mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-25 01:44:15 +08:00
imitate win resources of gameoverlayrenderer + add resources to networkingsocketslib
This commit is contained in:
parent
c48b5c4a37
commit
775b089e80
@ -1,10 +1,11 @@
|
||||
* properly implement `Steam_Apps::GetAvailableGameLanguages()`
|
||||
* ensure current emu language is inside `supported_languages` list
|
||||
* run the background thread for callbacks earlier inside `Steam_Client::ConnectToGlobalUser()`
|
||||
* run the callbacks background thread earlier inside `Steam_Client::ConnectToGlobalUser()`
|
||||
since some games don't call `SteamAPI_RunCallbacks()` or `SteamAPI_ManualDispatch_RunFrame()` or `Steam_BGetCallback()`
|
||||
hence all run_callbacks() will never run, also networking callbacks won't run
|
||||
* decrease the periodicity of the background thread to `~100ms`, also prevent it from running if the callbacks are already running
|
||||
* output function name in debug log
|
||||
* imitate Windows resources of gameoverlayrenderer + add resources to networkingsocketslib
|
||||
|
||||
---
|
||||
|
||||
|
@ -331,6 +331,12 @@ call :build_rsrc "%win_resources_src_dir%\launcher\32\resources.rc" "%win_resour
|
||||
set /a last_code=1
|
||||
goto :end_script
|
||||
)
|
||||
call :build_rsrc "%win_resources_src_dir%\game_overlay_renderer\32\resources.rc" "%win_resources_out_dir%\rsrc-gameoverlay-32.res" || (
|
||||
endlocal
|
||||
call :err_msg "Resource compiler failed - 32"
|
||||
set /a last_code=1
|
||||
goto :end_script
|
||||
)
|
||||
echo: & echo:
|
||||
|
||||
if %BUILD_LIB32% equ 1 (
|
||||
@ -456,6 +462,12 @@ call :build_rsrc "%win_resources_src_dir%\launcher\64\resources.rc" "%win_resour
|
||||
set /a last_code=1
|
||||
goto :end_script
|
||||
)
|
||||
call :build_rsrc "%win_resources_src_dir%\game_overlay_renderer\64\resources.rc" "%win_resources_out_dir%\rsrc-gameoverlay-64.res" || (
|
||||
endlocal
|
||||
call :err_msg "Resource compiler failed - 64"
|
||||
set /a last_code=1
|
||||
goto :end_script
|
||||
)
|
||||
echo: & echo:
|
||||
|
||||
if %BUILD_LIB64% equ 1 (
|
||||
@ -666,7 +678,7 @@ endlocal & exit /b %_exit%
|
||||
:compile_networking_sockets_lib_32
|
||||
setlocal
|
||||
echo // building library steamnetworkingsockets.dll - 32
|
||||
set src_files="networking_sockets_lib\steamnetworkingsockets.cpp"
|
||||
set src_files="%win_resources_out_dir%\rsrc-client-32.res" "networking_sockets_lib\steamnetworkingsockets.cpp"
|
||||
call :build_for 1 0 "%build_root_dir%\networking_sockets_lib\steamnetworkingsockets.dll" src_files
|
||||
set /a _exit=%errorlevel%
|
||||
if %_exit% equ 0 (
|
||||
@ -678,7 +690,7 @@ endlocal & exit /b %_exit%
|
||||
:compile_gameoverlay_lib_32
|
||||
setlocal
|
||||
echo // building experimental library GameOverlayRenderer.dll - 32
|
||||
set src_files="game_overlay_renderer_lib\game_overlay_renderer_lib.cpp"
|
||||
set src_files="%win_resources_out_dir%\rsrc-gameoverlay-32.res" "game_overlay_renderer_lib\game_overlay_renderer_lib.cpp"
|
||||
set extra_inc_dirs=/I"game_overlay_renderer_lib"
|
||||
call :build_for 1 0 "%steamclient_dir%\GameOverlayRenderer.dll" src_files extra_inc_dirs
|
||||
set /a _exit=%errorlevel%
|
||||
@ -773,7 +785,7 @@ endlocal & exit /b %_exit%
|
||||
:compile_networking_sockets_lib_64
|
||||
setlocal
|
||||
echo // building library steamnetworkingsockets64.dll - 64
|
||||
set src_files="networking_sockets_lib\steamnetworkingsockets.cpp"
|
||||
set src_files="%win_resources_out_dir%\rsrc-client-64.res" "networking_sockets_lib\steamnetworkingsockets.cpp"
|
||||
call :build_for 0 0 "%build_root_dir%\networking_sockets_lib\steamnetworkingsockets64.dll" src_files
|
||||
set /a _exit=%errorlevel%
|
||||
if %_exit% equ 0 (
|
||||
@ -785,7 +797,7 @@ endlocal & exit /b %_exit%
|
||||
:compile_gameoverlay_lib_64
|
||||
setlocal
|
||||
echo // building experimental library GameOverlayRenderer64.dll - 64
|
||||
set src_files="game_overlay_renderer_lib\game_overlay_renderer_lib.cpp"
|
||||
set src_files="%win_resources_out_dir%\rsrc-gameoverlay-64.res" "game_overlay_renderer_lib\game_overlay_renderer_lib.cpp"
|
||||
set extra_inc_dirs=/I"game_overlay_renderer_lib"
|
||||
call :build_for 0 0 "%steamclient_dir%\GameOverlayRenderer64.dll" src_files extra_inc_dirs
|
||||
set /a _exit=%errorlevel%
|
||||
|
@ -13,5 +13,6 @@ This directory contains additional resources used during build.
