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Added buffer size check while populating it.
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@ -144,17 +144,23 @@ bool GetResultItems( SteamInventoryResult_t resultHandle,
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if (pOutItemsArray != nullptr)
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{
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for (auto& i : items)
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uint32 max_items = *punOutItemsArraySize;
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// We end if we reached the end of items or the end of buffer
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for( auto i = items.begin(); i != items.end() && max_items; ++i, --max_items )
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{
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pOutItemsArray->m_iDefinition = i.first;
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pOutItemsArray->m_itemId = i.first;
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pOutItemsArray->m_iDefinition = i->first;
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pOutItemsArray->m_itemId = i->first;
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pOutItemsArray->m_unQuantity = 1;
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pOutItemsArray->m_unFlags = k_ESteamItemNoTrade;
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++pOutItemsArray;
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}
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*punOutItemsArraySize = std::min(*punOutItemsArraySize, static_cast<uint32>(items.size()));
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}
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else if (punOutItemsArraySize != nullptr)
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{
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*punOutItemsArraySize = items.size();
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}
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if (punOutItemsArraySize)* punOutItemsArraySize = items.size();
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PRINT_DEBUG("GetResultItems good\n");
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return true;
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}
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