adding fallback for image path "achievement_images"

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Detanup01 2024-10-06 17:50:29 +02:00 committed by GitHub
parent 1460b87e39
commit 6a1710eee1
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@ -98,9 +98,15 @@ int Steam_User_Stats::load_ach_icon(nlohmann::json &defined_ach, bool achieved)
std::string file_path(Local_Storage::get_game_settings_path() + icon_filepath); std::string file_path(Local_Storage::get_game_settings_path() + icon_filepath);
unsigned int file_size = file_size_(file_path); unsigned int file_size = file_size_(file_path);
if (!file_size) { if (!file_size)
defined_ach[icon_handle_key] = Settings::INVALID_IMAGE_HANDLE; {
return Settings::INVALID_IMAGE_HANDLE; file_path(Local_Storage::get_game_settings_path() + "achievement_images" + PATH_SEPARATOR + icon_filepath);
file_size = file_size_(file_path);
if (!file_size)
{
defined_ach[icon_handle_key] = Settings::INVALID_IMAGE_HANDLE;
return Settings::INVALID_IMAGE_HANDLE;
}
} }
int icon_size = static_cast<int>(settings->overlay_appearance.icon_size); int icon_size = static_cast<int>(settings->overlay_appearance.icon_size);