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https://github.com/Detanup01/gbe_fork.git
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Custom broadcasts file is more appropriate in:
Goldberg SteamEmu Saves/settings/custom_broadcasts.txt Use C++ vector instead of C arrays.
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3552eed3ec
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4
Makefile
4
Makefile
@ -25,8 +25,8 @@ release: CXX_FLAGS += -DNDEBUG -DEMU_RELEASE_BUILD -Ofast
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release: LD_FLAGS += -lpthread
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release32: CXX_FLAGS += -m32
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release32: LD_FLAGS += -m32
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debug: CXX_FLAGS += -g3
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debug: LD_FLAGS += -lpthread
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debug: CXX_FLAGS += -g3 -fsanitize=address
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debug: LD_FLAGS += -lasan
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release: library
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release32: release
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debug: library
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@ -51,8 +51,13 @@ The steam appid can also be set using the SteamAppId or SteamGameId env variable
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Offline mode:
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Some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode. If you need this create a offline.txt file in the steam_settings folder.
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Custom Broadcast ips:
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If you want to set custom ips which the emulator will send broadcast packets to, make a list of them, one on each line in: Goldberg SteamEmu Saves\settings\custom_broadcasts.txt
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Support for CPY steam_api(64).dll cracks: See the build in the experimental folder.
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Notes:
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You must all be on the same LAN for it to work. This is an early work so a lot of games will likely not work.
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@ -502,6 +502,11 @@ std::string Local_Storage::get_path(std::string folder)
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return path;
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}
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std::string Local_Storage::get_global_settings_path()
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{
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return save_directory + SETTINGS_STORAGE_FOLDER + PATH_SEPARATOR;
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}
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std::vector<std::string> Local_Storage::get_filenames_path(std::string path)
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{
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if (path.back() != *PATH_SEPARATOR) {
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@ -522,7 +527,7 @@ int Local_Storage::store_data(std::string folder, std::string file, char *data,
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int Local_Storage::store_data_settings(std::string file, char *data, unsigned int length)
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{
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return store_file_data(save_directory + SETTINGS_STORAGE_FOLDER, file, data, length);
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return store_file_data(get_global_settings_path(), file, data, length);
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}
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int Local_Storage::get_file_data(std::string full_path, char *data, unsigned int max_length)
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@ -554,7 +559,7 @@ int Local_Storage::get_data(std::string folder, std::string file, char *data, un
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int Local_Storage::get_data_settings(std::string file, char *data, unsigned int max_length)
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{
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file = sanitize_file_name(file);
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std::string full_path = save_directory + SETTINGS_STORAGE_FOLDER + PATH_SEPARATOR + file;
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std::string full_path = get_global_settings_path() + file;
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return get_file_data(full_path, data, max_length);
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}
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@ -54,6 +54,7 @@ public:
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unsigned int file_size(std::string folder, std::string file);
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bool file_delete(std::string folder, std::string file);
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uint64_t file_timestamp(std::string folder, std::string file);
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std::string get_global_settings_path();
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std::string get_path(std::string folder);
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bool update_save_filenames(std::string folder);
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@ -280,7 +280,7 @@ static int receive_packet(sock_t sock, IP_PORT *ip_port, char *data, unsigned lo
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return -1;
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}
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static bool send_broadcasts(sock_t sock, uint16 port, char *data, unsigned long length, uint32_t *custom_broadcasts)
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static bool send_broadcasts(sock_t sock, uint16 port, char *data, unsigned long length, std::vector<uint32_t> *custom_broadcasts)
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{
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static std::chrono::high_resolution_clock::time_point last_get_broadcast_info;
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if (number_broadcasts < 0 || check_timedout(last_get_broadcast_info, 60.0)) {
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@ -311,12 +311,11 @@ static bool send_broadcasts(sock_t sock, uint16 port, char *data, unsigned long
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PRINT_DEBUG("start custom broadcasts\n");
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IP_PORT custom_targeted_broadcast;
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custom_targeted_broadcast.port = port;
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for(int i = 0; i < MAX_CUSTOM_BROADCASTS; i++) {
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if(custom_broadcasts[i] == 0)
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break;
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custom_targeted_broadcast.ip = custom_broadcasts[i];
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for(auto &ip : *custom_broadcasts) {
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custom_targeted_broadcast.ip = ip;
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send_packet_to(sock, custom_targeted_broadcast, data, length);
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}
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PRINT_DEBUG("end custom broadcasts\n");
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return true;
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@ -683,7 +682,7 @@ bool Networking::handle_low_level_udp(Common_Message *msg, IP_PORT ip_port)
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#define NUM_TCP_WAITING 128
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Networking::Networking(CSteamID id, uint32 appid, uint16 port, uint32_t *custom_broadcasts)
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Networking::Networking(CSteamID id, uint32 appid, uint16 port, std::vector<uint32_t> *custom_broadcasts)
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{
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run_at_startup();
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tcp_port = udp_port = port;
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@ -691,8 +690,8 @@ Networking::Networking(CSteamID id, uint32 appid, uint16 port, uint32_t *custom_
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alive = true;
