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don't check for ready flag in networking callback, save the chat message and exit, when the ovrlay is ready it will display it
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@ -1635,8 +1635,6 @@ void Steam_Overlay::networking_msg_received(Common_Message *msg)
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{
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{
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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if (!Ready()) return;
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if (msg->has_steam_messages()) {
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if (msg->has_steam_messages()) {
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Friend frd;
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Friend frd;
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frd.set_id(msg->source_id());
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frd.set_id(msg->source_id());
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