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split steam_user_stats class into multiple files for readability
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Load Diff
799
dll/steam_user_stats_achievements.cpp
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799
dll/steam_user_stats_achievements.cpp
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/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "dll/steam_user_stats.h"
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#include <random>
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// --- achievement_trigger ---
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bool achievement_trigger::should_unlock_ach(float stat) const
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{
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try {
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if (std::stof(max_value) <= stat) return true;
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} catch (...) {}
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return false;
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}
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bool achievement_trigger::should_unlock_ach(int32 stat) const
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{
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try {
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if (std::stoi(max_value) <= stat) return true;
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} catch (...) {}
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return false;
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}
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bool achievement_trigger::should_indicate_progress(float stat) const
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{
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// show progress if number < max
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try {
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if (std::stof(max_value) > stat) return true;
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} catch (...) {}
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return false;
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}
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bool achievement_trigger::should_indicate_progress(int32 stat) const
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{
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// show progress if number < max
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try {
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if (std::stoi(max_value) > stat) return true;
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} catch (...) {}
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return false;
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}
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// --- achievement_trigger ---
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void Steam_User_Stats::load_achievements_db()
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{
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std::string file_path = Local_Storage::get_game_settings_path() + achievements_user_file;
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local_storage->load_json(file_path, defined_achievements);
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}
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void Steam_User_Stats::load_achievements()
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{
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local_storage->load_json_file("", achievements_user_file, user_achievements);
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}
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void Steam_User_Stats::save_achievements()
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{
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local_storage->write_json_file("", achievements_user_file, user_achievements);
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}
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int Steam_User_Stats::load_ach_icon(nlohmann::json &defined_ach, bool achieved)
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{
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const char *icon_handle_key = achieved ? "icon_handle" : "icon_gray_handle";
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int current_handle = defined_ach.value(icon_handle_key, UNLOADED_ACH_ICON);
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if (UNLOADED_ACH_ICON != current_handle) { // already loaded
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return current_handle;
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}
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const char *icon_key = achieved ? "icon" : "icon_gray";
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if (!achieved && !defined_ach.contains(icon_key)) {
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icon_key = "icongray"; // old format
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}
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std::string icon_filepath = defined_ach.value(icon_key, std::string{});
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if (icon_filepath.empty()) {
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defined_ach[icon_handle_key] = Settings::INVALID_IMAGE_HANDLE;
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return Settings::INVALID_IMAGE_HANDLE;
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}
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std::string file_path(Local_Storage::get_game_settings_path() + icon_filepath);
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unsigned int file_size = file_size_(file_path);
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if (!file_size) {
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defined_ach[icon_handle_key] = Settings::INVALID_IMAGE_HANDLE;
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return Settings::INVALID_IMAGE_HANDLE;
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}
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int icon_size = static_cast<int>(settings->overlay_appearance.icon_size);
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std::string img(Local_Storage::load_image_resized(file_path, "", icon_size));
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if (img.empty()) {
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defined_ach[icon_handle_key] = Settings::INVALID_IMAGE_HANDLE;
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return Settings::INVALID_IMAGE_HANDLE;
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}
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int handle = settings->add_image(img, icon_size, icon_size);
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defined_ach[icon_handle_key] = handle;
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return handle;
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}
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nlohmann::detail::iter_impl<nlohmann::json> Steam_User_Stats::defined_achievements_find(const std::string &key)
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{
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return std::find_if(
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defined_achievements.begin(), defined_achievements.end(),
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[&key](const nlohmann::json& item) {
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const std::string &name = static_cast<const std::string &>( item.value("name", std::string()) );
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return common_helpers::str_cmp_insensitive(key, name);
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}
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);
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}
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std::string Steam_User_Stats::get_value_for_language(const nlohmann::json &json, std::string_view key, std::string_view language)
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{
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auto x = json.find(key); // find "displayName", or "description", etc ...
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if (json.end() == x) return "";
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if (x.value().is_string()) { // ex: "displayName": "some description"
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return x.value().get<std::string>();
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} else if (x.value().is_object()) {
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const auto &obj_kv_pairs = x.value().items();
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// try to find target language
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auto obj_itr = std::find_if(obj_kv_pairs.begin(), obj_kv_pairs.end(), [&]( decltype(*obj_kv_pairs.begin()) item ) {
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return common_helpers::str_cmp_insensitive(item.key(), language);
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});
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if (obj_itr != obj_kv_pairs.end()) {
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return obj_itr.value().get<std::string>();
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}
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// try to find english language
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obj_itr = std::find_if(obj_kv_pairs.begin(), obj_kv_pairs.end(), [&]( decltype(*obj_kv_pairs.begin()) item ) {
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return common_helpers::str_cmp_insensitive(item.key(), "english");
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});
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if (obj_itr != obj_kv_pairs.end()) {
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return obj_itr.value().get<std::string>();
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}
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// try to find the first available language (not "token"),
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// if not languages exist, try to find "token"
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for (bool search_for_token : { false, true }) {
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obj_itr = std::find_if(obj_kv_pairs.begin(), obj_kv_pairs.end(), [&]( decltype(*obj_kv_pairs.begin()) item ) {
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return common_helpers::str_cmp_insensitive(item.key(), "token") == search_for_token;
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});
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if (obj_itr != obj_kv_pairs.end()) {
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return obj_itr.value().get<std::string>();
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}
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}
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}
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return "";
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}
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// change achievements without sending back to server
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Steam_User_Stats::InternalSetResult<bool> Steam_User_Stats::set_achievement_internal( const char *pchName )
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{
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PRINT_DEBUG("'%s'", pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_User_Stats::InternalSetResult<bool> result{};
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if (!pchName) return result;
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std::string org_name(pchName);
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if (settings->achievement_bypass) {
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auto &trig = store_stats_trigger[common_helpers::to_lower(org_name)];
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trig.m_bGroupAchievement = false;
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trig.m_nCurProgress = 100;
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trig.m_nGameID = settings->get_local_game_id().ToUint64();
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trig.m_nMaxProgress = 100;
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memset(trig.m_rgchAchievementName, 0, sizeof(trig.m_rgchAchievementName));
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org_name.copy(trig.m_rgchAchievementName, sizeof(trig.m_rgchAchievementName) - 1);
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result.success = true;
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return result;
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}
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nlohmann::detail::iter_impl<nlohmann::json> it = defined_achievements.end();
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try {
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it = defined_achievements_find(org_name);
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} catch(...) { }
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if (defined_achievements.end() == it) return result;
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result.current_val = true;
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result.internal_name = org_name;
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result.success = true;
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try {
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std::string internal_name = it->value("name", std::string());
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result.internal_name = internal_name;
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auto ach = user_achievements.find(internal_name);
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if (user_achievements.end() == ach || ach->value("earned", false) == false) {
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user_achievements[internal_name]["earned"] = true;
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user_achievements[internal_name]["earned_time"] =
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std::chrono::duration_cast<std::chrono::duration<uint32>>(std::chrono::system_clock::now().time_since_epoch()).count();
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save_achievements();
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result.notify_server = !settings->disable_sharing_stats_with_gameserver;
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overlay->AddAchievementNotification(internal_name, user_achievements[internal_name], false);
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}
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} catch (...) {}
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auto &trig = store_stats_trigger[common_helpers::to_lower(org_name)];
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trig.m_bGroupAchievement = false;
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trig.m_nCurProgress = 100;
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trig.m_nGameID = settings->get_local_game_id().ToUint64();
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trig.m_nMaxProgress = 100;
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memset(trig.m_rgchAchievementName, 0, sizeof(trig.m_rgchAchievementName));
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org_name.copy(trig.m_rgchAchievementName, sizeof(trig.m_rgchAchievementName) - 1);
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return result;
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}
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Steam_User_Stats::InternalSetResult<bool> Steam_User_Stats::clear_achievement_internal( const char *pchName )
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{
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PRINT_DEBUG("'%s'", pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Steam_User_Stats::InternalSetResult<bool> result{};
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if (!pchName) return result;
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std::string org_name(pchName);
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nlohmann::detail::iter_impl<nlohmann::json> it = defined_achievements.end();
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try {
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it = defined_achievements_find(org_name);
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} catch(...) { }
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if (defined_achievements.end() == it) return result;
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result.current_val = false;
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result.internal_name = org_name;
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result.success = true;
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try {
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std::string internal_name = it->value("name", std::string());
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result.internal_name = internal_name;
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auto ach = user_achievements.find(internal_name);
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// assume "earned" is true in case the json obj exists, but the key is absent
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// assume "earned_time" is UINT32_MAX in case the json obj exists, but the key is absent
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if (user_achievements.end() == ach ||
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ach->value("earned", true) == true ||
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ach->value("earned_time", static_cast<uint32>(UINT32_MAX)) == UINT32_MAX) {
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user_achievements[internal_name]["earned"] = false;
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user_achievements[internal_name]["earned_time"] = static_cast<uint32>(0);
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save_achievements();
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result.notify_server = !settings->disable_sharing_stats_with_gameserver;
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overlay->AddAchievementNotification(internal_name, user_achievements[internal_name], false);
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}
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} catch (...) {}
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store_stats_trigger.erase(common_helpers::to_lower(org_name));
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return result;
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}
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// Achievement flag accessors
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bool Steam_User_Stats::GetAchievement( const char *pchName, bool *pbAchieved )
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{
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PRINT_DEBUG("'%s'", pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchName) return false;
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nlohmann::detail::iter_impl<nlohmann::json> it = defined_achievements.end();
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try {
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it = defined_achievements_find(pchName);
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} catch(...) { }
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if (defined_achievements.end() == it) return false;
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// according to docs, the function returns true if the achievement was found,
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// regardless achieved or not
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if (!pbAchieved) return true;
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*pbAchieved = false;
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try {
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std::string pch_name = it->value("name", std::string());
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auto ach = user_achievements.find(pch_name);
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if (user_achievements.end() != ach) {
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*pbAchieved = ach->value("earned", false);
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}
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} catch (...) { }
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return true;
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}
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bool Steam_User_Stats::SetAchievement( const char *pchName )
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{
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PRINT_DEBUG("'%s'", pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto ret = set_achievement_internal(pchName);
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if (ret.success && ret.notify_server) {
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auto &new_ach = (*pending_server_updates.mutable_user_achievements())[ret.internal_name];
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new_ach.set_achieved(ret.current_val);
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if (settings->immediate_gameserver_stats) send_updated_stats();
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}
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return ret.success;
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}
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bool Steam_User_Stats::ClearAchievement( const char *pchName )
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{
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PRINT_DEBUG("'%s'", pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto ret = clear_achievement_internal(pchName);
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if (ret.success && ret.notify_server) {
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auto &new_ach = (*pending_server_updates.mutable_user_achievements())[ret.internal_name];
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new_ach.set_achieved(ret.current_val);
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if (settings->immediate_gameserver_stats) send_updated_stats();
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}
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return ret.success;
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}
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// Get the achievement status, and the time it was unlocked if unlocked.
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// If the return value is true, but the unlock time is zero, that means it was unlocked before Steam
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// began tracking achievement unlock times (December 2009). Time is seconds since January 1, 1970.
