mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 05:04:01 +08:00
allow disabling the new options via config files
This commit is contained in:
parent
a36cadbf12
commit
93172e642e
@ -5,8 +5,10 @@
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- if the script was ran without root, and `-packages_skip` wasn't specified,
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the script will attempt to detect and use the built-in tool `sudo` if it was available
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* share leaderboards scores with connected players, adjust players ranks locally, and sort entries as needed by the game, suggested by **[M4RCK5]**
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this will only work when people connected on the same network are playing the same game, once they disconnect their leaderboard entry will be lost (no data persistence for other players)
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this will only work when people connected on the same network are playing the same game, once they disconnect their leaderboard entry will be lost (no data persistence for other players), also doesn't work well with VPN clients.
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could be disabled via `disable_sharing_leaderboards.txt`
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* implemented the missing interface `ISteamGameServerStats`, allowing game servers to exchange user stats & achievements with players
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could be disabled via `disable_sharing_stats_with_gameserver.txt`
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* for windows: updated stub drm patterns and added a workaround for older variants,
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this increases the compatibility, but makes it easier to be detected
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* new stub/mock dll `GameOverlayRenderer` for the experiemntal steamclient setup,
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@ -247,6 +247,11 @@ public:
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// allow Steam_User_Stats::FindLeaderboard() to always succeed and create the given unknown leaderboard
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bool disable_leaderboards_create_unknown = false;
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// don't share leaderboards with other players playing the same game on the same network
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bool disable_sharing_leaderboards = false;
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// don't share stats and achievements with the game server
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bool disable_sharing_stats_with_gameserver = false;
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//overlay
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bool disable_overlay = false;
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@ -1238,6 +1238,8 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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bool achievement_bypass = false;
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bool is_beta_branch = false;
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bool disable_leaderboards_create_unknown = false;
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bool disable_sharing_leaderboards = false;
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bool disable_sharing_stats_with_gameserver = false;
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bool use_gc_token = false;
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bool enable_new_app_ticket = false;
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int build_id = 10;
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@ -1285,6 +1287,10 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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disable_account_avatar = true;
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} else if (p == "disable_leaderboards_create_unknown.txt") {
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disable_leaderboards_create_unknown = true;
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} else if (p == "disable_sharing_leaderboards.txt") {
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disable_sharing_leaderboards = true;
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} else if (p == "disable_sharing_stats_with_gameserver.txt") {
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disable_sharing_stats_with_gameserver = true;
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} else if (p == "achievements_bypass.txt") {
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achievement_bypass = true;
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} else if (p == "is_beta_branch.txt") {
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@ -1369,6 +1375,12 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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settings_client->disable_leaderboards_create_unknown = disable_leaderboards_create_unknown;
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settings_server->disable_leaderboards_create_unknown = disable_leaderboards_create_unknown;
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settings_client->disable_sharing_leaderboards = disable_sharing_leaderboards;
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settings_server->disable_sharing_leaderboards = disable_sharing_leaderboards;
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settings_client->disable_sharing_stats_with_gameserver = disable_sharing_stats_with_gameserver;
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settings_server->disable_sharing_stats_with_gameserver = disable_sharing_stats_with_gameserver;
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settings_client->enable_new_app_ticket = enable_new_app_ticket;
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settings_server->enable_new_app_ticket = enable_new_app_ticket;
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settings_client->use_gc_token = use_gc_token;
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@ -89,17 +89,21 @@ Steam_GameServerStats::Steam_GameServerStats(class Settings *settings, class Net
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this->callbacks = callbacks;
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this->run_every_runcb = run_every_runcb;
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this->network->setCallback(CALLBACK_ID_GAMESERVER_STATS, settings->get_local_steam_id(), &Steam_GameServerStats::steam_gameserverstats_network_callback, this);
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this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_GameServerStats::steam_gameserverstats_network_low_level, this);
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this->run_every_runcb->add(&Steam_GameServerStats::steam_gameserverstats_run_every_runcb, this);
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if (!settings->disable_sharing_stats_with_gameserver) {
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this->network->setCallback(CALLBACK_ID_GAMESERVER_STATS, settings->get_local_steam_id(), &Steam_GameServerStats::steam_gameserverstats_network_callback, this);
