Enable DX12 overlay

This commit is contained in:
Nemirtingas 2019-11-08 15:46:57 +01:00
parent c667dbd3af
commit 982ec56007

View File

@ -87,7 +87,10 @@ HRESULT STDMETHODCALLTYPE Renderer_Detector::MyIDXGISwapChain_Present(IDXGISwapC
if (!inst.stop_retry())
{
IUnknown* pDevice = nullptr;
_this->GetDevice(IID_PPV_ARGS(reinterpret_cast<ID3D10Device**>(&pDevice)));
if (inst._dx12_hooked)
{
_this->GetDevice(IID_PPV_ARGS(reinterpret_cast<ID3D12Device**>(&pDevice)));
}
if (pDevice)
{
DX10_Hook::Inst()->start_hook();
@ -436,13 +439,13 @@ void Renderer_Detector::hook_dx12()
}//if (pDevice != nullptr)
}//if (D3D12CreateDevice != nullptr)
}//if (library != nullptr)
if (pCommandQueue != nullptr && pCommandList != nullptr && pSwapChain != nullptr)
if (pCommandQueue != nullptr && pSwapChain != nullptr)
{
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
_dx12_hooked = true;
auto h = DX12_Hook::Inst();
h->loadFunctions(pCommandQueue, pCommandList, pSwapChain);
h->loadFunctions(pCommandQueue, pSwapChain);
Hook_Manager::Inst().AddHook(h);
HookDXGIPresent(pSwapChain);
}