mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 05:04:01 +08:00
imitate win resources of gameoverlayrenderer + add resources to networkingsocketslib
This commit is contained in:
parent
c48b5c4a37
commit
775b089e80
@ -1,10 +1,11 @@
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* properly implement `Steam_Apps::GetAvailableGameLanguages()`
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* ensure current emu language is inside `supported_languages` list
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* run the background thread for callbacks earlier inside `Steam_Client::ConnectToGlobalUser()`
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* run the callbacks background thread earlier inside `Steam_Client::ConnectToGlobalUser()`
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since some games don't call `SteamAPI_RunCallbacks()` or `SteamAPI_ManualDispatch_RunFrame()` or `Steam_BGetCallback()`
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hence all run_callbacks() will never run, also networking callbacks won't run
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* decrease the periodicity of the background thread to `~100ms`, also prevent it from running if the callbacks are already running
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* output function name in debug log
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* imitate Windows resources of gameoverlayrenderer + add resources to networkingsocketslib
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---
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@ -331,6 +331,12 @@ call :build_rsrc "%win_resources_src_dir%\launcher\32\resources.rc" "%win_resour
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set /a last_code=1
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goto :end_script
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)
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call :build_rsrc "%win_resources_src_dir%\game_overlay_renderer\32\resources.rc" "%win_resources_out_dir%\rsrc-gameoverlay-32.res" || (
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endlocal
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call :err_msg "Resource compiler failed - 32"
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set /a last_code=1
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goto :end_script
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)
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echo: & echo:
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if %BUILD_LIB32% equ 1 (
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@ -456,6 +462,12 @@ call :build_rsrc "%win_resources_src_dir%\launcher\64\resources.rc" "%win_resour
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set /a last_code=1
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goto :end_script
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)
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call :build_rsrc "%win_resources_src_dir%\game_overlay_renderer\64\resources.rc" "%win_resources_out_dir%\rsrc-gameoverlay-64.res" || (
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endlocal
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call :err_msg "Resource compiler failed - 64"
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set /a last_code=1
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goto :end_script
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)
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echo: & echo:
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if %BUILD_LIB64% equ 1 (
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@ -666,7 +678,7 @@ endlocal & exit /b %_exit%
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:compile_networking_sockets_lib_32
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setlocal
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echo // building library steamnetworkingsockets.dll - 32
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set src_files="networking_sockets_lib\steamnetworkingsockets.cpp"
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set src_files="%win_resources_out_dir%\rsrc-client-32.res" "networking_sockets_lib\steamnetworkingsockets.cpp"
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call :build_for 1 0 "%build_root_dir%\networking_sockets_lib\steamnetworkingsockets.dll" src_files
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set /a _exit=%errorlevel%
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if %_exit% equ 0 (
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@ -678,7 +690,7 @@ endlocal & exit /b %_exit%
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:compile_gameoverlay_lib_32
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setlocal
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echo // building experimental library GameOverlayRenderer.dll - 32
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set src_files="game_overlay_renderer_lib\game_overlay_renderer_lib.cpp"
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set src_files="%win_resources_out_dir%\rsrc-gameoverlay-32.res" "game_overlay_renderer_lib\game_overlay_renderer_lib.cpp"
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set extra_inc_dirs=/I"game_overlay_renderer_lib"
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call :build_for 1 0 "%steamclient_dir%\GameOverlayRenderer.dll" src_files extra_inc_dirs
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set /a _exit=%errorlevel%
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@ -773,7 +785,7 @@ endlocal & exit /b %_exit%
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:compile_networking_sockets_lib_64
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setlocal
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echo // building library steamnetworkingsockets64.dll - 64
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set src_files="networking_sockets_lib\steamnetworkingsockets.cpp"
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set src_files="%win_resources_out_dir%\rsrc-client-64.res" "networking_sockets_lib\steamnetworkingsockets.cpp"
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call :build_for 0 0 "%build_root_dir%\networking_sockets_lib\steamnetworkingsockets64.dll" src_files
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set /a _exit=%errorlevel%
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if %_exit% equ 0 (
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@ -785,7 +797,7 @@ endlocal & exit /b %_exit%
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:compile_gameoverlay_lib_64
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setlocal
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echo // building experimental library GameOverlayRenderer64.dll - 64
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set src_files="game_overlay_renderer_lib\game_overlay_renderer_lib.cpp"
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set src_files="%win_resources_out_dir%\rsrc-gameoverlay-64.res" "game_overlay_renderer_lib\game_overlay_renderer_lib.cpp"
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set extra_inc_dirs=/I"game_overlay_renderer_lib"
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call :build_for 0 0 "%steamclient_dir%\GameOverlayRenderer64.dll" src_files extra_inc_dirs
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set /a _exit=%errorlevel%
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@ -13,5 +13,6 @@ This directory contains additional resources used during build.
