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Enable DX12 overlay
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c667dbd3af
commit
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@ -87,7 +87,10 @@ HRESULT STDMETHODCALLTYPE Renderer_Detector::MyIDXGISwapChain_Present(IDXGISwapC
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if (!inst.stop_retry())
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{
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IUnknown* pDevice = nullptr;
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_this->GetDevice(IID_PPV_ARGS(reinterpret_cast<ID3D10Device**>(&pDevice)));
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if (inst._dx12_hooked)
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{
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_this->GetDevice(IID_PPV_ARGS(reinterpret_cast<ID3D12Device**>(&pDevice)));
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}
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if (pDevice)
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{
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DX10_Hook::Inst()->start_hook();
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@ -436,13 +439,13 @@ void Renderer_Detector::hook_dx12()
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}//if (pDevice != nullptr)
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}//if (D3D12CreateDevice != nullptr)
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}//if (library != nullptr)
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if (pCommandQueue != nullptr && pCommandList != nullptr && pSwapChain != nullptr)
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if (pCommandQueue != nullptr && pSwapChain != nullptr)
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{
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PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
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_dx12_hooked = true;
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auto h = DX12_Hook::Inst();
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h->loadFunctions(pCommandQueue, pCommandList, pSwapChain);
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h->loadFunctions(pCommandQueue, pSwapChain);
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Hook_Manager::Inst().AddHook(h);
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HookDXGIPresent(pSwapChain);
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}
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