|
||||
* [api](./win/api/): contains an immitation of the resources found in `steam_api(64).dll`
|
||||
* [client](./win/client/): contains an immitation of the resources found in `steamclient(64).dll`
|
||||
* [launcher](./win/launcher/): contains an immitation of the resources found in `steam.exe`
|
||||
* [game_overlay_renderer](./win/game_overlay_renderer/): contains an immitation of the resources found in `GameOverlayRenderer(64).dll`
|
||||
* [file_dos_stub](./win/file_dos_stub/): contains an immitation of how the DOS stub is manipulated after build
|
||||
|
||||
|
77
resources/win/game_overlay_renderer/32/resources.rc
Normal file
77
resources/win/game_overlay_renderer/32/resources.rc
Normal file
@ -0,0 +1,77 @@
|
||||
// ===================================================================================== 0
|
||||
LANGUAGE 0, 0
|
||||
|
||||
SOURCE_CONTROL_ID SCID "../SOURCE_CONTROL_ID.txt"
|
||||
|
||||
1 VERSIONINFO
|
||||
FILEVERSION 8,74,80,95
|
||||
PRODUCTVERSION 1,0,0,1
|
||||
FILEFLAGSMASK 0x17
|
||||
FILEFLAGS 0x0
|
||||
FILEOS 0x00000004L // VOS__WINDOWS32
|
||||
FILETYPE 0x2L // VFT_DLL
|
||||
FILESUBTYPE 0x0L // VFT2_UNKNOWN
|
||||
{
|
||||
BLOCK "StringFileInfo"
|
||||
{
|
||||
BLOCK "040904b0" // language code = U.S. English, character-set identifier = Unicode
|
||||
{
|
||||
VALUE "LegalCopyright", "Copyright (C) 2007"
|
||||
VALUE "InternalName", "GameOverlayRenderer (win32)"
|
||||
VALUE "FileVersion", "08.74.80.95"
|
||||
VALUE "CompanyName", "GSE"
|
||||
VALUE "ProductVersion", "01.00.00.01"
|
||||
VALUE "FileDescription", "GSE Overlay Renderer"
|
||||
VALUE "Source Control ID", "8748095"
|
||||
VALUE "OriginalFilename", "GameOverlayRenderer.dll"
|
||||
VALUE "ProductName", "GSE Overlay Renderer"
|
||||
}
|
||||
}
|
||||
|
||||
BLOCK "VarFileInfo"
|
||||
{
|
||||
VALUE "Translation", 0x0409 0x04B0 // English language (0x409) in the Windows ANSI codepage (1252)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ===================================================================================== 1033
|
||||
LANGUAGE 0x09, 0x01
|
||||
|
||||
1 VERSIONINFO
|
||||
FILEVERSION 1,0,0,1
|
||||
PRODUCTVERSION 1,0,0,1
|
||||
FILEFLAGSMASK 0x17
|
||||
FILEFLAGS 0x0
|
||||
FILEOS 0x00000004L // VOS__WINDOWS32
|
||||
FILETYPE 0x2L // VFT_DLL
|
||||
FILESUBTYPE 0x0L // VFT2_UNKNOWN
|
||||
{
|
||||
BLOCK "StringFileInfo"
|
||||
{
|
||||
BLOCK "040904b0" // language code = U.S. English, character-set identifier = Unicode
|
||||
{
|
||||
VALUE "CompanyName", "GSE"
|
||||
VALUE "FileDescription", "GSE Overlay Renderer"
|
||||
VALUE "FileVersion", "1, 0, 0, 1"
|
||||
VALUE "InternalName", "GameOverlayRenderer"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2007"
|
||||
VALUE "OriginalFilename", "GameOverlayRenderer.dll"
|
||||
VALUE "ProductName", "GSE Overlay Renderer"
|
||||
VALUE "ProductVersion", "1, 0, 0, 1"
|
||||
}
|
||||
}
|
||||
|
||||
BLOCK "VarFileInfo"
|
||||
{
|
||||
VALUE "Translation", 0x0409 0x04B0 // English language (0x409) in the Windows ANSI codepage (1252)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ===================================================================================== 4147
