mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-24 17:34:16 +08:00
Added the possibility to create new fonts.
Fonts cannot be created after a NewFrame call.
This commit is contained in:
parent
e82579b82c
commit
6c09635600
@ -100,11 +100,11 @@ void OpenGLX_Hook::prepareForOverlay(Display* display, GLXDrawable drawable)
|
||||
context = glXCreateContext(display, visual_info, nullptr, True);
|
||||
this->display = display;
|
||||
|
||||
get_steam_client()->steam_overlay->CreateFonts();
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
auto oldContext = glXGetCurrentContext();
|
||||
|
||||
glXMakeCurrent(display, drawable, context);
|
||||
@ -114,9 +114,7 @@ void OpenGLX_Hook::prepareForOverlay(Display* display, GLXDrawable drawable)
|
||||
|
||||
ImGui::NewFrame();
|
||||
|
||||
get_steam_client()->steam_overlay->OverlayProc(io.DisplaySize.x, io.DisplaySize.y);
|
||||
|
||||
ImGui::EndFrame();
|
||||
get_steam_client()->steam_overlay->OverlayProc();
|
||||
|
||||
ImGui::Render();
|
||||
|
||||
|
@ -86,7 +86,7 @@ void Steam_Overlay::SetupOverlay()
|
||||
|
||||
void Steam_Overlay::HookReady()
|
||||
{
|
||||
if (!is_ready) // If this is the first time we are ready, hook directinput and xinput, so we can intercept em and disable mouse.
|
||||
if (!is_ready)
|
||||
{
|
||||
// TODO: Uncomment this and draw our own cursor (cosmetics)
|
||||
//ImGuiIO &io = ImGui::GetIO();
|
||||
@ -98,10 +98,6 @@ void Steam_Overlay::HookReady()
|
||||
}
|
||||
}
|
||||
|
||||
// https://niemand.com.ar/2019/01/01/how-to-hook-directx-11-imgui/
|
||||
// https://github.com/spazzarama/Direct3DHook/blob/master/Capture/Hook
|
||||
// https://github.com/unknownv2/LinuxDetours
|
||||
|
||||
void Steam_Overlay::OpenOverlayInvite(CSteamID lobbyId)
|
||||
{
|
||||
ShowOverlay(true);
|
||||
@ -172,7 +168,7 @@ void Steam_Overlay::ShowOverlay(bool state)
|
||||
|
||||
void Steam_Overlay::NotifyUser(friend_window_state& friend_state, std::string const& message)
|
||||
{
|
||||
if (!(friend_state.window_state & window_state_show))
|
||||
if (!(friend_state.window_state & window_state_show) || !show_overlay)
|
||||
{
|
||||
friend_state.window_state |= window_state_need_attention;
|
||||
#ifdef __WINDOWS__
|
||||
@ -385,10 +381,16 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
ImFont *font_default;
|
||||
ImFont *font_notif;
|
||||
|
||||
void Steam_Overlay::BuildNotifications(int width, int height)
|
||||
{
|
||||
auto now = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
|
||||
int i = 0;
|
||||
|
||||
int font_size = ImGui::GetFontSize();
|
||||
|
||||
for (auto it = notifications.begin(); it != notifications.end(); ++it, ++i)
|
||||
{
|
||||
auto elapsed_notif = now - it->start_time;
|
||||
@ -414,8 +416,8 @@ void Steam_Overlay::BuildNotifications(int width, int height)
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, Notification::max_alpha*2));
|
||||
}
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2((float)width - Notification::width, (float)Notification::height * i ));
|
||||
ImGui::SetNextWindowSize(ImVec2( Notification::width, Notification::height ));
|
||||
ImGui::SetNextWindowPos(ImVec2((float)width - width * Notification::width, Notification::height * font_size * i ));
|
||||
ImGui::SetNextWindowSize(ImVec2( width * Notification::width, Notification::height * font_size ));
|
||||
ImGui::Begin(std::to_string(10000+i).c_str(), nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus |
|
||||
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMouseInputs);
|
||||
|
||||
@ -430,15 +432,38 @@ void Steam_Overlay::BuildNotifications(int width, int height)
|
||||
}), notifications.end());
|
||||
}
|
||||
|
||||
void Steam_Overlay::CreateFonts()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImFontConfig fontcfg;
|
||||
|
||||
fontcfg.OversampleH = fontcfg.OversampleV = 1;
|
||||
fontcfg.PixelSnapH = true;
|
||||
fontcfg.GlyphRanges = io.Fonts->GetGlyphRangesDefault();
|
||||
|
||||
fontcfg.SizePixels = std::round(io.DisplaySize.y / 68);
|
||||
font_default = io.Fonts->AddFontDefault(&fontcfg);
|
||||
|
||||
fontcfg.SizePixels = std::round(io.DisplaySize.y / 60);
|
||||
font_notif = io.Fonts->AddFontDefault(&fontcfg);
|
||||
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.WindowRounding = 0.0; // Disable round window
|
||||
}
|
||||
|
||||
// Try to make this function as short as possible or it might affect game's fps.
