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https://github.com/Detanup01/gbe_fork.git
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* added 2 new options to the overlay appearance Notification_Margin_x
and Notification_Margin_y
* updated the built-in overlay appearance & the example overlay ini file with a darker look and feel + changed some defaults
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@ -8,9 +8,11 @@
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* fixed a bug where sanitizing paths in the settings parser would remove the colon ':' character,
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preventing the usage of absolute paths on Windows, like: `C:\aa\bb`
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* corrected the size of the auth ticket used in `Steam_User::GetAuthTicketForWebApi()`
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* added 2 new options to the overlay appearance `Notification_Margin_x` and `Notification_Margin_y` which allow specifying a small gap horizontally or vertically for the notifications
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* added a new switch `-revert` for the tool `migrate_gse`, which allows converting `.ini` files back to `.txt` files,
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also added some common switches for the help page `/?`, `-?`, etc...
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note that this option isn't 100% perfect
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note that this option isn't 100% perfect
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* updated the built-in overlay appearance & the example overlay ini file with a darker look and feel + changed some defaults, inspired by additions of **[schmurger]**
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---
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@ -120,38 +120,42 @@ struct Overlay_Appearance {
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float font_glyph_extra_spacing_x = 1.0f;
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float font_glyph_extra_spacing_y = 0.0f;
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float notification_r = 0.16f;
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float notification_g = 0.29f;
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float notification_b = 0.48f;
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float notification_r = 0.12f;
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float notification_g = 0.14f;
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float notification_b = 0.21f;
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float notification_a = 1.0f;
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float notification_rounding = 0.0f; // corners roundness for all notifications
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uint32 notification_animation = 0; // sliding animation duration (millisec)
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float notification_rounding = 10.0f; // corners roundness for all notifications
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float notification_margin_x = 5.0f; // horizontal margin
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float notification_margin_y = 5.0f; // vertical margin
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uint32 notification_animation = 350; // sliding animation duration (millisec)
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std::string ach_unlock_datetime_format = "%Y/%m/%d - %H:%M:%S";
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float background_r = -1.0f;
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float background_g = -1.0f;
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float background_b = -1.0f;
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float background_a = -1.0f;
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float background_r = 0.12f;
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float background_g = 0.11f;
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float background_b = 0.11f;
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float background_a = 1.0f;
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float element_r = -1.0f;
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float element_g = -1.0f;
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float element_b = -1.0f;
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float element_a = -1.0f;
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float element_r = 0.30f;
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float element_g = 0.32f;
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float element_b = 0.40f;
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float element_a = 1.0f;
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float element_hovered_r = -1.0f;
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float element_hovered_g = -1.0f;
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float element_hovered_b = -1.0f;
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float element_hovered_a = -1.0f;
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float element_hovered_r = 0.278f;
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float element_hovered_g = 0.393f;
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float element_hovered_b = 0.602f;
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float element_hovered_a = 1.0f;
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float element_active_r = -1.0f;
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float element_active_g = -1.0f;
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float element_active_b = -1.0f;
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float element_active_a = -1.0f;
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NotificationPosition ach_earned_pos = default_pos; // achievement earned
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NotificationPosition ach_earned_pos = NotificationPosition::bot_right; // achievement earned
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NotificationPosition invite_pos = default_pos; // lobby/game invitation
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NotificationPosition chat_msg_pos = default_pos; // chat message from a friend
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NotificationPosition chat_msg_pos = NotificationPosition::top_center; // chat message from a friend
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static NotificationPosition translate_notification_position(const std::string &str)
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{
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@ -256,6 +256,14 @@ static void load_overlay_appearance(class Settings *settings_client, class Setti
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float nnotification_rounding = std::stof(value, NULL);
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settings_client->overlay_appearance.notification_rounding = nnotification_rounding;
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settings_server->overlay_appearance.notification_rounding = nnotification_rounding;
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} else if (name.compare("Notification_Margin_x") == 0) {
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float val = std::stof(value, NULL);
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settings_client->overlay_appearance.notification_margin_x = val;
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settings_server->overlay_appearance.notification_margin_x = val;
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} else if (name.compare("Notification_Margin_y") == 0) {
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float val = std::stof(value, NULL);
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settings_client->overlay_appearance.notification_margin_y = val;
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settings_server->overlay_appearance.notification_margin_y = val;
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} else if (name.compare("Notification_Animation") == 0) {
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uint32 nnotification_animation = (uint32)(std::stof(value, NULL) * 1000.0f); // convert sec to milli
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settings_client->overlay_appearance.notification_animation = nnotification_animation;
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@ -95,10 +95,11 @@ struct Overlay_Achievement
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uint8_t icon_gray_load_trials = ICON_LOAD_MAX_TRIALS;