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this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_GameServerStats::steam_gameserverstats_network_low_level, this);
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this->run_every_runcb->add(&Steam_GameServerStats::steam_gameserverstats_run_every_runcb, this);
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}
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}
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Steam_GameServerStats::~Steam_GameServerStats()
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{
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this->network->rmCallback(CALLBACK_ID_GAMESERVER_STATS, settings->get_local_steam_id(), &Steam_GameServerStats::steam_gameserverstats_network_callback, this);
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this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_GameServerStats::steam_gameserverstats_network_low_level, this);
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this->run_every_runcb->remove(&Steam_GameServerStats::steam_gameserverstats_run_every_runcb, this);
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if (!settings->disable_sharing_stats_with_gameserver) {
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this->network->rmCallback(CALLBACK_ID_GAMESERVER_STATS, settings->get_local_steam_id(), &Steam_GameServerStats::steam_gameserverstats_network_callback, this);
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this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_GameServerStats::steam_gameserverstats_network_low_level, this);
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this->run_every_runcb->remove(&Steam_GameServerStats::steam_gameserverstats_run_every_runcb, this);
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}
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}
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@ -113,6 +117,12 @@ SteamAPICall_t Steam_GameServerStats::RequestUserStats( CSteamID steamIDUser )
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{
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PRINT_DEBUG("Steam_GameServerStats::RequestUserStats %llu\n", (uint64)steamIDUser.ConvertToUint64());
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (settings->disable_sharing_stats_with_gameserver) {
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GSStatsReceived_t data_bad{};
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data_bad.m_eResult = EResult::k_EResultFail;
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data_bad.m_steamIDUser = steamIDUser;
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return callback_results->addCallResult(data_bad.k_iCallback, &data_bad, sizeof(data_bad));
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}
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struct RequestAllStats new_request{};
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new_request.created = std::chrono::high_resolution_clock::now();
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@ -145,6 +155,7 @@ bool Steam_GameServerStats::GetUserStat( CSteamID steamIDUser, const char *pchNa
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{
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PRINT_DEBUG("Steam_GameServerStats::GetUserStat <int32> %llu '%s' %p\n", (uint64)steamIDUser.ConvertToUint64(), pchName, pData);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (settings->disable_sharing_stats_with_gameserver) return false;
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if (!pchName) return false;
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@ -160,6 +171,7 @@ bool Steam_GameServerStats::GetUserStat( CSteamID steamIDUser, const char *pchNa
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{
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PRINT_DEBUG("Steam_GameServerStats::GetUserStat <float> %llu '%s' %p\n", (uint64)steamIDUser.ConvertToUint64(), pchName, pData);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (settings->disable_sharing_stats_with_gameserver) return false;
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if (!pchName) return false;
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@ -175,6 +187,7 @@ bool Steam_GameServerStats::GetUserAchievement( CSteamID steamIDUser, const char
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{
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PRINT_DEBUG("Steam_GameServerStats::GetUserAchievement %llu '%s' %p\n", (uint64)steamIDUser.ConvertToUint64(), pchName, pbAchieved);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (settings->disable_sharing_stats_with_gameserver) return false;
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if (!pchName) return false;
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@ -194,6 +207,7 @@ bool Steam_GameServerStats::SetUserStat( CSteamID steamIDUser, const char *pchNa
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{
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PRINT_DEBUG("Steam_GameServerStats::SetUserStat <int32> %llu '%s'=%i\n", (uint64)steamIDUser.ConvertToUint64(), pchName, nData);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (settings->disable_sharing_stats_with_gameserver) return false;
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if (!pchName) return false;
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@ -211,6 +225,7 @@ bool Steam_GameServerStats::SetUserStat( CSteamID steamIDUser, const char *pchNa
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{
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PRINT_DEBUG("Steam_GameServerStats::SetUserStat <float> %llu '%s'=%f\n", (uint64)steamIDUser.ConvertToUint64(), pchName, fData);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (settings->disable_sharing_stats_with_gameserver) return false;
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if (!pchName) return false;
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@ -228,6 +243,7 @@ bool Steam_GameServerStats::UpdateUserAvgRateStat( CSteamID steamIDUser, const c
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{
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PRINT_DEBUG("Steam_GameServerStats::UpdateUserAvgRateStat %llu '%s'\n", (uint64)steamIDUser.ConvertToUint64(), pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (settings->disable_sharing_stats_with_gameserver) return false;
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if (!pchName) return false;
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@ -258,6 +274,7 @@ bool Steam_GameServerStats::SetUserAchievement( CSteamID steamIDUser, const char
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{
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PRINT_DEBUG("Steam_GameServerStats::SetUserAchievement %llu '%s'\n", (uint64)steamIDUser.ConvertToUint64(), pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (settings->disable_sharing_stats_with_gameserver) return false;
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if (!pchName) return false;
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@ -274,6 +291,7 @@ bool Steam_GameServerStats::ClearUserAchievement( CSteamID steamIDUser, const ch
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{
