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https://github.com/Detanup01/gbe_fork.git
synced 2024-12-26 18:34:18 +08:00
Fix game crash.
WHen overlay is shown, you have at least 1 friend connected and you resize the game window smaller to the friend list position, it crashes because ImGui::ListBoxHeader returns false when its clipped and ImGui::ListBoxFooter shouldn't be called.
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@ -657,7 +657,8 @@ void Steam_Overlay::OverlayProc()
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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if (!friends.empty())
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if (!friends.empty())
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{
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{
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ImGui::ListBoxHeader("##label", friends.size());
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if (ImGui::ListBoxHeader("##label", friends.size()))
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{
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std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
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std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
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{
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{
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ImGui::PushID(i.second.id-base_friend_window_id+base_friend_item_id);
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ImGui::PushID(i.second.id-base_friend_window_id+base_friend_item_id);
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@ -675,6 +676,7 @@ void Steam_Overlay::OverlayProc()
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ImGui::ListBoxFooter();
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ImGui::ListBoxFooter();
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}
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}
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}
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}
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}
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ImGui::End();
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ImGui::End();
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ImGui::PopFont();
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ImGui::PopFont();
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