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@ -194,7 +194,7 @@ void Steam_Utils::RunFrame()
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// control how often you do them.
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uint32 Steam_Utils::GetIPCCallCount()
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{
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PRINT_DEBUG("Steam_Utils::GetIPCCallCount\n");
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PRINT_DEBUG("TODO Steam_Utils::GetIPCCallCount\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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static int i = 0;
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i += 123;
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@ -250,7 +250,7 @@ bool Steam_Utils::BOverlayNeedsPresent()
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STEAM_CALL_RESULT( CheckFileSignature_t )
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SteamAPICall_t Steam_Utils::CheckFileSignature( const char *szFileName )
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{
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PRINT_DEBUG("Steam_Utils::CheckFileSignature\n");
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PRINT_DEBUG("Steam_Utils::CheckFileSignature '%s'\n", szFileName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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CheckFileSignature_t data;
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data.m_eCheckFileSignature = k_ECheckFileSignatureValidSignature;
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