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PRINT_DEBUG("Steam_GameServerStats::ClearUserAchievement %llu '%s'\n", (uint64)steamIDUser.ConvertToUint64(), pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (settings->disable_sharing_stats_with_gameserver) return false;
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if (!pchName) return false;
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@ -299,6 +317,12 @@ SteamAPICall_t Steam_GameServerStats::StoreUserStats( CSteamID steamIDUser )
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// it's not necessary to send all data here
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PRINT_DEBUG("Steam_GameServerStats::StoreUserStats\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (settings->disable_sharing_stats_with_gameserver) {
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GSStatsStored_t data_bad{};
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data_bad.m_eResult = EResult::k_EResultFail;
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data_bad.m_steamIDUser = steamIDUser;
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return callback_results->addCallResult(data_bad.k_iCallback, &data_bad, sizeof(data_bad));
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}
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GSStatsStored_t data{};
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@ -273,6 +273,8 @@ unsigned int Steam_User_Stats::cache_leaderboard_ifneeded(const std::string &nam
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void Steam_User_Stats::send_my_leaderboard_score(const Steam_Leaderboard &board, const CSteamID *steamid, bool want_scores_back)
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{
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if (settings->disable_sharing_leaderboards) return;
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const auto my_entry = board.find_recent_entry(settings->get_local_steam_id());
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Leaderboards_Messages::UserScoreEntry *score_entry_msg = nullptr;
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@ -306,6 +308,8 @@ void Steam_User_Stats::send_my_leaderboard_score(const Steam_Leaderboard &board,
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void Steam_User_Stats::request_user_leaderboard_entry(const Steam_Leaderboard &board, const CSteamID &steamid)
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{
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if (settings->disable_sharing_leaderboards) return;
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auto board_info_msg = new Leaderboards_Messages::LeaderboardInfo();
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board_info_msg->set_allocated_board_name(new std::string(board.name));
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board_info_msg->set_sort_method(board.sort_method);
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@ -363,7 +367,7 @@ Steam_User_Stats::InternalSetResult<int32> Steam_User_Stats::set_stat_internal(
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if (local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, (char* )&nData, sizeof(nData)) == sizeof(nData)) {
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stats_cache_int[stat_name] = nData;
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result.success = true;
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result.notify_server = true;
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result.notify_server = !settings->disable_sharing_stats_with_gameserver;
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return result;
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}
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@ -408,7 +412,7 @@ Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo
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if (local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, (char* )&fData, sizeof(fData)) == sizeof(fData)) {
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stats_cache_float[stat_name] = fData;
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result.success = true;
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result.notify_server = true;
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result.notify_server = !settings->disable_sharing_stats_with_gameserver;
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return result;
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}
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@ -454,7 +458,7 @@ Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo
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if (local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, data, sizeof(data)) == sizeof(data)) {
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stats_cache_float[stat_name] = average;
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result.success = true;
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result.notify_server = true;
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result.notify_server = !settings->disable_sharing_stats_with_gameserver;
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return result;
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}
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@ -497,7 +501,7 @@ Steam_User_Stats::InternalSetResult<bool> Steam_User_Stats::set_achievement_inte
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save_achievements();
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result.notify_server = true;
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result.notify_server = !settings->disable_sharing_stats_with_gameserver;
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if(!settings->disable_overlay) overlay->AddAchievementNotification(it.value());
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@ -541,7 +545,7 @@ Steam_User_Stats::InternalSetResult<bool> Steam_User_Stats::clear_achievement_in
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user_achievements[pch_name]["earned_time"] = static_cast<uint32>(0);
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save_achievements();
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result.notify_server = true;
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result.notify_server = !settings->disable_sharing_stats_with_gameserver;
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}
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} catch (...) {}
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@ -639,16 +643,24 @@ Steam_User_Stats::Steam_User_Stats(Settings *settings, class Networking *network
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return result.second != rhs.cend() && (result.first == lhs.cend() || std::tolower(*result.first) < std::tolower(*result.second));}
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);
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this->network->setCallback(CALLBACK_ID_GAMESERVER_STATS, settings->get_local_steam_id(), &Steam_User_Stats::steam_user_stats_network_stats, this);
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this->network->setCallback(CALLBACK_ID_LEADERBOARDS_STATS, settings->get_local_steam_id(), &Steam_User_Stats::steam_user_stats_network_leaderboards, this);
