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https://github.com/Detanup01/gbe_fork.git
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update + cleanup changelog
This commit is contained in:
parent
c9e653fee7
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266
CHANGELOG.md
266
CHANGELOG.md
@ -1,24 +1,42 @@
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* `settings_parser.cpp`:
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- cleanup the settings parser code by split it into functions
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- increase the buffer size for `account_name` to 100 chars
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- increase the buffer size for `language` to 64 chars
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* `common_includes.h`:
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- refactor includes order
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- added new helper function to keep yielding the thread for a given amount of time (currently unused)
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* build scripts:
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- in Linux build scripts don't use `-d` flag with `rm`
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- added global build stat message
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* don't cache deps build when pushing tag or opening pull requests
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* remove hardcoded repo path + remove Git LFS flag since it's no longer needed
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---
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## 20/Dec/2023
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* fixed the implementation of BIsAppInstalled(), it must lock the global mutex since it is thread-safe, otherwise it will cause starvation and the current thread wion't yield, which triggers some games
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* fixed the implementation of `BIsAppInstalled()`, it must lock the global mutex since it is thread-safe, otherwise it will cause starvation and the current thread wion't yield, which triggers some games
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* more accurate behavior for BIsAppInstalled(), reject app ID if it was in the DLC list and isUnlockAllDlc was false
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* more accurate behavior for `BIsAppInstalled()`, reject app ID if it was in the DLC list and isUnlockAllDlc was false
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* basic implementation for RequestAppProofOfPurchaseKey() and RequestAllProofOfPurchaseKeys()
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* basic implementation for `RequestAppProofOfPurchaseKey()` and `RequestAllProofOfPurchaseKeys()`
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* a simple implementation for GetEarliestPurchaseUnixTime()
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* a simple implementation for `GetEarliestPurchaseUnixTime()`
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* more accurate implementation for BGetSessionClientResolution, set both x & y to 0
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* more accurate implementation for `BGetSessionClientResolution()`, set both x & y to 0
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* return false in Steam_Apps::BIsDlcInstalled() when the given app ID is the base game
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* return false in `BIsDlcInstalled()` when the given app ID is the base game
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* check for invalid app ID uint32_max in different places
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* check for invalid app ID `uint32_max` in different places
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* more accurate implementation for Steam_Client::BReleaseSteamPipe(), return true if the pipe was released successfully
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* more accurate implementation for `BReleaseSteamPipe()`, return true if the pipe was released successfully
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* lock the global mutex and the overlay mutex in different places just to be on the safe side, without it, some games suffer from thread starvation, might slow things down
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* added missing env var "SteamOverlayGameId" to steam_client and client_loader
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* added missing env var `SteamOverlayGameId` to steam_client and client_loader
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* added a startup timer + counter for reference, currently used to print timestamp in debug log
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@ -26,6 +44,8 @@
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* fixed error propagation in Windows build script, apparently set /a var+=another_var works only if another_var is a defined env var but NOT one of the "magic" builtins like errorlevel
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---
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## 17/Dec/2023
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* More accurate implementation for BIsAppInstalled(), it now rejects uint32_max
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@ -35,10 +55,12 @@
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* Changed the behavior of GetCurrentBetaName() to comply with the docs, might break stuff
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* Allow customizing the behavior via is_beta_branch.txt + force_branch_name.txt config files
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* Allow customizing the behavior via ne config files: `is_beta_branch.txt` + `force_branch_name.txt`
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* New script to generate native executable for `generate_emu_config` on Linux using pyinstaller
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* Deprecate the old `RtlGenRandom()` in favor of the new `BCryptGenRandom()`
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* Setup Github Worflows to:
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* Build `generate_emu_config` for `Linux` when you push code to a branch whose name matches the pattern `ci-build-gen-linux*`
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* Build `generate_emu_config` for `Windows` when you push code to a branch whose name matches the pattern `ci-build-gen-win*`
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@ -59,6 +81,9 @@
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* Added all third-party dependencies as local branches in this repo + refer to these branches as submodules, making the repo self contained
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---
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## 14/Dec/2023
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* based on cvsR4U1 by ce20fdf2 from viewtopic.php?p=2936697#p2936697
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* apply the fix for the Linux build (due to newer glibc) from this pull request by Randy Li: https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/merge_requests/42/
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@ -70,16 +95,14 @@
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* add fix for glyphs icons for xbox 360 controller by 0x0315 from viewtopic.php?p=2949498#p2949498
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## 14/Dec/2023
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* bare minimum implementation for SDK 1.58a
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+ backup the current version of the interface 'steam ugc'
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- create new file: isteamugc017.h
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> copy the current version of the interface to this file
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> don't copy enums, structs, constants, etc..., just copy the pure virtual (abstract) class of the interface
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> rename the abstract class to include the current version number in its name, i.e. 'class ISteamUGC017'
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> create a file header guard containing the interface version in its name, i.e. 'ISTEAMUGC017_H'
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> if the file has '#pragma once', then guard this line with '#ifdef STEAM_WIN32' ... '#endif', I don't know why
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+ copy the current version of the interface to this file
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+ don't copy enums, structs, constants, etc..., just copy the pure virtual (abstract) class of the interface
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+ rename the abstract class to include the current version number in its name, i.e. 'class ISteamUGC017'
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+ create a file header guard containing the interface version in its name, i.e. 'ISTEAMUGC017_H'
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+ if the file has '#pragma once', then guard this line with '#ifdef STEAM_WIN32' ... '#endif', I don't know why
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+ isteamugc.h (this always contains the declaration of latest interface version)
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- declare the new API: GetUserContentDescriptorPreferences()
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- update the API: SetItemTags() to use the new argument
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@ -91,11 +114,11 @@
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+ backup the current version of the interface 'steam remote play'
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- create new file: isteamremoteplay001.h
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> copy the current version of the interface to this file
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> don't copy enums, structs, constants, etc..., just copy the pure virtual (abstract) class of the interface
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> rename the abstract class to include the current version number in its name, i.e. 'class ISteamRemotePlay001'
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> create a file header guard containing the interface version in its name, i.e. 'ISTEAMREMOTEPLAY001_H'
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> if the file has '#pragma once', then guard this line with '#ifdef STEAM_WIN32' ... '#endif', I don't know why
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+ copy the current version of the interface to this file
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+ don't copy enums, structs, constants, etc..., just copy the pure virtual (abstract) class of the interface
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+ rename the abstract class to include the current version number in its name, i.e. 'class ISteamRemotePlay001'
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+ create a file header guard containing the interface version in its name, i.e. 'ISTEAMREMOTEPLAY001_H'
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+ if the file has '#pragma once', then guard this line with '#ifdef STEAM_WIN32' ... '#endif', I don't know why
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+ isteamremoteplay.h (this always contains the declaration of latest interface version)
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- declare the new API: BStartRemotePlayTogether()
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- update the interface version to STEAMREMOTEPLAY_INTERFACE_VERSION002
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@ -106,8 +129,8 @@
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+ steam_api.h
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- #include the backed-up interface files:
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> #include "isteamugc017.h"
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> #include "isteamremoteplay001.h"
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+ #include "isteamugc017.h"
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+ #include "isteamremoteplay001.h"