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last_run = std::chrono::high_resolution_clock::now();
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this->appid = appid;
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for(int i = 0; i < MAX_CUSTOM_BROADCASTS; i++)
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this->custom_broadcasts[i] = custom_broadcasts[i];
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if (custom_broadcasts)
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this->custom_broadcasts = *custom_broadcasts;
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sock_t sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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PRINT_DEBUG("UDP socket: %u\n", sock);
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@ -802,9 +801,9 @@ void Networking::send_announce_broadcasts()
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size_t size = msg.ByteSizeLong();
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char *buffer = new char[size];
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msg.SerializeToArray(buffer, size);
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send_broadcasts(udp_socket, htons(DEFAULT_PORT), buffer, size, this->custom_broadcasts);
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send_broadcasts(udp_socket, htons(DEFAULT_PORT), buffer, size, &this->custom_broadcasts);
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if (udp_port != DEFAULT_PORT) {
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send_broadcasts(udp_socket, htons(udp_port), buffer, size, this->custom_broadcasts);
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send_broadcasts(udp_socket, htons(udp_port), buffer, size, &this->custom_broadcasts);
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}
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delete[] buffer;
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@ -20,8 +20,6 @@
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#ifndef NETWORK_INCLUDE
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#define NETWORK_INCLUDE
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#define MAX_CUSTOM_BROADCASTS 128
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#include "net.pb.h"
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#include <chrono>
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@ -108,7 +106,7 @@ class Networking {
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std::vector<CSteamID> ids;
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uint32 appid;
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std::chrono::high_resolution_clock::time_point last_broadcast;
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uint32_t custom_broadcasts[MAX_CUSTOM_BROADCASTS];
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std::vector<uint32_t> custom_broadcasts;
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std::vector<struct TCP_Socket> accepted;
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std::recursive_mutex mutex;
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@ -123,7 +121,7 @@ class Networking {
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Common_Message create_announce(bool request);
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public:
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Networking(CSteamID id, uint32 appid, uint16 port, uint32_t *custom_broadcasts);
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Networking(CSteamID id, uint32 appid, uint16 port, std::vector<uint32_t> *custom_broadcasts);
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void addListenId(CSteamID id);
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void setAppID(uint32 appid);
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void Run();
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@ -19,7 +19,6 @@
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#include <fstream>
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static void network_thread(Networking *network)
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{
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PRINT_DEBUG("network thread starting\n");
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@ -125,17 +124,14 @@ Steam_Client::Steam_Client()
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}
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// Custom broadcasts
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uint32_t custom_broadcasts[MAX_CUSTOM_BROADCASTS] = {0};
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int readIP = 0;
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std::string broadcasts_filepath = Local_Storage::get_game_settings_path() + "custom_broadcasts.txt";
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std::vector<uint32_t> custom_broadcasts;
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std::string broadcasts_filepath = local_storage->get_global_settings_path() + "custom_broadcasts.txt";
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std::ifstream broadcasts_file(broadcasts_filepath);
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PRINT_DEBUG("Broadcasts file path: %s\n", broadcasts_filepath.c_str());
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if (broadcasts_file.is_open()) {
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std::string line;
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while (std::getline(broadcasts_file, line) && readIP < MAX_CUSTOM_BROADCASTS) {
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while (std::getline(broadcasts_file, line)) {
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int offset = 0;
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size_t pos = 0;
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std::string tok;
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@ -160,7 +156,7 @@ Steam_Client::Steam_Client()
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try
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{
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current_ip += (std::stoi(line) << offset);
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custom_broadcasts[readIP++] = current_ip;
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custom_broadcasts.push_back(current_ip);
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}
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catch(std::invalid_argument ex)
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{
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@ -169,7 +165,6 @@ Steam_Client::Steam_Client()
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}
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}
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}
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// Acount name
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char name[32] = {};
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@ -286,7 +281,7 @@ Steam_Client::Steam_Client()
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}
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}
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network = new Networking(settings_server->get_local_steam_id(), appid, port, custom_broadcasts);
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network = new Networking(settings_server->get_local_steam_id(), appid, port, &custom_broadcasts);
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callback_results_client = new SteamCallResults();
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callback_results_server = new SteamCallResults();
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@ -294,7 +289,7 @@ Steam_Client::Steam_Client()
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callbacks_server = new SteamCallBacks(callback_results_server);
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run_every_runcb = new RunEveryRunCB();
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PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u custom broadcasts: %u\n", user_id.ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, port, sizeof(custom_broadcasts));
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PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", user_id.ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, port);
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steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
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steam_friends = new Steam_Friends(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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