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bool Steam_User_Stats::GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32 *punUnlockTime )
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{
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PRINT_DEBUG("'%s'", pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchName) return false;
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nlohmann::detail::iter_impl<nlohmann::json> it = defined_achievements.end();
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try {
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it = defined_achievements_find(pchName);
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} catch(...) { }
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if (defined_achievements.end() == it) return false;
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if (pbAchieved) *pbAchieved = false;
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if (punUnlockTime) *punUnlockTime = 0;
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try {
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std::string pch_name = it->value("name", std::string());
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auto ach = user_achievements.find(pch_name);
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if (user_achievements.end() != ach) {
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if (pbAchieved) *pbAchieved = ach->value("earned", false);
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if (punUnlockTime) *punUnlockTime = ach->value("earned_time", static_cast<uint32>(0));
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}
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} catch (...) {}
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return true;
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}
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// Achievement / GroupAchievement metadata
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// Gets the icon of the achievement, which is a handle to be used in ISteamUtils::GetImageRGBA(), or 0 if none set.
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// A return value of 0 may indicate we are still fetching data, and you can wait for the UserAchievementIconFetched_t callback
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// which will notify you when the bits are ready. If the callback still returns zero, then there is no image set for the
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// specified achievement.
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int Steam_User_Stats::GetAchievementIcon( const char *pchName )
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{
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PRINT_DEBUG("'%s'", pchName);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchName) return Settings::INVALID_IMAGE_HANDLE;
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bool achieved = false;
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GetAchievement(pchName, &achieved);
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std::string ach_name(pchName);
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int handle = get_achievement_icon_handle(ach_name, achieved);
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UserAchievementIconFetched_t data{};
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data.m_bAchieved = achieved ;
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data.m_nGameID = settings->get_local_game_id();
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data.m_nIconHandle = handle;
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ach_name.copy(data.m_rgchAchievementName, sizeof(data.m_rgchAchievementName));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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return handle;
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}
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int Steam_User_Stats::get_achievement_icon_handle( const std::string &ach_name, bool achieved )
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{
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PRINT_DEBUG("'%s', %i", ach_name.c_str(), (int)achieved);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (ach_name.empty()) return Settings::INVALID_IMAGE_HANDLE;
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nlohmann::detail::iter_impl<nlohmann::json> it = defined_achievements.end();
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try {
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it = defined_achievements_find(ach_name);
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} catch(...) { }
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if (defined_achievements.end() == it) return Settings::INVALID_IMAGE_HANDLE;
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int handle = load_ach_icon(*it, achieved);
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PRINT_DEBUG("returned handle = %i", handle);
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return handle;
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}
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std::string Steam_User_Stats::get_achievement_icon_name( const char *pchName, bool pbAchieved )
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchName) return "";
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nlohmann::detail::iter_impl<nlohmann::json> it = defined_achievements.end();
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try {
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it = defined_achievements_find(pchName);
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} catch(...) { }
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if (defined_achievements.end() == it) return "";
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try {
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if (pbAchieved) return it.value()["icon"].get<std::string>();
|
||||
|
||||
std::string locked_icon = it.value().value("icon_gray", std::string());
|
||||
if (locked_icon.size()) return locked_icon;
|
||||
else return it.value().value("icongray", std::string()); // old format
|
||||
} catch (...) {}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
// Get general attributes for an achievement. Accepts the following keys:
|
||||
// - "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8)
|
||||
// - "hidden" for retrieving if an achievement is hidden (returns "0" when not hidden, "1" when hidden)
|
||||
const char * Steam_User_Stats::GetAchievementDisplayAttribute( const char *pchName, const char *pchKey )
|
||||
{
|
||||
PRINT_DEBUG("[%s] [%s]", pchName, pchKey);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (!pchName || !pchKey || !pchKey[0]) return "";
|
||||
|
||||
nlohmann::detail::iter_impl<nlohmann::json> it = defined_achievements.end();
|
||||
try {
|
||||
it = defined_achievements_find(pchName);
|
||||
} catch(...) { }
|
||||
if (defined_achievements.end() == it) return "";
|
||||
|
||||
if (strncmp(pchKey, "name", sizeof("name")) == 0) {
|
||||
try {
|
||||
return it.value()["displayName"].get_ptr<std::string*>()->c_str();
|
||||
} catch (...) {}
|
||||
} else if (strncmp(pchKey, "desc", sizeof("desc")) == 0) {
|
||||
try {
|
||||
return it.value()["description"].get_ptr<std::string*>()->c_str();
|
||||
} catch (...) {}
|
||||
} else if (strncmp(pchKey, "hidden", sizeof("hidden")) == 0) {
|
||||
try {
|
||||
return it.value()["hidden"].get_ptr<std::string*>()->c_str();
|
||||
} catch (...) {}
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
// Achievement progress - triggers an AchievementProgress callback, that is all.
|
||||
// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
|
||||
bool Steam_User_Stats::IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress )
|
||||
{
|
||||
PRINT_DEBUG("'%s' %u %u", pchName, nCurProgress, nMaxProgress);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (!pchName) return false;
|
||||
if (nCurProgress >= nMaxProgress) return false;
|
||||
|
||||
std::string ach_name(pchName);
|
||||
|
||||
// find in achievements.json
|
||||
nlohmann::detail::iter_impl<nlohmann::json> it = defined_achievements.end();
|
||||
try {
|
||||
it = defined_achievements_find(ach_name);
|
||||
} catch(...) { }
|
||||
if (defined_achievements.end() == it) return false;
|
||||
|
||||
// get actual name from achievements.json
|
||||
std::string actual_ach_name{};
|
||||
try {
|
||||
actual_ach_name = it->value("name", std::string());
|
||||
} catch (...) { }
|
||||
if (actual_ach_name.empty()) { // fallback
|
||||
actual_ach_name = ach_name;
|
||||
}
|
||||
|
||||
// check if already achieved
|
||||
bool achieved = false;
|
||||
try {
|
||||
auto ach = user_achievements.find(actual_ach_name);
|
||||
if (ach != user_achievements.end()) {
|
||||
achieved = ach->value("earned", false);
|
||||
}
|
||||
} catch (...) { }
|
||||
if (achieved) return false;
|
||||
|
||||
// save new progress
|
||||
try {
|
||||
auto old_progress = user_achievements.value(actual_ach_name, nlohmann::json{}).value("progress", ~nCurProgress);
|
||||
if (old_progress != nCurProgress) {
|
||||
user_achievements[actual_ach_name]["progress"] = nCurProgress;
|
||||
user_achievements[actual_ach_name]["max_progress"] = nMaxProgress;
|
||||
|
||||
save_achievements();
|
||||
|
||||
overlay->AddAchievementNotification(actual_ach_name, user_achievements[actual_ach_name], true);
|
||||
}
|
||||
} catch (...) {}
|
||||
|
||||
{
|
||||
UserStatsStored_t data{};
|
||||
data.m_eResult = EResult::k_EResultOK;
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
{
|
||||
UserAchievementStored_t data{};
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
data.m_bGroupAchievement = false;
|
||||
data.m_nCurProgress = nCurProgress;
|
||||
data.m_nMaxProgress = nMaxProgress;
|
||||
ach_name.copy(data.m_rgchAchievementName, sizeof(data.m_rgchAchievementName) - 1);
|
||||
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Used for iterating achievements. In general games should not need these functions because they should have a
|
||||
// list of existing achievements compiled into them
|
||||
uint32 Steam_User_Stats::GetNumAchievements()
|
||||
{
|
||||
PRINT_DEBUG_ENTRY();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
return (uint32)defined_achievements.size();
|
||||
}
|
||||
|
||||
// Get achievement name iAchievement in [0,GetNumAchievements)
|
||||
const char * Steam_User_Stats::GetAchievementName( uint32 iAchievement )
|
||||
{
|
||||
PRINT_DEBUG_ENTRY();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (iAchievement >= sorted_achievement_names.size()) {
|
||||
return "";
|
||||
}
|
||||
|
||||
return sorted_achievement_names[iAchievement].c_str();
|
||||
}
|
||||
|
||||
|
||||
// Friends achievements
|
||||
|
||||
bool Steam_User_Stats::GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved )
|
||||
{
|
||||
PRINT_DEBUG("%s", pchName);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (!pchName) return false;
|
||||
|
||||
if (steamIDUser == settings->get_local_steam_id()) {
|
||||
return GetAchievement(pchName, pbAchieved);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// See notes for GetAchievementAndUnlockTime above
|
||||
bool Steam_User_Stats::GetUserAchievementAndUnlockTime( CSteamID steamIDUser, const char *pchName, bool *pbAchieved, uint32 *punUnlockTime )
|
||||
{
|
||||
PRINT_DEBUG("%s", pchName);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (!pchName) return false;
|
||||
|
||||
if (steamIDUser == settings->get_local_steam_id()) {
|
||||
return GetAchievementAndUnlockTime(pchName, pbAchieved, punUnlockTime);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Requests that Steam fetch data on the percentage of players who have received each achievement
|
||||
// for the game globally.
|
||||
// This call is asynchronous, with the result returned in GlobalAchievementPercentagesReady_t.
|
||||
STEAM_CALL_RESULT( GlobalAchievementPercentagesReady_t )
|
||||
SteamAPICall_t Steam_User_Stats::RequestGlobalAchievementPercentages()
|
||||
{
|
||||
PRINT_DEBUG_ENTRY();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
GlobalAchievementPercentagesReady_t data{};
|
||||
data.m_eResult = EResult::k_EResultOK;
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
// Get the info on the most achieved achievement for the game, returns an iterator index you can use to fetch
|
||||
// the next most achieved afterwards. Will return -1 if there is no data on achievement
|
||||
// percentages (ie, you haven't called RequestGlobalAchievementPercentages and waited on the callback).
|
||||
int Steam_User_Stats::GetMostAchievedAchievementInfo( char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved )
|
||||
{
|
||||
PRINT_DEBUG_ENTRY();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (!pchName) return -1;
|
||||
|
||||
std::string name(GetAchievementName(0));
|
||||
if (name.empty()) return -1;
|
||||
|
||||
if (pchName && unNameBufLen) {
|
||||
memset(pchName, 0, unNameBufLen);
|
||||
name.copy(pchName, unNameBufLen - 1);
|
||||
}
|
||||
|
||||
if (pflPercent) *pflPercent = 90;
|
||||
if (pbAchieved) {
|
||||
bool achieved = false;
|
||||
GetAchievement(name.c_str(), &achieved);
|
||||
*pbAchieved = achieved;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// Get the info on the next most achieved achievement for the game. Call this after GetMostAchievedAchievementInfo or another
|
||||
// GetNextMostAchievedAchievementInfo call passing the iterator from the previous call. Returns -1 after the last
|
||||
// achievement has been iterated.
|
||||
int Steam_User_Stats::GetNextMostAchievedAchievementInfo( int iIteratorPrevious, char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved )
|
||||
{
|
||||
PRINT_DEBUG_ENTRY();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (iIteratorPrevious < 0) return -1;
|
||||
|
||||
unsigned iIteratorCurrent = static_cast<unsigned>(iIteratorPrevious + 1);
|
||||
if (iIteratorCurrent >= defined_achievements.size()) return -1;
|
||||
|
||||
std::string name(GetAchievementName(iIteratorCurrent));
|
||||
if (name.empty()) return -1;
|
||||
|
||||
if (pchName && unNameBufLen) {
|
||||
memset(pchName, 0, unNameBufLen);
|
||||
name.copy(pchName, unNameBufLen - 1);
|
||||
}
|
||||
|
||||
if (pflPercent) {
|
||||
*pflPercent = (float)(90 * (defined_achievements.size() - iIteratorCurrent) / defined_achievements.size());
|
||||
}
|
||||
if (pbAchieved) {
|
||||
bool achieved = false;
|
||||
GetAchievement(name.c_str(), &achieved);
|
||||
*pbAchieved = achieved;
|
||||
}
|
||||
|
||||
return static_cast<int>(iIteratorCurrent);
|
||||
}
|
||||
|
||||
|
||||
// Returns the percentage of users who have achieved the specified achievement.