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- declare the new API: SteamInternal_SteamAPI_Init()
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- add a new enum ESteamAPIInitResult
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- fix return type of SteamAPI_InitSafe() from bool to steam_bool (some stupid games read the whole EAX register)
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@ -130,58 +153,58 @@
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+ isteamnetworkingsockets.h
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- fix the signatures of the APIs: (ISteamNetworkingConnectionCustomSignaling vs ISteamNetworkingConnectionSignaling)
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> ConnectP2PCustomSignaling()
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> ReceivedP2PCustomSignal()
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+ ConnectP2PCustomSignaling()
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+ ReceivedP2PCustomSignal()
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+ isteamnetworkingsockets009.h
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- fix the signatures of the APIs: (ISteamNetworkingConnectionCustomSignaling vs ISteamNetworkingConnectionSignaling)
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> ConnectP2PCustomSignaling()
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> ReceivedP2PCustomSignal()
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+ ConnectP2PCustomSignaling()
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+ ReceivedP2PCustomSignal()
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+ steam_networking_sockets.h
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- implement the missing overloads of the APIs: (ISteamNetworkingConnectionCustomSignaling vs ISteamNetworkingConnectionSignaling)
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> ConnectP2PCustomSignaling()
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> ReceivedP2PCustomSignal()
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+ ConnectP2PCustomSignaling()
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+ ReceivedP2PCustomSignal()
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+ steam_api_flat.h
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////////////////////
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+ steam_api_flat.h
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////////////////////
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- declare new interfaces getters:
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> SteamAPI_SteamUGC_v018()
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> SteamAPI_SteamGameServerUGC_v018()
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+ SteamAPI_SteamUGC_v018()
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+ SteamAPI_SteamGameServerUGC_v018()
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- declare the new API: SteamAPI_ISteamUGC_GetUserContentDescriptorPreferences()
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- (needs revise) update signature of the API: SteamAPI_ISteamUGC_SetItemTags() to add the new argument
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this will potentially break compatibility with older version of the flat API
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////////////////////
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this will potentially break compatibility with older version of the flat API
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////////////////////
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- declare new interface getter: SteamAPI_SteamRemotePlay_v002()
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- declare the new API: SteamAPI_ISteamRemotePlay_BStartRemotePlayTogether()
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////////////////////
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- declare the new API: SteamAPI_ISteamRemotePlay_BStartRemotePlayTogether()
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////////////////////
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- fix the signatures of the APIs: (ISteamNetworkingConnectionCustomSignaling vs ISteamNetworkingConnectionSignaling)
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> SteamAPI_ISteamNetworkingSockets_ConnectP2PCustomSignaling()
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> SteamAPI_ISteamNetworkingSockets_ReceivedP2PCustomSignal()
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+ SteamAPI_ISteamNetworkingSockets_ConnectP2PCustomSignaling()
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+ SteamAPI_ISteamNetworkingSockets_ReceivedP2PCustomSignal()
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+ flat.cpp
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////////////////////
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+ flat.cpp
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////////////////////
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- implement new interfaces getters:
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> SteamAPI_SteamUGC_v018()
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> SteamAPI_SteamGameServerUGC_v018()
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+ SteamAPI_SteamUGC_v018()
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+ SteamAPI_SteamGameServerUGC_v018()
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- implement the new API: SteamAPI_ISteamUGC_GetUserContentDescriptorPreferences()
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- (needs revise) update signature of the API: SteamAPI_ISteamUGC_SetItemTags() to use the new argument
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this will potentially break compatibility with older version of the flat API
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////////////////////
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this will potentially break compatibility with older version of the flat API
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////////////////////
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- implement new interface getter SteamAPI_SteamRemotePlay_v002()
