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update changelog
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CHANGELOG.md
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CHANGELOG.md
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* properly implement `Steam_Apps::GetAvailableGameLanguages()`
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* ensure current emu language is inside `supported_languages` list
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* run the background thread for callbacks earlier inside `Steam_Client::ConnectToGlobalUser()`
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since some games don't call `SteamAPI_RunCallbacks()` or `SteamAPI_ManualDispatch_RunFrame()` or `Steam_BGetCallback()`
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hence all run_callbacks() will never run, also networking callbacks won't run
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* decrease the periodicity of the background thread to `~100ms`, also prevent it from running if the callbacks are already running
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* output function name in debug log
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---
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# 2024/4/3 (hotfix 1)
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* load achievements strings before creating fonts, so that their glyphs ranges are taken into consideration
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