|
||||
void Steam_Overlay::OverlayProc( int width, int height )
|
||||
void Steam_Overlay::OverlayProc()
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (!Ready())
|
||||
return;
|
||||
|
||||
BuildNotifications(width, height);
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
ImGui::PushFont(font_notif);
|
||||
BuildNotifications(io.DisplaySize.x, io.DisplaySize.y);
|
||||
ImGui::PopFont();
|
||||
|
||||
if (show_overlay)
|
||||
{
|
||||
@ -446,12 +471,12 @@ void Steam_Overlay::OverlayProc( int width, int height )
|
||||
|
||||
// Set the overlay windows to the size of the game window
|
||||
ImGui::SetNextWindowPos({ 0,0 });
|
||||
ImGui::SetNextWindowSize({ static_cast<float>(width),
|
||||
static_cast<float>(height) });
|
||||
ImGui::SetNextWindowSize({ static_cast<float>(io.DisplaySize.x),
|
||||
static_cast<float>(io.DisplaySize.y) });
|
||||
|
||||
ImGui::SetNextWindowBgAlpha(0.50);
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.WindowRounding = 0.0; // Disable round window
|
||||
|
||||
ImGui::PushFont(font_default);
|
||||
|
||||
if (ImGui::Begin("SteamOverlay", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBringToFrontOnFocus))
|
||||
{
|
||||
@ -487,6 +512,8 @@ void Steam_Overlay::OverlayProc( int width, int height )
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
ImGui::PopFont();
|
||||
}// if(show_overlay)
|
||||
}
|
||||
|
||||
@ -507,7 +534,7 @@ void Steam_Overlay::Callback(Common_Message *msg)
|
||||
friend_info->second.window_state |= window_state_need_attention;
|
||||
}
|
||||
|
||||
AddNotification(friend_info->first.name() + " says: " + steam_message.message());
|
||||
NotifyUser(friend_info->second, friend_info->first.name() + " says: " + steam_message.message());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -41,8 +41,8 @@ struct Friend_Less
|
||||
|
||||
struct Notification
|
||||
{
|
||||
static constexpr float width = 200.0;
|
||||
static constexpr float height = 60.0;
|
||||
static constexpr float width = 0.25;
|
||||
static constexpr float height = 4.0;
|
||||
static constexpr std::chrono::milliseconds fade_in = std::chrono::milliseconds(2000);
|
||||
static constexpr std::chrono::milliseconds fade_out = std::chrono::milliseconds(2000);
|
||||
static constexpr std::chrono::milliseconds show_time = std::chrono::milliseconds(6000) + fade_in + fade_out;
|
||||
@ -117,7 +117,8 @@ public:
|
||||
|
||||
void HookReady();
|
||||
|
||||
void OverlayProc(int width, int height);
|
||||
void CreateFonts();
|
||||
void OverlayProc();
|
||||
|
||||
void OpenOverlayInvite(CSteamID lobbyId);
|
||||
void OpenOverlay(const char* pchDialog);
|
||||
@ -139,7 +140,7 @@ public:
|
||||
class Steam_Overlay
|
||||
{
|
||||
public:
|
||||
Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network) {}
|
||||
Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking* network) {}
|
||||
~Steam_Overlay() {}
|
||||
|
||||
bool Ready() const { return false; }
|
||||
@ -151,13 +152,15 @@ public:
|
||||
void SetNotificationInset(int nHorizontalInset, int nVerticalInset) {}
|
||||
void SetupOverlay() {}
|
||||
|
||||
void HookReady(void* hWnd) {}
|
||||
void HookReady() {}
|
||||
|
||||
void OverlayProc(int width, int height) {}
|
||||
void CreateFonts() {}
|
||||
void OverlayProc() {}
|
||||
|
||||
void OpenOverlayInvite(CSteamID lobbyId) {}
|
||||
void OpenOverlay(const char* pchDialog) {}
|
||||
|
||||
bool ShowOverlay() const {}
|
||||
void ShowOverlay(bool state) {}
|
||||
|
||||
void SetLobbyInvite(Friend friendId, uint64 lobbyId) {}
|
||||
|
@ -75,6 +75,8 @@ void DX10_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
|
||||
|
||||
pDevice->Release();
|
||||
|
||||
get_steam_client()->steam_overlay->CreateFonts();
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