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* [api](./win/api/): contains an immitation of the resources found in `steam_api(64).dll`
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* [client](./win/client/): contains an immitation of the resources found in `steamclient(64).dll`
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* [launcher](./win/launcher/): contains an immitation of the resources found in `steam.exe`
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* [game_overlay_renderer](./win/game_overlay_renderer/): contains an immitation of the resources found in `GameOverlayRenderer(64).dll`
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* [file_dos_stub](./win/file_dos_stub/): contains an immitation of how the DOS stub is manipulated after build
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77
resources/win/game_overlay_renderer/32/resources.rc
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77
resources/win/game_overlay_renderer/32/resources.rc
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@ -0,0 +1,77 @@
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// ===================================================================================== 0
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LANGUAGE 0, 0
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SOURCE_CONTROL_ID SCID "../SOURCE_CONTROL_ID.txt"
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1 VERSIONINFO
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FILEVERSION 8,74,80,95
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PRODUCTVERSION 1,0,0,1
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FILEFLAGSMASK 0x17
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FILEFLAGS 0x0
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FILEOS 0x00000004L // VOS__WINDOWS32
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FILETYPE 0x2L // VFT_DLL
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FILESUBTYPE 0x0L // VFT2_UNKNOWN
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{
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BLOCK "StringFileInfo"
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{
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BLOCK "040904b0" // language code = U.S. English, character-set identifier = Unicode
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{
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VALUE "LegalCopyright", "Copyright (C) 2007"
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VALUE "InternalName", "GameOverlayRenderer (win32)"
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VALUE "FileVersion", "08.74.80.95"
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VALUE "CompanyName", "GSE"
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VALUE "ProductVersion", "01.00.00.01"
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VALUE "FileDescription", "GSE Overlay Renderer"
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VALUE "Source Control ID", "8748095"
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VALUE "OriginalFilename", "GameOverlayRenderer.dll"
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VALUE "ProductName", "GSE Overlay Renderer"
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}
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}
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BLOCK "VarFileInfo"
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{
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VALUE "Translation", 0x0409 0x04B0 // English language (0x409) in the Windows ANSI codepage (1252)
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}
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}
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// ===================================================================================== 1033
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LANGUAGE 0x09, 0x01
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1 VERSIONINFO
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FILEVERSION 1,0,0,1
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PRODUCTVERSION 1,0,0,1
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FILEFLAGSMASK 0x17
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FILEFLAGS 0x0
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FILEOS 0x00000004L // VOS__WINDOWS32
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FILETYPE 0x2L // VFT_DLL
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FILESUBTYPE 0x0L // VFT2_UNKNOWN
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{
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BLOCK "StringFileInfo"
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{
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BLOCK "040904b0" // language code = U.S. English, character-set identifier = Unicode
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{
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VALUE "CompanyName", "GSE"
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VALUE "FileDescription", "GSE Overlay Renderer"
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VALUE "FileVersion", "1, 0, 0, 1"
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VALUE "InternalName", "GameOverlayRenderer"
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VALUE "LegalCopyright", "Copyright (C) 2007"
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VALUE "OriginalFilename", "GameOverlayRenderer.dll"
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VALUE "ProductName", "GSE Overlay Renderer"
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VALUE "ProductVersion", "1, 0, 0, 1"
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}
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}
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BLOCK "VarFileInfo"
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{
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VALUE "Translation", 0x0409 0x04B0 // English language (0x409) in the Windows ANSI codepage (1252)
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}
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}
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// ===================================================================================== 4147
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LANGUAGE 0x33, 0x04
