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Send huge unreliable packets by TCP when they are too big.
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@ -1153,6 +1153,9 @@ bool Networking::sendTo(Common_Message *msg, bool reliable, Connection *conn)
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{
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if (!enabled) return false;
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size_t size = msg->ByteSizeLong();
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if (size >= 65000) reliable = true; //too big for UDP
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bool ret = false;
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CSteamID dest_id((uint64)msg->dest_id());
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if (std::find(ids.begin(), ids.end(), dest_id) != ids.end()) {
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@ -1178,7 +1181,6 @@ bool Networking::sendTo(Common_Message *msg, bool reliable, Connection *conn)
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ret = true;
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}
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} else {
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size_t size = msg->ByteSizeLong();
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char *buffer = new char[size];
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msg->SerializeToArray(buffer, size);
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send_packet_to(udp_socket, conn->udp_ip_port, buffer, size);
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