|
||||
bool Steam_User_Stats::GetAchievementAchievedPercent( const char *pchName, float *pflPercent )
|
||||
{
|
||||
PRINT_DEBUG("'%s'", pchName);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
auto it = defined_achievements_find(pchName);
|
||||
if (defined_achievements.end() == it) return false;
|
||||
|
||||
size_t idx = it - defined_achievements.begin();
|
||||
if (pflPercent) {
|
||||
*pflPercent = (float)(90 * (defined_achievements.size() - idx) / defined_achievements.size());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// For achievements that have related Progress stats, use this to query what the bounds of that progress are.
|
||||
// You may want this info to selectively call IndicateAchievementProgress when appropriate milestones of progress
|
||||
// have been made, to show a progress notification to the user.
|
||||
bool Steam_User_Stats::GetAchievementProgressLimits( const char *pchName, int32 *pnMinProgress, int32 *pnMaxProgress )
|
||||
{
|
||||
PRINT_DEBUG("'%s'", pchName);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
float fMinProgress{};
|
||||
float fMaxProgress{};
|
||||
bool ret = GetAchievementProgressLimits(pchName, &fMinProgress, &fMaxProgress);
|
||||
if (ret) {
|
||||
if (pnMinProgress) *pnMinProgress = static_cast<int32>(fMinProgress);
|
||||
if (pnMaxProgress) *pnMaxProgress = static_cast<int32>(fMaxProgress);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool Steam_User_Stats::GetAchievementProgressLimits( const char *pchName, float *pfMinProgress, float *pfMaxProgress )
|
||||
{
|
||||
PRINT_DEBUG("'%s'", pchName);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (!pchName) return false;
|
||||
|
||||
auto it = defined_achievements.end();
|
||||
try {
|
||||
it = defined_achievements_find(pchName);
|
||||
}
|
||||
catch (...) {}
|
||||
if (defined_achievements.end() == it) return false;
|
||||
|
||||
if (pfMinProgress) *pfMinProgress = 0;
|
||||
if (pfMaxProgress) *pfMaxProgress = 0;
|
||||
|
||||
try {
|
||||
std::string pch_name = it->value("name", std::string());
|
||||
auto ach = user_achievements.find(pch_name);
|
||||
if (user_achievements.end() != ach) {
|
||||
auto it_progress = ach->find("progress");
|
||||
auto it_max_progress = ach->find("max_progress");
|
||||
if (ach->end() == it_progress || ach->end() == it_max_progress) return false;
|
||||
|
||||
if (pfMinProgress) {
|
||||
try {
|
||||
if (it_progress->is_number()) {
|
||||
*pfMinProgress = it_progress->get<float>();
|
||||
} else {
|
||||
auto s_ptr = it_progress->get_ptr<std::string*>();
|
||||
if (s_ptr) {
|
||||
*pfMinProgress = std::stof(*s_ptr);
|
||||
}
|
||||
}
|
||||
}catch(...){}
|
||||
}
|
||||
if (pfMaxProgress) {
|
||||
try {
|
||||
if (it_max_progress->is_number()) {
|
||||
*pfMaxProgress = it_max_progress->get<float>();
|
||||
} else {
|
||||
auto s_ptr = it_max_progress->get_ptr<std::string*>();
|
||||
if (s_ptr) {
|
||||
*pfMaxProgress = std::stof(*s_ptr);
|
||||
}
|
||||
}
|
||||
}catch(...){}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch (...) {}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// --- steam callbacks
|
||||
|
||||
void Steam_User_Stats::load_achievements_icons()
|
||||
{
|
||||
if (achievements_icons_loaded) return;
|
||||
if (settings->lazy_load_achievements_icons) {
|
||||
achievements_icons_loaded = true;
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto & defined_ach : defined_achievements) {
|
||||
load_ach_icon(defined_ach, true);
|
||||
load_ach_icon(defined_ach, false);
|
||||
}
|
||||
|
||||
achievements_icons_loaded = true;
|
||||
}
|
689
dll/steam_user_stats_leaderboard.cpp
Normal file
689
dll/steam_user_stats_leaderboard.cpp
Normal file
@ -0,0 +1,689 @@
|
||||
/* Copyright (C) 2019 Mr Goldberg
|
||||
This file is part of the Goldberg Emulator
|
||||
|
||||
The Goldberg Emulator is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 3 of the License, or (at your option) any later version.
|
||||
|
||||
The Goldberg Emulator is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#include "dll/steam_user_stats.h"
|
||||
#include <random>
|
||||
|
||||
|
||||
// --- Steam_Leaderboard ---
|
||||
|
||||
Steam_Leaderboard_Entry* Steam_Leaderboard::find_recent_entry(const CSteamID &steamid) const
|
||||
{
|
||||
auto my_it = std::find_if(entries.begin(), entries.end(), [&steamid](const Steam_Leaderboard_Entry &item) {
|
||||
return item.steam_id == steamid;
|
||||
});
|
||||
if (entries.end() == my_it) return nullptr;
|
||||
return const_cast<Steam_Leaderboard_Entry*>(&*my_it);
|
||||
}
|
||||
|
||||
void Steam_Leaderboard::remove_entries(const CSteamID &steamid)
|
||||
{
|
||||
auto rm_it = std::remove_if(entries.begin(), entries.end(), [&](const Steam_Leaderboard_Entry &item){
|
||||
return item.steam_id == steamid;
|
||||
});
|
||||
if (entries.end() != rm_it) entries.erase(rm_it, entries.end());
|
||||
}
|
||||
|
||||
void Steam_Leaderboard::remove_duplicate_entries()
|
||||
{
|
||||
if (entries.size() <= 1) return;
|
||||
|
||||
auto rm = std::remove_if(entries.begin(), entries.end(), [&](const Steam_Leaderboard_Entry& item) {
|
||||
auto recent = find_recent_entry(item.steam_id);
|
||||
return &item != recent;
|
||||
});
|
||||
if (entries.end() != rm) entries.erase(rm, entries.end());
|
||||
}
|
||||
|
||||
void Steam_Leaderboard::sort_entries()
|
||||
{
|
||||
if (sort_method == k_ELeaderboardSortMethodNone) return;
|
||||
if (entries.size() <= 1) return;
|
||||
|
||||
std::sort(entries.begin(), entries.end(), [this](const Steam_Leaderboard_Entry &item1, const Steam_Leaderboard_Entry &item2) {
|
||||
if (sort_method == k_ELeaderboardSortMethodAscending) {
|
||||
return item1.score < item2.score;
|
||||
} else { // k_ELeaderboardSortMethodDescending
|
||||
return item1.score > item2.score;
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
// --- Steam_Leaderboard ---
|
||||
|
||||
|
||||
/*
|
||||
layout of each item in the leaderboard file
|
||||
| steamid - lower 32-bits | steamid - higher 32-bits | score (4 bytes) | score details count (4 bytes) | score details array (4 bytes each) ...
|
||||
[0] | [1] | [2] | [3] | [4]
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ main header ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
*/
|
||||
|
||||
std::vector<Steam_Leaderboard_Entry> Steam_User_Stats::load_leaderboard_entries(const std::string &name)
|
||||
{
|
||||
constexpr const static unsigned int MAIN_HEADER_ELEMENTS_COUNT = 4;
|
||||
constexpr const static unsigned int ELEMENT_SIZE = (unsigned int)sizeof(uint32_t);
|
||||
|
||||
std::vector<Steam_Leaderboard_Entry> out{};
|
||||
|
||||
std::string leaderboard_name(common_helpers::ascii_to_lowercase(name));
|
||||
unsigned read_bytes = local_storage->file_size(Local_Storage::leaderboard_storage_folder, leaderboard_name);
|
||||
if ((read_bytes == 0) ||
|
||||
(read_bytes < (ELEMENT_SIZE * MAIN_HEADER_ELEMENTS_COUNT)) ||
|
||||
(read_bytes % ELEMENT_SIZE) != 0) {
|
||||
return out;
|
||||
}
|
||||
|
||||
std::vector<uint32_t> output(read_bytes / ELEMENT_SIZE);
|
||||
if (local_storage->get_data(Local_Storage::leaderboard_storage_folder, leaderboard_name, (char* )output.data(), read_bytes) != read_bytes) return out;
|
||||
|
||||
unsigned int i = 0;
|
||||
while (true) {
|
||||
if ((i + MAIN_HEADER_ELEMENTS_COUNT) > output.size()) break; // invalid main header, or end of buffer
|
||||
|
||||
Steam_Leaderboard_Entry new_entry{};
|
||||
new_entry.steam_id = CSteamID((uint64)output[i] + (((uint64)output[i + 1]) << 32));
|
||||
new_entry.score = (int32)output[i + 2];
|
||||
uint32_t details_count = output[i + 3];
|
||||
i += MAIN_HEADER_ELEMENTS_COUNT; // skip main header
|
||||
|
||||
if ((i + details_count) > output.size()) break; // invalid score details count
|
||||
|
||||
for (uint32_t j = 0; j < details_count; ++j) {
|
||||
new_entry.score_details.push_back(output[i]);
|
||||
++i; // move past this score detail
|
||||
}
|
||||
|
||||
PRINT_DEBUG("'%s': user %llu, score %i, details count = %zu",
|
||||
name.c_str(), new_entry.steam_id.ConvertToUint64(), new_entry.score, new_entry.score_details.size()
|
||||
);
|
||||
out.push_back(new_entry);
|
||||
}
|
||||
|
||||
PRINT_DEBUG("'%s' total entries = %zu", name.c_str(), out.size());
|
||||
return out;
|
||||
}
|
||||
|
||||
void Steam_User_Stats::save_my_leaderboard_entry(const Steam_Leaderboard &leaderboard)
|
||||
{
|
||||
auto my_entry = leaderboard.find_recent_entry(settings->get_local_steam_id());
|
||||
if (!my_entry) return; // we don't have a score entry
|
||||
|
||||
PRINT_DEBUG("saving entries for leaderboard '%s'", leaderboard.name.c_str());
|
||||
|
||||
std::vector<uint32_t> output{};
|
||||
|
||||
uint64_t steam_id = my_entry->steam_id.ConvertToUint64();
|
||||
output.push_back((uint32_t)(steam_id & 0xFFFFFFFF)); // lower 4 bytes
|
||||
output.push_back((uint32_t)(steam_id >> 32)); // higher 4 bytes
|
||||
|
||||
output.push_back(my_entry->score);
|
||||
output.push_back((uint32_t)my_entry->score_details.size());
|
||||
for (const auto &detail : my_entry->score_details) {
|
||||
output.push_back(detail);
|
||||
}
|
||||
|
||||
std::string leaderboard_name(common_helpers::ascii_to_lowercase(leaderboard.name));
|
||||
unsigned int buffer_size = static_cast<unsigned int>(output.size() * sizeof(output[0])); // in bytes
|
||||
local_storage->store_data(Local_Storage::leaderboard_storage_folder, leaderboard_name, (char* )&output[0], buffer_size);
|
||||
}
|
||||
|
||||
Steam_Leaderboard_Entry* Steam_User_Stats::update_leaderboard_entry(Steam_Leaderboard &leaderboard, const Steam_Leaderboard_Entry &entry, bool overwrite)
|
||||
{
|
||||
bool added = false;
|
||||
auto user_entry = leaderboard.find_recent_entry(entry.steam_id);
|
||||
if (!user_entry) { // user doesn't have an entry yet, create one
|
||||
added = true;
|
||||
leaderboard.entries.push_back(entry);
|
||||
user_entry = &leaderboard.entries.back();
|
||||
} else if (overwrite) {
|
||||
added = true;
|
||||
*user_entry = entry;
|
||||
}
|
||||
|
||||
if (added) { // if we added a new entry then we have to sort and find the target entry again
|
||||
leaderboard.sort_entries();
|
||||
user_entry = leaderboard.find_recent_entry(entry.steam_id);
|
||||
PRINT_DEBUG("added/updated entry for user %llu", entry.steam_id.ConvertToUint64());
|
||||
}
|
||||
|
||||
return user_entry;
|
||||
}
|
||||
|
||||
|
||||
unsigned int Steam_User_Stats::find_cached_leaderboard(const std::string &name)
|
||||
{
|
||||
unsigned index = 1;
|
||||
for (const auto &leaderboard : cached_leaderboards) {
|
||||
if (common_helpers::str_cmp_insensitive(leaderboard.name, name)) return index;
|
||||
|
||||
++index;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int Steam_User_Stats::cache_leaderboard_ifneeded(const std::string &name, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType)
