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More accurate SetLobbyData.
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@ -809,17 +809,20 @@ bool SetLobbyData( CSteamID steamIDLobby, const char *pchKey, const char *pchVal
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Lobby *lobby = get_lobby(steamIDLobby);
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if (!lobby || lobby->owner() != settings->get_local_steam_id().ConvertToUint64() || lobby->deleted()) {
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if (!lobby || lobby->deleted()) {
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return false;
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}
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auto result = caseinsensitive_find(lobby->values(), pchKey);
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bool changed = true;
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if (result == lobby->values().end()) {
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(*lobby->mutable_values())[pchKey] = pchValue;
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} else {
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if (result->second == std::string(pchValue)) changed = false;
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(*lobby->mutable_values())[result->first] = pchValue;
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//callback is always triggered when setlobbydata is called from non owner however no data is actually changed.
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if (lobby->owner() == settings->get_local_steam_id().ConvertToUint64()) {
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auto result = caseinsensitive_find(lobby->values(), pchKey);
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if (result == lobby->values().end()) {
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(*lobby->mutable_values())[pchKey] = pchValue;
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} else {
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if (result->second == std::string(pchValue)) changed = false;
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(*lobby->mutable_values())[result->first] = pchValue;
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}
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}
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if (changed)
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