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thanks visual studio, dubious in so many ways!
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@ -135,7 +135,7 @@ public:
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bool GetQueryUGCKeyValueTag( UGCQueryHandle_t handle, uint32 index, const char *pchKey, STEAM_OUT_STRING_COUNT(cchValueSize) char *pchValue, uint32 cchValueSize );
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bool GetQueryUGCKeyValueTag( UGCQueryHandle_t handle, uint32 index, const char *pchKey, STEAM_OUT_STRING_COUNT(cchValueSize) char *pchValue, uint32 cchValueSize );
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uint32 Steam_UGC::GetNumSupportedGameVersions( UGCQueryHandle_t handle, uint32 index );
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uint32 GetNumSupportedGameVersions( UGCQueryHandle_t handle, uint32 index );
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bool GetSupportedGameVersionData( UGCQueryHandle_t handle, uint32 index, uint32 versionIndex, STEAM_OUT_STRING_COUNT( cchGameBranchSize ) char *pchGameBranchMin, STEAM_OUT_STRING_COUNT( cchGameBranchSize ) char *pchGameBranchMax, uint32 cchGameBranchSize );
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bool GetSupportedGameVersionData( UGCQueryHandle_t handle, uint32 index, uint32 versionIndex, STEAM_OUT_STRING_COUNT( cchGameBranchSize ) char *pchGameBranchMin, STEAM_OUT_STRING_COUNT( cchGameBranchSize ) char *pchGameBranchMax, uint32 cchGameBranchSize );
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@ -172,7 +172,7 @@ public:
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bool SetAllowCachedResponse( UGCQueryHandle_t handle, uint32 unMaxAgeSeconds );
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bool SetAllowCachedResponse( UGCQueryHandle_t handle, uint32 unMaxAgeSeconds );
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bool Steam_UGC::SetAdminQuery( UGCUpdateHandle_t handle, bool bAdminQuery );
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bool SetAdminQuery( UGCUpdateHandle_t handle, bool bAdminQuery );
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// Options only for querying user UGC
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// Options only for querying user UGC
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bool SetCloudFileNameFilter( UGCQueryHandle_t handle, const char *pMatchCloudFileName );
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bool SetCloudFileNameFilter( UGCQueryHandle_t handle, const char *pMatchCloudFileName );
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@ -267,7 +267,7 @@ public:
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bool RemoveContentDescriptor( UGCUpdateHandle_t handle, EUGCContentDescriptorID descid );
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bool RemoveContentDescriptor( UGCUpdateHandle_t handle, EUGCContentDescriptorID descid );
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bool Steam_UGC::SetRequiredGameVersions( UGCUpdateHandle_t handle, const char *pszGameBranchMin, const char *pszGameBranchMax );
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bool SetRequiredGameVersions( UGCUpdateHandle_t handle, const char *pszGameBranchMin, const char *pszGameBranchMax );
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STEAM_CALL_RESULT( SubmitItemUpdateResult_t )
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STEAM_CALL_RESULT( SubmitItemUpdateResult_t )
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SteamAPICall_t SubmitItemUpdate( UGCUpdateHandle_t handle, const char *pchChangeNote );
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SteamAPICall_t SubmitItemUpdate( UGCUpdateHandle_t handle, const char *pchChangeNote );
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