Fixed some networking api related threading

This commit is contained in:
Mr_Goldberg 2020-05-01 22:56:53 -04:00
parent 657a36a21a
commit 91dbf2f9b0
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GPG Key ID: 8597D87419DEF278

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@ -72,7 +72,8 @@ public ISteamNetworking
class RunEveryRunCB *run_every_runcb;
std::recursive_mutex messages_mutex;
std::vector<Common_Message> messages;
std::list<Common_Message> messages;
std::list<Common_Message> unprocessed_messages;
std::recursive_mutex connections_edit_mutex;
std::vector<struct Steam_Networking_Connection> connections;
@ -131,6 +132,17 @@ void remove_connection(CSteamID id)
}
}
}
{
auto msg = std::begin(unprocessed_messages);
while (msg != std::end(unprocessed_messages)) {
if (msg->source_id() == id.ConvertToUint64()) {
msg = messages.erase(msg);
} else {
++msg;
}
}
}
}
SNetSocket_t create_connection_socket(CSteamID target, int nVirtualPort, uint32 nIP, uint16 nPort, SNetListenSocket_t id=0, enum steam_socket_connection_status status=SOCKET_CONNECTING, SNetSocket_t other_id=0)
@ -817,9 +829,10 @@ void RunCallbacks()
{
std::lock_guard<std::recursive_mutex> lock(messages_mutex);
for (auto &msg : messages) {
CSteamID source_id((uint64)msg.source_id());
if (!msg.network().processed()) {
{
auto msg = std::begin(unprocessed_messages);
while (msg != std::end(unprocessed_messages)) {
CSteamID source_id((uint64)msg->source_id());
if (!connection_exists(source_id)) {
if (new_connection_times.find(source_id) == new_connection_times.end()) {
new_connections_to_call_cb.push(source_id);
@ -827,11 +840,13 @@ void RunCallbacks()
}
} else {
struct Steam_Networking_Connection *conn = get_or_create_connection(source_id);
conn->open_channels.insert(msg.network().channel());
conn->open_channels.insert(msg->network().channel());
}
msg.mutable_network()->set_processed(true);
msg.mutable_network()->set_time_processed(current_time);
msg->mutable_network()->set_processed(true);
msg->mutable_network()->set_time_processed(current_time);
messages.push_back(*msg);
msg = unprocessed_messages.erase(msg);
}
}
@ -897,12 +912,12 @@ void Callback(Common_Message *msg)
}PRINT_DEBUG("\n");
#endif
std::lock_guard<std::recursive_mutex> lock(messages_mutex);
if (msg->network().type() == Network::DATA) {
messages.push_back(Common_Message(*msg));
unprocessed_messages.push_back(Common_Message(*msg));
}
if (msg->network().type() == Network::NEW_CONNECTION) {
std::lock_guard<std::recursive_mutex> lock(messages_mutex);
auto msg_temp = std::begin(messages);
while (msg_temp != std::end(messages)) {
//only delete processed to handle unreliable message arriving at the same time.