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https://github.com/Detanup01/gbe_fork.git
synced 2024-12-25 09:54:15 +08:00
sanity check the arguments + print debug args + todo notes + add missing semicolon
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@ -139,7 +139,7 @@ public:
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int GetNumBetas( int *pnAvailable, int *pnPrivate ); //
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// return beta branch details, name, description, current BuildID and state flags (EBetaBranchFlags)
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bool GetBetaInfo( int iBetaIndex, uint32 *punFlags, uint32 *punBuildID, char *pchBetaName, int cchBetaName, char *pchDescription, int cchDescription ) // iterate through
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bool GetBetaInfo( int iBetaIndex, uint32 *punFlags, uint32 *punBuildID, char *pchBetaName, int cchBetaName, char *pchDescription, int cchDescription ); // iterate through
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// select this beta branch for this app as active, might need the game to restart so Steam can update to that branch
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bool SetActiveBeta( const char *pchBetaName );
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@ -473,36 +473,58 @@ bool Steam_Apps::SetDlcContext( AppId_t nAppID )
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// returns total number of known app beta branches (including default "public" branch )
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int Steam_Apps::GetNumBetas( int *pnAvailable, int *pnPrivate )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("%p, %p", pnAvailable, pnPrivate);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (pnAvailable) *pnAvailable = 1; // TODO what is this?
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if (pnPrivate) *pnPrivate = 0; // TODO what is this?
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// There is no "betas.txt" we, we always return 1 since "public" branch
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return 1;
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}
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// TODO no public docs
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// return beta branch details, name, description, current BuildID and state flags (EBetaBranchFlags)
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bool Steam_Apps::GetBetaInfo( int iBetaIndex, uint32 *punFlags, uint32 *punBuildID, char *pchBetaName, int cchBetaName, char *pchDescription, int cchDescription ) // iterate through
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{
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PRINT_DEBUG_ENTRY();
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// I assume this API is like "Steam_User_Stats::GetNextMostAchievedAchievementInfo()", it returns 'ok' until index is out of range
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PRINT_DEBUG("%i %p %p --- %p %i --- %p %i", iBetaIndex, punFlags, punBuildID, pchBetaName, cchBetaName, pchDescription, cchDescription);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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*punFlags = 27; // Default | Available | Selected | Installed
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*punBuildID = 0;
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if (iBetaIndex < 0) return false;
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if (iBetaIndex != 0) return false; // TODO remove this once we have a proper betas/branches list
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// if (iBetaIndex >= settings->beta_branches.size()) return false; // TODO implement this
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if (punFlags) {
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*punFlags = EBetaBranchFlags::k_EBetaBranch_Default | EBetaBranchFlags::k_EBetaBranch_Available |
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EBetaBranchFlags::k_EBetaBranch_Selected | EBetaBranchFlags::k_EBetaBranch_Installed;
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}
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if (punBuildID) *punBuildID = 0;
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if (pchBetaName && cchBetaName > 0 && static_cast<size_t>(cchBetaName) > settings->current_branch_name.size()) {
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memset(pchBetaName, 0, cchBetaName);
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memcpy(pchBetaName, settings->current_branch_name.c_str(), settings->current_branch_name.size());
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}
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std::string description = "public";
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if (pchDescription && cchDescription > 0) {
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if (pchDescription && cchDescription > 0 && static_cast<size_t>(cchDescription) > description.size()) {
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memset(pchDescription, 0, cchDescription);
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memcpy(pchDescription, description.c_str(), description.size());
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}
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return true;
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}
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// select this beta branch for this app as active, might need the game to restart so Steam can update to that branch
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bool Steam_Apps::SetActiveBeta( const char *pchBetaName )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("'%s'", pchBetaName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchBetaName || !pchBetaName[0]) return false;
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// TODO check if branch name in betas.txt once we implement that
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return true;
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}
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