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1 WEVT_TEMPLATE "../WEVT_TEMPLATE1_1.bin"
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77
resources/win/game_overlay_renderer/64/resources.rc
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77
resources/win/game_overlay_renderer/64/resources.rc
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@ -0,0 +1,77 @@
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// ===================================================================================== 0
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LANGUAGE 0, 0
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SOURCE_CONTROL_ID SCID "../SOURCE_CONTROL_ID.txt"
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1 VERSIONINFO
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FILEVERSION 8,74,80,95
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PRODUCTVERSION 1,0,0,1
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FILEFLAGSMASK 0x17
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FILEFLAGS 0x0
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FILEOS 0x00000004L // VOS__WINDOWS32
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FILETYPE 0x2L // VFT_DLL
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FILESUBTYPE 0x0L // VFT2_UNKNOWN
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{
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BLOCK "StringFileInfo"
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{
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BLOCK "040904b0" // language code = U.S. English, character-set identifier = Unicode
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{
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VALUE "LegalCopyright", "Copyright (C) 2007"
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VALUE "InternalName", "GameOverlayRenderer (win64)"
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VALUE "FileVersion", "08.74.80.95"
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VALUE "CompanyName", "GSE"
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VALUE "ProductVersion", "01.00.00.01"
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VALUE "FileDescription", "GSE Overlay Renderer"
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VALUE "Source Control ID", "8748095"
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VALUE "OriginalFilename", "GameOverlayRenderer.dll"
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VALUE "ProductName", "GSE Overlay Renderer"
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}
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}
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BLOCK "VarFileInfo"
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{
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VALUE "Translation", 0x0409 0x04B0 // English language (0x409) in the Windows ANSI codepage (1252)
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}
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}
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// ===================================================================================== 1033
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LANGUAGE 0x09, 0x01
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1 VERSIONINFO
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FILEVERSION 1,0,0,1
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PRODUCTVERSION 1,0,0,1
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FILEFLAGSMASK 0x17
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FILEFLAGS 0x0
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FILEOS 0x00000004L // VOS__WINDOWS32
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FILETYPE 0x2L // VFT_DLL
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FILESUBTYPE 0x0L // VFT2_UNKNOWN
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{
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BLOCK "StringFileInfo"
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{
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BLOCK "040904b0" // language code = U.S. English, character-set identifier = Unicode
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{
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VALUE "CompanyName", "GSE"
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VALUE "FileDescription", "GSE Overlay Renderer"
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VALUE "FileVersion", "1, 0, 0, 1"
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VALUE "InternalName", "GameOverlayRenderer"
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VALUE "LegalCopyright", "Copyright (C) 2007"
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VALUE "OriginalFilename", "GameOverlayRenderer.dll"
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VALUE "ProductName", "GSE Overlay Renderer"
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VALUE "ProductVersion", "1, 0, 0, 1"
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}
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}
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BLOCK "VarFileInfo"
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{
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VALUE "Translation", 0x0409 0x04B0 // English language (0x409) in the Windows ANSI codepage (1252)
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}
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}
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// ===================================================================================== 4147
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LANGUAGE 0x33, 0x04
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1 WEVT_TEMPLATE "../WEVT_TEMPLATE1_1.bin"
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@ -0,0 +1 @@
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8748095
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resources/win/game_overlay_renderer/WEVT_TEMPLATE1_1.bin
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1
resources/win/game_overlay_renderer/WEVT_TEMPLATE1_1.bin
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@ -0,0 +1 @@
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GSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSEGSE
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