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- implement the new API: SteamAPI_ISteamRemotePlay_BStartRemotePlayTogether()
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////////////////////
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- implement the new API: SteamAPI_ISteamRemotePlay_BStartRemotePlayTogether()
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////////////////////
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- fix the signatures of the APIs: (ISteamNetworkingConnectionCustomSignaling vs ISteamNetworkingConnectionSignaling)
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> SteamAPI_ISteamNetworkingSockets_ConnectP2PCustomSignaling()
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> SteamAPI_ISteamNetworkingSockets_ReceivedP2PCustomSignal()
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+ SteamAPI_ISteamNetworkingSockets_ConnectP2PCustomSignaling()
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+ SteamAPI_ISteamNetworkingSockets_ReceivedP2PCustomSignal()
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+ isteamfriends.h
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- (needs revise) add a missing (or new?) member m_dwOverlayPID to the struct GameOverlayActivated_t, hopefully this doesn't break stuff
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+ steamnetworkingtypes.h
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- add new (or missing?) members to the enum ESteamNetworkingConfigValue:
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> k_ESteamNetworkingConfig_RecvBufferSize
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> k_ESteamNetworkingConfig_RecvBufferMessages
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> k_ESteamNetworkingConfig_RecvMaxMessageSize
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> k_ESteamNetworkingConfig_RecvMaxSegmentsPerPacket
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+ k_ESteamNetworkingConfig_RecvBufferSize
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+ k_ESteamNetworkingConfig_RecvBufferMessages
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+ k_ESteamNetworkingConfig_RecvMaxMessageSize
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+ k_ESteamNetworkingConfig_RecvMaxSegmentsPerPacket
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+ add the file isteamdualsense.h, it isn't used currently but just in case for the future
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@ -205,8 +228,8 @@
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* in different places, avoid locking gloal mutex if the relevant functionality was disabled
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+ example in steam_user_stats.h: SetAchievement()
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+ example in steam_overlay.cpp:
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> Steam_Overlay::AddMessageNotification()
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> Steam_Overlay::AddInviteNotification()
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+ Steam_Overlay::AddMessageNotification()
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+ Steam_Overlay::AddInviteNotification()
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* explicitly use the ASCII version of Windows APIs to avoid conflict when building with define symbols UNICODE + _UNICODE
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- base.cpp: GetModuleHandleA()
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@ -216,107 +239,106 @@
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+ return a number
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+ use extern "C" if building in C++ mode
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* add new build scripts for both Windows and Linux for a much easier dev/build experience,
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both Windows and Linux scripts will run parallel build jobs for a much faster build times,
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by default, the scripts will use 70% of the max available threads, but if the auto detection didn't work,
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you can pass for example -j 10 to the scripts to use 10 parallel jobs
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* add new build scripts for both Windows and Linux for a much easier dev/build experience,
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both Windows and Linux scripts will run parallel build jobs for a much faster build times,
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by default, the scripts will use 70% of the max available threads, but if the auto detection didn't work,
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you can pass for example `-j 10` to the scripts to use 10 parallel jobs
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on Linux, archives (.a files) of third party libraries are bundled wholly, and built statically via:
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-Wl,--whole-archive -Wl,-Bstatic -lssq -lcurl ... -Wl,-Bdynamic -Wl,--no-whole-archive
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on Linux, archives (.a files) of third party libraries are bundled wholly, and built statically via:
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`-Wl,--whole-archive -Wl,-Bstatic -lssq -lcurl ... -Wl,-Bdynamic -Wl,--no-whole-archive`
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this ensures that the final output binary (for example: libsteam.so) won't require these libraries at runtime
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+ to build on Linux (I'm using latest Ubuntu on WSL)
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- run as sudo ./build_linux_deps.sh, this will do the following:
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> download and install the required build tools via apt-install
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> unpack the third party libraries (protobuf, zlib, etc...) from the folder third-party to build-linux-deps
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> build the unpacked libraries from build-linux-deps
