mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 05:04:01 +08:00
* add new button to the overlay "toggle user info" to show/hide user info + make it hidden by default
* make all popups toggleable, clicking the button another time will show or hide the popup depending on its last state * reorder the placement of buttons
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@ -132,9 +132,9 @@ class Steam_Overlay
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std::vector<Overlay_Achievement> achievements{};
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bool show_overlay = false;
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bool show_user_info = false;
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bool show_achievements = false;
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bool show_settings = false;
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bool show_test_ach = false;
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// warn when using local save
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bool warn_local_save = false;
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@ -238,6 +238,7 @@ class Steam_Overlay
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void add_invite_notification(std::pair<const Friend, friend_window_state> &wnd_state);
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void post_achievement_notification(Overlay_Achievement &ach);
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void add_chat_message_notification(std::string const& message);
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void show_test_achievement();
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bool open_overlay_hook(bool toggle);
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@ -1168,6 +1168,102 @@ const char translationRenderer[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFF
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};
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const char translationToggleUserInfo[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
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// 0 - English
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u8"Toggle User Info",
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// 1 - Arabic
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u8"Toggle User Info",
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// 2 - Bulgarian
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u8"Toggle User Info",
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// 3 - Simplified Chinese
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u8"Toggle User Info",
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// 4 - Traditional Chinese
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u8"Toggle User Info",
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// 5 - Czech
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u8"Toggle User Info",
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// 6 - Danish
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u8"Toggle User Info",
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// 7 - Dutch
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u8"Toggle User Info",
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// 8 - Finnish
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u8"Toggle User Info",
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// 9 - French
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u8"Toggle User Info",
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// 10 - German
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u8"Toggle User Info",
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// 11 - Greek
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u8"Toggle User Info",
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// 12 - Hungarian
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u8"Toggle User Info",
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// 13 - Italian
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u8"Toggle User Info",
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// 14 - Japanese
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u8"Toggle User Info",
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// 15 - Korean
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u8"Toggle User Info",
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// 16 - Norwegian
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u8"Toggle User Info",
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// 17 - Polish
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u8"Toggle User Info",
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// 18 - Portuguese
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u8"Toggle User Info",
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// 19 - Brazilian Portuguese
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u8"Toggle User Info",
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// 20 - Romanian
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u8"Toggle User Info",
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// 21 - Russian
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u8"Toggle User Info",
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// 22 - Spanish
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u8"Toggle User Info",
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// 23 - Latin American
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u8"Toggle User Info",
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// 24 - Swedish
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u8"Toggle User Info",
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// 25 - Thai
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u8"Toggle User Info",
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// 26 - Turkish
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u8"Toggle User Info",
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// 27 - Ukrainian
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u8"Toggle User Info",
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// 28 - Vietnamese
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u8"Toggle User Info",
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// 29 - Croatian
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u8"Toggle User Info",
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// 30 - Indonesian
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u8"Toggle User Info",
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};
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const char translationShowAchievements[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
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// 0 - English
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u8"Show Achievements",
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@ -12,7 +12,6 @@
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#include <sstream>
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#include <cctype>
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#include <utility>
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#include <random>
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#include "InGameOverlay/RendererDetector.h"
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@ -648,6 +647,34 @@ void Steam_Overlay::add_chat_message_notification(std::string const &message)
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submit_notification(notification_type::message, message);
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}
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void Steam_Overlay::show_test_achievement()
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{
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PRINT_DEBUG_ENTRY();
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Overlay_Achievement ach{};
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ach.title = translationTestAchievement[current_language];
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ach.description = "~~~ " + ach.title + " ~~~";
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ach.achieved = true;
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if (achievements.size()) {
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size_t rand_idx = common_helpers::rand_number(achievements.size() - 1);
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ach.icon = achievements[rand_idx].icon;
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}
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bool for_progress = false;
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// randomly add progress
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if (common_helpers::rand_number(1000) % 2) {
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for_progress = true;
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float progress = common_helpers::rand_number(500) / 10.0f + 50; // [50.0, 100.0]
