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https://github.com/Detanup01/gbe_fork.git
synced 2024-12-28 03:14:15 +08:00
add comments with default values in the ini files
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@ -4,14 +4,17 @@
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[app::general]
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# by default the emu will report a `non-beta` branch when the game calls `Steam_Apps::GetCurrentBetaName()`
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# make the game/app think we're playing on a beta branch
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# 1=make the game/app think we're playing on a beta branch
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# default=0
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is_beta_branch=0
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# the name of the current branch, this must also exist in branches.json
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# otherwise will be ignored by the emu and the default 'public' branch will be used
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# default=public
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branch_name=public
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[app::dlcs]
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# should the emu report all DLCs as unlocked
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# 1=report all DLCs as unlocked
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# 0=report only the DLCs mentioned
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# some games check for "hidden" DLCs, hence this should be set to 1 in that case
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# but other games detect emus by querying for a fake/bad DLC, hence this should be set to 0 in that case
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# default=1
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@ -3,80 +3,105 @@
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# ############################################################################## #
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[main::general]
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# generate new app auth ticket
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# 1=generate newer version of auth ticket, used by some modern apps
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# default=0
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new_app_ticket=1
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# generate/embed GC token inside new App Ticket
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# 1=generate/embed Game Coordinator token inside the new auth ticket
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# default=0
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gc_token=1
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# pretend the app is running on a steam deck
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# 1=pretend the app is running on a steam deck
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# default=0
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steam_deck=0
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# enable avatar functionality
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# 1=enable avatar functionality
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# default=0
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enable_account_avatar=0
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# prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard
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# not recommended to disable this
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# 1=prevent `Steam_User_Stats::FindLeaderboard()` from always succeeding and creating the unknown leaderboard
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# not recommended to enable this
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# default=0
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disable_leaderboards_create_unknown=0
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# the emu will only save/update stats defined by the user, unknown stats requested or updated by the game will be rejected
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# set this to 1 to allow unknown stats
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# 1=allow unknown stats to be saved/updated
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# default=0
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allow_unknown_stats=0
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# whenever a game updates a stat which is tied to an achievement progress, the emu will save that progress immediately
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# but some games will update the stat very frequently (with lower & higher values) resulting in a spam of disk writes or overlay notifications
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# set this to 0 to save any stat achievement progress value (higher or lower)
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# this has no impact on the stat itself, only the achievement progress of a stat which is tied to an achievement
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# 0=save any stat achievement progress value (higher or lower)
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# 1=save stat achievement progress value only if it is higher than the current one
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# this has no impact on the stat itself, only the achievement progress
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# also has no impact on the functions which directly change stats, achievements, or achievements progress
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# default=1
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save_only_higher_stat_achievement_progress=1
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# synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to `Steam_RunCallbacks()`
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# not recommended
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# 1=synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to `Steam_RunCallbacks()`
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# not recommended to enable this
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# default=0
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immediate_gameserver_stats=0
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# use the proper type of the server list (internet, friends, etc...) when requested by the game
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# otherwise, the emu will always return the type "LAN server"
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# not recommended
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# 1=use the proper type of the server list (internet, friends, etc...) when requested by the game
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# 0=always return the type of the server list as "LAN server"
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# not recommended to enable this
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# default=0
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matchmaking_server_list_actual_type=0
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# grab the server details for match making using an actual server query
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# not recommended
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# 1=grab the server details for match making using an actual server query
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# 0=use the info from the local network messages shared between client/server
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# not recommended to enable this, currently breaks some games
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# default=0
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matchmaking_server_details_via_source_query=0
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# very basic crash logger/printer
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# this is intended to debug some annoying scenarios, and best used with the debug build of the emu
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# default=
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crash_printer_location=./path/relative/to/dll/crashes.txt
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[main::connectivity]
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# prevent hooking OS networking APIs and allow any external requests
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# only used by the experimental builds on Windows
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# 1=prevent hooking OS networking APIs and allow any external requests
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# only used by the experimental builds on **Windows**
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# default=0
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disable_lan_only=0
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# disable all steam networking interface functionality
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# 1=disable all steam networking interface functionality
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# this won't prevent games/apps from making external requests
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# networking related functionality like lobbies or those that launch a server in the background will not work
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# default=0
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disable_networking=0
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# change the UDP/TCP port the emulator listens on, you should probably not change this because everyone needs to use the same port or you won't find yourselves on the network
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# default=47584
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listen_port=47584
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# pretend steam is running in offline mode
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# 1=pretend steam is running in offline mode, mainly affects the function `ISteamUser::BLoggedOn()`
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# Some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode
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# default=0
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offline=0
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# prevent sharing stats and achievements with any game server,
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# this also disables the interface ISteamGameServerStats
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# 1=prevent sharing stats and achievements with any game server, this also disables the interface ISteamGameServerStats
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# default=0
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disable_sharing_stats_with_gameserver=0
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# do not send server details to the server browser, only works for game servers
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# 1=do not send server details to the server browser, only works for game servers
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# default=0
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disable_source_query=0
