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update changelog/date + copy credits.md too
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CHANGELOG.md
17
CHANGELOG.md
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## 2024/6/17
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* **[Detanup01]** add more missing interfaces: `ISteamVideo`, `ISteamGameStats`
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* upgrade python runtime used by the scripts (`generate_emu_config` and `migrate_gse`) to v3.12
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due to recent problems with SSL library (`libsssl`), also switched to `requests` vs `urllib`
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solving a problem when grabbing achievements icons
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* wrap `prtotoc` generated files and external libraries headers to suppress compilation warnings,
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also refactored the structure a little
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---
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## 2024/6/12
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## 2024/6/12
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* **[Detanup01]** add `premake` build scripts, allowing the project to be built with different toolsets with ease on diffrerent platforms
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* **[Detanup01]** add `premake` build scripts, allowing the project to be built with different toolsets with ease on different platforms
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for example the project could be built with `Visual Studio` on Windows, or via the `make` tool on Linux
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for example the project could be built with `Visual Studio` on Windows, or via the `make` tool on Linux
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* **[schmurger]** add progress bar to the achievements in the overlay, only for achievements that are not earned yet.
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* **[schmurger]** add progress bar to the achievements in the overlay, only for achievements that are not earned yet.
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also implement notifications for these progress indications (whenever the game indicates a new progress).
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also implement notifications for these progress indications (whenever the game indicates a new progress).
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@ -31,13 +42,13 @@
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* add missing callback in `Steam_UGC::RequestUGCDetails()`
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* add missing callback in `Steam_UGC::RequestUGCDetails()`
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* re-implement the way the background thread is spawned & terminated to fix its cleanup sequence + spawn it for gameservers as well
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* re-implement the way the background thread is spawned & terminated to fix its cleanup sequence + spawn it for gameservers as well
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* corrected callback vs call result in `Steam_Apps::RequestAllProofOfPurchaseKeys()`
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* corrected callback vs call result in `Steam_Apps::RequestAllProofOfPurchaseKeys()`
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* the emu will now termiante the process and generate a file called `EMU_MISSING_INTERFACE.txt` (beside the library) if an app requested a missing interface
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* the emu will now terminate the process and generate a file called `EMU_MISSING_INTERFACE.txt` (beside the library) if an app requested a missing interface
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* reduce binaries sizes on Linux by avoiding `-Wl,--whole-archive` and using `-Wl,--start-group -lmylib1 -lmylib2 ... -Wl,--end-group` instead on all libraries,
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* reduce binaries sizes on Linux by avoiding `-Wl,--whole-archive` and using `-Wl,--start-group -lmylib1 -lmylib2 ... -Wl,--end-group` instead on all libraries,
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allowing the linker to go back and forth between them to resolve missing symbols
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allowing the linker to go back and forth between them to resolve missing symbols
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* restore accidentally removed flag for ipv6, for `SteamClient020`
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* restore accidentally removed flag for ipv6, for `SteamClient020`
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* make the test achievement in the overlay include a random progress
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* make the test achievement in the overlay include a random progress
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* add new button to the overlay `toggle user info` to show/hide user info, also make user info hidden by default
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* add new button to the overlay `toggle user info` to show/hide user info, also make user info hidden by default
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* make all overlay popups toggleable, clicking its button another time will hide or show the popup, depending on its previous state
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* make all overlay popups toggle-able, clicking its button another time will hide or show the popup, depending on its previous state
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* allow `Steam_User_Stats::ClearAchievement()` to reflect the status in the overlay
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* allow `Steam_User_Stats::ClearAchievement()` to reflect the status in the overlay
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* initial support for building with `MSYS2` on Windows.
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* initial support for building with `MSYS2` on Windows.
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**this is still highly experimental and non-functional, this is more of tech demo at the moment**
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**this is still highly experimental and non-functional, this is more of tech demo at the moment**
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@ -21,6 +21,7 @@ echo "// copying readmes + example files"
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cp -f -r "post_build/steam_settings.EXAMPLE/" "$target_src_dir/"
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cp -f -r "post_build/steam_settings.EXAMPLE/" "$target_src_dir/"
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cp -f "post_build/README.release.md" "$target_src_dir/"
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cp -f "post_build/README.release.md" "$target_src_dir/"
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cp -f "CHANGELOG.md" "$target_src_dir/"
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cp -f "CHANGELOG.md" "$target_src_dir/"
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cp -f "CREDITS.md" "$target_src_dir/"
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if [[ "$2" = "1" ]]; then
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if [[ "$2" = "1" ]]; then
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cp -f "post_build/README.debug.md" "$target_src_dir/"
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cp -f "post_build/README.debug.md" "$target_src_dir/"
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fi
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fi
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@ -45,6 +45,7 @@ echo // copying readmes + example files
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xcopy /y /s /e /r "post_build\steam_settings.EXAMPLE\" "%target_src_dir%\steam_settings.EXAMPLE\"
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xcopy /y /s /e /r "post_build\steam_settings.EXAMPLE\" "%target_src_dir%\steam_settings.EXAMPLE\"
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copy /y "post_build\README.release.md" "%target_src_dir%\"
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copy /y "post_build\README.release.md" "%target_src_dir%\"
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copy /y "CHANGELOG.md" "%target_src_dir%\"
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copy /y "CHANGELOG.md" "%target_src_dir%\"
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copy /y "CREDITS.md" "%target_src_dir%\"
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if "%~2"=="1" (
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if "%~2"=="1" (
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copy /y "post_build\README.debug.md" "%target_src_dir%\"
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copy /y "post_build\README.debug.md" "%target_src_dir%\"
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)
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)
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