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ach.max_progress = 100;
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ach.progress = progress;
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ach.achieved = false;
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}
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post_achievement_notification(ach, for_progress);
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// here we always play the sound for testing
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notify_sound_user_achievement();
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}
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bool Steam_Overlay::is_friend_joinable(std::pair<const Friend, friend_window_state> &f)
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{
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PRINT_DEBUG("%" PRIu64 "", f.first.id());
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@ -1237,13 +1264,6 @@ void Steam_Overlay::render_main_window()
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ImGui::PushFont(font_default);
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bool show = true;
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char tmp[TRANSLATION_BUFFER_SIZE]{};
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snprintf(tmp, sizeof(tmp), translationRenderer[current_language], (_renderer == nullptr ? "Unknown" : _renderer->GetLibraryName().c_str()));
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std::string windowTitle{};
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// Note: don't translate this, project and author names are nouns, they must be kept intact for proper referral
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// think of it as translating "Protobuf - Google"
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windowTitle.append("Ingame Overlay project - Nemirtingas (").append(tmp).append(")");
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int style_color_stack = 0;
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if ((settings->overlay_appearance.background_r >= 0) &&
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(settings->overlay_appearance.background_g >= 0) &&
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@ -1311,25 +1331,41 @@ void Steam_Overlay::render_main_window()
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style_color_stack += 5;
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}
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char tmp[TRANSLATION_BUFFER_SIZE]{};
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snprintf(tmp, sizeof(tmp), translationRenderer[current_language], (_renderer == nullptr ? "Unknown" : _renderer->GetLibraryName().c_str()));
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std::string windowTitle{};
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// Note: don't translate this, project and author names are nouns, they must be kept intact for proper referral
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// think of it as translating "Protobuf - Google"
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windowTitle.append("Ingame Overlay project - Nemirtingas (").append(tmp).append(")");
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if (ImGui::Begin(windowTitle.c_str(), &show,
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ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse |
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ImGuiWindowFlags_NoBringToFrontOnFocus)) {
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if (show_user_info) {
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ImGui::LabelText("##playinglabel", translationUserPlaying[current_language],
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settings->get_local_name(),
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settings->get_local_steam_id().ConvertToUint64(),
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settings->get_local_game_id().AppID());
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}
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ImGui::Spacing();
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ImGui::SameLine();
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ImGui::Spacing();
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// user clicked on "show achievements"
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if (ImGui::Button(translationShowAchievements[current_language])) {
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show_achievements = true;
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// user clicked on "toggle user info"
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if (ImGui::Button(translationToggleUserInfo[current_language])) {
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show_user_info = !show_user_info;
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}
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ImGui::SameLine();
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// user clicked on "settings"
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if (ImGui::Button(translationSettings[current_language])) {
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show_settings = true;
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// user clicked on "show achievements"
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if (ImGui::Button(translationShowAchievements[current_language])) {
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show_achievements = !show_achievements;
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}
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ImGui::SameLine();
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// user clicked on "test achievement"
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if (ImGui::Button(translationTestAchievement[current_language])) {
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show_test_achievement();
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}
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ImGui::SameLine();
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@ -1340,24 +1376,9 @@ void Steam_Overlay::render_main_window()
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}
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ImGui::SameLine();
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// user clicked on "test achievement"
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if (ImGui::Button(translationTestAchievement[current_language])) {
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Overlay_Achievement ach{};
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ach.title = translationTestAchievement[current_language];
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ach.description = "~~~ " + ach.title + " ~~~";
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if (achievements.size()) {
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// https://en.cppreference.com/w/cpp/numeric/random/uniform_int_distribution
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std::random_device rd{}; // a seed source for the random number engine
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std::mt19937 gen(rd()); // mersenne_twister_engine seeded with rd()
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std::uniform_int_distribution<> distrib(0, achievements.size() - 1);
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size_t rand_idx = distrib(gen);
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ach.icon = achievements[rand_idx].icon;
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}
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post_achievement_notification(ach);
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notify_sound_user_achievement();
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// user clicked on "settings"
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if (ImGui::Button(translationSettings[current_language])) {
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show_settings = !show_settings;
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}
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ImGui::Spacing();
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@ -1373,7 +1394,7 @@ void Steam_Overlay::render_main_window()
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}
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}
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if (ImGuiHelper_BeginListBox("##label", friends.size())) {
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if (ImGuiHelper_BeginListBox("##label", static_cast<int>(friends.size()))) {
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std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i) {
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ImGui::PushID(i.second.id-base_friend_window_id+base_friend_item_id);
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