|
||||
LANGUAGE 0x33, 0x04
|
||||
|
||||
1 WEVT_TEMPLATE "../WEVT_TEMPLATE1_1.bin"
|
77
resources/win/game_overlay_renderer/64/resources.rc
Normal file
77
resources/win/game_overlay_renderer/64/resources.rc
Normal file
@ -0,0 +1,77 @@
|
||||
// ===================================================================================== 0
|
||||
LANGUAGE 0, 0
|
||||
|
||||
SOURCE_CONTROL_ID SCID "../SOURCE_CONTROL_ID.txt"
|
||||
|
||||
1 VERSIONINFO
|
||||
FILEVERSION 8,74,80,95
|
||||
PRODUCTVERSION 1,0,0,1
|
||||
FILEFLAGSMASK 0x17
|
||||
FILEFLAGS 0x0
|
||||
FILEOS 0x00000004L // VOS__WINDOWS32
|
||||
FILETYPE 0x2L // VFT_DLL
|
||||
FILESUBTYPE 0x0L // VFT2_UNKNOWN
|
||||
{
|
||||
BLOCK "StringFileInfo"
|
||||
{
|
||||
BLOCK "040904b0" // language code = U.S. English, character-set identifier = Unicode
|
||||
{
|
||||
VALUE "LegalCopyright", "Copyright (C) 2007"
|
||||
VALUE "InternalName", "GameOverlayRenderer (win64)"
|
||||
VALUE "FileVersion", "08.74.80.95"
|
||||
VALUE "CompanyName", "GSE"
|
||||
VALUE "ProductVersion", "01.00.00.01"
|
||||
VALUE "FileDescription", "GSE Overlay Renderer"
|
||||
VALUE "Source Control ID", "8748095"
|
||||
VALUE "OriginalFilename", "GameOverlayRenderer.dll"
|
||||
VALUE "ProductName", "GSE Overlay Renderer"
|
||||
}
|
||||
}
|
||||
|
||||
BLOCK "VarFileInfo"
|
||||
{
|
||||
VALUE "Translation", 0x0409 0x04B0 // English language (0x409) in the Windows ANSI codepage (1252)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ===================================================================================== 1033
|
||||
LANGUAGE 0x09, 0x01
|
||||
|
||||
1 VERSIONINFO
|
||||
FILEVERSION 1,0,0,1
|
||||
PRODUCTVERSION 1,0,0,1
|
||||
FILEFLAGSMASK 0x17
|
||||
FILEFLAGS 0x0
|
||||
FILEOS 0x00000004L // VOS__WINDOWS32
|
||||
FILETYPE 0x2L // VFT_DLL
|
||||
FILESUBTYPE 0x0L // VFT2_UNKNOWN
|
||||
{
|
||||
BLOCK "StringFileInfo"
|
||||
{
|
||||
BLOCK "040904b0" // language code = U.S. English, character-set identifier = Unicode
|
||||
{
|
||||
VALUE "CompanyName", "GSE"
|
||||
VALUE "FileDescription", "GSE Overlay Renderer"
|
||||
VALUE "FileVersion", "1, 0, 0, 1"
|
||||
VALUE "InternalName", "GameOverlayRenderer"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2007"
|
||||
VALUE "OriginalFilename", "GameOverlayRenderer.dll"
|
||||
VALUE "ProductName", "GSE Overlay Renderer"
|
||||
VALUE "ProductVersion", "1, 0, 0, 1"
|
||||
}
|
||||
}
|
||||
|
||||
BLOCK "VarFileInfo"
|
||||
{
|
||||
VALUE "Translation", 0x0409 0x04B0 // English language (0x409) in the Windows ANSI codepage (1252)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ===================================================================================== 4147
|
||||
LANGUAGE 0x33, 0x04
|
||||
|
||||
1 WEVT_TEMPLATE "../WEVT_TEMPLATE1_1.bin"
|
@ -0,0 +1 @@
|
||||
8748095
|
1
resources/win/game_overlay_renderer/WEVT_TEMPLATE1_1.bin
Normal file
1
resources/win/game_overlay_renderer/WEVT_TEMPLATE1_1.bin
Normal file
@ -0,0 +1 @@
|
||||
GSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSE
|
Loading…
x
Reference in New Issue
Block a user