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# enable sharing leaderboards scores with people playing the same game on the same network
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# 1=enable sharing leaderboards scores with people playing the same game on the same network
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# not ideal and synchronization isn't perfect
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# default=0
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share_leaderboards_over_network=0
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# prevent lobby creation in steam matchmaking interface
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# 1=prevent lobby creation in the steam matchmaking interface
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# default=0
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disable_lobby_creation=0
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# attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest() inside "steam_settings/http/"
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# 1=attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest() inside "steam_settings/http/"
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# make sure to:
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# * set disable_lan_only=1
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# * set disable_networking=0
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# this will **not** work if the app is using native/OS web APIs
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# default=0
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download_steamhttp_requests=0
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# mostly workarounds for specific problems
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[main::misc]
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# force SetAchievement() to always return true
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# 1=force `ISteamUserStats::SetAchievement()` to always return true
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# this is a workaround for some games that otherwise won't work
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# default=0
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achievements_bypass=0
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# force the function Steam_HTTP::SendHTTPRequest() to always succeed
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# force the function `Steam_HTTP::SendHTTPRequest()` to always succeed
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# default=0
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force_steamhttp_success=0
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# env var SteamOverlayGameId breaks Steam Input when the game is added to Steam as a non-steam game
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# env var `SteamOverlayGameId` breaks Steam Input when the game is added to Steam as a non-steam game
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# 1=don't write this env var, allowing Steam Input to work
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# default=0
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disable_steamoverlaygameid_env_var=0
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# add many Steam apps to the list of owned DLCs and the emu's list of installed app IDs
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# 1=add many Steam apps to the list of owned DLCs and the emu's list of installed app IDs
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# useful for many Source-based games
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# https://developer.valvesoftware.com/wiki/Steam_Application_IDs
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# https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
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@ -11,7 +11,8 @@
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# ############################################################################## #
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[overlay::general]
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# enable the experimental overlay, might cause crashes
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# 1=enable the experimental overlay, might cause crashes
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# default=0
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enable_experimental_overlay=0
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# amount of time to wait before attempting to detect and hook the renderer (DirectX, OpenGL, etc...)
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# default=0
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@ -19,26 +20,34 @@ hook_delay_sec=0
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# timeout for the renderer detector
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# default=15
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renderer_detector_timeout_sec=15
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# disable the achievements notifications
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# 1=disable the achievements notifications
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# default=0
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disable_achievement_notification=0
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# disable friends invitations and messages notifications
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# 1=disable friends invitations and messages notifications
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# default=0
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disable_friend_notification=0
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# disable showing notifications for achievements progress
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# 1=disable showing notifications for achievements progress
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# default=0
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disable_achievement_progress=0
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# disable any warning in the overlay
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# 1=disable any warning in the overlay
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# default=0
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disable_warning_any=0
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# disable the bad app ID warning in the overlay
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# 1=disable the bad app ID warning in the overlay
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# default=0
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disable_warning_bad_appid=0
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# disable the local_save warning in the overlay
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# 1=disable the local_save warning in the overlay
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# default=0
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disable_warning_local_save=0
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[overlay::appearance]
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# load custom TrueType font from a path, it could be absolute, or relative
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# relative paths will be looked up inside the local folder "steam_settings/fonts" first,
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# if that wasn't found, it will be looked up inside the global folder "GSE Settings/settings/fonts"
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# default=
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Font_Override=Roboto-Medium.ttf
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# global font size
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# for built-in font, multiple of 16 is recommended. e.g. 16 32...
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# default=16.0
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Font_Size=20.0
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# achievement icon size
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@ -75,6 +84,7 @@ Notification_Duration_Chat=4.0
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# format for the achievement unlock date/time, limited to 79 characters
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# if the output formatted string exceeded this limit, the builtin format will be used
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# look for the format here: https://en.cppreference.com/w/cpp/chrono/c/strftime
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# default=%Y/%m/%d - %H:%M:%S
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Achievement_Unlock_Datetime_Format=%Y/%m/%d - %H:%M:%S
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# main background when you press shift+tab
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@ -4,12 +4,15 @@
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[user::general]
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# user account name
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# default=gse orca
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account_name=gse orca
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# Steam64 format
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# your account ID in Steam64 format
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# if the specified ID is invalid, the emu will ignore it and generate a proper one
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# default=randomly generated by the emu only once and saved in the global settings
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account_steamid=76561197960287930
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# the language reported to the app/game
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# this must exist in 'supported_languages.txt', otherwise it will be ignored by the emu
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# look for the column 'API language code' here: https://partner.steamgames.com/doc/store/localization/languages
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# this must also exist in 'supported_languages.txt', otherwise it will be ignored by the emu
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# default=english
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language=english
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# report a country IP if the game queries it
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@ -22,6 +25,7 @@ ip_country=US
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# path could be absolute, or relative to the location of the .dll/.so
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# leading and trailing whitespaces are trimmed
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# when this option is used, the global settings folder is completely ignored, allowing a full portable behavior
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# default=
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local_save_path=./path/relative/to/dll
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# name of the base folder used to store save data, leading and trailing whitespaces are trimmed
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# only useful if 'local_save_path' isn't used
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