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https://github.com/Detanup01/gbe_fork.git
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fix conditions for:
* Steam_Apps::BIsSubscribedApp * Steam_Apps::BIsDlcInstalled * Steam_Apps::BIsAppInstalled
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@ -5,15 +5,15 @@
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// they're not really accurate
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const std::map<uint32, std::string> steam_preowned_app_ids = {
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{ 0, "Base Goldsource Shared Binaries" },
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{ 1, "Base Goldsource Shared Content" },
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{ 2, "Base Goldsource Shared Content Localized (deprecated)" },
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{ 3, "Original Platform" },
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// { 0, "Base Goldsource Shared Binaries" },
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// { 1, "Base Goldsource Shared Content" },
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// { 2, "Base Goldsource Shared Content Localized (deprecated)" },
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// { 3, "Original Platform" },
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{ 4, "Half-Life Dedicated Server Linux Deprecated" },
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{ 5, "Half-Life Dedicated Server Windows Deprecated" },
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{ 6, "Base Goldsource Low Violence" },
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{ 7, "WinUI (Steam v3 user interface)" },
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{ 8, "WinUI2 (Steam community interface; deprecated)" },
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// { 6, "Base Goldsource Low Violence" },
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// { 7, "WinUI (Steam v3 user interface)" },
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// { 8, "WinUI2 (Steam community interface; deprecated)" },
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{ 10, "Counter-Strike" },
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{ 11, "Counter-Strike Base Content" },
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{ 12, "Counter-Strike French" },
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@ -106,20 +106,18 @@ const std::map<uint32, std::string> steam_preowned_app_ids = {
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{ 130, "Half-Life: Blue Shift" },
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{ 131, "Half-Life: Blue Shift French" },
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{ 132, "Half-Life: Blue Shift German" },
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{ 200, "Base Source Shared" },
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{ 201, "Source Engine 64bit (for x86_64/AMD64 CPU/OS, deprecated)" },
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{ 202, "Source Init (VAC)" },
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{ 203, "Source Shared Securom" },
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{ 204, "Source Dedicated Server Linux (2006)" },
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// { 200, "Base Source Shared" },
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// { 201, "Source Engine 64bit (for x86_64/AMD64 CPU/OS, deprecated)" },
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// { 202, "Source Init (VAC)" },
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// { 203, "Source Shared Securom" },
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// { 204, "Source Dedicated Server Linux (2006)" },
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{ 205, "Source Dedicated Server" },
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{ 205, "Source SDK Base 2006 MP Dedicated Server" },
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{ 205, "Source SDK Base 2006 dedicated server (Bug: Linux files are missing.)" },
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{ 206, "Base Source Shared Materials" },
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{ 207, "Base Source Shared Models" },
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{ 208, "Base Source Shared Sounds" },
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{ 209, "Source Low Violence" },
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// { 206, "Base Source Shared Materials" },
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// { 207, "Base Source Shared Models" },
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// { 208, "Base Source Shared Sounds" },
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// { 209, "Source Low Violence" },
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{ 211, "Source SDK" },
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{ 212, "Base Source Engine 2" },
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// { 212, "Base Source Engine 2" },
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{ 213, "Half-Life 2: Episode One Shared" },
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{ 215, "Source SDK Base 2006 (Episode One)" },
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{ 216, "Source 2007 Binaries" },
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@ -82,9 +82,9 @@ bool Steam_Apps::BIsSubscribedApp( AppId_t appID )
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{
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PRINT_DEBUG("%u", appID);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (appID == 0) return true; //I think appid 0 is always owned
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if (appID == UINT32_MAX) return false; // check Steam_Apps::BIsAppInstalled()
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if (appID == settings->get_local_game_id().AppID()) return true;
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if (appID == 0) return false; // steam returns false
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if (appID == UINT32_MAX) return true; // steam returns true
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if (appID == settings->get_local_game_id().AppID()) return true; // steam returns true
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return settings->hasDLC(appID);
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}
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@ -94,12 +94,12 @@ bool Steam_Apps::BIsDlcInstalled( AppId_t appID )
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{
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PRINT_DEBUG("%u", appID);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (appID == 0) return true;
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if (appID == UINT32_MAX) return false; // check Steam_Apps::BIsAppInstalled()
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if (appID == 0) return false; // steam returns false (also appid 1958220 expects false otherwise it hangs in loading screen)
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if (appID == UINT32_MAX) return false; // steam returns false
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// Age of Empires 2: Definitive Edition expects the app itself to be an owned DLC.