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- run as `sudo ./build_linux_deps.sh`, this will do the following:
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+ download and install the required build tools via `apt-install`
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+ unpack the third party libraries (protobuf, zlib, etc...) from the folder `third-party` to `build-linux-deps`
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+ build the unpacked libraries from `build-linux-deps`
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you only need this step once, additionally you can pass these arguments to the script:
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-verbose: force cmake to display extra info
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-j <n>: force cmake to use <n> parallel build jobs
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you only need this step once, additionally you can pass these arguments to the script:
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+ `-verbose`: force cmake to display extra info
|
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+ `-j <n>`: force cmake to use `<n>` parallel build jobs
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|
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- without sudo, run ./build_linux.sh and pass the argument "release" or "debug" to build the emu in the corresponding mode,
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this will build the emu inside the folder build-linux
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some additional arguments you can pass to the script:
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-lib-32: prevent building 32-bit libsteam_api.so
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-lib-64: prevent building 64-bit libsteam_api.so
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- without sudo, run `./build_linux.sh` and pass the argument `release` or `debug` to build the emu in the corresponding mode, this will build the emu inside the folder `build-linux`
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some additional arguments you can pass to the script:
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+ `-lib-32`: prevent building 32-bit libsteam_api.so
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+ `-lib-64`: prevent building 64-bit libsteam_api.so
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-client-32: prevent building 32-bit steamclient.so
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-client-64: prevent building 64-bit steamclient.so
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+ `-client-32`: prevent building 32-bit steamclient.so
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+ `-client-64`: prevent building 64-bit steamclient.so
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-tool-clientldr: prevent copying the script steamclient_loader.sh
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-tool-itf: prevent copying the script find_interfaces.sh
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-tool-lobby-32: prevent building executable lobby_connect_x32
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-tool-lobby-64: prevent building executable lobby_connect_x64
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+ `-tool-clientldr`: prevent copying the script steamclient_loader.sh
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+ `-tool-itf`: prevent copying the script find_interfaces.sh
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+ `-tool-lobby-32`: prevent building executable lobby_connect_x32
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+ `-tool-lobby-64`: prevent building executable lobby_connect_x64
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+lowperf: (UNTESTED) pass some arguments to the compiler to prevent emmiting instructions for: SSE4, popcnt, AVX
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+ `+lowperf`: (UNTESTED) pass some arguments to the compiler to prevent emmiting instructions for: SSE4, popcnt, AVX
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|
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-j <n>: force build operations to use <n> parallel jobs
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+ `-j <n>`: force build operations to use `<n>` parallel jobs
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+ to build on Windows (just install Visual Studio 2019/2022)
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- without admin, run build_win_deps.bat, this will do the following:
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> unpack the third party libraries (protobuf, zlib, etc...) from the folder third-party to build-win-deps
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> build the unpacked libraries from build-win-deps
|
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- without admin, run `build_win_deps.bat`, this will do the following:
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+ unpack the third party libraries (protobuf, zlib, etc...) from the folder `third-party` to `build-win-deps`
|
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+ build the unpacked libraries from `build-win-deps`
|
||||
|
||||
you only need this step once, additionally you can pass these arguments to the script:
|
||||
-verbose: force cmake to display extra info
|
||||
-j <n>: force cmake to use <n> parallel build jobs
|
||||
you only need this step once, additionally you can pass these arguments to the script:
|
||||
+ `-verbose`: force cmake to display extra info
|
||||
+ `-j <n>`: force cmake to use `<n>` parallel build jobs
|
||||
|
||||
- without admin, run build_win.bat and pass the argument "release" or "debug" to build the emu in the corresponding mode,
|
||||
this will build the emu inside the folder build-win
|
||||
- without admin, run `build_win.bat` and pass the argument `release` or `debug` to build the emu in the corresponding mode,
|
||||
this will build the emu inside the folder `build-win`
|
||||
some additional arguments you can pass to the script:
|
||||
-lib-32: prevent building 32-bit steam_api.dll
|
||||
-lib-64: prevent building 64-bit steam_api64.dll
|
||||
+ `-lib-32`: prevent building 32-bit steam_api.dll
|
||||