|
||||
{
|
||||
unsigned int board_handle = find_cached_leaderboard(name);
|
||||
if (board_handle) return board_handle;
|
||||
// PRINT_DEBUG("cache miss '%s'", name.c_str());
|
||||
|
||||
// create a new entry in-memory and try reading the entries from disk
|
||||
struct Steam_Leaderboard new_board{};
|
||||
new_board.name = common_helpers::ascii_to_lowercase(name);
|
||||
new_board.sort_method = eLeaderboardSortMethod;
|
||||
new_board.display_type = eLeaderboardDisplayType;
|
||||
new_board.entries = load_leaderboard_entries(name);
|
||||
|
||||
new_board.sort_entries();
|
||||
new_board.remove_duplicate_entries();
|
||||
|
||||
// save it in memory for later
|
||||
cached_leaderboards.push_back(new_board);
|
||||
board_handle = static_cast<unsigned int>(cached_leaderboards.size());
|
||||
|
||||
PRINT_DEBUG("cached a new leaderboard '%s' %i %i",
|
||||
new_board.name.c_str(), (int)eLeaderboardSortMethod, (int)eLeaderboardDisplayType
|
||||
);
|
||||
return board_handle;
|
||||
}
|
||||
|
||||
void Steam_User_Stats::send_my_leaderboard_score(const Steam_Leaderboard &board, const CSteamID *steamid, bool want_scores_back)
|
||||
{
|
||||
if (!settings->share_leaderboards_over_network) return;
|
||||
|
||||
const auto my_entry = board.find_recent_entry(settings->get_local_steam_id());
|
||||
Leaderboards_Messages::UserScoreEntry *score_entry_msg = nullptr;
|
||||
|
||||
if (my_entry) {
|
||||
score_entry_msg = new Leaderboards_Messages::UserScoreEntry();
|
||||
score_entry_msg->set_score(my_entry->score);
|
||||
score_entry_msg->mutable_score_details()->Assign(my_entry->score_details.begin(), my_entry->score_details.end());
|
||||
}
|
||||
|
||||
auto board_info_msg = new Leaderboards_Messages::LeaderboardInfo();
|
||||
board_info_msg->set_allocated_board_name(new std::string(board.name));
|
||||
board_info_msg->set_sort_method(board.sort_method);
|
||||
board_info_msg->set_display_type(board.display_type);
|
||||
|
||||
auto board_msg = new Leaderboards_Messages();
|
||||
if (want_scores_back) board_msg->set_type(Leaderboards_Messages::UpdateUserScoreMutual);
|
||||
else board_msg->set_type(Leaderboards_Messages::UpdateUserScore);
|
||||
board_msg->set_appid(settings->get_local_game_id().AppID());
|
||||
board_msg->set_allocated_leaderboard_info(board_info_msg);
|
||||
// if we have an entry
|
||||
if (score_entry_msg) board_msg->set_allocated_user_score_entry(score_entry_msg);
|
||||
|
||||
Common_Message common_msg{};
|
||||
common_msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
if (steamid) common_msg.set_dest_id(steamid->ConvertToUint64());
|
||||
common_msg.set_allocated_leaderboards_messages(board_msg);
|
||||
|
||||
if (steamid) network->sendTo(&common_msg, false);
|
||||
else network->sendToAll(&common_msg, false);
|
||||
}
|
||||
|
||||
void Steam_User_Stats::request_user_leaderboard_entry(const Steam_Leaderboard &board, const CSteamID &steamid)
|
||||
{
|
||||
if (!settings->share_leaderboards_over_network) return;
|
||||
|
||||
auto board_info_msg = new Leaderboards_Messages::LeaderboardInfo();
|
||||
board_info_msg->set_allocated_board_name(new std::string(board.name));
|
||||
board_info_msg->set_sort_method(board.sort_method);
|
||||
board_info_msg->set_display_type(board.display_type);
|
||||
|
||||
auto board_msg = new Leaderboards_Messages();
|
||||
board_msg->set_type(Leaderboards_Messages::RequestUserScore);
|
||||
board_msg->set_appid(settings->get_local_game_id().AppID());
|
||||
board_msg->set_allocated_leaderboard_info(board_info_msg);
|
||||
|
||||
Common_Message common_msg{};
|
||||
common_msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
common_msg.set_dest_id(steamid.ConvertToUint64());
|
||||
common_msg.set_allocated_leaderboards_messages(board_msg);
|
||||
|
||||
network->sendTo(&common_msg, false);
|
||||
}
|
||||
|
||||
|
||||
void Steam_User_Stats::steam_user_stats_network_leaderboards(void *object, Common_Message *msg)
|
||||
{
|
||||
// PRINT_DEBUG_ENTRY();
|
||||
|
||||
auto inst = (Steam_User_Stats *)object;
|
||||
inst->network_callback_leaderboards(msg);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Leaderboard functions
|
||||
|
||||
// asks the Steam back-end for a leaderboard by name, and will create it if it's not yet
|
||||
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
||||
STEAM_CALL_RESULT(LeaderboardFindResult_t)
|
||||
SteamAPICall_t Steam_User_Stats::FindOrCreateLeaderboard( const char *pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType )
|
||||
{
|
||||
PRINT_DEBUG("'%s'", pchLeaderboardName);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (!pchLeaderboardName) {
|
||||
LeaderboardFindResult_t data{};
|
||||
data.m_hSteamLeaderboard = 0;
|
||||
data.m_bLeaderboardFound = 0;
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
return ret;
|
||||
}
|
||||
|
||||
unsigned int board_handle = cache_leaderboard_ifneeded(pchLeaderboardName, eLeaderboardSortMethod, eLeaderboardDisplayType);
|
||||
send_my_leaderboard_score(cached_leaderboards[board_handle - 1], nullptr, true);
|
||||
|
||||
LeaderboardFindResult_t data{};
|
||||
data.m_hSteamLeaderboard = board_handle;
|
||||
data.m_bLeaderboardFound = 1;
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1); // TODO is the timing ok?
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
// as above, but won't create the leaderboard if it's not found
|
||||
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
||||
STEAM_CALL_RESULT( LeaderboardFindResult_t )
|
||||
SteamAPICall_t Steam_User_Stats::FindLeaderboard( const char *pchLeaderboardName )
|
||||
{
|
||||
PRINT_DEBUG("'%s'", pchLeaderboardName);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (!pchLeaderboardName) {
|
||||
LeaderboardFindResult_t data{};
|
||||
data.m_hSteamLeaderboard = 0;
|
||||
data.m_bLeaderboardFound = 0;
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::string name_lower(common_helpers::ascii_to_lowercase(pchLeaderboardName));
|
||||
const auto &settings_Leaderboards = settings->getLeaderboards();
|
||||
auto it = settings_Leaderboards.begin();
|
||||
for (; settings_Leaderboards.end() != it; ++it) {
|
||||
if (common_helpers::str_cmp_insensitive(it->first, name_lower)) break;
|
||||
}
|
||||
if (settings_Leaderboards.end() != it) {
|
||||
auto &config = it->second;
|
||||
return FindOrCreateLeaderboard(pchLeaderboardName, config.sort_method, config.display_type);
|
||||
} else if (!settings->disable_leaderboards_create_unknown) {
|
||||
return FindOrCreateLeaderboard(pchLeaderboardName, k_ELeaderboardSortMethodDescending, k_ELeaderboardDisplayTypeNumeric);
|
||||
} else {
|
||||
LeaderboardFindResult_t data{};
|
||||
data.m_hSteamLeaderboard = find_cached_leaderboard(name_lower);
|
||||
data.m_bLeaderboardFound = !!data.m_hSteamLeaderboard;
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// returns the name of a leaderboard
|
||||
const char * Steam_User_Stats::GetLeaderboardName( SteamLeaderboard_t hSteamLeaderboard )
|
||||
{
|
||||
PRINT_DEBUG("%llu", hSteamLeaderboard);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (hSteamLeaderboard > cached_leaderboards.size() || hSteamLeaderboard <= 0) return "";
|
||||
|
||||
return cached_leaderboards[static_cast<unsigned>(hSteamLeaderboard - 1)].name.c_str();
|
||||
}
|
||||
|
||||
|
||||
// returns the total number of entries in a leaderboard, as of the last request
|
||||
int Steam_User_Stats::GetLeaderboardEntryCount( SteamLeaderboard_t hSteamLeaderboard )
|
||||
{
|
||||
PRINT_DEBUG("%llu", hSteamLeaderboard);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (hSteamLeaderboard > cached_leaderboards.size() || hSteamLeaderboard <= 0) return 0;
|
||||
|
||||
return (int)cached_leaderboards[static_cast<unsigned>(hSteamLeaderboard - 1)].entries.size();
|
||||
}
|
||||
|
||||
|
||||
// returns the sort method of the leaderboard
|
||||
ELeaderboardSortMethod Steam_User_Stats::GetLeaderboardSortMethod( SteamLeaderboard_t hSteamLeaderboard )
|
||||
{
|
||||
PRINT_DEBUG("%llu", hSteamLeaderboard);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (hSteamLeaderboard > cached_leaderboards.size() || hSteamLeaderboard <= 0) return k_ELeaderboardSortMethodNone;
|
||||
|
||||
return cached_leaderboards[static_cast<unsigned>(hSteamLeaderboard - 1)].sort_method;
|
||||
}
|
||||
|
||||
|
||||
// returns the display type of the leaderboard
|
||||
ELeaderboardDisplayType Steam_User_Stats::GetLeaderboardDisplayType( SteamLeaderboard_t hSteamLeaderboard )
|
||||
{
|
||||
PRINT_DEBUG("%llu", hSteamLeaderboard);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (hSteamLeaderboard > cached_leaderboards.size() || hSteamLeaderboard <= 0) return k_ELeaderboardDisplayTypeNone;
|
||||
|
||||
return cached_leaderboards[static_cast<unsigned>(hSteamLeaderboard - 1)].display_type;
|
||||
}
|
||||
|
||||
|
||||
// Asks the Steam back-end for a set of rows in the leaderboard.
|
||||
// This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t
|
||||
// LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below)
|
||||
// You can ask for more entries than exist, and it will return as many as do exist.
|
||||
// k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries]
|
||||
// k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate
|
||||
// e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after
|
||||
// k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user
|
||||
STEAM_CALL_RESULT( LeaderboardScoresDownloaded_t )
|
||||
SteamAPICall_t Steam_User_Stats::DownloadLeaderboardEntries( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd )
|
||||
{
|
||||
PRINT_DEBUG("%llu %i [%i, %i]", hSteamLeaderboard, eLeaderboardDataRequest, nRangeStart, nRangeEnd);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (hSteamLeaderboard > cached_leaderboards.size() || hSteamLeaderboard <= 0) return k_uAPICallInvalid; //might return callresult even if hSteamLeaderboard is invalid
|
||||
|
||||
int entries_count = (int)cached_leaderboards[static_cast<unsigned>(hSteamLeaderboard - 1)].entries.size();
|
||||
// https://partner.steamgames.com/doc/api/ISteamUserStats#ELeaderboardDataRequest
|
||||
if (eLeaderboardDataRequest != k_ELeaderboardDataRequestFriends) {
|
||||
int required_count = nRangeEnd - nRangeStart + 1;
|
||||
if (required_count < 0) required_count = 0;
|
||||
|
||||
if (required_count < entries_count) entries_count = required_count;
|
||||
}
|
||||
LeaderboardScoresDownloaded_t data{};
|
||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||
data.m_hSteamLeaderboardEntries = hSteamLeaderboard;
|
||||
data.m_cEntryCount = entries_count;
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1); // TODO is this timing ok?