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// otherwise it will only load the "Return of Rome" game mode, also most options are disabled
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if (appID == settings->get_local_game_id().AppID()) return true;
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if (appID == settings->get_local_game_id().AppID()) return true; // steam returns true
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return settings->hasDLC(appID);
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}
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@ -110,8 +110,8 @@ uint32 Steam_Apps::GetEarliestPurchaseUnixTime( AppId_t nAppID )
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{
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PRINT_DEBUG_ENTRY();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (nAppID == 0) return 0; //TODO is this correct?
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if (nAppID == UINT32_MAX) return 0; // check Steam_Apps::BIsAppInstalled() TODO is this correct?
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if (nAppID == 0) return 0; // steam returns 0
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if (nAppID == UINT32_MAX) return 0; // steam returns 0
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if (nAppID == settings->get_local_game_id().AppID() || settings->hasDLC(nAppID)) {
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auto t =
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// 4 days ago
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@ -319,12 +319,10 @@ bool Steam_Apps::BIsAppInstalled( AppId_t appID )
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PRINT_DEBUG("%u", appID);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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// "0 Base Goldsource Shared Binaries"
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// https://developer.valvesoftware.com/wiki/Steam_Application_IDs
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if (appID == 0) return true;
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if (appID == 0) return false; // steam returns false
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// game LEGO 2K Drive (app id 1451810) checks for a proper steam behavior by sending uint32_max and expects false in return
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if (appID == UINT32_MAX) return false;
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if (appID == settings->get_local_game_id().AppID()) return true;
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if (appID == UINT32_MAX) return false; // steam returns false
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if (appID == settings->get_local_game_id().AppID()) return true; // steam returns true
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// TODO is this correct?
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// the docs say that this function won't work on DLCs, but HITMAN 3 uses it on every DLC
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@ -265,7 +265,7 @@ bool Steam_Remote_Storage::FileWriteStreamCancel( UGCFileWriteStreamHandle_t wri
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// file information
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bool Steam_Remote_Storage::FileExists( const char *pchFile )
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{
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PRINT_DEBUG("%s", pchFile);
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PRINT_DEBUG("'%s'", pchFile);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchFile || !pchFile[0]) return false;
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@ -274,7 +274,7 @@ bool Steam_Remote_Storage::FileExists( const char *pchFile )
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bool Steam_Remote_Storage::FilePersisted( const char *pchFile )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("'%s'", pchFile);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchFile || !pchFile[0]) return false;
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@ -283,7 +283,7 @@ bool Steam_Remote_Storage::FilePersisted( const char *pchFile )
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int32 Steam_Remote_Storage::GetFileSize( const char *pchFile )
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{
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PRINT_DEBUG("%s", pchFile);
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PRINT_DEBUG("'%s'", pchFile);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchFile || !pchFile[0]) return 0;
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@ -301,7 +301,7 @@ int64 Steam_Remote_Storage::GetFileTimestamp( const char *pchFile )
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ERemoteStoragePlatform Steam_Remote_Storage::GetSyncPlatforms( const char *pchFile )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("'%s'", pchFile);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return k_ERemoteStoragePlatformAll;
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@ -9,6 +9,7 @@ account_name=gse orca
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account_steamid=76561197960287930
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# the language reported to the app/game
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# look for the column 'API language code' here: https://partner.steamgames.com/doc/store/localization/languages
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# this must also exist in 'supported_languages.txt', otherwise it will be ignored by the emu
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# default=english
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language=english
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# report a country IP if the game queries it
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