+ `-lib-64`: prevent building 64-bit steam_api64.dll
|
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|
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-ex-lib-32: prevent building experimental steam_api.dll
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-ex-lib-64: prevent building experimental steam_api64.dll
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+ `-ex-lib-32`: prevent building `experimental steam_api.dll`
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+ `-ex-lib-64`: prevent building `experimental steam_api64.dll`
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|
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-ex-client-32: prevent building experimental steamclient.dll
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-ex-client-64: prevent building experimental steamclient64.dll
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+ `-ex-client-32`: prevent building `experimental steamclient.dll`
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+ `-ex-client-64`: prevent building `experimental steamclient64.dll`
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-exclient-32: prevent building experimental client steamclient.dll
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-exclient-64: prevent building experimental client steamclient64.dll
|
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-exclient-ldr: prevent building experimental client loader steamclient_loader.exe
|
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+ `-exclient-32`: prevent building experimental `client steamclient.dll`
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+ `-exclient-64`: prevent building experimental `client steamclient64.dll`
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||||
+ `-exclient-ldr`: prevent building experimental `client loader steamclient_loader.exe`
|
||||
|
||||
-tool-itf: prevent building executable find_interfaces.exe
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-tool-lobby: prevent building executable lobby_connect.exe
|
||||
+ `-tool-itf`: prevent building executable `find_interfaces.exe`
|
||||
+ `-tool-lobby`: prevent building executable `lobby_connect.exe`
|
||||
|
||||
+lowperf: (UNTESTED) for 32-bit build only, pass the argument /arch:IA32 to the compiler
|
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+ `+lowperf`: (UNTESTED) for 32-bit build only, pass the argument `/arch:IA32` to the compiler
|
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|
||||
-j <n>: force build operations to use <n> parallel jobs
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+ `-j <n>`: force build operations to use `<n>` parallel jobs
|
||||
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||||
* added all required third-party libraries inside the folder "third-party"
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* added all required third-party libraries inside the folder `third-party`
|
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|
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* greatly enhanced the functionality of the generate_emu_config script + add a build script
|
||||
+ run recreate_venv.bat to
|
||||
> create a python virtual environemnt
|
||||
> install all required packages inside this env
|
||||
+ run rebuild.bat to produce a bootstrapped .exe built using pyinstaller
|
||||
* greatly enhanced the functionality of the `generate_emu_config` script + add a build script
|
||||
+ run `recreate_venv.bat` to
|
||||
+ create a python virtual environemnt
|
||||
+ install all required packages inside this env
|
||||
+ run `rebuild.bat` to produce a bootstrapped .exe built using `pyinstaller`
|
||||
+ inside the folder of the built executable
|
||||
> create a file called my_login.txt, then add your username in the first line, and your password in the second line
|
||||
> run the .exe file without any args to display all available options
|
||||
+ create a file called `my_login.txt`, then add your username in the first line, and your password in the second line
|
||||
+ run the .exe file without any args to display all available options
|
||||
|
||||
|
||||
* revert the changes to SetProduct() and SetGameDescription()
|
||||
* revert the changes to `SetProduct()` and `SetGameDescription()`
|
||||
|
||||
* in steam_overlay.cpp: AddAchievementNotification(): prefer original paths of achievements icons first, then fallback to "achievement_images/"
|
||||
* in `steam_overlay.cpp`, in `AddAchievementNotification()`: prefer original paths of achievements icons first, then fallback to `achievement_images/`
|
||||
|
||||
////////// older changes
|
||||
* add missing implementation of (de)sanitize_string when NO_DISK_WRITE is defined which fixes compilation of lobby_connect
|
||||
|
||||
## Older changes
|
||||
* add missing implementation of (de)sanitize_string when `NO_DISK_WRITE` is defined which fixes compilation of `lobby_connect`
|
||||
|
||||
* check for empty string in (de)sanitize_file_name() before accessing its items
|
||||
|
||||
* implement new API: GetAuthTicketForWebApi()
|
||||
+ base.h: declare the new API: getWebApiTicket()
|
||||
+ base.cpp: implement the new API: Auth_Ticket_Manager::getWebApiTicket()
|
||||
+ steam_user.h: call the new API inside GetAuthTicketForWebApi()
|
||||
* implement new API: `GetAuthTicketForWebApi()`
|
||||
+ `base.h`: declare the new API: `getWebApiTicket()`
|
||||
+ `base.cpp`: implement the new API: `Auth_Ticket_Manager::getWebApiTicket()`
|
||||
+ `steam_user.h`: call the new API inside `GetAuthTicketForWebApi()`
|
||||
|
||||
* add an updated and safer impl for Local_Storage::load_image_resized() by RIPAciD from viewtopic.php?p=2884627#p2884627
|
||||
* add an updated and safer impl for `Local_Storage::load_image_resized()` by RIPAciD from viewtopic.php?p=2884627#p2884627
|
||||
|
||||
* add missing note in ReadMe about libssq
|
||||
* add missing note in ReadMe about `libssq`
|
||||
|
||||
* add new release 4 by ce20fdf2 from viewtopic.php?p=2933673#p2933673
|
||||
* add hotfix 3 by ce20fdf2 from viewtopic.php?p=2921215#p2921215
|
||||
* add hotfix 2 by ce20fdf2: viewtopic.php?p=2884110#p2884110
|
||||
* add initial hotfix by ce20fdf2
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user