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};
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struct NotificationsIndexes
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// notification coordinates { x, y }
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struct NotificationsCoords
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{
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int top_left = 0, top_center = 0, top_right = 0;
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int bot_left = 0, bot_center = 0, bot_right = 0;
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std::pair<float, float> top_left{}, top_center{}, top_right{};
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std::pair<float, float> bot_left{}, bot_center{}, bot_right{};
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};
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class Steam_Overlay
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@ -187,7 +188,7 @@ class Steam_Overlay
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// Double click on friend
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void build_friend_window(Friend const& frd, friend_window_state &state);
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// Notifications like achievements, chat and invitations
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void set_next_notification_pos(float width, float height, std::chrono::milliseconds elapsed, const Notification ¬i, struct NotificationsIndexes &idx);
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void set_next_notification_pos(std::pair<float, float> scrn_size, std::chrono::milliseconds elapsed, const Notification ¬i, struct NotificationsCoords &coords);
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// factor controlling the amount of sliding during the animation, 0 means disabled
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float animate_factor(std::chrono::milliseconds elapsed);
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void build_notifications(int width, int height);
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@ -834,9 +834,12 @@ void Steam_Overlay::build_friend_window(Friend const& frd, friend_window_state&
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}
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// set the position of the next notification
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void Steam_Overlay::set_next_notification_pos(float width, float height, std::chrono::milliseconds elapsed, const Notification ¬i, struct NotificationsIndexes &idx)
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void Steam_Overlay::set_next_notification_pos(std::pair<float, float> scrn_size, std::chrono::milliseconds elapsed, const Notification ¬i, struct NotificationsCoords &coords)
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{
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const float noti_width = width * Notification::width_percent;
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const float scrn_width = scrn_size.first;
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const float scrn_height = scrn_size.second;
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const float noti_width = scrn_width * Notification::width_percent;
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auto &global_style = ImGui::GetStyle();
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const float padding_all_sides = 2 * (global_style.WindowPadding.y + global_style.WindowPadding.x);
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@ -878,55 +881,49 @@ void Steam_Overlay::set_next_notification_pos(float width, float height, std::ch
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// 0 on the y-axis is top, 0 on the x-axis is left
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float x = 0.0f;
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float y = 0.0f;
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float anchor_margin = 5.0f;
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float margin_y = 0.0f;
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float animate_size = 0.0f;
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const float margin_y = settings->overlay_appearance.notification_margin_y;
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const float margin_x = settings->overlay_appearance.notification_margin_x;
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switch (pos) {
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// top
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case Overlay_Appearance::NotificationPosition::top_left:
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animate_size = animate_factor(elapsed) * noti_width;
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margin_y = anchor_margin * (idx.top_left + 1);
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x = anchor_margin - animate_size;
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y = margin_y + noti_height * idx.top_left;
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++idx.top_left;
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x = margin_x - animate_size;
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y = coords.top_left.second + margin_y;
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coords.top_left.second = y + noti_height;
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break;
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case Overlay_Appearance::NotificationPosition::top_center:
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animate_size = animate_factor(elapsed) * noti_height;
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margin_y = anchor_margin * (idx.top_center + 1);
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x = (width / 2) - (noti_width / 2);
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y = (margin_y + noti_height * idx.top_center) - animate_size;
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++idx.top_center;
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x = (scrn_width / 2) - (noti_width / 2);
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y = coords.top_center.second + margin_y - animate_size;
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coords.top_center.second = y + noti_height;
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break;
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case Overlay_Appearance::NotificationPosition::top_right:
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animate_size = animate_factor(elapsed) * noti_width;
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margin_y = anchor_margin * (idx.top_right + 1);
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x = (width - noti_width - anchor_margin) + animate_size;
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y = margin_y * (idx.top_center + 1) + noti_height * idx.top_right;
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++idx.top_right;
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x = (scrn_width - noti_width - margin_x) + animate_size;
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y = coords.top_right.second + margin_y;
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coords.top_right.second = y + noti_height;
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break;
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// bot
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case Overlay_Appearance::NotificationPosition::bot_left:
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animate_size = animate_factor(elapsed) * noti_width;
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margin_y = anchor_margin * (idx.bot_left + 1);
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x = anchor_margin - animate_size;
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y = height - noti_height * (idx.bot_left + 1) - margin_y;
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++idx.bot_left;
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x = margin_x - animate_size;
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y = scrn_height - coords.bot_left.second - margin_y - noti_height;
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coords.bot_left.second = scrn_height - y;
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break;
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case Overlay_Appearance::NotificationPosition::bot_center:
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animate_size = animate_factor(elapsed) * noti_height;