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
return ret;
|
||||
}
|
||||
|
||||
// as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers
|
||||
// if a user doesn't have a leaderboard entry, they won't be included in the result
|
||||
// a max of 100 users can be downloaded at a time, with only one outstanding call at a time
|
||||
STEAM_METHOD_DESC(Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers)
|
||||
STEAM_CALL_RESULT( LeaderboardScoresDownloaded_t )
|
||||
SteamAPICall_t Steam_User_Stats::DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard,
|
||||
STEAM_ARRAY_COUNT_D(cUsers, Array of users to retrieve) CSteamID *prgUsers, int cUsers )
|
||||
{
|
||||
PRINT_DEBUG("%i %llu", cUsers, cUsers > 0 ? prgUsers[0].ConvertToUint64() : 0);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (hSteamLeaderboard > cached_leaderboards.size() || hSteamLeaderboard <= 0) return k_uAPICallInvalid; //might return callresult even if hSteamLeaderboard is invalid
|
||||
|
||||
auto& board = cached_leaderboards[static_cast<unsigned>(hSteamLeaderboard - 1)];
|
||||
bool ok = true;
|
||||
int total_count = 0;
|
||||
if (prgUsers && cUsers > 0) {
|
||||
for (int i = 0; i < cUsers; ++i) {
|
||||
const auto &user_steamid = prgUsers[i];
|
||||
if (!user_steamid.IsValid()) {
|
||||
ok = false;
|
||||
PRINT_DEBUG("bad userid %llu", user_steamid.ConvertToUint64());
|
||||
break;
|
||||
}
|
||||
if (board.find_recent_entry(user_steamid)) ++total_count;
|
||||
|
||||
request_user_leaderboard_entry(board, user_steamid);
|
||||
}
|
||||
}
|
||||
|
||||
PRINT_DEBUG("total count %i", total_count);
|
||||
// https://partner.steamgames.com/doc/api/ISteamUserStats#DownloadLeaderboardEntriesForUsers
|
||||
if (!ok || total_count > 100) return k_uAPICallInvalid;
|
||||
|
||||
LeaderboardScoresDownloaded_t data{};
|
||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||
data.m_hSteamLeaderboardEntries = hSteamLeaderboard;
|
||||
data.m_cEntryCount = total_count;
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1); // TODO is this timing ok?
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
// Returns data about a single leaderboard entry
|
||||
// use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries
|
||||
// e.g.
|
||||
// void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded )
|
||||
// {
|
||||
// for ( int index = 0; index < pLeaderboardScoresDownloaded->m_cEntryCount; index++ )
|
||||
// {
|
||||
// LeaderboardEntry_t leaderboardEntry;
|
||||
// int32 details[3]; // we know this is how many we've stored previously
|
||||
// GetDownloadedLeaderboardEntry( pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index, &leaderboardEntry, details, 3 );
|
||||
// assert( leaderboardEntry.m_cDetails == 3 );
|
||||
// ...
|
||||
// }
|
||||
// once you've accessed all the entries, the data will be free'd, and the SteamLeaderboardEntries_t handle will become invalid
|
||||
bool Steam_User_Stats::GetDownloadedLeaderboardEntry( SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails, int cDetailsMax )
|
||||
{
|
||||
PRINT_DEBUG("[%i] (%i) %llu %p %p", index, cDetailsMax, hSteamLeaderboardEntries, pLeaderboardEntry, pDetails);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (hSteamLeaderboardEntries > cached_leaderboards.size() || hSteamLeaderboardEntries <= 0) return false;
|
||||
|
||||
const auto &board = cached_leaderboards[static_cast<unsigned>(hSteamLeaderboardEntries - 1)];
|
||||
if (index < 0 || static_cast<size_t>(index) >= board.entries.size()) return false;
|
||||
|
||||
const auto &target_entry = board.entries[index];
|
||||
|
||||
if (pLeaderboardEntry) {
|
||||
LeaderboardEntry_t entry{};
|
||||
entry.m_steamIDUser = target_entry.steam_id;
|
||||
entry.m_nGlobalRank = 1 + (int)(&target_entry - &board.entries[0]);
|
||||
entry.m_nScore = target_entry.score;
|
||||
|
||||
*pLeaderboardEntry = entry;
|
||||
}
|
||||
|
||||
if (pDetails && cDetailsMax > 0) {
|
||||
for (unsigned i = 0; i < target_entry.score_details.size() && i < static_cast<unsigned>(cDetailsMax); ++i) {
|
||||
pDetails[i] = target_entry.score_details[i];
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Uploads a user score to the Steam back-end.
|
||||
// This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t
|
||||
// Details are extra game-defined information regarding how the user got that score
|
||||
// pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list
|
||||
STEAM_CALL_RESULT( LeaderboardScoreUploaded_t )
|
||||
SteamAPICall_t Steam_User_Stats::UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 *pScoreDetails, int cScoreDetailsCount )
|
||||
{
|
||||
PRINT_DEBUG("%llu %i", hSteamLeaderboard, nScore);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (hSteamLeaderboard > cached_leaderboards.size() || hSteamLeaderboard <= 0) return k_uAPICallInvalid; //TODO: might return callresult even if hSteamLeaderboard is invalid
|
||||
|
||||
auto &board = cached_leaderboards[static_cast<unsigned>(hSteamLeaderboard - 1)];
|
||||
auto my_entry = board.find_recent_entry(settings->get_local_steam_id());
|
||||
int current_rank = my_entry
|
||||
? 1 + (int)(my_entry - &board.entries[0])
|
||||
: 0;
|
||||
int new_rank = current_rank;
|
||||
|
||||
bool score_updated = false;
|
||||
if (my_entry) {
|
||||
switch (eLeaderboardUploadScoreMethod)
|
||||
{
|
||||
case k_ELeaderboardUploadScoreMethodKeepBest: { // keep user's best score
|
||||
if (board.sort_method == k_ELeaderboardSortMethodAscending) { // keep user's lowest score
|
||||
score_updated = nScore < my_entry->score;
|
||||
} else { // keep user's highest score
|
||||
score_updated = nScore > my_entry->score;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case k_ELeaderboardUploadScoreMethodForceUpdate: { // always replace score with specified
|
||||
score_updated = my_entry->score != nScore;
|
||||
}
|
||||
break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
} else { // no entry yet for us
|
||||
score_updated = true;
|
||||
}
|
||||
|
||||
if (score_updated || (eLeaderboardUploadScoreMethod == k_ELeaderboardUploadScoreMethodForceUpdate)) {
|
||||
Steam_Leaderboard_Entry new_entry{};
|
||||
new_entry.steam_id = settings->get_local_steam_id();
|
||||
new_entry.score = nScore;
|
||||
if (pScoreDetails && cScoreDetailsCount > 0) {
|
||||
for (int i = 0; i < cScoreDetailsCount; ++i) {
|
||||
new_entry.score_details.push_back(pScoreDetails[i]);
|
||||
}
|
||||
}
|
||||
|
||||
update_leaderboard_entry(board, new_entry);
|
||||
new_rank = 1 + (int)(board.find_recent_entry(settings->get_local_steam_id()) - &board.entries[0]);
|
||||
|
||||
// check again in case this was a forced update
|
||||
// avoid disk write if score is the same
|
||||
if (score_updated) save_my_leaderboard_entry(board);
|
||||
send_my_leaderboard_score(board);
|
||||
|
||||
}
|
||||
|
||||
LeaderboardScoreUploaded_t data{};
|
||||
data.m_bSuccess = 1; //needs to be success or DOA6 freezes when uploading score.
|
||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||
data.m_nScore = nScore;
|
||||
data.m_bScoreChanged = score_updated;
|
||||
data.m_nGlobalRankNew = new_rank;
|
||||
data.m_nGlobalRankPrevious = current_rank;
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1); // TODO is this timing ok?
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
return ret;
|
||||
}
|
||||
|
||||
SteamAPICall_t Steam_User_Stats::UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, int32 nScore, int32 *pScoreDetails, int cScoreDetailsCount )
|
||||
{
|
||||
PRINT_DEBUG("old");
|
||||
return UploadLeaderboardScore(hSteamLeaderboard, k_ELeaderboardUploadScoreMethodKeepBest, nScore, pScoreDetails, cScoreDetailsCount);
|
||||
}
|
||||
|
||||
|
||||
// Attaches a piece of user generated content the user's entry on a leaderboard.
|
||||
// hContent is a handle to a piece of user generated content that was shared using ISteamUserRemoteStorage::FileShare().
|
||||
// This call is asynchronous, with the result returned in LeaderboardUGCSet_t.
