds` folder, which will be played whenever a friend sends an invitation.
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You can find an example in `steam_settings.EXAMPLE`
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@ -417,30 +354,7 @@ By default the emu will send the old token format for various APIs, like:
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* `Steam_User::GetAuthTicketForWebApi()`
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You can make the emu generate new ticket data, and additionally the GC token.
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Modify `configs.ini` and set `new_app_ticket=1` and `gc_token=1`
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---
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## Branch name and type:
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By default the emu will report a `non-beta` branch with the name `public` when the game calls `Steam_Apps::GetCurrentBetaName()`
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You can modify `configs.ini` and set `is_beta_branch=1` to tell the game you're using a `beta` branch.
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Also, check the relevant file `force_branch_name.txt` in the `steam_settings` folder to change the branch name.
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---
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## Crash log/printer:
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The emu can setup a very basic crash logger/printer.
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This is intended to debug some annoying scenarios, and best used with the debug build of the emu.
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To enable this feature create a file called `crash_printer_location.txt` inside your `steam_settings` folder,
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and set the path to the crash log file on a single line.
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Note that forward slashes `/` are encouraged for both Windows & Linux.
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Check the example file `crash_printer_location.EXAMPLE.txt`
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Modify `configs.main.ini` and set `new_app_ticket=1` and additionally `gc_token=1`
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---
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@ -490,41 +404,6 @@ Look for the column `API language code`
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---
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## Overlay warnings:
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**Note: at the moment this feature is only enabled in the experimental builds**
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---
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These configurations inside `configs.ini` allow disabling various overlay warnings:
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* `disable_warning_forced_setting`:
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- disable the warning for the usage of any file `force_*.txt` in the overlay
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- unlocks the settigs menu, this may result in an undesirable output
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* `disable_warning_bad_appid`: disable the warning for bad app ID (when app ID = 0) in the overlay
|
||||
* `disable_warning_local_save`: disable the warning for using local save in the overlay
|
||||
* `disable_warning_any`: all the above
|
||||
|
||||
Check the example files in the `steam_settings` folder
|
||||
|
||||
---
|
||||
|
||||
## Overlay appearance:
|
||||
**Note: at the moment this feature is only enabled in the experimental builds**
|
||||
---
|
||||
|
||||
The configuration file `overlay_appearance.txt` has various options to set for the overlay appearance.
|
||||
You can place this file inside the local `steam_settings/` folder, or inside the global settings folder `Goldberg SteamEmu Settings/settings/`.
|
||||
|
||||
The notifications positions could be set to one of these values:
|
||||
* `top_left`
|
||||
* `top_center`
|
||||
* `top_right`
|
||||
* `bot_left`
|
||||
* `bot_center`
|
||||
* `bot_right`
|
||||
|
||||
Check the example file in the `steam_settings` folder
|
||||
|
||||
---
|
||||
|
||||
## Auto accept game/lobby invites:
|
||||
**Note: at the moment this feature is only enabled in the experimental builds**
|
||||
---
|
||||
@ -540,76 +419,13 @@ Check the example file in the `steam_settings` folder
|
||||
|
||||
---
|
||||
|
||||
## IP country:
|
||||
|
||||
You can report a country IP if the game queries it, by setting the 2 characters code in the file `ip_country.txt`.
|
||||
Use this link to get the `Alpha-2` country code: https://www.iban.com/country-codes
|
||||
|
||||
Check the example file in the `steam_settings` folder
|
||||
|
||||
---
|
||||
|
||||
## Enable non-LAN behavior in `steam_matchmaking_servers`:
|
||||
|
||||
By default, match making servers (which handles browsing for matches) will always return LAN servers list whenever the game inquires about the available servers with a specific type (Internet, Friends, LAN, etc...).
|
||||
You can make the emu return the proper/actual servers list for the given type, by modifying `configs.ini` and setting `matchmaking_server_list_actual_type-1`.
|
||||
You can make the emu return the proper/actual servers list for the given type, by modifying `configs.main.ini` and setting `matchmaking_server_list_actual_type-1`.
|
||||
**This is currently broken**.
|
||||
|
||||
Also, match making servers will return the info of the server from the incoming local packets, you can make the emu retrieve the actual server info by performing a source server query, this is enabled by setting `matchmaking_server_details_via_source_query-1` inside `configs.ini`.
|
||||
Also, match making servers will return the info of the server from the incoming local packets, you can make the emu retrieve the actual server info by performing a source server query, this is enabled by setting `matchmaking_server_details_via_source_query-1` inside `configs.main.ini`.
|
||||
**This is currently broken**.
|
||||
|
||||
---
|
||||
|
||||
## Overlay hook delay and renderer detector timeout:
|
||||
**Note: at the moment this feature is only enabled in the experimental builds**
|
||||
---
|
||||
|
||||
By default the emu will immediately start the renderer detector for the overlay, but you can give it some initial delay,
|
||||
which allows some games to initialize properly, otherwise the detector may not detect the current renderer (DirectX, OpenGL, etc...) and the overlay will not work (example games: `Have a Nice Death`, and `Saints Row (2022)`).
|
||||
|
||||
After that initial delay, the emu will give the detector `15 seconds` as a timeout, after that time if the detector didn't return a valid result, it will fail. This avoids an infinite detection loop and a potential FPS drop on failure.
|
||||
|
||||
You can control these timings from `configs.ini`:
|
||||
* `hook_delay_sec`: controls the amount of seconds to wait for initially before attempting the detection.
|
||||
* `enable_experimental_overlay`: controls the timeout of the detection, in seconds.
|
||||
|
||||
Negative values will be ignored, also the renderer detector timeout cannot be 0.
|
||||
|
||||
Check the example files in the `steam_settings` folder
|
||||
|
||||
---
|
||||
|
||||
## Prevent lobby creation:
|
||||
|
||||
You can prevent lobby creation (created via steam matchmaking APIs) by modifying `configs.ini` and setting `disable_lobby_creation=1`.
|
||||
|
||||
---
|
||||
|
||||
## Sharing leaderboards scores over LAN:
|
||||
|
||||
You can allow the emu to mutually share leaderboards scores with people playing the same game on the same network, by modifying `configs.ini` and setting `share_leaderboards_over_network=1`.
|
||||
|
||||
This works best with real LAN, latency from VPN clients might break it.
|
||||
|
||||
---
|
||||
|
||||
## Sharing stats and achievements with game servers:
|
||||
|
||||
By default the emu will mutually share stats with game servers, you can disable this behavior by modifying `configs.ini` and setting `disable_sharing_stats_with_gameserver=1`, this also disables the interface `ISteamGameServerStats`.
|
||||
|
||||
Game servers and players will not immediately synchronize stats/achievements whey they're changed, they'll wait for the next call to `Steam_RunCallbacks()`.
|
||||
You can change this behavior and make them eager to send updated data by modifying `configs.ini` and setting `immediate_gameserver_stats=1`.
|
||||
|
||||
---
|
||||
|
||||
## Pretend that the app in running in Steam Deck mode:
|
||||
|
||||
Modify `configs.ini` and set `steam_deck=1` to pretent that the app is running on a Steam Deck.
|
||||
|
||||
---
|
||||
|
||||
## Force achievements functions to succeed:
|
||||
|
||||
Modify `configs.ini` and set `achievements_bypass=1` to force some achievements functions to succeed.
|
||||
|
||||
---
|
||||
|
Loading…
Reference in New Issue
Block a user