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margin_y = anchor_margin * (idx.bot_center + 1);
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x = (width / 2) - (noti_width / 2);
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y = height - noti_height * (idx.bot_center + 1) - margin_y + animate_size;
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++idx.bot_center;
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x = (scrn_width / 2) - (noti_width / 2);
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y = scrn_height - coords.bot_center.second - margin_y - noti_height + animate_size;
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coords.bot_center.second = scrn_height - y;
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break;
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case Overlay_Appearance::NotificationPosition::bot_right:
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animate_size = animate_factor(elapsed) * noti_width;
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margin_y = anchor_margin * (idx.bot_right + 1);
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x = width - noti_width - anchor_margin + animate_size;
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y = height - noti_height * (idx.bot_right + 1) - margin_y;
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++idx.bot_right;
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x = (scrn_width - noti_width - margin_x) + animate_size;
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y = scrn_height - coords.bot_right.second - margin_y - noti_height;
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coords.bot_right.second = scrn_height - y;
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break;
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default: /* satisfy compiler warning */ break;
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@ -934,7 +931,7 @@ void Steam_Overlay::set_next_notification_pos(float width, float height, std::ch
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ImGui::SetNextWindowPos(ImVec2( x, y ));
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ImGui::SetNextWindowSize(ImVec2(noti_width, noti_height));
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ImGui::SetNextWindowBgAlpha(0.9f);
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ImGui::SetNextWindowBgAlpha(0.95f);
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}
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float Steam_Overlay::animate_factor(std::chrono::milliseconds elapsed)
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@ -969,11 +966,11 @@ void Steam_Overlay::build_notifications(int width, int height)
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// Add window rounding
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, settings->overlay_appearance.notification_rounding);
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NotificationsIndexes idx{};
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NotificationsCoords coords{};
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for (auto it = notifications.begin(); it != notifications.end(); ++it) {
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auto elapsed_notif = now - it->start_time;
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set_next_notification_pos(width, height, elapsed_notif, *it, idx);
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set_next_notification_pos({(float)width, (float)height}, elapsed_notif, *it, coords);
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if ( elapsed_notif < Notification::fade_in) { // still appearing (fading in)
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float alpha = settings->overlay_appearance.notification_a * (elapsed_notif.count() / static_cast<float>(Notification::fade_in.count()));
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Font_Glyph_Extra_Spacing_x=1.0
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Font_Glyph_Extra_Spacing_y=0.0
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Notification_R=0.14
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Notification_G=0.15
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Notification_B=0.18
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Notification_R=0.12
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Notification_G=0.14
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Notification_B=0.21
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Notification_A=1.0
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# notifications corners roundness
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Notification_Rounding=10.0
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# horizontal (x) and vertical (y) margins for the notifications
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Notification_Margin_x=5.0
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Notification_Margin_y=5.0
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# notification animation in seconds. Set to 0 to disable
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Notification_Animation=0.35
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@ -62,26 +65,27 @@ Notification_Animation=0.35
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# look for the format here: https://en.cppreference.com/w/cpp/chrono/c/strftime
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Achievement_Unlock_Datetime_Format=%Y/%m/%d - %H:%M:%S
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Background_R=-1.0
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Background_G=-1.0
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Background_B=-1.0
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Background_A=-1.0
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Background_R=0.12
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Background_G=0.11
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Background_B=0.11
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Background_A=1.0
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Element_R=-1.0
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Element_G=-1.0
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Element_B=-1.0
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Element_A=-1.0
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Element_R=0.30
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Element_G=0.32
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Element_B=0.40
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Element_A=1.0
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ElementHovered_R=-1.0
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ElementHovered_G=-1.0
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ElementHovered_B=-1.0
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ElementHovered_A=-1.0
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ElementHovered_R=0.278
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ElementHovered_G=0.393
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ElementHovered_B=0.602
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ElementHovered_A=1.0
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ElementActive_R=-1.0
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ElementActive_G=-1.0
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ElementActive_B=-1.0
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ElementActive_A=-1.0
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# ############################# #
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# available options:
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# top_left
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# top_center
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@ -91,8 +95,9 @@ ElementActive_A=-1.0
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# bot_right
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# position of achievements
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PosAchievement=top_right
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PosAchievement=bot_right
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# position of invitations
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PosInvitation=top_right
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# position of chat messages
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PosChatMsg=top_right
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PosChatMsg=top_center
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# ############################# #
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