|
||||
STEAM_CALL_RESULT( LeaderboardUGCSet_t )
|
||||
SteamAPICall_t Steam_User_Stats::AttachLeaderboardUGC( SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
LeaderboardUGCSet_t data{};
|
||||
if (hSteamLeaderboard > cached_leaderboards.size() || hSteamLeaderboard <= 0) {
|
||||
data.m_eResult = k_EResultFail;
|
||||
} else {
|
||||
data.m_eResult = k_EResultOK;
|
||||
}
|
||||
|
||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// --- networking callbacks
|
||||
// only triggered when we have a message
|
||||
|
||||
// someone updated their score
|
||||
void Steam_User_Stats::network_leaderboard_update_score(Common_Message *msg, Steam_Leaderboard &board, bool send_score_back)
|
||||
{
|
||||
CSteamID sender_steamid((uint64)msg->source_id());
|
||||
PRINT_DEBUG("got score for user %llu on leaderboard '%s' (send our score back=%i)",
|
||||
(uint64)msg->source_id(), board.name.c_str(), (int)send_score_back
|
||||
);
|
||||
|
||||
// when players initally load a board, and they don't have an entry in it,
|
||||
// they send this msg but without their user score entry
|
||||
if (msg->leaderboards_messages().has_user_score_entry()) {
|
||||
const auto &user_score_msg = msg->leaderboards_messages().user_score_entry();
|
||||
|
||||
Steam_Leaderboard_Entry updated_entry{};
|
||||
updated_entry.steam_id = sender_steamid;
|
||||
updated_entry.score = user_score_msg.score();
|
||||
updated_entry.score_details.reserve(user_score_msg.score_details().size());
|
||||
updated_entry.score_details.assign(user_score_msg.score_details().begin(), user_score_msg.score_details().end());
|
||||
update_leaderboard_entry(board, updated_entry);
|
||||
}
|
||||
|
||||
// if the sender wants back our score, send it to all, not just them
|
||||
// in case we have 3 or more players and none of them have our data
|
||||
if (send_score_back) send_my_leaderboard_score(board);
|
||||
}
|
||||
|
||||
// someone is requesting our score on a leaderboard
|
||||
void Steam_User_Stats::network_leaderboard_send_my_score(Common_Message *msg, const Steam_Leaderboard &board)
|
||||
{
|
||||
CSteamID sender_steamid((uint64)msg->source_id());
|
||||
PRINT_DEBUG("user %llu requested our score for leaderboard '%s'", (uint64)msg->source_id(), board.name.c_str());
|
||||
|
||||
send_my_leaderboard_score(board, &sender_steamid);
|
||||
}
|
||||
|
||||
void Steam_User_Stats::network_callback_leaderboards(Common_Message *msg)
|
||||
{
|
||||
// network->sendToAll() sends to current user also
|
||||
if (msg->source_id() == settings->get_local_steam_id().ConvertToUint64()) return;
|
||||
if (settings->get_local_game_id().AppID() != msg->leaderboards_messages().appid()) return;
|
||||
|
||||
if (!msg->leaderboards_messages().has_leaderboard_info()) {
|
||||
PRINT_DEBUG("error empty leaderboard msg");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto &board_info_msg = msg->leaderboards_messages().leaderboard_info();
|
||||
|
||||
PRINT_DEBUG("attempting to cache leaderboard '%s'", board_info_msg.board_name().c_str());
|
||||
unsigned int board_handle = cache_leaderboard_ifneeded(
|
||||
board_info_msg.board_name(),
|
||||
(ELeaderboardSortMethod)board_info_msg.sort_method(),
|
||||
(ELeaderboardDisplayType)board_info_msg.display_type()
|
||||
);
|
||||
|
||||
switch (msg->leaderboards_messages().type()) {
|
||||
// someone updated their score
|
||||
case Leaderboards_Messages::UpdateUserScore:
|
||||
network_leaderboard_update_score(msg, cached_leaderboards[board_handle - 1], false);
|
||||
break;
|
||||
|
||||
// someone updated their score and wants us to share back ours
|
||||
case Leaderboards_Messages::UpdateUserScoreMutual:
|
||||
network_leaderboard_update_score(msg, cached_leaderboards[board_handle - 1], true);
|
||||
break;
|
||||
|
||||
// someone is requesting our score on a leaderboard
|
||||
case Leaderboards_Messages::RequestUserScore:
|
||||
network_leaderboard_send_my_score(msg, cached_leaderboards[board_handle - 1]);
|
||||
break;
|
||||
|
||||
default:
|
||||
PRINT_DEBUG("unhandled type %i", (int)msg->leaderboards_messages().type());
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
846
dll/steam_user_stats_stats.cpp
Normal file
846
dll/steam_user_stats_stats.cpp
Normal file
@ -0,0 +1,846 @@
|
||||
/* Copyright (C) 2019 Mr Goldberg
|
||||
This file is part of the Goldberg Emulator
|
||||
|
||||
The Goldberg Emulator is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 3 of the License, or (at your option) any later version.
|
||||
|
||||
The Goldberg Emulator is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#include "dll/steam_user_stats.h"
|
||||
#include <random>
|
||||
|
||||
|
||||
|
||||
// change stats without sending back to server
|
||||
bool Steam_User_Stats::clear_stats_internal()
|
||||
{
|
||||
PRINT_DEBUG_ENTRY();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
bool notify_server = false;
|
||||
|
||||
for (const auto &stat : settings->getStats()) {
|
||||
std::string stat_name(common_helpers::ascii_to_lowercase(stat.first));
|
||||
|
||||
switch (stat.second.type)
|
||||
{
|
||||
case GameServerStats_Messages::StatInfo::STAT_TYPE_INT: {
|
||||
auto data = stat.second.default_value_int;
|
||||
|
||||
bool needs_disk_write = false;
|
||||
auto it_res = stats_cache_int.find(stat_name);
|
||||
if (stats_cache_int.end() == it_res || it_res->second != data) {
|
||||
needs_disk_write = true;
|
||||
notify_server = true;
|
||||
}
|
||||
|
||||
stats_cache_int[stat_name] = data;
|
||||
|
||||
if (needs_disk_write) local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, (char *)&data, sizeof(data));
|
||||
}
|
||||
break;
|
||||
|
||||
case GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT:
|
||||
case GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE: {
|
||||
auto data = stat.second.default_value_float;
|
||||
|
||||
bool needs_disk_write = false;
|
||||
auto it_res = stats_cache_float.find(stat_name);
|
||||
if (stats_cache_float.end() == it_res || it_res->second != data) {
|
||||
needs_disk_write = true;
|
||||
notify_server = true;
|
||||
}
|
||||
|
||||
stats_cache_float[stat_name] = data;
|
||||
|
||||
if (needs_disk_write) local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, (char *)&data, sizeof(data));
|
||||
}
|
||||
break;
|
||||
|
||||
default: PRINT_DEBUG("unhandled type %i", (int)stat.second.type); break;
|
||||
}
|
||||
}
|
||||
|
||||
return notify_server;
|
||||
}
|
||||
|
||||
Steam_User_Stats::InternalSetResult<int32> Steam_User_Stats::set_stat_internal( const char *pchName, int32 nData )
|
||||
{
|
||||
PRINT_DEBUG("<int32> '%s' = %i", pchName, nData);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
Steam_User_Stats::InternalSetResult<int32> result{};
|
||||
|
||||
if (!pchName) return result;
|
||||
std::string stat_name(common_helpers::ascii_to_lowercase(pchName));
|
||||
|
||||
const auto &stats_config = settings->getStats();
|
||||
auto stats_data = stats_config.find(stat_name);
|
||||
if (stats_config.end() == stats_data && settings->allow_unknown_stats) {
|
||||
Stat_config cfg{};
|
||||
cfg.type = GameServerStats_Messages::StatInfo::STAT_TYPE_INT;
|
||||
cfg.default_value_int = 0;
|
||||
stats_data = settings->setStatDefiniton(stat_name, cfg);
|
||||
}
|
||||
|
||||
if (stats_config.end() == stats_data) return result;
|
||||
if (stats_data->second.type != GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return result;
|
||||
|
||||
result.internal_name = stat_name;
|
||||
result.current_val = nData;
|
||||
|
||||
auto cached_stat = stats_cache_int.find(stat_name);
|
||||
if (stats_cache_int.end() != cached_stat) {
|
||||
if (cached_stat->second == nData) {
|
||||
result.success = true;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
auto stat_trigger = achievement_stat_trigger.find(stat_name);
|
||||
if (stat_trigger != achievement_stat_trigger.end()) {
|
||||
for (auto &t : stat_trigger->second) {
|
||||
if (t.should_unlock_ach(nData)) {
|
||||
set_achievement_internal(t.name.c_str());
|
||||
}
|
||||
if (settings->stat_achievement_progress_functionality && t.should_indicate_progress(nData)) {
|
||||
bool indicate_progress = true;
|
||||
// appid 1482380 needs that otherwise it will spam progress indications while driving
|
||||
if (settings->save_only_higher_stat_achievement_progress) {
|
||||
try {
|
||||
auto user_ach_it = user_achievements.find(t.name);
|
||||
if (user_achievements.end() != user_ach_it) {
|
||||
auto user_progress_it = user_ach_it->find("progress");
|
||||
if (user_ach_it->end() != user_progress_it) {
|
||||
int32 user_progress = *user_progress_it;
|
||||
if (nData <= user_progress) {
|
||||
indicate_progress = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch(...){}
|
||||
}
|
||||
|
||||
if (indicate_progress) {
|
||||
IndicateAchievementProgress(t.name.c_str(), nData, std::stoi(t.max_value));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, (char* )&nData, sizeof(nData)) == sizeof(nData)) {
|
||||
stats_cache_int[stat_name] = nData;
|
||||
result.success = true;
|
||||
result.notify_server = !settings->disable_sharing_stats_with_gameserver;
|
||||
return result;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo::Stat_Type, float>> Steam_User_Stats::set_stat_internal( const char *pchName, float fData )
|
||||
{
|
||||
PRINT_DEBUG("<float> '%s' = %f", pchName, fData);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo::Stat_Type, float>> result{};
|
||||
|
||||
if (!pchName) return result;
|
||||
std::string stat_name(common_helpers::ascii_to_lowercase(pchName));
|
||||
|
||||
const auto &stats_config = settings->getStats();
|
||||
auto stats_data = stats_config.find(stat_name);
|
||||
if (stats_config.end() == stats_data && settings->allow_unknown_stats) {
|
||||
Stat_config cfg{};
|
||||
cfg.type = GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT;
|
||||
cfg.default_value_float = 0;
|
||||
stats_data = settings->setStatDefiniton(stat_name, cfg);
|
||||
}
|
||||
|
||||
if (stats_config.end() == stats_data) return result;
|
||||
if (stats_data->second.type == GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return result;
|
||||
|
||||
result.internal_name = stat_name;
|
||||
result.current_val.first = stats_data->second.type;
|
||||
result.current_val.second = fData;
|
||||
|
||||
auto cached_stat = stats_cache_float.find(stat_name);
|
||||
if (stats_cache_float.end() != cached_stat) {
|
||||
if (cached_stat->second == fData) {
|
||||
result.success = true;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
auto stat_trigger = achievement_stat_trigger.find(stat_name);
|
||||
if (stat_trigger != achievement_stat_trigger.end()) {
|
||||
for (auto &t : stat_trigger->second) {
|
||||
if (t.should_unlock_ach(fData)) {
|
||||
set_achievement_internal(t.name.c_str());
|
||||
}
|
||||
if (settings->stat_achievement_progress_functionality && t.should_indicate_progress(fData)) {
|
||||
bool indicate_progress = true;
|
||||
// appid 1482380 needs that otherwise it will spam progress indications while driving
|
||||
if (settings->save_only_higher_stat_achievement_progress) {
|
||||
try {
|
||||
auto user_ach_it = user_achievements.find(t.name);
|
||||
if (user_achievements.end() != user_ach_it) {
|
||||
auto user_progress_it = user_ach_it->find("progress");
|
||||
if (user_ach_it->end() != user_progress_it) {
|
||||
float user_progress = *user_progress_it;
|
||||
if (fData <= user_progress) {
|
||||
indicate_progress = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch(...){}
|
||||
}
|
||||
|
||||
if (indicate_progress) {
|
||||
IndicateAchievementProgress(t.name.c_str(), (uint32)fData, (uint32)std::stof(t.max_value));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, (char* )&fData, sizeof(fData)) == sizeof(fData)) {
|
||||
stats_cache_float[stat_name] = fData;
|
||||
result.success = true;
|
||||
result.notify_server = !settings->disable_sharing_stats_with_gameserver;
|
||||
return result;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo::Stat_Type, float>> Steam_User_Stats::update_avg_rate_stat_internal( const char *pchName, float flCountThisSession, double dSessionLength )
|
||||
{
|
||||
PRINT_DEBUG("%s", pchName);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo::Stat_Type, float>> result{};
|
||||
|
||||
if (!pchName) return result;
|
||||
std::string stat_name(common_helpers::ascii_to_lowercase(pchName));
|
||||
|
||||
const auto &stats_config = settings->getStats();
|
||||
auto stats_data = stats_config.find(stat_name);
|
||||
if (stats_config.end() == stats_data && settings->allow_unknown_stats) {
|
||||
Stat_config cfg{};
|
||||
cfg.type = GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE;
|
||||
cfg.default_value_float = 0;
|
||||
stats_data = settings->setStatDefiniton(stat_name, cfg);
|
||||
}
|
||||
|
||||
if (stats_config.end() == stats_data) return result;
|
||||
if (stats_data->second.type == GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return result;
|
||||
|
||||
result.internal_name = stat_name;
|
||||
|
||||
char data[sizeof(float) + sizeof(float) + sizeof(double)];