@ -83,9 +85,7 @@ void DX10_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
|
||||
|
||||
ImGui::NewFrame();
|
||||
|
||||
get_steam_client()->steam_overlay->OverlayProc(desc.BufferDesc.Width, desc.BufferDesc.Height);
|
||||
|
||||
ImGui::EndFrame();
|
||||
get_steam_client()->steam_overlay->OverlayProc();
|
||||
|
||||
ImGui::Render();
|
||||
|
||||
|
@ -87,6 +87,8 @@ void DX11_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
|
||||
|
||||
pDevice->Release();
|
||||
|
||||
get_steam_client()->steam_overlay->CreateFonts();
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
@ -95,9 +97,7 @@ void DX11_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
|
||||
|
||||
ImGui::NewFrame();
|
||||
|
||||
get_steam_client()->steam_overlay->OverlayProc(desc.BufferDesc.Width, desc.BufferDesc.Height);
|
||||
|
||||
ImGui::EndFrame();
|
||||
get_steam_client()->steam_overlay->OverlayProc();
|
||||
|
||||
ImGui::Render();
|
||||
|
||||
|
@ -87,6 +87,8 @@ void DX12_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
|
||||
|
||||
pDevice->Release();
|
||||
|
||||
get_steam_client()->steam_overlay->CreateFonts();
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
}
|
||||
@ -130,9 +132,7 @@ void STDMETHODCALLTYPE DX12_Hook::MyExecuteCommandLists(ID3D12CommandQueue *_thi
|
||||
|
||||
ImGui::NewFrame();
|
||||
|
||||
get_steam_client()->steam_overlay->OverlayProc(me->sc_desc.BufferDesc.Width, me->sc_desc.BufferDesc.Height);
|
||||
|
||||
ImGui::EndFrame();
|
||||
get_steam_client()->steam_overlay->OverlayProc();
|
||||
|
||||
((ID3D12GraphicsCommandList*)ppCommandLists[i])->SetDescriptorHeaps(1, &me->pSrvDescHeap);
|
||||
ImGui::Render();
|
||||
|
@ -55,12 +55,6 @@ void DX9_Hook::resetRenderState()
|
||||
// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
|
||||
void DX9_Hook::prepareForOverlay(IDirect3DDevice9 *pDevice)
|
||||
{
|
||||
IDirect3DSwapChain9* pSwapChain;
|
||||
pDevice->GetSwapChain(0, &pSwapChain);
|
||||
D3DPRESENT_PARAMETERS PresentParameters;
|
||||
pSwapChain->GetPresentParameters(&PresentParameters);
|
||||
pSwapChain->Release();
|
||||
|
||||
D3DDEVICE_CREATION_PARAMETERS param;
|
||||
pDevice->GetCreationParameters(¶m);
|
||||
|
||||
@ -75,6 +69,9 @@ void DX9_Hook::prepareForOverlay(IDirect3DDevice9 *pDevice)
|
||||
io.IniFilename = NULL;
|
||||
|
||||
ImGui_ImplDX9_Init(pDevice);
|
||||
|
||||
get_steam_client()->steam_overlay->CreateFonts();
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
@ -83,9 +80,7 @@ void DX9_Hook::prepareForOverlay(IDirect3DDevice9 *pDevice)
|
||||
|
||||
ImGui::NewFrame();
|
||||
|
||||
get_steam_client()->steam_overlay->OverlayProc(PresentParameters.BackBufferWidth, PresentParameters.BackBufferHeight);
|
||||
|
||||
ImGui::EndFrame();
|
||||
get_steam_client()->steam_overlay->OverlayProc();
|
||||
|
||||
ImGui::Render();
|
||||
|
||||
|
@ -67,9 +67,6 @@ void OpenGL_Hook::resetRenderState()
|
||||
void OpenGL_Hook::prepareForOverlay(HDC hDC)
|
||||
{
|
||||
HWND hWnd = WindowFromDC(hDC);
|
||||
RECT rect;
|
||||
|
||||
GetClientRect(hWnd, &rect);
|
||||
|
||||
if (hWnd != Windows_Hook::Inst()->GetGameHwnd())
|
||||
resetRenderState();
|
||||
@ -82,6 +79,8 @@ void OpenGL_Hook::prepareForOverlay(HDC hDC)
|
||||
|
||||
ImGui_ImplOpenGL3_Init();
|
||||
|
||||
get_steam_client()->steam_overlay->CreateFonts();
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
@ -89,9 +88,7 @@ void OpenGL_Hook::prepareForOverlay(HDC hDC)
|
||||
|
||||
ImGui::NewFrame();
|
||||
|
||||
get_steam_client()->steam_overlay->OverlayProc(rect.right, rect.bottom);
|
||||
|
||||
ImGui::EndFrame();
|
||||
get_steam_client()->steam_overlay->OverlayProc();
|
||||
|
||||
ImGui::Render();
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user