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if (!settings->disable_sharing_stats_with_gameserver) {
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this->network->setCallback(CALLBACK_ID_GAMESERVER_STATS, settings->get_local_steam_id(), &Steam_User_Stats::steam_user_stats_network_stats, this);
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}
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if (!settings->disable_sharing_leaderboards) {
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this->network->setCallback(CALLBACK_ID_LEADERBOARDS_STATS, settings->get_local_steam_id(), &Steam_User_Stats::steam_user_stats_network_leaderboards, this);
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}
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this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_User_Stats::steam_user_stats_network_low_level, this);
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this->run_every_runcb->add(&Steam_User_Stats::steam_user_stats_run_every_runcb, this);
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}
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Steam_User_Stats::~Steam_User_Stats()
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{
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this->network->rmCallback(CALLBACK_ID_GAMESERVER_STATS, settings->get_local_steam_id(), &Steam_User_Stats::steam_user_stats_network_stats, this);
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this->network->rmCallback(CALLBACK_ID_LEADERBOARDS_STATS, settings->get_local_steam_id(), &Steam_User_Stats::steam_user_stats_network_leaderboards, this);
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if (!settings->disable_sharing_stats_with_gameserver) {
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this->network->rmCallback(CALLBACK_ID_GAMESERVER_STATS, settings->get_local_steam_id(), &Steam_User_Stats::steam_user_stats_network_stats, this);
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}
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if (!settings->disable_sharing_leaderboards) {
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this->network->rmCallback(CALLBACK_ID_LEADERBOARDS_STATS, settings->get_local_steam_id(), &Steam_User_Stats::steam_user_stats_network_leaderboards, this);
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}
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this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_User_Stats::steam_user_stats_network_low_level, this);
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this->run_every_runcb->remove(&Steam_User_Stats::steam_user_stats_run_every_runcb, this);
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}
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@ -1649,6 +1661,7 @@ bool Steam_User_Stats::GetAchievementProgressLimits( const char *pchName, float
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void Steam_User_Stats::send_updated_stats()
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{
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if (pending_server_updates.user_stats().empty() && pending_server_updates.user_achievements().empty()) return;
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if (settings->disable_sharing_stats_with_gameserver) return;
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auto new_updates_msg = new GameServerStats_Messages::AllStats(pending_server_updates);
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pending_server_updates.clear_user_stats();
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@ -542,6 +542,24 @@ Check the example file.
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---
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## Sharing leaderboards scores over LAN:
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By default the emu will mutually share leaderboards scores with people playing the same game on the same network, you can disable this option by adding the config file `disable_sharing_leaderboards.txt` inside your `steam_settings` folder.
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This works best with real LAN, latency from VPN clients might break it.
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Check the example file in the `steam_settings` folder
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---
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## Sharing stats and achievements with game servers:
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By default the emu will share stats with game servers, you can disable this option by adding the config file `disable_sharing_stats_with_gameserver.txt` inside your `steam_settings` folder, this also disables the interface `ISteamGameServerStats`.
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Check the example file in the `steam_settings` folder
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---
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## More configurations:
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Due to the various changes and additions, it became tedious to document everything,
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so it is recommended to check each example file in the `steam_settings` folder.
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@ -0,0 +1 @@
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Rename this file to disable_sharing_leaderboards.txt to disable sharing Leaderboards scroes with people playing the same game on the same network
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@ -0,0 +1 @@
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Rename this file to disable_sharing_stats_with_gameserver.txt to prevent sharing stats and achievements with any game server, this also disables the interface ISteamGameServerStats
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@ -488,9 +488,8 @@ EXTRA_FEATURES: list[tuple[str, str]] = [
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("disable_account_avatar.txt", "disable avatar functionality."),
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("disable_networking.txt", "disable all networking functionality."),
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("disable_overlay.txt", "disable the overlay."),
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("disable_overlay_achievement_notification.txt", "disable the achievement notifications."),
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("disable_overlay_friend_notification.txt", "disable the friend invite and message notifications."),
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("disable_source_query.txt", "Do not send server details for the server browser. Only works for game servers."),
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("disable_source_query.txt", "do not send server details for the server browser. Only works for game servers."),
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("disable_sharing_leaderboards.txt", "disable sharing leaderboards scroes with people playing the same game on the same network."),
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]
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def disable_all_extra_features(emu_settings_dir : str) -> None:
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