|
||||
int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, stat_name, (char* )data, sizeof(*data));
|
||||
float oldcount = 0;
|
||||
double oldsessionlength = 0;
|
||||
if (read_data == sizeof(data)) {
|
||||
memcpy(&oldcount, data + sizeof(float), sizeof(oldcount));
|
||||
memcpy(&oldsessionlength, data + sizeof(float) + sizeof(float), sizeof(oldsessionlength));
|
||||
}
|
||||
|
||||
oldcount += flCountThisSession;
|
||||
oldsessionlength += dSessionLength;
|
||||
|
||||
float average = static_cast<float>(oldcount / oldsessionlength);
|
||||
memcpy(data, &average, sizeof(average));
|
||||
memcpy(data + sizeof(float), &oldcount, sizeof(oldcount));
|
||||
memcpy(data + sizeof(float) * 2, &oldsessionlength, sizeof(oldsessionlength));
|
||||
|
||||
result.current_val.first = stats_data->second.type;
|
||||
result.current_val.second = average;
|
||||
|
||||
if (local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, data, sizeof(data)) == sizeof(data)) {
|
||||
stats_cache_float[stat_name] = average;
|
||||
result.success = true;
|
||||
result.notify_server = !settings->disable_sharing_stats_with_gameserver;
|
||||
return result;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void Steam_User_Stats::steam_user_stats_network_stats(void *object, Common_Message *msg)
|
||||
{
|
||||
// PRINT_DEBUG_ENTRY();
|
||||
|
||||
auto inst = (Steam_User_Stats *)object;
|
||||
inst->network_callback_stats(msg);
|
||||
}
|
||||
|
||||
|
||||
// Ask the server to send down this user's data and achievements for this game
|
||||
STEAM_CALL_BACK( UserStatsReceived_t )
|
||||
bool Steam_User_Stats::RequestCurrentStats()
|
||||
{
|
||||
PRINT_DEBUG_ENTRY();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
UserStatsReceived_t data{};
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
data.m_eResult = k_EResultOK;
|
||||
data.m_steamIDUser = settings->get_local_steam_id();
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Data accessors
|
||||
bool Steam_User_Stats::GetStat( const char *pchName, int32 *pData )
|
||||
{
|
||||
PRINT_DEBUG("<int32> '%s' %p", pchName, pData);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (!pchName) return false;
|
||||
std::string stat_name = common_helpers::ascii_to_lowercase(pchName);
|
||||
|
||||
const auto &stats_config = settings->getStats();
|
||||
auto stats_data = stats_config.find(stat_name);
|
||||
if (stats_config.end() == stats_data && settings->allow_unknown_stats) {
|
||||
Stat_config cfg{};
|
||||
cfg.type = GameServerStats_Messages::StatInfo::STAT_TYPE_INT;
|
||||
cfg.default_value_int = 0;
|
||||
stats_data = settings->setStatDefiniton(stat_name, cfg);
|
||||
}
|
||||
|
||||
if (stats_config.end() == stats_data) return false;
|
||||
if (stats_data->second.type != GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return false;
|
||||
|
||||
auto cached_stat = stats_cache_int.find(stat_name);
|
||||
if (cached_stat != stats_cache_int.end()) {
|
||||
if (pData) *pData = cached_stat->second;
|
||||
return true;
|
||||
}
|
||||
|
||||
int32 output = 0;
|
||||
int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, stat_name, (char* )&output, sizeof(output));
|
||||
if (read_data == sizeof(int32)) {
|
||||
stats_cache_int[stat_name] = output;
|
||||
if (pData) *pData = output;
|
||||
return true;
|
||||
}
|
||||
|
||||
stats_cache_int[stat_name] = stats_data->second.default_value_int;
|
||||
if (pData) *pData = stats_data->second.default_value_int;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Steam_User_Stats::GetStat( const char *pchName, float *pData )
|
||||
{
|
||||
PRINT_DEBUG("<float> '%s' %p", pchName, pData);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (!pchName) return false;
|
||||
std::string stat_name = common_helpers::ascii_to_lowercase(pchName);
|
||||
|
||||
const auto &stats_config = settings->getStats();
|
||||
auto stats_data = stats_config.find(stat_name);
|
||||
if (stats_config.end() == stats_data && settings->allow_unknown_stats) {
|
||||
Stat_config cfg{};
|
||||
cfg.type = GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT;
|
||||
cfg.default_value_float = 0;
|
||||
stats_data = settings->setStatDefiniton(stat_name, cfg);
|
||||
}
|
||||
|
||||
if (stats_config.end() == stats_data) return false;
|
||||
if (stats_data->second.type == GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return false;
|
||||
|
||||
auto cached_stat = stats_cache_float.find(stat_name);
|
||||
if (cached_stat != stats_cache_float.end()) {
|
||||
if (pData) *pData = cached_stat->second;
|
||||
return true;
|
||||
}
|
||||
|
||||
float output = 0.0;
|
||||
int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, stat_name, (char* )&output, sizeof(output));
|
||||
if (read_data == sizeof(float)) {
|
||||
stats_cache_float[stat_name] = output;
|
||||
if (pData) *pData = output;
|
||||
return true;
|
||||
}
|
||||
|
||||
stats_cache_float[stat_name] = stats_data->second.default_value_float;
|
||||
if (pData) *pData = stats_data->second.default_value_float;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Set / update data
|
||||
bool Steam_User_Stats::SetStat( const char *pchName, int32 nData )
|
||||
{
|
||||
PRINT_DEBUG("<int32> '%s' = %i", pchName, nData);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
auto ret = set_stat_internal(pchName, nData );
|
||||
if (ret.success && ret.notify_server ) {
|
||||
auto &new_stat = (*pending_server_updates.mutable_user_stats())[ret.internal_name];
|
||||
new_stat.set_stat_type(GameServerStats_Messages::StatInfo::STAT_TYPE_INT);
|
||||
new_stat.set_value_int(ret.current_val);
|
||||
|
||||
if (settings->immediate_gameserver_stats) send_updated_stats();
|
||||
}
|
||||
|
||||
return ret.success;
|
||||
}
|
||||
|
||||
bool Steam_User_Stats::SetStat( const char *pchName, float fData )
|
||||
{
|
||||
PRINT_DEBUG("<float> '%s' = %f", pchName, fData);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
auto ret = set_stat_internal(pchName, fData);
|
||||
if (ret.success && ret.notify_server) {
|
||||
auto &new_stat = (*pending_server_updates.mutable_user_stats())[ret.internal_name];
|
||||
new_stat.set_stat_type(ret.current_val.first);
|
||||
new_stat.set_value_float(ret.current_val.second);
|
||||
|
||||
if (settings->immediate_gameserver_stats) send_updated_stats();
|
||||
}
|
||||
|
||||
return ret.success;
|
||||
}
|
||||
|
||||
bool Steam_User_Stats::UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength )
|
||||
{
|
||||
PRINT_DEBUG("'%s'", pchName);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
auto ret = update_avg_rate_stat_internal(pchName, flCountThisSession, dSessionLength);
|
||||
if (ret.success && ret.notify_server) {
|
||||
auto &new_stat = (*pending_server_updates.mutable_user_stats())[ret.internal_name];
|
||||
new_stat.set_stat_type(ret.current_val.first);
|
||||
new_stat.set_value_float(ret.current_val.second);
|
||||
|
||||
if (settings->immediate_gameserver_stats) send_updated_stats();
|
||||
}
|
||||
|
||||
return ret.success;
|
||||
}
|
||||
|
||||
|
||||
// Store the current data on the server, will get a callback when set
|
||||
// And one callback for every new achievement
|
||||
//
|
||||
// If the callback has a result of k_EResultInvalidParam, one or more stats
|
||||
// uploaded has been rejected, either because they broke constraints
|
||||
// or were out of date. In this case the server sends back updated values.
|
||||
// The stats should be re-iterated to keep in sync.
|
||||
bool Steam_User_Stats::StoreStats()
|
||||
{
|
||||
// no need to exchange data with gameserver, we already do that in run_callback() and on each stat/ach update (immediate mode)
|
||||
PRINT_DEBUG_ENTRY();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
UserStatsStored_t data{};
|
||||
data.m_eResult = k_EResultOK;
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.01);
|
||||
|
||||
for (auto &kv : store_stats_trigger) {
|
||||
callbacks->addCBResult(kv.second.k_iCallback, &kv.second, sizeof(kv.second));
|
||||
}
|
||||
store_stats_trigger.clear();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Friends stats
|
||||
|
||||
// downloads stats for the user
|
||||
// returns a UserStatsReceived_t received when completed
|
||||
// if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail
|
||||
// these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data
|
||||
STEAM_CALL_RESULT( UserStatsReceived_t )
|
||||
SteamAPICall_t Steam_User_Stats::RequestUserStats( CSteamID steamIDUser )
|
||||
{
|
||||
PRINT_DEBUG("%llu", steamIDUser.ConvertToUint64());
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
// Enable this to allow hot reload achievements status
|
||||
//if (steamIDUser == settings->get_local_steam_id()) {
|
||||
// load_achievements();
|
||||
//}
|
||||
|
||||
UserStatsReceived_t data{};
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
data.m_eResult = k_EResultOK;
|
||||
data.m_steamIDUser = steamIDUser;
|
||||
// appid 756800 expects both: a callback (global event occurring in the Steam environment),
|
||||
// and a callresult (the specific result of this function call)
|
||||
// otherwise it will lock-up and hang at startup
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
||||
bool Steam_User_Stats::GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData )
|
||||
{
|
||||
PRINT_DEBUG("'%s' %llu", pchName, steamIDUser.ConvertToUint64());
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (!pchName) return false;
|
||||
|
||||
if (steamIDUser == settings->get_local_steam_id()) {
|
||||
GetStat(pchName, pData);
|
||||
} else {
|
||||
*pData = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Steam_User_Stats::GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData )
|
||||
{
|
||||
PRINT_DEBUG("%s %llu", pchName, steamIDUser.ConvertToUint64());
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
if (!pchName) return false;
|
||||
|
||||
if (steamIDUser == settings->get_local_steam_id()) {
|
||||
GetStat(pchName, pData);
|
||||
} else {
|
||||
*pData = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Reset stats
|
||||
bool Steam_User_Stats::ResetAllStats( bool bAchievementsToo )
|
||||
{
|
||||
PRINT_DEBUG("bAchievementsToo = %i", (int)bAchievementsToo);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
clear_stats_internal(); // this will save stats to disk if necessary
|
||||
if (!settings->disable_sharing_stats_with_gameserver) {
|
||||
for (const auto &stat : settings->getStats()) {
|
||||
std::string stat_name(common_helpers::ascii_to_lowercase(stat.first));
|
||||
|
||||
auto &new_stat = (*pending_server_updates.mutable_user_stats())[stat_name];
|
||||
new_stat.set_stat_type(stat.second.type);
|
||||
|
||||
switch (stat.second.type)
|
||||
{
|
||||
case GameServerStats_Messages::StatInfo::STAT_TYPE_INT:
|
||||
new_stat.set_value_int(stat.second.default_value_int);
|
||||
break;
|
||||
|
||||
case GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE:
|
||||
case GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT:
|
||||
new_stat.set_value_float(stat.second.default_value_float);
|
||||
break;
|
||||
|
||||
default: PRINT_DEBUG("unhandled type %i", (int)stat.second.type); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (bAchievementsToo) {
|
||||
bool needs_disk_write = false;
|
||||
for (auto &kv : user_achievements.items()) {
|
||||
try {
|
||||
auto &name = kv.key();
|
||||
auto &item = kv.value();
|
||||
// assume "earned" is true in case the json obj exists, but the key is absent
|
||||
if (item.value("earned", true) == true) needs_disk_write = true;
|
||||
|
||||
item["earned"] = false;
|
||||
item["earned_time"] = static_cast<uint32>(0);
|
||||
|
||||
try {
|
||||
auto defined_ach_it = defined_achievements_find(name);
|
||||
if (defined_achievements.end() != defined_ach_it) {
|
||||
auto defined_progress_it = defined_ach_it->find("progress");
|
||||
if (defined_ach_it->end() != defined_progress_it) { // if the schema had "progress"
|
||||
uint32 val = 0;
|
||||
try {
|
||||
auto defined_min_val = defined_progress_it->value("min_val", std::string("0"));
|
||||
val = std::stoul(defined_min_val);
|
||||
} catch(...){}
|
||||
item["progress"] = val;
|
||||
}
|
||||
}
|
||||
}catch(...){}
|
||||
|
||||
// this won't actually trigger a notification, just updates the data
|
||||
overlay->AddAchievementNotification(name, item, false);
|
||||
} catch(const std::exception& e) {
|
||||
PRINT_DEBUG("ERROR: %s", e.what());
|
||||
}
|
||||
}
|
||||
if (needs_disk_write) save_achievements();
|
||||
|
||||
if (!settings->disable_sharing_stats_with_gameserver) {
|
||||
for (const auto &item : user_achievements.items()) {
|
||||
auto &new_ach = (*pending_server_updates.mutable_user_achievements())[item.key()];
|
||||
new_ach.set_achieved(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!settings->disable_sharing_stats_with_gameserver && settings->immediate_gameserver_stats) send_updated_stats();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Requests global stats data, which is available for stats marked as "aggregated".
|
||||
// This call is asynchronous, with the results returned in GlobalStatsReceived_t.
|
||||
// nHistoryDays specifies how many days of day-by-day history to retrieve in addition
|
||||
// to the overall totals. The limit is 60.
|
||||
STEAM_CALL_RESULT( GlobalStatsReceived_t )
|
||||
SteamAPICall_t Steam_User_Stats::RequestGlobalStats( int nHistoryDays )
|
||||
{
|
||||
PRINT_DEBUG("%i", nHistoryDays);
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
GlobalStatsReceived_t data{};
|
||||
data.m_nGameID = settings->get_local_game_id().ToUint64();
|
||||
data.m_eResult = k_EResultOK;
|
||||
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
// Gets the lifetime totals for an aggregated stat
|
||||
bool Steam_User_Stats::GetGlobalStat( const char *pchStatName, int64 *pData )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Steam_User_Stats::GetGlobalStat( const char *pchStatName, double *pData )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Gets history for an aggregated stat. pData will be filled with daily values, starting with today.
|
||||
// So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago,
|
||||
// etc. cubData is the size in bytes of the pubData buffer. Returns the number of
|
||||
// elements actually set.
|
||||
int32 Steam_User_Stats::GetGlobalStatHistory( const char *pchStatName, STEAM_ARRAY_COUNT(cubData) int64 *pData, uint32 cubData )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32 Steam_User_Stats::GetGlobalStatHistory( const char *pchStatName, STEAM_ARRAY_COUNT(cubData) double *pData, uint32 cubData )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// --- steam callbacks
|
||||
|
||||
void Steam_User_Stats::send_updated_stats()
|
||||
{
|
||||
if (pending_server_updates.user_stats().empty() && pending_server_updates.user_achievements().empty()) return;
|
||||
if (settings->disable_sharing_stats_with_gameserver) return;
|
||||
|
||||
auto new_updates_msg = new GameServerStats_Messages::AllStats(pending_server_updates);
|
||||
pending_server_updates.clear_user_stats();
|
||||
pending_server_updates.clear_user_achievements();
|
||||
|
||||
auto gameserverstats_msg = new GameServerStats_Messages();
|
||||
gameserverstats_msg->set_type(GameServerStats_Messages::UpdateUserStatsFromUser);
|
||||
gameserverstats_msg->set_allocated_update_user_stats(new_updates_msg);
|
||||
|
||||
Common_Message msg{};
|
||||
// https://protobuf.dev/reference/cpp/cpp-generated/#string
|
||||
// set_allocated_xxx() takes ownership of the allocated object, no need to delete
|
||||
msg.set_allocated_gameserver_stats_messages(gameserverstats_msg);
|
||||
msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
// here we send to all gameservers on the network because we don't know the server steamid
|
||||
network->sendToAllGameservers(&msg, true);
|
||||
|
||||
PRINT_DEBUG("sent updated stats: %zu stats, %zu achievements",
|
||||
new_updates_msg->user_stats().size(), new_updates_msg->user_achievements().size()
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// --- networking callbacks
|
||||
// only triggered when we have a message
|
||||
|
||||
// server wants all stats
|
||||
void Steam_User_Stats::network_stats_initial(Common_Message *msg)
|
||||
{
|
||||
if (!msg->gameserver_stats_messages().has_initial_user_stats()) {
|
||||
PRINT_DEBUG("error empty msg");
|
||||
return;
|
||||
}
|
||||
|
||||
uint64 server_steamid = msg->source_id();
|
||||
|
||||
auto all_stats_msg = new GameServerStats_Messages::AllStats();
|
||||
|
||||
// get all stats
|
||||
auto &stats_map = *all_stats_msg->mutable_user_stats();
|
||||
const auto ¤t_stats = settings->getStats();
|
||||
for (const auto &stat : current_stats) {
|
||||
auto &this_stat = stats_map[stat.first];
|
||||
this_stat.set_stat_type(stat.second.type);
|
||||
switch (stat.second.type)
|
||||
{
|
||||
case GameServerStats_Messages::StatInfo::STAT_TYPE_INT: {
|
||||
int32 val = 0;
|
||||
GetStat(stat.first.c_str(), &val);
|
||||
this_stat.set_value_int(val);
|
||||
}
|
||||
break;
|
||||
|
||||
case GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE: // we set the float value also for avg
|
||||
case GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT: {
|
||||
float val = 0;
|
||||
GetStat(stat.first.c_str(), &val);
|
||||
this_stat.set_value_float(val);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
PRINT_DEBUG("Request_AllUserStats unhandled stat type %i", (int)stat.second.type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// get all achievements
|
||||
auto &achievements_map = *all_stats_msg->mutable_user_achievements();
|
||||
for (const auto &ach : defined_achievements) {
|
||||
const std::string &name = static_cast<const std::string &>( ach.value("name", std::string()) );
|
||||
auto &this_ach = achievements_map[name];
|
||||
|
||||
// achieved or not
|
||||
bool achieved = false;
|
||||
GetAchievement(name.c_str(), &achieved);
|
||||
this_ach.set_achieved(achieved);
|
||||
}
|
||||
|
||||
auto initial_stats_msg = new GameServerStats_Messages::InitialAllStats();
|
||||
// send back same api call id
|
||||
initial_stats_msg->set_steam_api_call(msg->gameserver_stats_messages().initial_user_stats().steam_api_call());
|
||||
initial_stats_msg->set_allocated_all_data(all_stats_msg);
|
||||
|
||||
auto gameserverstats_msg = new GameServerStats_Messages();
|
||||
gameserverstats_msg->set_type(GameServerStats_Messages::Response_AllUserStats);
|
||||
gameserverstats_msg->set_allocated_initial_user_stats(initial_stats_msg);
|
||||
|
||||
Common_Message new_msg{};
|
||||
// https://protobuf.dev/reference/cpp/cpp-generated/#string
|
||||
// set_allocated_xxx() takes ownership of the allocated object, no need to delete
|
||||
new_msg.set_allocated_gameserver_stats_messages(gameserverstats_msg);
|
||||
new_msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
new_msg.set_dest_id(server_steamid);
|
||||
network->sendTo(&new_msg, true);
|
||||
|
||||
PRINT_DEBUG("server requested all stats, sent %zu stats, %zu achievements",
|
||||
initial_stats_msg->all_data().user_stats().size(), initial_stats_msg->all_data().user_achievements().size()
|
||||
);
|
||||
|
||||
|
||||
}
|
||||
|
||||
// server has updated/new stats
|
||||
void Steam_User_Stats::network_stats_updated(Common_Message *msg)
|
||||
{
|
||||
if (!msg->gameserver_stats_messages().has_update_user_stats()) {
|
||||
PRINT_DEBUG("error empty msg");
|
||||
return;
|
||||
}
|
||||
|
||||
auto &new_user_data = msg->gameserver_stats_messages().update_user_stats();
|
||||
|
||||
// update our stats
|
||||
for (auto &new_stat : new_user_data.user_stats()) {
|
||||
switch (new_stat.second.stat_type())
|
||||
{
|
||||
case GameServerStats_Messages::StatInfo::STAT_TYPE_INT: {
|
||||
set_stat_internal(new_stat.first.c_str(), new_stat.second.value_int());
|
||||
}
|
||||
break;
|
||||
|
||||
case GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE:
|
||||
case GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT: {
|
||||
set_stat_internal(new_stat.first.c_str(), new_stat.second.value_float());
|
||||
// non-INT values could have avg values
|
||||
if (new_stat.second.has_value_avg()) {
|
||||
auto &avg_val = new_stat.second.value_avg();
|
||||
update_avg_rate_stat_internal(new_stat.first.c_str(), avg_val.count_this_session(), avg_val.session_length());
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
PRINT_DEBUG("UpdateUserStats unhandled stat type %i", (int)new_stat.second.stat_type());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// update achievements
|
||||
for (auto &new_ach : new_user_data.user_achievements()) {
|
||||
if (new_ach.second.achieved()) {
|
||||
set_achievement_internal(new_ach.first.c_str());
|
||||
} else {
|
||||
clear_achievement_internal(new_ach.first.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
PRINT_DEBUG("server sent updated user stats, %zu stats, %zu achievements",
|
||||
new_user_data.user_stats().size(), new_user_data.user_achievements().size()
|
||||
);
|
||||
}
|
||||
|
||||
void Steam_User_Stats::network_callback_stats(Common_Message *msg)
|
||||
{
|
||||
// network->sendToAll() sends to current user also
|
||||
if (msg->source_id() == settings->get_local_steam_id().ConvertToUint64()) return;
|
||||
|
||||
uint64 server_steamid = msg->source_id();
|
||||
|
||||
switch (msg->gameserver_stats_messages().type())
|
||||
{
|
||||
// server wants all stats
|
||||
case GameServerStats_Messages::Request_AllUserStats:
|
||||
network_stats_initial(msg);
|
||||
break;
|
||||
|
||||
// server has updated/new stats
|
||||
case GameServerStats_Messages::UpdateUserStatsFromServer:
|
||||
network_stats_updated(msg);
|
||||
break;
|
||||
|
||||
// a user has updated/new stats
|
||||
case GameServerStats_Messages::UpdateUserStatsFromUser:
|
||||
// nothing
|
||||
break;
|
||||
|
||||
default:
|
||||
PRINT_DEBUG("unhandled type %i", (int)msg->gameserver_stats_messages().type());
|
||||
break;
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user